Global In-car entertainment (ICE) Market by Size, by Type, by Application, by Region, History and Forecast 2020-2031

Summary

According to APO Research, The global In-car entertainment (ICE) market is projected to grow from US$ million in 2025 to US$ million by 2031, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The US & Canada market for In-car entertainment (ICE) is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Asia-Pacific market for In-car entertainment (ICE) is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The China market for In-car entertainment (ICE) is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Europe market for In-car entertainment (ICE) is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The major global companies of In-car entertainment (ICE) include HARMAN, Panasonic, Bosch, Denso Corporation, Visteon, Pioneer, Marelli, LG and Hyundai Mobis, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Includes


This report presents an overview of global market for In-car entertainment (ICE), market size. Analyses of the global market trends, with historic market revenue data for 2020 - 2024, estimates for 2025, and projections of CAGR through 2031.

This report researches the key producers of In-car entertainment (ICE), also provides the revenue of main regions and countries. Of the upcoming market potential for In-car entertainment (ICE), and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the In-car entertainment (ICE) revenue, market share and industry ranking of main manufacturers, data from 2020 to 2025. Identification of the major stakeholders in the global In-car entertainment (ICE) market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2020 to 2031. Evaluation and forecast the market size for In-car entertainment (ICE) revenue, projected growth trends, production technology, application and end-user industry.


In-car entertainment (ICE) Segment by Company

HARMAN
Panasonic
Bosch
Denso Corporation
Visteon
Pioneer
Marelli
LG
Hyundai Mobis
Continental
Alpine
Joyson
Desay SV

