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Global Sim Racing Cockpit Market Analysis and Forecast 2026-2032

Publisher APO Research, Inc.
Published Jan 01, 2026
Length 217 Pages
SKU # APRC20804116

Description

The global Sim Racing Cockpit market is projected to grow from US$ million in 2026 to US$ million by 2032, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

Sim Racing Cockpit's global sales reached XX (k units) with a value of US$ XX Million, marking an change of XX% compared to the previous year. This performance has positioned Next Level as the global sales leader, a title it has maintained for several consecutive years. Notably, Next Level's performance in primary markets is also remarkable. In the Chinese market, sales were XX (k units), a change of XX% from the previous year. In Europe, sales were XX (k units), showing a year-on-year of XX%. In the US, sales were XX (k units), a year-on-year change of XX%.

The major global manufacturers in the Sim Racing Cockpit market include Next Level, GT Omega, Trak Racer, Rseat, Qubic System, Sparco, VEVOR, Conquer and Playseat, etc. In 2025, the top three vendors accounted for approximately % of the revenue.

In terms of production side, this report researches the Sim Racing Cockpit production, growth rate, market share by manufacturers and by region (region level and country level), from 2021 to 2026, and forecast to 2032.

In terms of consumption side, this report focuses on the sales of Sim Racing Cockpit by region (region level and country level), by Company, by Type and by Application. from 2021 to 2026 and forecast to 2032.

This report presents an overview of global market for Sim Racing Cockpit, capacity, output, revenue and price. Analyses of the global market trends, with historic market revenue or sales data for 2021 - 2025, estimates for 2026, and projections of CAGR through 2032.

This report researches the key producers of Sim Racing Cockpit, also provides the consumption of main regions and countries. Of the upcoming market potential for Sim Racing Cockpit, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Sim Racing Cockpit sales, revenue, market share and industry ranking of main manufacturers, data from 2021 to 2026. Identification of the major stakeholders in the global Sim Racing Cockpit market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, sales, revenue, and price, from 2021 to 2032. Evaluation and forecast the market size for Sim Racing Cockpit sales, projected growth trends, production technology, application and end-user industry.

Sim Racing Cockpit Segment by Company

Next Level
GT Omega
Trak Racer
Rseat
Qubic System
Sparco
VEVOR
Conquer
Playseat
OpenWheeler
Raceroom
Fanatec
Simtech Racing
Sim-Lab
GTR Simulator
Minneer
Obutto

Sim Racing Cockpit Segment by Type

Carbon Fiber
Stainless Steel
Others

Sim Racing Cockpit Segment by Application

Family
Racing Club
Others

Sim Racing Cockpit Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Colombia
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving, production, value, consumption, growth rate (CAGR), market share, historical and forecast.
2. To present the key manufacturers, capacity, production, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Sim Racing Cockpit market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Sim Racing Cockpit and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Sim Racing Cockpit.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline


Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type and by application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Sim Racing Cockpit production/output of global and key producers (regions/countries). It provides a quantitative analysis of the production, and development potential of each producer in the next six years.
Chapter 4: Sales (consumption), revenue of Sim Racing Cockpit in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 5: Detailed analysis of Sim Racing Cockpit manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 6: Provides the analysis of various market segments by type, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 7: Provides the analysis of various market segments by application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 8: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Sim Racing Cockpit sales, revenue, price, gross margin, and recent development, etc.
Chapter 9: North America by type, by application and by country, sales, and revenue for each segment.
Chapter 10: Europe by type, by application and by country, sales, and revenue for each segment.
Chapter 11: China by type, by application, sales, and revenue for each segment.
Chapter 12: Asia (Excluding China) by type, by application and by region, sales, and revenue for each segment.
Chapter 13: South America, Middle East and Africa by type, by application and by country, sales, and revenue for each segment.
Chapter 14: Analysis of industrial chain, sales channel, key raw materials, distributors and customers.
Chapter 15: The main concluding insights of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.

Table of Contents

217 Pages
1 Market Overview
1.1 Product Definition
1.2 Sim Racing Cockpit Market by Type
1.2.1 Global Sim Racing Cockpit Market Size by Type, 2021 VS 2025 VS 2032
1.2.2 Carbon Fiber
1.2.3 Stainless Steel
1.2.4 Others
1.3 Sim Racing Cockpit Market by Application
1.3.1 Global Sim Racing Cockpit Market Size by Application, 2021 VS 2025 VS 2032
1.3.2 Family
1.3.3 Racing Club
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Goals and Objectives
2 Sim Racing Cockpit Market Dynamics
2.1 Sim Racing Cockpit Industry Trends
2.2 Sim Racing Cockpit Industry Drivers
2.3 Sim Racing Cockpit Industry Opportunities and Challenges
2.4 Sim Racing Cockpit Industry Restraints
3 Global Sim Racing Cockpit Production Overview
3.1 Global Sim Racing Cockpit Production Capacity (2021-2032)
3.2 Global Sim Racing Cockpit Production by Region: 2021 VS 2025 VS 2032
3.3 Global Sim Racing Cockpit Production by Region
3.3.1 Global Sim Racing Cockpit Production by Region (2021-2026)
3.3.2 Global Sim Racing Cockpit Production by Region (2027-2032)
3.3.3 Global Sim Racing Cockpit Production Market Share by Region (2021-2032)
3.4 North America
3.5 Europe
3.6 China
3.7 Japan
3.8 South Korea
3.9 India
4 Global Market Growth Prospects
4.1 Global Sim Racing Cockpit Revenue Estimates and Forecasts (2021-2032)
4.2 Global Sim Racing Cockpit Revenue by Region
4.2.1 Global Sim Racing Cockpit Revenue by Region: 2021 VS 2025 VS 2032
4.2.2 Global Sim Racing Cockpit Revenue by Region (2021-2026)
4.2.3 Global Sim Racing Cockpit Revenue by Region (2027-2032)
4.2.4 Global Sim Racing Cockpit Revenue Market Share by Region (2021-2032)
4.3 Global Sim Racing Cockpit Sales Estimates and Forecasts 2021-2032
4.4 Global Sim Racing Cockpit Sales by Region
4.4.1 Global Sim Racing Cockpit Sales by Region: 2021 VS 2025 VS 2032
4.4.2 Global Sim Racing Cockpit Sales by Region (2021-2026)
4.4.3 Global Sim Racing Cockpit Sales by Region (2027-2032)
4.4.4 Global Sim Racing Cockpit Sales Market Share by Region (2021-2032)
4.5 North America
4.6 Europe
4.7 China
4.8 Asia (Excluding China)
4.9 South America, Middle East and Africa
5 Market Competitive Landscape by Manufacturers
5.1 Global Sim Racing Cockpit Revenue by Manufacturers
5.1.1 Global Sim Racing Cockpit Revenue by Manufacturers (2021-2026)
5.1.2 Global Sim Racing Cockpit Revenue Market Share by Manufacturers (2021-2026)
5.1.3 Global Sim Racing Cockpit Manufacturers Revenue Share Top 10 and Top 5 in 2025
5.2 Global Sim Racing Cockpit Sales by Manufacturers
5.2.1 Global Sim Racing Cockpit Sales by Manufacturers (2021-2026)
5.2.2 Global Sim Racing Cockpit Sales Market Share by Manufacturers (2021-2026)
5.2.3 Global Sim Racing Cockpit Manufacturers Sales Share Top 10 and Top 5 in 2025
5.3 Global Sim Racing Cockpit Sales Price by Manufacturers (2021-2026)
5.4 Global Sim Racing Cockpit Key Manufacturers Ranking, 2024 VS 2025 VS 2026
5.5 Global Sim Racing Cockpit Key Manufacturers Manufacturing Sites & Headquarters
5.6 Global Sim Racing Cockpit Manufacturers, Product Type & Application
5.7 Global Sim Racing Cockpit Manufacturers Commercialization Time
5.8 Market Competitive Analysis
5.8.1 Global Sim Racing Cockpit Market CR5 and HHI
5.8.2 2025 Sim Racing Cockpit Tier 1, Tier 2, and Tier 3
6 Sim Racing Cockpit Market by Type
6.1 Global Sim Racing Cockpit Revenue by Type
6.1.1 Global Sim Racing Cockpit Revenue by Type (2021-2032) & (US$ Million)
6.1.2 Global Sim Racing Cockpit Revenue Market Share by Type (2021-2032)
6.2 Global Sim Racing Cockpit Sales by Type
6.2.1 Global Sim Racing Cockpit Sales by Type (2021-2032) & (k units)
6.2.2 Global Sim Racing Cockpit Sales Market Share by Type (2021-2032)
6.3 Global Sim Racing Cockpit Price by Type
7 Sim Racing Cockpit Market by Application
7.1 Global Sim Racing Cockpit Revenue by Application
7.1.1 Global Sim Racing Cockpit Revenue by Application (2021-2032) & (US$ Million)
7.1.2 Global Sim Racing Cockpit Revenue Market Share by Application (2021-2032)
7.2 Global Sim Racing Cockpit Sales by Application
7.2.1 Global Sim Racing Cockpit Sales by Application (2021-2032) & (k units)
7.2.2 Global Sim Racing Cockpit Sales Market Share by Application (2021-2032)
7.3 Global Sim Racing Cockpit Price by Application
8 Company Profiles
8.1 Next Level
8.1.1 Next Level Company Information
8.1.2 Next Level Business Overview
8.1.3 Next Level Sim Racing Cockpit Sales, Revenue, Price and Gross Margin (2021-2026)
8.1.4 Next Level Sim Racing Cockpit Product Portfolio
8.1.5 Next Level Recent Developments
8.2 GT Omega
8.2.1 GT Omega Company Information
8.2.2 GT Omega Business Overview
8.2.3 GT Omega Sim Racing Cockpit Sales, Revenue, Price and Gross Margin (2021-2026)
8.2.4 GT Omega Sim Racing Cockpit Product Portfolio
8.2.5 GT Omega Recent Developments
8.3 Trak Racer
8.3.1 Trak Racer Company Information
8.3.2 Trak Racer Business Overview
8.3.3 Trak Racer Sim Racing Cockpit Sales, Revenue, Price and Gross Margin (2021-2026)
8.3.4 Trak Racer Sim Racing Cockpit Product Portfolio
8.3.5 Trak Racer Recent Developments
8.4 Rseat
8.4.1 Rseat Company Information
8.4.2 Rseat Business Overview
8.4.3 Rseat Sim Racing Cockpit Sales, Revenue, Price and Gross Margin (2021-2026)
8.4.4 Rseat Sim Racing Cockpit Product Portfolio
8.4.5 Rseat Recent Developments
8.5 Qubic System
8.5.1 Qubic System Company Information
8.5.2 Qubic System Business Overview
8.5.3 Qubic System Sim Racing Cockpit Sales, Revenue, Price and Gross Margin (2021-2026)
8.5.4 Qubic System Sim Racing Cockpit Product Portfolio
8.5.5 Qubic System Recent Developments
8.6 Sparco
8.6.1 Sparco Company Information
8.6.2 Sparco Business Overview
8.6.3 Sparco Sim Racing Cockpit Sales, Revenue, Price and Gross Margin (2021-2026)
8.6.4 Sparco Sim Racing Cockpit Product Portfolio
8.6.5 Sparco Recent Developments
8.7 VEVOR
8.7.1 VEVOR Company Information
8.7.2 VEVOR Business Overview
8.7.3 VEVOR Sim Racing Cockpit Sales, Revenue, Price and Gross Margin (2021-2026)
8.7.4 VEVOR Sim Racing Cockpit Product Portfolio
8.7.5 VEVOR Recent Developments
8.8 Conquer
8.8.1 Conquer Company Information
8.8.2 Conquer Business Overview
8.8.3 Conquer Sim Racing Cockpit Sales, Revenue, Price and Gross Margin (2021-2026)
8.8.4 Conquer Sim Racing Cockpit Product Portfolio
8.8.5 Conquer Recent Developments
8.9 Playseat
8.9.1 Playseat Company Information
8.9.2 Playseat Business Overview
8.9.3 Playseat Sim Racing Cockpit Sales, Revenue, Price and Gross Margin (2021-2026)
8.9.4 Playseat Sim Racing Cockpit Product Portfolio
8.9.5 Playseat Recent Developments
8.10 OpenWheeler
8.10.1 OpenWheeler Company Information
8.10.2 OpenWheeler Business Overview
8.10.3 OpenWheeler Sim Racing Cockpit Sales, Revenue, Price and Gross Margin (2021-2026)
8.10.4 OpenWheeler Sim Racing Cockpit Product Portfolio
8.10.5 OpenWheeler Recent Developments
8.11 Raceroom
8.11.1 Raceroom Company Information
8.11.2 Raceroom Business Overview
8.11.3 Raceroom Sim Racing Cockpit Sales, Revenue, Price and Gross Margin (2021-2026)
8.11.4 Raceroom Sim Racing Cockpit Product Portfolio
8.11.5 Raceroom Recent Developments
8.12 Fanatec
8.12.1 Fanatec Company Information
8.12.2 Fanatec Business Overview
8.12.3 Fanatec Sim Racing Cockpit Sales, Revenue, Price and Gross Margin (2021-2026)
8.12.4 Fanatec Sim Racing Cockpit Product Portfolio
8.12.5 Fanatec Recent Developments
8.13 Simtech Racing
8.13.1 Simtech Racing Company Information
8.13.2 Simtech Racing Business Overview
8.13.3 Simtech Racing Sim Racing Cockpit Sales, Revenue, Price and Gross Margin (2021-2026)
8.13.4 Simtech Racing Sim Racing Cockpit Product Portfolio
