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Global Sim Racing Products Market Analysis and Forecast 2026-2032

Publisher APO Research, Inc.
Published Jan 02, 2026
Length 192 Pages
SKU # APRC20804968

Description

The global Sim Racing Products market is projected to grow from US$ million in 2026 to US$ million by 2032, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The US & Canada market for Sim Racing Products is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

Europe market for Sim Racing Products is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

Asia-Pacific market for Sim Racing Products is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

The China market for Sim Racing Products is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

The major global manufacturers of Sim Racing Products include Logitech, Fanatec and Thrustmaster, etc. In 2025, the world's top three vendors accounted for approximately % of the revenue.

This report presents an overview of global market for Sim Racing Products, sales, revenue and price. Analyses of the global market trends, with historic market revenue or sales data for 2021 - 2025, estimates for 2026, and projections of CAGR through 2032.

This report researches the key producers of Sim Racing Products, also provides the sales of main regions and countries. Of the upcoming market potential for Sim Racing Products, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Sim Racing Products sales, revenue, market share and industry ranking of main manufacturers, data from 2021 to 2026. Identification of the major stakeholders in the global Sim Racing Products market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, sales, revenue, and price, from 2021 to 2032. Evaluation and forecast the market size for Sim Racing Products sales, projected growth trends, production technology, application and end-user industry.

Sim Racing Products Segment by Company

Logitech
Fanatec
Thrustmaster

Sim Racing Products Segment by Type

Wheel
Pedals
Base
Others

Sim Racing Products Segment by Application

Commercial Use
Home Use

Sim Racing Products Segment by Region

North America

United States

Canada

Mexico
Europe

Germany

France

U.K.

Italy

Russia

Spain

Netherlands

Switzerland

Sweden

Poland
Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Southeast Asia
South America

Brazil

Argentina

Chile

Colombia
Middle East & Africa

Egypt

South Africa

Israel

Türkiye

GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving growth rate (CAGR), market share, historical and forecast.
2. To present the key manufacturers, sales, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Sim Racing Products market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Sim Racing Products and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in sales and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Sim Racing Products.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type and by application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Sales (consumption), revenue of Sim Racing Products in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 4: Detailed analysis of Sim Racing Products manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5: Provides the analysis of various market segments by type, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Sim Racing Products sales, revenue, price, gross margin, and recent development, etc.
Chapter 8: North America by type, by application and by country, sales, and revenue for each segment.
Chapter 9: Europe by type, by application and by country, sales, and revenue for each segment.
Chapter 10: China type, by application, sales, and revenue for each segment.
Chapter 11: Asia (excluding China) type, by application and by region, sales, and revenue for each segment.
Chapter 12: South America, Middle East and Africa by type, by application and by country, sales, and revenue for each segment.
Chapter 13: Analysis of industrial chain, sales channel, key raw materials, distributors and customers.
Chapter 14: The main concluding insights of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.