In-car entertainment (ICE) Segment by Type

Entertainment
Telematics
Software

In-car entertainment (ICE) Segment by Application

Passenger Car
Commercial Vehicle

In-car entertainment (ICE) Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving, production, value, consumption, growth rate (CAGR), market share, historical and forecast.
2. To present the key manufacturers, capacity, production, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global In-car entertainment (ICE) market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of In-car entertainment (ICE) and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of In-car entertainment (ICE).
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. Revenue of In-car entertainment (ICE) in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Analysis key trends, drivers, challenges, and opportunities within the global In-car entertainment (ICE) industry.
Chapter 3: Detailed analysis of In-car entertainment (ICE) companies' competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, In-car entertainment (ICE)revenue, gross margin, and recent development, etc.
Chapter 7: North America (US & Canada) by type, by application and by country, revenue for each segment.
Chapter 8: Europe by type, by application and by country, revenue for each segment.
Chapter 9: China by type, and by application, revenue for each segment.
Chapter 10: Asia (excluding China) by type, by application and by region, revenue for each segment.
Chapter 11: South America, Middle East & Africa by type, by application and by country, revenue for each segment.
Chapter 12: Concluding Insights of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Market Overview
1.1 Product Definition
1.2 Market Analysis by Type
1.2.1 Global In-car entertainment (ICE) Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Entertainment
1.2.3 Telematics
1.2.4 Software
1.3 Market Analysis by Application
1.3.1 Global In-car entertainment (ICE) Market Size Growth Rate by Application: 2020 VS 2024 VS 2031
1.3.2 Passenger Car
1.3.3 Commercial Vehicle
1.4 Global Market Growth Prospects
1.5 Global In-car entertainment (ICE) Growth Trends by Region
1.5.1 Global In-car entertainment (ICE) Market Size by Region: 2020 VS 2024 VS 2031
1.5.2 In-car entertainment (ICE) Market Size by Region (2020-2025)
1.5.3 In-car entertainment (ICE) Market Size by Region (2026-2031)
1.6 Assumptions and Limitations
1.7 Study Goals and Objectives
1.8 Years Considered
2 Global In-car entertainment (ICE) Market Dynamics
2.1 In-car entertainment (ICE) Industry Trends
2.2 In-car entertainment (ICE) Industry Drivers
2.3 In-car entertainment (ICE) Industry Opportunities and Challenges
2.4 In-car entertainment (ICE) Industry Restraints
3 Competitive Landscape by Company
3.1 Global In-car entertainment (ICE) Revenue by Company (2020-2025)
3.2 Global In-car entertainment (ICE) Players Revenue Ranking, 2023 VS 2024 VS 2025
3.3 Global In-car entertainment (ICE) Key Company Head office and Area Served
3.4 Global In-car entertainment (ICE) Company, Product Type & Application
3.5 Global In-car entertainment (ICE) Company Establishment Date
3.6 Market Competitive Analysis
3.6.1 Global In-car entertainment (ICE) Market CR5 and HHI
3.6.2 Global Top 5 and 10 In-car entertainment (ICE) Players Market Share by Revenue in 2024
3.6.3 2024 In-car entertainment (ICE) Tier 1, Tier 2, and Tier 3
4 In-car entertainment (ICE) Market by Type
4.1 Global In-car entertainment (ICE) Market Size by Type (2020 VS 2024 VS 2031)
4.2 Global In-car entertainment (ICE) Market Size by Type (2020-2031)
4.3 Global In-car entertainment (ICE) Market Size Share by Type (2020-2031)
5 In-car entertainment (ICE) Market by Application
5.1 Global In-car entertainment (ICE) Market Size by Application (2020 VS 2024 VS 2031)
5.2 Global In-car entertainment (ICE) Market Size by Application (2020-2031)
5.3 Global In-car entertainment (ICE) Market Size Share by Application (2020-2031)
6 Company Profiles
6.1 HARMAN
6.1.1 HARMAN Comapny Information
6.1.2 HARMAN Business Overview
6.1.3 HARMAN In-car entertainment (ICE) Revenue and Gross Margin (US$ Million) & (2020-2025)
6.1.4 HARMAN In-car entertainment (ICE) Product Portfolio
6.1.5 HARMAN Recent Developments
6.2 Panasonic
6.2.1 Panasonic Comapny Information
6.2.2 Panasonic Business Overview
6.2.3 Panasonic In-car entertainment (ICE) Revenue and Gross Margin (US$ Million) & (2020-2025)
6.2.4 Panasonic In-car entertainment (ICE) Product Portfolio
