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Global VR Gaming Hardware Chipsets Market Analysis and Forecast 2026-2032

Publisher APO Research, Inc.
Published Jan 06, 2026
Length 202 Pages
SKU # APRC20781670

Description

The global VR Gaming Hardware Chipsets market is projected to grow from US$ million in 2026 to US$ million by 2032, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

VR Gaming Hardware Chipsets's global sales reached XX (k units) with a value of US$ XX Million, marking an change of XX% compared to the previous year. This performance has positioned Intel as the global sales leader, a title it has maintained for several consecutive years. Notably, Intel's performance in primary markets is also remarkable. In the Chinese market, sales were XX (k units), a change of XX% from the previous year. In Europe, sales were XX (k units), showing a year-on-year of XX%. In the US, sales were XX (k units), a year-on-year change of XX%.

The major global manufacturers in the VR Gaming Hardware Chipsets market include Intel, Qualcomm, Micronchip, Analog Devices, Samsung, NXP Semiconductors and Broadcom, etc. In 2025, the top three vendors accounted for approximately % of the revenue.

In terms of production side, this report researches the VR Gaming Hardware Chipsets production, growth rate, market share by manufacturers and by region (region level and country level), from 2021 to 2026, and forecast to 2032.

In terms of consumption side, this report focuses on the sales of VR Gaming Hardware Chipsets by region (region level and country level), by Company, by Type and by Application. from 2021 to 2026 and forecast to 2032.

This report presents an overview of global market for VR Gaming Hardware Chipsets, capacity, output, revenue and price. Analyses of the global market trends, with historic market revenue or sales data for 2021 - 2025, estimates for 2026, and projections of CAGR through 2032.

This report researches the key producers of VR Gaming Hardware Chipsets, also provides the consumption of main regions and countries. Of the upcoming market potential for VR Gaming Hardware Chipsets, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the VR Gaming Hardware Chipsets sales, revenue, market share and industry ranking of main manufacturers, data from 2021 to 2026. Identification of the major stakeholders in the global VR Gaming Hardware Chipsets market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, sales, revenue, and price, from 2021 to 2032. Evaluation and forecast the market size for VR Gaming Hardware Chipsets sales, projected growth trends, production technology, application and end-user industry.


VR Gaming Hardware Chipsets Segment by Company

Intel
Qualcomm
Micronchip
Analog Devices
Samsung
NXP Semiconductors
Broadcom

VR Gaming Hardware Chipsets Segment by Type

Computing and Control Chips
Memory Chips
Sensor Chips
Others

VR Gaming Hardware Chipsets Segment by Application

VR Headset
VR Glasses
Others

VR Gaming Hardware Chipsets Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving, production, value, consumption, growth rate (CAGR), market share, historical and forecast.
2. To present the key manufacturers, capacity, production, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global VR Gaming Hardware Chipsets market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of VR Gaming Hardware Chipsets and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of VR Gaming Hardware Chipsets.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type and by application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: VR Gaming Hardware Chipsets production/output of global and key producers (regions/countries). It provides a quantitative analysis of the production, and development potential of each producer in the next six years.
Chapter 4: Sales (consumption), revenue of VR Gaming Hardware Chipsets in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 5: Detailed analysis of VR Gaming Hardware Chipsets manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 6: Provides the analysis of various market segments by type, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 7: Provides the analysis of various market segments by application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 8: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, VR Gaming Hardware Chipsets sales, revenue, price, gross margin, and recent development, etc.
Chapter 9: North America by type, by application and by country, sales, and revenue for each segment.
Chapter 10: Europe by type, by application and by country, sales, and revenue for each segment.
Chapter 11: China by type, by application, sales, and revenue for each segment.
Chapter 12: Asia (Excluding China) by type, by application and by region, sales, and revenue for each segment.
Chapter 13: South America, Middle East and Africa by type, by application and by country, sales, and revenue for each segment.
Chapter 14: Analysis of industrial chain, sales channel, key raw materials, distributors and customers.
Chapter 15: The main concluding insights of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.

Table of Contents

202 Pages
1 Market Overview
1.1 Product Definition
1.2 VR Gaming Hardware Chipsets Market by Type
1.2.1 Global VR Gaming Hardware Chipsets Market Size by Type, 2021 VS 2025 VS 2032
1.2.2 Computing and Control Chips
1.2.3 Memory Chips
1.2.4 Sensor Chips
1.2.5 Others
1.3 VR Gaming Hardware Chipsets Market by Application
1.3.1 Global VR Gaming Hardware Chipsets Market Size by Application, 2021 VS 2025 VS 2032
1.3.2 VR Headset
1.3.3 VR Glasses
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Goals and Objectives
2 VR Gaming Hardware Chipsets Market Dynamics
2.1 VR Gaming Hardware Chipsets Industry Trends
2.2 VR Gaming Hardware Chipsets Industry Drivers
2.3 VR Gaming Hardware Chipsets Industry Opportunities and Challenges
2.4 VR Gaming Hardware Chipsets Industry Restraints
3 Global VR Gaming Hardware Chipsets Production Overview
3.1 Global VR Gaming Hardware Chipsets Production Capacity (2021-2032)
3.2 Global VR Gaming Hardware Chipsets Production by Region: 2021 VS 2025 VS 2032
3.3 Global VR Gaming Hardware Chipsets Production by Region
3.3.1 Global VR Gaming Hardware Chipsets Production by Region (2021-2026)
3.3.2 Global VR Gaming Hardware Chipsets Production by Region (2027-2032)
3.3.3 Global VR Gaming Hardware Chipsets Production Market Share by Region (2021-2032)
3.4 North America
3.5 Europe
3.6 China
3.7 Japan
3.8 South Korea
4 Global Market Growth Prospects
4.1 Global VR Gaming Hardware Chipsets Revenue Estimates and Forecasts (2021-2032)
4.2 Global VR Gaming Hardware Chipsets Revenue by Region
4.2.1 Global VR Gaming Hardware Chipsets Revenue by Region: 2021 VS 2025 VS 2032
4.2.2 Global VR Gaming Hardware Chipsets Revenue by Region (2021-2026)
4.2.3 Global VR Gaming Hardware Chipsets Revenue by Region (2027-2032)
4.2.4 Global VR Gaming Hardware Chipsets Revenue Market Share by Region (2021-2032)
4.3 Global VR Gaming Hardware Chipsets Sales Estimates and Forecasts 2021-2032
4.4 Global VR Gaming Hardware Chipsets Sales by Region
4.4.1 Global VR Gaming Hardware Chipsets Sales by Region: 2021 VS 2025 VS 2032
4.4.2 Global VR Gaming Hardware Chipsets Sales by Region (2021-2026)
4.4.3 Global VR Gaming Hardware Chipsets Sales by Region (2027-2032)
4.4.4 Global VR Gaming Hardware Chipsets Sales Market Share by Region (2021-2032)
4.5 North America
4.6 Europe
4.7 China
4.8 Asia (Excluding China)
4.9 South America, Middle East and Africa
5 Market Competitive Landscape by Manufacturers
5.1 Global VR Gaming Hardware Chipsets Revenue by Manufacturers
5.1.1 Global VR Gaming Hardware Chipsets Revenue by Manufacturers (2021-2026)
5.1.2 Global VR Gaming Hardware Chipsets Revenue Market Share by Manufacturers (2021-2026)
5.1.3 Global VR Gaming Hardware Chipsets Manufacturers Revenue Share Top 10 and Top 5 in 2025
5.2 Global VR Gaming Hardware Chipsets Sales by Manufacturers
5.2.1 Global VR Gaming Hardware Chipsets Sales by Manufacturers (2021-2026)
5.2.2 Global VR Gaming Hardware Chipsets Sales Market Share by Manufacturers (2021-2026)
5.2.3 Global VR Gaming Hardware Chipsets Manufacturers Sales Share Top 10 and Top 5 in 2025
5.3 Global VR Gaming Hardware Chipsets Sales Price by Manufacturers (2021-2026)
5.4 Global VR Gaming Hardware Chipsets Key Manufacturers Ranking, 2024 VS 2025 VS 2026
5.5 Global VR Gaming Hardware Chipsets Key Manufacturers Manufacturing Sites & Headquarters
5.6 Global VR Gaming Hardware Chipsets Manufacturers, Product Type & Application
5.7 Global VR Gaming Hardware Chipsets Manufacturers Commercialization Time
5.8 Market Competitive Analysis
5.8.1 Global VR Gaming Hardware Chipsets Market CR5 and HHI
5.8.2 2025 VR Gaming Hardware Chipsets Tier 1, Tier 2, and Tier 3
6 VR Gaming Hardware Chipsets Market by Type
6.1 Global VR Gaming Hardware Chipsets Revenue by Type
6.1.1 Global VR Gaming Hardware Chipsets Revenue by Type (2021-2032) & (US$ Million)
6.1.2 Global VR Gaming Hardware Chipsets Revenue Market Share by Type (2021-2032)
6.2 Global VR Gaming Hardware Chipsets Sales by Type
6.2.1 Global VR Gaming Hardware Chipsets Sales by Type (2021-2032) & (k units)
6.2.2 Global VR Gaming Hardware Chipsets Sales Market Share by Type (2021-2032)
6.3 Global VR Gaming Hardware Chipsets Price by Type
7 VR Gaming Hardware Chipsets Market by Application
7.1 Global VR Gaming Hardware Chipsets Revenue by Application
7.1.1 Global VR Gaming Hardware Chipsets Revenue by Application (2021-2032) & (US$ Million)
7.1.2 Global VR Gaming Hardware Chipsets Revenue Market Share by Application (2021-2032)
7.2 Global VR Gaming Hardware Chipsets Sales by Application
7.2.1 Global VR Gaming Hardware Chipsets Sales by Application (2021-2032) & (k units)
7.2.2 Global VR Gaming Hardware Chipsets Sales Market Share by Application (2021-2032)
7.3 Global VR Gaming Hardware Chipsets Price by Application
8 Company Profiles
8.1 Intel
8.1.1 Intel Company Information
8.1.2 Intel Business Overview
8.1.3 Intel VR Gaming Hardware Chipsets Sales, Revenue, Price and Gross Margin (2021-2026)
8.1.4 Intel VR Gaming Hardware Chipsets Product Portfolio
8.1.5 Intel Recent Developments
8.2 Qualcomm
8.2.1 Qualcomm Company Information
8.2.2 Qualcomm Business Overview
8.2.3 Qualcomm VR Gaming Hardware Chipsets Sales, Revenue, Price and Gross Margin (2021-2026)
8.2.4 Qualcomm VR Gaming Hardware Chipsets Product Portfolio
8.2.5 Qualcomm Recent Developments
8.3 Micronchip
8.3.1 Micronchip Company Information
8.3.2 Micronchip Business Overview
8.3.3 Micronchip VR Gaming Hardware Chipsets Sales, Revenue, Price and Gross Margin (2021-2026)
8.3.4 Micronchip VR Gaming Hardware Chipsets Product Portfolio
8.3.5 Micronchip Recent Developments
8.4 Analog Devices
8.4.1 Analog Devices Company Information
8.4.2 Analog Devices Business Overview
8.4.3 Analog Devices VR Gaming Hardware Chipsets Sales, Revenue, Price and Gross Margin (2021-2026)
8.4.4 Analog Devices VR Gaming Hardware Chipsets Product Portfolio
8.4.5 Analog Devices Recent Developments
8.5 Samsung
8.5.1 Samsung Company Information
8.5.2 Samsung Business Overview
8.5.3 Samsung VR Gaming Hardware Chipsets Sales, Revenue, Price and Gross Margin (2021-2026)
8.5.4 Samsung VR Gaming Hardware Chipsets Product Portfolio
8.5.5 Samsung Recent Developments
8.6 NXP Semiconductors
8.6.1 NXP Semiconductors Company Information
8.6.2 NXP Semiconductors Business Overview
8.6.3 NXP Semiconductors VR Gaming Hardware Chipsets Sales, Revenue, Price and Gross Margin (2021-2026)
8.6.4 NXP Semiconductors VR Gaming Hardware Chipsets Product Portfolio
8.6.5 NXP Semiconductors Recent Developments
8.7 Broadcom
8.7.1 Broadcom Company Information
8.7.2 Broadcom Business Overview
8.7.3 Broadcom VR Gaming Hardware Chipsets Sales, Revenue, Price and Gross Margin (2021-2026)
8.7.4 Broadcom VR Gaming Hardware Chipsets Product Portfolio
8.7.5 Broadcom Recent Developments
9 North America
9.1 North America VR Gaming Hardware Chipsets Market Size by Type
9.1.1 North America VR Gaming Hardware Chipsets Revenue by Type (2021-2032)
9.1.2 North America VR Gaming Hardware Chipsets Sales by Type (2021-2032)
9.1.3 North America VR Gaming Hardware Chipsets Price by Type (2021-2032)
9.2 North America VR Gaming Hardware Chipsets Market Size by Application
9.2.1 North America VR Gaming Hardware Chipsets Revenue by Application (2021-2032)
9.2.2 North America VR Gaming Hardware Chipsets Sales by Application (2021-2032)
9.2.3 North America VR Gaming Hardware Chipsets Price by Application (2021-2032)
9.3 North America VR Gaming Hardware Chipsets Market Size by Country
9.3.1 North America VR Gaming Hardware Chipsets Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
9.3.2 North America VR Gaming Hardware Chipsets Sales by Country (2021 VS 2025 VS 2032)
9.3.3 North America VR Gaming Hardware Chipsets Price by Country (2021-2032)
9.3.4 United States
9.3.5 Canada
9.3.6 Mexico
10 Europe
10.1 Europe VR Gaming Hardware Chipsets Market Size by Type
10.1.1 Europe VR Gaming Hardware Chipsets Revenue by Type (2021-2032)
10.1.2 Europe VR Gaming Hardware Chipsets Sales by Type (2021-2032)
10.1.3 Europe VR Gaming Hardware Chipsets Price by Type (2021-2032)
10.2 Europe VR Gaming Hardware Chipsets Market Size by Application
10.2.1 Europe VR Gaming Hardware Chipsets Revenue by Application (2021-2032)
10.2.2 Europe VR Gaming Hardware Chipsets Sales by Application (2021-2032)
10.2.3 Europe VR Gaming Hardware Chipsets Price by Application (2021-2032)
10.3 Europe VR Gaming Hardware Chipsets Market Size by Country
10.3.1 Europe VR Gaming Hardware Chipsets Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
10.3.2 Europe VR Gaming Hardware Chipsets Sales by Country (2021 VS 2025 VS 2032)
10.3.3 Europe VR Gaming Hardware Chipsets Price by Country (2021-2032)
10.3.4 Germany
10.3.5 France
10.3.6 U.K.
10.3.7 Italy
10.3.8 Russia
10.3.9 Spain
10.3.10 Netherlands
10.3.11 Switzerland
10.3.12 Sweden
11 China
11.1 China VR Gaming Hardware Chipsets Market Size by Type
11.1.1 China VR Gaming Hardware Chipsets Revenue by Type (2021-2032)
11.1.2 China VR Gaming Hardware Chipsets Sales by Type (2021-2032)
11.1.3 China VR Gaming Hardware Chipsets Price by Type (2021-2032)
11.2 China VR Gaming Hardware Chipsets Market Size by Application
11.2.1 China VR Gaming Hardware Chipsets Revenue by Application (2021-2032)
11.2.2 China VR Gaming Hardware Chipsets Sales by Application (2021-2032)
11.2.3 China VR Gaming Hardware Chipsets Price by Application (2021-2032)
12 Asia (Excluding China)
12.1 Asia VR Gaming Hardware Chipsets Market Size by Type
12.1.1 Asia VR Gaming Hardware Chipsets Revenue by Type (2021-2032)
12.1.2 Asia VR Gaming Hardware Chipsets Sales by Type (2021-2032)
12.1.3 Asia VR Gaming Hardware Chipsets Price by Type (2021-2032)
12.2 Asia VR Gaming Hardware Chipsets Market Size by Application
12.2.1 Asia VR Gaming Hardware Chipsets Revenue by Application (2021-2032)
12.2.2 Asia VR Gaming Hardware Chipsets Sales by Application (2021-2032)
12.2.3 Asia VR Gaming Hardware Chipsets Price by Application (2021-2032)
12.3 Asia VR Gaming Hardware Chipsets Market Size by Country
12.3.1 Asia VR Gaming Hardware Chipsets Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
12.3.2 Asia VR Gaming Hardware Chipsets Sales by Country (2021 VS 2025 VS 2032)
12.3.3 Asia VR Gaming Hardware Chipsets Price by Country (2021-2032)
12.3.4 Japan
12.3.5 South Korea
12.3.6 India
12.3.7 Australia
12.3.8 Taiwan
12.3.9 Southeast Asia
13 South America, Middle East and Africa
13.1 SAMEA VR Gaming Hardware Chipsets Market Size by Type
13.1.1 SAMEA VR Gaming Hardware Chipsets Revenue by Type (2021-2032)
13.1.2 SAMEA VR Gaming Hardware Chipsets Sales by Type (2021-2032)
13.1.3 SAMEA VR Gaming Hardware Chipsets Price by Type (2021-2032)
13.2 SAMEA VR Gaming Hardware Chipsets Market Size by Application
13.2.1 SAMEA VR Gaming Hardware Chipsets Revenue by Application (2021-2032)
13.2.2 SAMEA VR Gaming Hardware Chipsets Sales by Application (2021-2032)
13.2.3 SAMEA VR Gaming Hardware Chipsets Price by Application (2021-2032)
13.3 SAMEA VR Gaming Hardware Chipsets Market Size by Country
13.3.1 SAMEA VR Gaming Hardware Chipsets Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
13.3.2 SAMEA VR Gaming Hardware Chipsets Sales by Country (2021 VS 2025 VS 2032)
13.3.3 SAMEA VR Gaming Hardware Chipsets Price by Country (2021-2032)
13.3.4 Brazil
13.3.5 Argentina
13.3.6 Chile
13.3.7 Colombia
13.3.8 Peru
13.3.9 Saudi Arabia
13.3.10 Israel
13.3.11 UAE
13.3.12 Turkey
13.3.13 Iran
13.3.14 Egypt
14 Value Chain and Sales Channels Analysis
14.1 VR Gaming Hardware Chipsets Value Chain Analysis
14.1.1 VR Gaming Hardware Chipsets Key Raw Materials
14.1.2 Raw Materials Key Suppliers
14.1.3 Manufacturing Cost Structure
14.1.4 VR Gaming Hardware Chipsets Production Mode & Process
14.2 VR Gaming Hardware Chipsets Sales Channels Analysis
14.2.1 Direct Comparison with Distribution Share
14.2.2 VR Gaming Hardware Chipsets Distributors
14.2.3 VR Gaming Hardware Chipsets Customers
15 Concluding Insights
16 Appendix
16.1 Reasons for Doing This Study
16.2 Research Methodology
16.3 Research Process
16.4 Authors List of This Report
16.5 Data Source
16.5.1 Secondary Sources
16.5.2 Primary Sources
16.6 Disclaimer
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