Table of Contents

192 Pages
1 Market Overview
1.1 Product Definition
1.2 Sim Racing Products Market by Type
1.2.1 Global Sim Racing Products Market Size by Type, 2021 VS 2025 VS 2032
1.2.2 Wheel
1.2.3 Pedals
1.2.4 Base
1.2.5 Others
1.3 Sim Racing Products Market by Application
1.3.1 Global Sim Racing Products Market Size by Application, 2021 VS 2025 VS 2032
1.3.2 Commercial Use
1.3.3 Home Use
1.4 Assumptions and Limitations
1.5 Study Goals and Objectives
2 Sim Racing Products Market Dynamics
2.1 Sim Racing Products Industry Trends
2.2 Sim Racing Products Industry Drivers
2.3 Sim Racing Products Industry Opportunities and Challenges
2.4 Sim Racing Products Industry Restraints
3 Global Market Growth Prospects
3.1 Global Sim Racing Products Revenue Estimates and Forecasts (2021-2032)
3.2 Global Sim Racing Products Revenue by Region
3.2.1 Global Sim Racing Products Revenue by Region: 2021 VS 2025 VS 2032
3.2.2 Global Sim Racing Products Revenue by Region (2021-2026)
3.2.3 Global Sim Racing Products Revenue by Region (2027-2032)
3.2.4 Global Sim Racing Products Revenue Market Share by Region (2021-2032)
3.3 Global Sim Racing Products Sales Estimates and Forecasts 2021-2032
3.4 Global Sim Racing Products Sales by Region
3.4.1 Global Sim Racing Products Sales by Region: 2021 VS 2025 VS 2032
3.4.2 Global Sim Racing Products Sales by Region (2021-2026)
3.4.3 Global Sim Racing Products Sales by Region (2027-2032)
3.4.4 Global Sim Racing Products Sales Market Share by Region (2021-2032)
3.5 US & Canada & Mexico
3.6 Europe
3.7 China
3.8 Asia (Excluding China)
3.9 South America, Middle East and Africa
4 Market Competitive Landscape by Manufacturers
4.1 Global Sim Racing Products Revenue by Manufacturers
4.1.1 Global Sim Racing Products Revenue by Manufacturers (2021-2026)
4.1.2 Global Sim Racing Products Revenue Market Share by Manufacturers (2021-2026)
4.1.3 Global Sim Racing Products Manufacturers Revenue Share Top 10 and Top 5 in 2025
4.2 Global Sim Racing Products Sales by Manufacturers
4.2.1 Global Sim Racing Products Sales by Manufacturers (2021-2026)
4.2.2 Global Sim Racing Products Sales Market Share by Manufacturers (2021-2026)
4.2.3 Global Sim Racing Products Manufacturers Sales Share Top 10 and Top 5 in 2025
4.3 Global Sim Racing Products Sales Price by Manufacturers (2021-2026)
4.4 Global Sim Racing Products Key Manufacturers Ranking, 2024 VS 2025 VS 2026
4.5 Global Sim Racing Products Key Manufacturers Manufacturing Sites & Headquarters
4.6 Global Sim Racing Products Manufacturers, Product Type & Application
4.7 Global Sim Racing Products Manufacturers' Establishment Date
4.8 Market Competitive Analysis
4.8.1 Global Sim Racing Products Market CR5 and HHI
4.8.2 2025 Sim Racing Products Tier 1, Tier 2, and Tier 3
5 Sim Racing Products Market by Type
5.1 Global Sim Racing Products Revenue by Type
5.1.1 Global Sim Racing Products Revenue by Type (2021 VS 2025 VS 2032)
5.1.2 Global Sim Racing Products Revenue by Type (2021-2032) & (US$ Million)
5.1.3 Global Sim Racing Products Revenue Market Share by Type (2021-2032)
5.2 Global Sim Racing Products Sales by Type
5.2.1 Global Sim Racing Products Sales by Type (2021 VS 2025 VS 2032)
5.2.2 Global Sim Racing Products Sales by Type (2021-2032) & (k units)
5.2.3 Global Sim Racing Products Sales Market Share by Type (2021-2032)
5.3 Global Sim Racing Products Price by Type
6 Sim Racing Products Market by Application
6.1 Global Sim Racing Products Revenue by Application
6.1.1 Global Sim Racing Products Revenue by Application (2021 VS 2025 VS 2032)
6.1.2 Global Sim Racing Products Revenue by Application (2021-2032) & (US$ Million)
6.1.3 Global Sim Racing Products Revenue Market Share by Application (2021-2032)
6.2 Global Sim Racing Products Sales by Application
6.2.1 Global Sim Racing Products Sales by Application (2021 VS 2025 VS 2032)
6.2.2 Global Sim Racing Products Sales by Application (2021-2032) & (k units)
6.2.3 Global Sim Racing Products Sales Market Share by Application (2021-2032)
6.3 Global Sim Racing Products Price by Application
7 Company Profiles
7.1 Logitech
7.1.1 Logitech Company Information
7.1.2 Logitech Business Overview
7.1.3 Logitech Sim Racing Products Sales, Revenue, Price and Gross Margin (2021-2026)
7.1.4 Logitech Sim Racing Products Product Portfolio
7.1.5 Logitech Recent Developments
7.2 Fanatec
7.2.1 Fanatec Company Information
7.2.2 Fanatec Business Overview
7.2.3 Fanatec Sim Racing Products Sales, Revenue, Price and Gross Margin (2021-2026)
7.2.4 Fanatec Sim Racing Products Product Portfolio
7.2.5 Fanatec Recent Developments
7.3 Thrustmaster
7.3.1 Thrustmaster Company Information
7.3.2 Thrustmaster Business Overview
7.3.3 Thrustmaster Sim Racing Products Sales, Revenue, Price and Gross Margin (2021-2026)
7.3.4 Thrustmaster Sim Racing Products Product Portfolio
7.3.5 Thrustmaster Recent Developments