6.2.5 Panasonic Recent Developments
6.3 Bosch
6.3.1 Bosch Comapny Information
6.3.2 Bosch Business Overview
6.3.3 Bosch In-car entertainment (ICE) Revenue and Gross Margin (US$ Million) & (2020-2025)
6.3.4 Bosch In-car entertainment (ICE) Product Portfolio
6.3.5 Bosch Recent Developments
6.4 Denso Corporation
6.4.1 Denso Corporation Comapny Information
6.4.2 Denso Corporation Business Overview
6.4.3 Denso Corporation In-car entertainment (ICE) Revenue and Gross Margin (US$ Million) & (2020-2025)
6.4.4 Denso Corporation In-car entertainment (ICE) Product Portfolio
6.4.5 Denso Corporation Recent Developments
6.5 Visteon
6.5.1 Visteon Comapny Information
6.5.2 Visteon Business Overview
6.5.3 Visteon In-car entertainment (ICE) Revenue and Gross Margin (US$ Million) & (2020-2025)
6.5.4 Visteon In-car entertainment (ICE) Product Portfolio
6.5.5 Visteon Recent Developments
6.6 Pioneer
6.6.1 Pioneer Comapny Information
6.6.2 Pioneer Business Overview
6.6.3 Pioneer In-car entertainment (ICE) Revenue and Gross Margin (US$ Million) & (2020-2025)
6.6.4 Pioneer In-car entertainment (ICE) Product Portfolio
6.6.5 Pioneer Recent Developments
6.7 Marelli
6.7.1 Marelli Comapny Information
6.7.2 Marelli Business Overview
6.7.3 Marelli In-car entertainment (ICE) Revenue and Gross Margin (US$ Million) & (2020-2025)
6.7.4 Marelli In-car entertainment (ICE) Product Portfolio
6.7.5 Marelli Recent Developments
6.8 LG
6.8.1 LG Comapny Information
6.8.2 LG Business Overview
6.8.3 LG In-car entertainment (ICE) Revenue and Gross Margin (US$ Million) & (2020-2025)
6.8.4 LG In-car entertainment (ICE) Product Portfolio
6.8.5 LG Recent Developments
6.9 Hyundai Mobis
6.9.1 Hyundai Mobis Comapny Information
6.9.2 Hyundai Mobis Business Overview
6.9.3 Hyundai Mobis In-car entertainment (ICE) Revenue and Gross Margin (US$ Million) & (2020-2025)
6.9.4 Hyundai Mobis In-car entertainment (ICE) Product Portfolio
6.9.5 Hyundai Mobis Recent Developments
6.10 Continental
6.10.1 Continental Comapny Information
6.10.2 Continental Business Overview
6.10.3 Continental In-car entertainment (ICE) Revenue and Gross Margin (US$ Million) & (2020-2025)
6.10.4 Continental In-car entertainment (ICE) Product Portfolio
6.10.5 Continental Recent Developments
6.11 Alpine
6.11.1 Alpine Comapny Information
6.11.2 Alpine Business Overview
6.11.3 Alpine In-car entertainment (ICE) Revenue and Gross Margin (US$ Million) & (2020-2025)
6.11.4 Alpine In-car entertainment (ICE) Product Portfolio
6.11.5 Alpine Recent Developments
6.12 Joyson
6.12.1 Joyson Comapny Information
6.12.2 Joyson Business Overview
6.12.3 Joyson In-car entertainment (ICE) Revenue and Gross Margin (US$ Million) & (2020-2025)
6.12.4 Joyson In-car entertainment (ICE) Product Portfolio
6.12.5 Joyson Recent Developments
6.13 Desay SV
6.13.1 Desay SV Comapny Information
6.13.2 Desay SV Business Overview
6.13.3 Desay SV In-car entertainment (ICE) Revenue and Gross Margin (US$ Million) & (2020-2025)
6.13.4 Desay SV In-car entertainment (ICE) Product Portfolio
6.13.5 Desay SV Recent Developments
7 North America
7.1 North America In-car entertainment (ICE) Market Size (2020-2031)
7.2 North America In-car entertainment (ICE) Market Size by Type
7.2.1 North America In-car entertainment (ICE) Market Size by Type (2020-2025)
7.2.2 North America In-car entertainment (ICE) Market Size by Type (2026-2031)
7.2.3 North America In-car entertainment (ICE) Market Share by Type (2020-2031)
7.3 North America In-car entertainment (ICE) Market Size by Application
7.3.1 North America In-car entertainment (ICE) Market Size by Application (2020-2025)
7.3.2 North America In-car entertainment (ICE) Market Size by Application (2026-2031)
7.3.3 North America In-car entertainment (ICE) Market Share by Application (2020-2031)
7.4 North America In-car entertainment (ICE) Market Size by Country
7.4.1 North America In-car entertainment (ICE) Market Size by Country (2020 VS 2024 VS 2031)
7.4.2 North America In-car entertainment (ICE) Market Size by Country (2020-2025)
7.4.3 North America In-car entertainment (ICE) Market Size by Country (2026-2031)
7.4.4 North America In-car entertainment (ICE) Market Share by Country (2020-2031)
7.4.5 United States
7.4.6 Canada
7.4.7 Mexico
8 Europe
8.1 Europe In-car entertainment (ICE) Market Size (2020-2031)
8.2 Europe In-car entertainment (ICE) Market Size by Type
8.2.1 Europe In-car entertainment (ICE) Market Size by Type (2020-2025)
8.2.2 Europe In-car entertainment (ICE) Market Size by Type (2026-2031)
