Global In-car entertainment (ICE) Industry Growth and Trends Forecast to 2031

Summary

According to APO Research, The global In-car entertainment (ICE) market was estimated at US$ million in 2025 and is projected to reach a revised size of US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2026-2031.

North American market for In-car entertainment (ICE) is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

Asia-Pacific market for In-car entertainment (ICE) is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

Europe market for In-car entertainment (ICE) is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

The major global companies of In-car entertainment (ICE) include HARMAN, Panasonic, Bosch, Denso Corporation, Visteon, Pioneer, Marelli, LG and Hyundai Mobis, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for In-car entertainment (ICE), with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding In-car entertainment (ICE).

The In-car entertainment (ICE) market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global In-car entertainment (ICE) market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, gross margin by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.

In-car entertainment (ICE) Segment by Company

HARMAN
Panasonic
Bosch
Denso Corporation
Visteon
Pioneer
Marelli
LG
Hyundai Mobis
Continental
Alpine
Joyson
Desay SV

In-car entertainment (ICE) Segment by Type

Entertainment
Telematics
Software

In-car entertainment (ICE) Segment by Application

Passenger Car
Commercial Vehicle

In-car entertainment (ICE) Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global In-car entertainment (ICE) market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of In-car entertainment (ICE) and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of In-car entertainment (ICE).
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2020-2025, 2026-2031). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 3: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 4: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 5: Detailed analysis of In-car entertainment (ICE) companies' competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter 7, 8, 9, 10 and 11: North America, Europe, Asia Pacific, South America, Middle East & Africa, revenue by country.
Chapter 12: Concluding Insights of the report

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Market Overview

1.1 Product Definition
1.2 Global Market Growth Prospects
1.3 Global In-car entertainment (ICE) Market Size Overview by Region 2020 VS 2024 VS 2031
1.4 Global In-car entertainment (ICE) Market Size by Region (2020-2031)
1.4.1 Global In-car entertainment (ICE) Market Size by Region (2020-2025)
1.4.2 Global In-car entertainment (ICE) Market Size by Region (2026-2031)
1.5 Key Regions In-car entertainment (ICE) Market Size (2020-2031)
1.5.1 North America In-car entertainment (ICE) Market Size Growth Rate (2020-2031)
1.5.2 Europe In-car entertainment (ICE) Market Size Growth Rate (2020-2031)
1.5.3 Asia-Pacific In-car entertainment (ICE) Market Size Growth Rate (2020-2031)
1.5.4 South America In-car entertainment (ICE) Market Size Growth Rate (2020-2031)
1.5.5 Middle East & Africa In-car entertainment (ICE) Market Size Growth Rate (2020-2031)
2 In-car entertainment (ICE) Market by Type

2.1 Type Introduction
2.1.1 Entertainment
2.1.2 Telematics
2.1.3 Software
2.2 Global In-car entertainment (ICE) Market Size by Type
2.2.1 Global In-car entertainment (ICE) Market Size Overview by Type (2020-2031)
2.2.2 Global In-car entertainment (ICE) Historic Market Size Review by Type (2020-2025)
2.2.3 Global In-car entertainment (ICE) Market Size Forecasted by Type (2026-2031)
2.3 Global In-car entertainment (ICE) Market Size by Regions
2.3.1 North America In-car entertainment (ICE) Market Size Breakdown by Type (2020-2025)
2.3.2 Europe In-car entertainment (ICE) Market Size Breakdown by Type (2020-2025)
2.3.3 Asia-Pacific In-car entertainment (ICE) Market Size Breakdown by Type (2020-2025)
2.3.4 South America In-car entertainment (ICE) Market Size Breakdown by Type (2020-2025)
2.3.5 Middle East and Africa In-car entertainment (ICE) Market Size Breakdown by Type (2020-2025)
3 In-car entertainment (ICE) Market by Application

3.1 Type Introduction
3.1.1 Passenger Car
3.1.2 Commercial Vehicle
3.2 Global In-car entertainment (ICE) Market Size by Application
3.2.1 Global In-car entertainment (ICE) Market Size Overview by Application (2020-2031)
3.2.2 Global In-car entertainment (ICE) Historic Market Size Review by Application (2020-2025)
3.2.3 Global In-car entertainment (ICE) Market Size Forecasted by Application (2026-2031)
3.3 Global In-car entertainment (ICE) Market Size by Regions
3.3.1 North America In-car entertainment (ICE) Market Size Breakdown by Application (2020-2025)
3.3.2 Europe In-car entertainment (ICE) Market Size Breakdown by Application (2020-2025)
3.3.3 Asia-Pacific In-car entertainment (ICE) Market Size Breakdown by Application (2020-2025)
3.3.4 South America In-car entertainment (ICE) Market Size Breakdown by Application (2020-2025)
3.3.5 Middle East and Africa In-car entertainment (ICE) Market Size Breakdown by Application (2020-2025)
4 Global Market Dynamics

4.1 In-car entertainment (ICE) Industry Trends
4.2 In-car entertainment (ICE) Industry Drivers
4.3 In-car entertainment (ICE) Industry Opportunities and Challenges
4.4 In-car entertainment (ICE) Industry Restraints
5 Competitive Insights by Company

5.1 Global Top Players by In-car entertainment (ICE) Revenue (2020-2025)
5.2 Global In-car entertainment (ICE) Industry Company Ranking, 2023 VS 2024 VS 2025
5.3 Global In-car entertainment (ICE) Key Company Headquarters & Area Served
5.4 Global In-car entertainment (ICE) Company, Product Type & Application
5.5 Global In-car entertainment (ICE) Company Commercialization Time
5.6 Market Competitive Analysis
5.6.1 Global In-car entertainment (ICE) Market CR5 and HHI
5.6.2 Global Top 5 and 10 In-car entertainment (ICE) Players Market Share by Revenue in 2024
5.6.3 2024 In-car entertainment (ICE) Tier 1, Tier 2, and Tier 3
6 Company Profiles

6.1 HARMAN
6.1.1 HARMAN Comapny Information
6.1.2 HARMAN Business Overview
6.1.3 HARMAN In-car entertainment (ICE) Revenue, Global Share and Gross Margin (2020-2025)
6.1.4 HARMAN In-car entertainment (ICE) Product Portfolio
6.1.5 HARMAN Recent Developments
6.2 Panasonic
6.2.1 Panasonic Comapny Information
6.2.2 Panasonic Business Overview
6.2.3 Panasonic In-car entertainment (ICE) Revenue, Global Share and Gross Margin (2020-2025)
6.2.4 Panasonic In-car entertainment (ICE) Product Portfolio
6.2.5 Panasonic Recent Developments
6.3 Bosch
6.3.1 Bosch Comapny Information
6.3.2 Bosch Business Overview
6.3.3 Bosch In-car entertainment (ICE) Revenue, Global Share and Gross Margin (2020-2025)
6.3.4 Bosch In-car entertainment (ICE) Product Portfolio
6.3.5 Bosch Recent Developments
6.4 Denso Corporation
6.4.1 Denso Corporation Comapny Information
6.4.2 Denso Corporation Business Overview
6.4.3 Denso Corporation In-car entertainment (ICE) Revenue, Global Share and Gross Margin (2020-2025)
6.4.4 Denso Corporation In-car entertainment (ICE) Product Portfolio
6.4.5 Denso Corporation Recent Developments
6.5 Visteon
6.5.1 Visteon Comapny Information
6.5.2 Visteon Business Overview
6.5.3 Visteon In-car entertainment (ICE) Revenue, Global Share and Gross Margin (2020-2025)
6.5.4 Visteon In-car entertainment (ICE) Product Portfolio
6.5.5 Visteon Recent Developments
6.6 Pioneer
6.6.1 Pioneer Comapny Information
6.6.2 Pioneer Business Overview
6.6.3 Pioneer In-car entertainment (ICE) Revenue, Global Share and Gross Margin (2020-2025)
6.6.4 Pioneer In-car entertainment (ICE) Product Portfolio
6.6.5 Pioneer Recent Developments
6.7 Marelli
6.7.1 Marelli Comapny Information
6.7.2 Marelli Business Overview
6.7.3 Marelli In-car entertainment (ICE) Revenue, Global Share and Gross Margin (2020-2025)
6.7.4 Marelli In-car entertainment (ICE) Product Portfolio
6.7.5 Marelli Recent Developments
6.8 LG
6.8.1 LG Comapny Information
6.8.2 LG Business Overview
6.8.3 LG In-car entertainment (ICE) Revenue, Global Share and Gross Margin (2020-2025)
6.8.4 LG In-car entertainment (ICE) Product Portfolio
6.8.5 LG Recent Developments
6.9 Hyundai Mobis
6.9.1 Hyundai Mobis Comapny Information
6.9.2 Hyundai Mobis Business Overview
6.9.3 Hyundai Mobis In-car entertainment (ICE) Revenue, Global Share and Gross Margin (2020-2025)
6.9.4 Hyundai Mobis In-car entertainment (ICE) Product Portfolio
6.9.5 Hyundai Mobis Recent Developments
6.10 Continental
6.10.1 Continental Comapny Information
6.10.2 Continental Business Overview
6.10.3 Continental In-car entertainment (ICE) Revenue, Global Share and Gross Margin (2020-2025)
6.10.4 Continental In-car entertainment (ICE) Product Portfolio
6.10.5 Continental Recent Developments
6.11 Alpine
6.11.1 Alpine Comapny Information
6.11.2 Alpine Business Overview
6.11.3 Alpine In-car entertainment (ICE) Revenue, Global Share and Gross Margin (2020-2025)
6.11.4 Alpine In-car entertainment (ICE) Product Portfolio
6.11.5 Alpine Recent Developments
6.12 Joyson
6.12.1 Joyson Comapny Information
6.12.2 Joyson Business Overview
6.12.3 Joyson In-car entertainment (ICE) Revenue, Global Share and Gross Margin (2020-2025)
6.12.4 Joyson In-car entertainment (ICE) Product Portfolio
6.12.5 Joyson Recent Developments
6.13 Desay SV
6.13.1 Desay SV Comapny Information
6.13.2 Desay SV Business Overview
6.13.3 Desay SV In-car entertainment (ICE) Revenue, Global Share and Gross Margin (2020-2025)
6.13.4 Desay SV In-car entertainment (ICE) Product Portfolio
6.13.5 Desay SV Recent Developments
7 North America

7.1 North America In-car entertainment (ICE) Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
7.2 North America In-car entertainment (ICE) Market Size by Country (2020-2025)
7.3 North America In-car entertainment (ICE) Market Size Forecast by Country (2026-2031)
8 Europe

8.1 Europe In-car entertainment (ICE) Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
8.2 Europe In-car entertainment (ICE) Market Size by Country (2020-2025)
8.3 Europe In-car entertainment (ICE) Market Size Forecast by Country (2026-2031)
9 Asia-Pacific

9.1 Asia-Pacific In-car entertainment (ICE) Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
9.2 Asia-Pacific In-car entertainment (ICE) Market Size by Country (2020-2025)
9.3 Asia-Pacific In-car entertainment (ICE) Market Size Forecast by Country (2026-2031)
10 South America

10.1 South America In-car entertainment (ICE) Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
10.2 South America In-car entertainment (ICE) Market Size by Country (2020-2025)
10.3 South America In-car entertainment (ICE) Market Size Forecast by Country (2026-2031)
11 Middle East & Africa

11.1 Middle East & Africa In-car entertainment (ICE) Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
11.2 Middle East & Africa In-car entertainment (ICE) Market Size by Country (2020-2025)
11.3 Middle East & Africa In-car entertainment (ICE) Market Size Forecast by Country (2026-2031)
12 Concluding Insights
13 Appendix

13.1 Reasons for Doing This Study
13.2 Research Methodology
13.3 Research Process
13.4 Authors List of This Report
13.5 Data Source
13.5.1 Secondary Sources
13.5.2 Primary Sources

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