8 North America
8.1 North America Sim Racing Products Market Size by Type
8.1.1 North America Sim Racing Products Revenue by Type (2021-2032)
8.1.2 North America Sim Racing Products Sales by Type (2021-2032)
8.1.3 North America Sim Racing Products Price by Type (2021-2032)
8.2 North America Sim Racing Products Market Size by Application
8.2.1 North America Sim Racing Products Revenue by Application (2021-2032)
8.2.2 North America Sim Racing Products Sales by Application (2021-2032)
8.2.3 North America Sim Racing Products Price by Application (2021-2032)
8.3 North America Sim Racing Products Market Size by Country
8.3.1 North America Sim Racing Products Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
8.3.2 North America Sim Racing Products Sales by Country (2021 VS 2025 VS 2032)
8.3.3 North America Sim Racing Products Price by Country (2021-2032)
8.3.4 United States
8.3.5 Canada
8.3.6 Mexico
9 Europe
9.1 Europe Sim Racing Products Market Size by Type
9.1.1 Europe Sim Racing Products Revenue by Type (2021-2032)
9.1.2 Europe Sim Racing Products Sales by Type (2021-2032)
9.1.3 Europe Sim Racing Products Price by Type (2021-2032)
9.2 Europe Sim Racing Products Market Size by Application
9.2.1 Europe Sim Racing Products Revenue by Application (2021-2032)
9.2.2 Europe Sim Racing Products Sales by Application (2021-2032)
9.2.3 Europe Sim Racing Products Price by Application (2021-2032)
9.3 Europe Sim Racing Products Market Size by Country
9.3.1 Europe Sim Racing Products Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
9.3.2 Europe Sim Racing Products Sales by Country (2021 VS 2025 VS 2032)
9.3.3 Europe Sim Racing Products Price by Country (2021-2032)
9.3.4 Germany
9.3.5 France
9.3.6 U.K.
9.3.7 Italy
9.3.8 Russia
9.3.9 Spain
9.3.10 Netherlands
10 China
10.1 China Sim Racing Products Market Size by Type
10.1.1 China Sim Racing Products Revenue by Type (2021-2032)
10.1.2 China Sim Racing Products Sales by Type (2021-2032)
10.1.3 China Sim Racing Products Price by Type (2021-2032)
10.2 China Sim Racing Products Market Size by Application
10.2.1 China Sim Racing Products Revenue by Application (2021-2032)
10.2.2 China Sim Racing Products Sales by Application (2021-2032)
10.2.3 China Sim Racing Products Price by Application (2021-2032)
11 Asia (Excluding China)
11.1 Asia Sim Racing Products Market Size by Type
11.1.1 Asia Sim Racing Products Revenue by Type (2021-2032)
11.1.2 Asia Sim Racing Products Sales by Type (2021-2032)
11.1.3 Asia Sim Racing Products Price by Type (2021-2032)
11.2 Asia Sim Racing Products Market Size by Application
11.2.1 Asia Sim Racing Products Revenue by Application (2021-2032)
11.2.2 Asia Sim Racing Products Sales by Application (2021-2032)
11.2.3 Asia Sim Racing Products Price by Application (2021-2032)
11.3 Asia Sim Racing Products Market Size by Country
11.3.1 Asia Sim Racing Products Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
11.3.2 Asia Sim Racing Products Sales by Country (2021 VS 2025 VS 2032)
11.3.3 Asia Sim Racing Products Price by Country (2021-2032)
11.3.4 Japan
11.3.5 South Korea
11.3.6 India
11.3.7 Australia
11.3.8 Taiwan
11.3.9 Southeast Asia
12 South America, Middle East and Africa
12.1 SAMEA Sim Racing Products Market Size by Type
12.1.1 SAMEA Sim Racing Products Revenue by Type (2021-2032)
12.1.2 SAMEA Sim Racing Products Sales by Type (2021-2032)
12.1.3 SAMEA Sim Racing Products Price by Type (2021-2032)
12.2 SAMEA Sim Racing Products Market Size by Application
12.2.1 SAMEA Sim Racing Products Revenue by Application (2021-2032)
12.2.2 SAMEA Sim Racing Products Sales by Application (2021-2032)
12.2.3 SAMEA Sim Racing Products Price by Application (2021-2032)
12.3 SAMEA Sim Racing Products Market Size by Country
12.3.1 SAMEA Sim Racing Products Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
12.3.2 SAMEA Sim Racing Products Sales by Country (2021 VS 2025 VS 2032)
12.3.3 SAMEA Sim Racing Products Price by Country (2021-2032)
12.3.4 Brazil
12.3.5 Argentina
12.3.6 Chile
12.3.7 Colombia
12.3.8 Peru
12.3.9 Saudi Arabia
12.3.10 Israel
12.3.11 UAE
12.3.12 Turkey
12.3.13 Iran
12.3.14 Egypt
13 Value Chain and Sales Channels Analysis
13.1 Sim Racing Products Value Chain Analysis
13.1.1 Sim Racing Products Key Raw Materials
13.1.2 Raw Materials Key Suppliers
13.1.3 Manufacturing Cost Structure
13.1.4 Sim Racing Products Production Mode & Process
13.2 Sim Racing Products Sales Channels Analysis
13.2.1 Direct Comparison with Distribution Share
13.2.2 Sim Racing Products Distributors
13.2.3 Sim Racing Products Customers
14 Concluding Insights
15 Appendix
15.1 Reasons for Doing This Study
15.2 Research Methodology
15.3 Research Process
15.4 Authors List of This Report
15.5 Data Source
15.5.1 Secondary Sources
15.5.2 Primary Sources
15.6 Disclaimer
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