8.2.3 Europe In-car entertainment (ICE) Market Share by Type (2020-2031)
8.3 Europe In-car entertainment (ICE) Market Size by Application
8.3.1 Europe In-car entertainment (ICE) Market Size by Application (2020-2025)
8.3.2 Europe In-car entertainment (ICE) Market Size by Application (2026-2031)
8.3.3 Europe In-car entertainment (ICE) Market Share by Application (2020-2031)
8.4 Europe In-car entertainment (ICE) Market Size by Country
8.4.1 Europe In-car entertainment (ICE) Market Size by Country (2020 VS 2024 VS 2031)
8.4.2 Europe In-car entertainment (ICE) Market Size by Country (2020-2025)
8.4.3 Europe In-car entertainment (ICE) Market Size by Country (2026-2031)
8.4.4 Europe In-car entertainment (ICE) Market Share by Country (2020-2031)
8.4.5 Germany
8.4.6 France
8.4.7 U.K.
8.4.8 Italy
8.4.9 Russia
8.4.10 Nordic Countries
9 China
9.1 China In-car entertainment (ICE) Market Size (2020-2031)
9.2 China In-car entertainment (ICE) Market Size by Type
9.2.1 China In-car entertainment (ICE) Market Size by Type (2020-2025)
9.2.2 China In-car entertainment (ICE) Market Size by Type (2026-2031)
9.2.3 China In-car entertainment (ICE) Market Share by Type (2020-2031)
9.3 China In-car entertainment (ICE) Market Size by Application
9.3.1 China In-car entertainment (ICE) Market Size by Application (2020-2025)
9.3.2 China In-car entertainment (ICE) Market Size by Application (2026-2031)
9.3.3 China In-car entertainment (ICE) Market Share by Application (2020-2031)
10 Asia (Excluding China)
10.1 Asia In-car entertainment (ICE) Market Size (2020-2031)
10.2 Asia In-car entertainment (ICE) Market Size by Type
10.2.1 Asia In-car entertainment (ICE) Market Size by Type (2020-2025)
10.2.2 Asia In-car entertainment (ICE) Market Size by Type (2026-2031)
10.2.3 Asia In-car entertainment (ICE) Market Share by Type (2020-2031)
10.3 Asia In-car entertainment (ICE) Market Size by Application
10.3.1 Asia In-car entertainment (ICE) Market Size by Application (2020-2025)
10.3.2 Asia In-car entertainment (ICE) Market Size by Application (2026-2031)
10.3.3 Asia In-car entertainment (ICE) Market Share by Application (2020-2031)
10.4 Asia In-car entertainment (ICE) Market Size by Country
10.4.1 Asia In-car entertainment (ICE) Market Size by Country (2020 VS 2024 VS 2031)
10.4.2 Asia In-car entertainment (ICE) Market Size by Country (2020-2025)
10.4.3 Asia In-car entertainment (ICE) Market Size by Country (2026-2031)
10.4.4 Asia In-car entertainment (ICE) Market Share by Country (2020-2031)
10.4.5 Japan
10.4.6 South Korea
10.4.7 Taiwan
10.4.8 Southeast Asia
10.4.9 India
10.4.10 Australia
11 South America, Middle East & Africa
11.1 South America, Middle East & Africa In-car entertainment (ICE) Market Size (2020-2031)
11.2 South America, Middle East & Africa In-car entertainment (ICE) Market Size by Type
11.2.1 South America, Middle East & Africa In-car entertainment (ICE) Market Size by Type (2020-2025)
11.2.2 South America, Middle East & Africa In-car entertainment (ICE) Market Size by Type (2026-2031)
11.2.3 South America, Middle East & Africa In-car entertainment (ICE) Market Share by Type (2020-2031)
11.3 South America, Middle East & Africa In-car entertainment (ICE) Market Size by Application
11.3.1 South America, Middle East & Africa In-car entertainment (ICE) Market Size by Application (2020-2025)
11.3.2 South America, Middle East & Africa In-car entertainment (ICE) Market Size by Application (2026-2031)
11.3.3 South America, Middle East & Africa In-car entertainment (ICE) Market Share by Application (2020-2031)
11.4 South America, Middle East & Africa In-car entertainment (ICE) Market Size by Country
11.4.1 South America, Middle East & Africa In-car entertainment (ICE) Market Size by Country (2020 VS 2024 VS 2031)
11.4.2 South America, Middle East & Africa In-car entertainment (ICE) Market Size by Country (2020-2025)
11.4.3 South America, Middle East & Africa In-car entertainment (ICE) Market Size by Country (2026-2031)
11.4.4 South America, Middle East & Africa In-car entertainment (ICE) Market Share by Country (2020-2031)
11.4.5 Brazil
11.4.6 South Africa
11.4.7 Saudi Arabia
11.4.8 Turkey
11.4.9 Argentina
11.4.9 UAE
11.4.9 Egypt
11.4.9 Chile
12 Concluding Insights
13 Appendix
13.1 Reasons for Doing This Study
13.2 Research Methodology
13.3 Research Process
13.4 Authors List of This Report
13.5 Data Source
13.5.1 Secondary Sources
13.5.2 Primary Sources
13.6 Disclaimer

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings