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Global Stand-alone Football Games Market Analysis and Forecast 2026-2032

Publisher APO Research, Inc.
Published Jan 08, 2026
Length 192 Pages
SKU # APRC20803024

Description

The global Stand-alone Football Games market is projected to grow from US$ million in 2026 to US$ million by 2032, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The North America market for Stand-alone Football Games is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

Europe market for Stand-alone Football Games is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

Asia-Pacific market for Stand-alone Football Games is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

The China market for Stand-alone Football Games is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

The major global companies of Stand-alone Football Games include Konami, Sports Interactive, EA Sports, GALA Sports, First Touch Games, Tencent Games and Net Ease, etc. In 2025, the world's top three vendors accounted for approximately % of the revenue.

Report Includes


This report presents an overview of global market for Stand-alone Football Games, market size. Analyses of the global market trends, with historic market revenue data for 2021 - 2025, estimates for 2026, and projections of CAGR through 2032.

This report researches the key producers of Stand-alone Football Games, also provides the revenue of main regions and countries. Of the upcoming market potential for Stand-alone Football Games, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Stand-alone Football Games revenue, market share and industry ranking of main manufacturers, data from 2021 to 2026. Identification of the major stakeholders in the global Stand-alone Football Games market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2021 to 2032. Evaluation and forecast the market size for Stand-alone Football Games revenue, projected growth trends, production technology, application and end-user industry.

Stand-alone Football Games Segment by Company

Konami
Sports Interactive
EA Sports
GALA Sports
First Touch Games
Tencent Games
Net Ease

Stand-alone Football Games Segment by Type

Computer Game
Mobile Game
Console Game

Stand-alone Football Games Segment by Application

Steam
Origin
Uplay
Other

Stand-alone Football Games Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving growth rate (CAGR), market share, historical and forecast.
2. To present the key players, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Stand-alone Football Games market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Stand-alone Football Games and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in market size), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Stand-alone Football Games.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline


Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Revenue of Stand-alone Football Games in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 4: Detailed analysis of Stand-alone Football Games company competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Stand-alone Football Games revenue, gross margin, and recent development, etc.
Chapter 8: North America by type, by application and by country, revenue for each segment.
Chapter 9: Europe by type, by application and by country, revenue for each segment.
Chapter 10: China type, by application, revenue for each segment.
Chapter 11: Asia (excluding China) type, by application and by region, revenue for each segment.
Chapter 12: South America, Middle East and Africa by type, by application and by country, revenue for each segment.
Chapter 13: The main concluding insights of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.

Table of Contents

192 Pages
1 Market Overview
1.1 Product Definition
1.2 Stand-alone Football Games Market by Type
1.2.1 Global Stand-alone Football Games Market Size by Type, 2021 VS 2025 VS 2032
1.2.2 Computer Game
1.2.3 Mobile Game
1.2.4 Console Game
1.3 Stand-alone Football Games Market by Application
1.3.1 Global Stand-alone Football Games Market Size by Application, 2021 VS 2025 VS 2032
1.3.2 Steam
1.3.3 Origin
1.3.4 Uplay
1.3.5 Other
1.4 Assumptions and Limitations
1.5 Study Goals and Objectives
2 Stand-alone Football Games Market Dynamics
2.1 Stand-alone Football Games Industry Trends
2.2 Stand-alone Football Games Industry Drivers
2.3 Stand-alone Football Games Industry Opportunities and Challenges
2.4 Stand-alone Football Games Industry Restraints
3 Global Growth Perspective
3.1 Global Stand-alone Football Games Market Perspective (2021-2032)
3.2 Global Stand-alone Football Games Growth Trends by Region
3.2.1 Global Stand-alone Football Games Market Size by Region: 2021 VS 2025 VS 2032
3.2.2 Global Stand-alone Football Games Market Size by Region (2021-2026)
3.2.3 Global Stand-alone Football Games Market Size by Region (2027-2032)
4 Competitive Landscape by Players
4.1 Global Stand-alone Football Games Revenue by Players
4.1.1 Global Stand-alone Football Games Revenue by Players (2021-2026)
4.1.2 Global Stand-alone Football Games Revenue Market Share by Players (2021-2026)
4.1.3 Global Stand-alone Football Games Players Revenue Share Top 10 and Top 5 in 2025
4.2 Global Stand-alone Football Games Key Players Ranking, 2024 VS 2025 VS 2026
4.3 Global Stand-alone Football Games Key Players Headquarters & Area Served
4.4 Global Stand-alone Football Games Players, Product Type & Application
4.5 Global Stand-alone Football Games Players Establishment Date
4.6 Market Competitive Analysis
4.6.1 Global Stand-alone Football Games Market CR5 and HHI
4.6.3 2025 Stand-alone Football Games Tier 1, Tier 2, and Tier 3
5 Stand-alone Football Games Market Size by Type
5.1 Global Stand-alone Football Games Revenue by Type (2021 VS 2025 VS 2032)
5.2 Global Stand-alone Football Games Revenue by Type (2021-2032)
5.3 Global Stand-alone Football Games Revenue Market Share by Type (2021-2032)
6 Stand-alone Football Games Market Size by Application
6.1 Global Stand-alone Football Games Revenue by Application (2021 VS 2025 VS 2032)
6.2 Global Stand-alone Football Games Revenue by Application (2021-2032)
6.3 Global Stand-alone Football Games Revenue Market Share by Application (2021-2032)
7 Company Profiles
7.1 Konami
7.1.1 Konami Company Information
7.1.2 Konami Business Overview
7.1.3 Konami Stand-alone Football Games Revenue and Gross Margin (2021-2026)
7.1.4 Konami Stand-alone Football Games Product Portfolio
7.1.5 Konami Recent Developments
7.2 Sports Interactive
7.2.1 Sports Interactive Company Information
7.2.2 Sports Interactive Business Overview
7.2.3 Sports Interactive Stand-alone Football Games Revenue and Gross Margin (2021-2026)
7.2.4 Sports Interactive Stand-alone Football Games Product Portfolio
7.2.5 Sports Interactive Recent Developments
7.3 EA Sports
7.3.1 EA Sports Company Information
7.3.2 EA Sports Business Overview
7.3.3 EA Sports Stand-alone Football Games Revenue and Gross Margin (2021-2026)
7.3.4 EA Sports Stand-alone Football Games Product Portfolio
7.3.5 EA Sports Recent Developments
7.4 GALA Sports
7.4.1 GALA Sports Company Information
7.4.2 GALA Sports Business Overview
7.4.3 GALA Sports Stand-alone Football Games Revenue and Gross Margin (2021-2026)
7.4.4 GALA Sports Stand-alone Football Games Product Portfolio
7.4.5 GALA Sports Recent Developments
7.5 First Touch Games
7.5.1 First Touch Games Company Information
7.5.2 First Touch Games Business Overview
7.5.3 First Touch Games Stand-alone Football Games Revenue and Gross Margin (2021-2026)
7.5.4 First Touch Games Stand-alone Football Games Product Portfolio
7.5.5 First Touch Games Recent Developments
7.6 Tencent Games
7.6.1 Tencent Games Company Information
7.6.2 Tencent Games Business Overview
7.6.3 Tencent Games Stand-alone Football Games Revenue and Gross Margin (2021-2026)
7.6.4 Tencent Games Stand-alone Football Games Product Portfolio
7.6.5 Tencent Games Recent Developments
7.7 Net Ease
7.7.1 Net Ease Company Information
7.7.2 Net Ease Business Overview
7.7.3 Net Ease Stand-alone Football Games Revenue and Gross Margin (2021-2026)
7.7.4 Net Ease Stand-alone Football Games Product Portfolio
7.7.5 Net Ease Recent Developments
8 North America
8.1 North America Stand-alone Football Games Revenue (2021-2032)
8.2 North America Stand-alone Football Games Revenue by Type (2021-2032)
8.2.1 North America Stand-alone Football Games Revenue by Type (2021-2026)
8.2.2 North America Stand-alone Football Games Revenue by Type (2027-2032)
8.3 North America Stand-alone Football Games Revenue Share by Type (2021-2032)
8.4 North America Stand-alone Football Games Revenue by Application (2021-2032)
8.4.1 North America Stand-alone Football Games Revenue by Application (2021-2026)
8.4.2 North America Stand-alone Football Games Revenue by Application (2027-2032)
8.5 North America Stand-alone Football Games Revenue Share by Application (2021-2032)
8.6 North America Stand-alone Football Games Revenue by Country
8.6.1 North America Stand-alone Football Games Revenue by Country (2021 VS 2025 VS 2032)
8.6.2 North America Stand-alone Football Games Revenue by Country (2021-2026)
8.6.3 North America Stand-alone Football Games Revenue by Country (2027-2032)
8.6.4 United States
8.6.5 Canada
8.6.6 Mexico
9 Europe
9.1 Europe Stand-alone Football Games Revenue (2021-2032)
9.2 Europe Stand-alone Football Games Revenue by Type (2021-2032)
9.2.1 Europe Stand-alone Football Games Revenue by Type (2021-2026)
9.2.2 Europe Stand-alone Football Games Revenue by Type (2027-2032)
9.3 Europe Stand-alone Football Games Revenue Share by Type (2021-2032)
9.4 Europe Stand-alone Football Games Revenue by Application (2021-2032)
9.4.1 Europe Stand-alone Football Games Revenue by Application (2021-2026)
9.4.2 Europe Stand-alone Football Games Revenue by Application (2027-2032)
9.5 Europe Stand-alone Football Games Revenue Share by Application (2021-2032)
9.6 Europe Stand-alone Football Games Revenue by Country
9.6.1 Europe Stand-alone Football Games Revenue by Country (2021 VS 2025 VS 2032)
9.6.2 Europe Stand-alone Football Games Revenue by Country (2021-2026)
9.6.3 Europe Stand-alone Football Games Revenue by Country (2027-2032)
9.6.4 Germany
9.6.5 France
9.6.6 U.K.
9.6.7 Italy
9.6.8 Russia
9.6.9 Spain
9.6.10 Netherlands
9.6.11 Switzerland
9.6.12 Sweden
9.6.13 Poland
10 China
10.1 China Stand-alone Football Games Revenue (2021-2032)
10.2 China Stand-alone Football Games Revenue by Type (2021-2032)
10.2.1 China Stand-alone Football Games Revenue by Type (2021-2026)
10.2.2 China Stand-alone Football Games Revenue by Type (2027-2032)
10.3 China Stand-alone Football Games Revenue Share by Type (2021-2032)
10.4 China Stand-alone Football Games Revenue by Application (2021-2032)
10.4.1 China Stand-alone Football Games Revenue by Application (2021-2026)
10.4.2 China Stand-alone Football Games Revenue by Application (2027-2032)
10.5 China Stand-alone Football Games Revenue Share by Application (2021-2032)
11 Asia (Excluding China)
11.1 Asia Stand-alone Football Games Revenue (2021-2032)
11.2 Asia Stand-alone Football Games Revenue by Type (2021-2032)
11.2.1 Asia Stand-alone Football Games Revenue by Type (2021-2026)
11.2.2 Asia Stand-alone Football Games Revenue by Type (2027-2032)
11.3 Asia Stand-alone Football Games Revenue Share by Type (2021-2032)
11.4 Asia Stand-alone Football Games Revenue by Application (2021-2032)
11.4.1 Asia Stand-alone Football Games Revenue by Application (2021-2026)
11.4.2 Asia Stand-alone Football Games Revenue by Application (2027-2032)
11.5 Asia Stand-alone Football Games Revenue Share by Application (2021-2032)
11.6 Asia Stand-alone Football Games Revenue by Country
11.6.1 Asia Stand-alone Football Games Revenue by Country (2021 VS 2025 VS 2032)
11.6.2 Asia Stand-alone Football Games Revenue by Country (2021-2026)
11.6.3 Asia Stand-alone Football Games Revenue by Country (2027-2032)
11.6.4 Japan
11.6.5 South Korea
11.6.6 India
11.6.7 Australia
11.6.8 Taiwan
11.6.9 Southeast Asia
12 South America, Middle East and Africa
12.1 SAMEA Stand-alone Football Games Revenue (2021-2032)
12.2 SAMEA Stand-alone Football Games Revenue by Type (2021-2032)
12.2.1 SAMEA Stand-alone Football Games Revenue by Type (2021-2026)
12.2.2 SAMEA Stand-alone Football Games Revenue by Type (2027-2032)
12.3 SAMEA Stand-alone Football Games Revenue Share by Type (2021-2032)
12.4 SAMEA Stand-alone Football Games Revenue by Application (2021-2032)
12.4.1 SAMEA Stand-alone Football Games Revenue by Application (2021-2026)
12.4.2 SAMEA Stand-alone Football Games Revenue by Application (2027-2032)
12.5 SAMEA Stand-alone Football Games Revenue Share by Application (2021-2032)
12.6 SAMEA Stand-alone Football Games Revenue by Country
12.6.1 SAMEA Stand-alone Football Games Revenue by Country (2021 VS 2025 VS 2032)
12.6.2 SAMEA Stand-alone Football Games Revenue by Country (2021-2026)
12.6.3 SAMEA Stand-alone Football Games Revenue by Country (2027-2032)
12.6.4 Brazil
12.6.5 Argentina
12.6.6 Chile
12.6.7 Colombia
12.6.8 Peru
12.6.9 Saudi Arabia
12.6.10 Israel
12.6.11 UAE
12.6.12 Turkey
12.6.13 Iran
12.6.14 Egypt
13 Concluding Insights
14 Appendix
14.1 Reasons for Doing This Study
14.2 Research Methodology
14.3 Research Process
14.4 Authors List of This Report
14.5 Data Source
14.5.1 Secondary Sources
14.5.2 Primary Sources
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