8.13.5 Simtech Racing Recent Developments
8.14 Sim-Lab
8.14.1 Sim-Lab Company Information
8.14.2 Sim-Lab Business Overview
8.14.3 Sim-Lab Sim Racing Cockpit Sales, Revenue, Price and Gross Margin (2021-2026)
8.14.4 Sim-Lab Sim Racing Cockpit Product Portfolio
8.14.5 Sim-Lab Recent Developments
8.15 GTR Simulator
8.15.1 GTR Simulator Company Information
8.15.2 GTR Simulator Business Overview
8.15.3 GTR Simulator Sim Racing Cockpit Sales, Revenue, Price and Gross Margin (2021-2026)
8.15.4 GTR Simulator Sim Racing Cockpit Product Portfolio
8.15.5 GTR Simulator Recent Developments
8.16 Minneer
8.16.1 Minneer Company Information
8.16.2 Minneer Business Overview
8.16.3 Minneer Sim Racing Cockpit Sales, Revenue, Price and Gross Margin (2021-2026)
8.16.4 Minneer Sim Racing Cockpit Product Portfolio
8.16.5 Minneer Recent Developments
8.17 Obutto
8.17.1 Obutto Company Information
8.17.2 Obutto Business Overview
8.17.3 Obutto Sim Racing Cockpit Sales, Revenue, Price and Gross Margin (2021-2026)
8.17.4 Obutto Sim Racing Cockpit Product Portfolio
8.17.5 Obutto Recent Developments
9 North America
9.1 North America Sim Racing Cockpit Market Size by Type
9.1.1 North America Sim Racing Cockpit Revenue by Type (2021-2032)
9.1.2 North America Sim Racing Cockpit Sales by Type (2021-2032)
9.1.3 North America Sim Racing Cockpit Price by Type (2021-2032)
9.2 North America Sim Racing Cockpit Market Size by Application
9.2.1 North America Sim Racing Cockpit Revenue by Application (2021-2032)
9.2.2 North America Sim Racing Cockpit Sales by Application (2021-2032)
9.2.3 North America Sim Racing Cockpit Price by Application (2021-2032)
9.3 North America Sim Racing Cockpit Market Size by Country
9.3.1 North America Sim Racing Cockpit Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
9.3.2 North America Sim Racing Cockpit Sales by Country (2021 VS 2025 VS 2032)
9.3.3 North America Sim Racing Cockpit Price by Country (2021-2032)
9.3.4 United States
9.3.5 Canada
9.3.6 Mexico
10 Europe
10.1 Europe Sim Racing Cockpit Market Size by Type
10.1.1 Europe Sim Racing Cockpit Revenue by Type (2021-2032)
10.1.2 Europe Sim Racing Cockpit Sales by Type (2021-2032)
10.1.3 Europe Sim Racing Cockpit Price by Type (2021-2032)
10.2 Europe Sim Racing Cockpit Market Size by Application
10.2.1 Europe Sim Racing Cockpit Revenue by Application (2021-2032)
10.2.2 Europe Sim Racing Cockpit Sales by Application (2021-2032)
10.2.3 Europe Sim Racing Cockpit Price by Application (2021-2032)
10.3 Europe Sim Racing Cockpit Market Size by Country
10.3.1 Europe Sim Racing Cockpit Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
10.3.2 Europe Sim Racing Cockpit Sales by Country (2021 VS 2025 VS 2032)
10.3.3 Europe Sim Racing Cockpit Price by Country (2021-2032)
10.3.4 Germany
10.3.5 France
10.3.6 U.K.
10.3.7 Italy
10.3.8 Russia
10.3.9 Spain
10.3.10 Netherlands
10.3.11 Switzerland
10.3.12 Sweden
11 China
11.1 China Sim Racing Cockpit Market Size by Type
11.1.1 China Sim Racing Cockpit Revenue by Type (2021-2032)
11.1.2 China Sim Racing Cockpit Sales by Type (2021-2032)
11.1.3 China Sim Racing Cockpit Price by Type (2021-2032)
11.2 China Sim Racing Cockpit Market Size by Application
11.2.1 China Sim Racing Cockpit Revenue by Application (2021-2032)
11.2.2 China Sim Racing Cockpit Sales by Application (2021-2032)
11.2.3 China Sim Racing Cockpit Price by Application (2021-2032)
12 Asia (Excluding China)
12.1 Asia Sim Racing Cockpit Market Size by Type
12.1.1 Asia Sim Racing Cockpit Revenue by Type (2021-2032)
12.1.2 Asia Sim Racing Cockpit Sales by Type (2021-2032)
12.1.3 Asia Sim Racing Cockpit Price by Type (2021-2032)
12.2 Asia Sim Racing Cockpit Market Size by Application
12.2.1 Asia Sim Racing Cockpit Revenue by Application (2021-2032)
12.2.2 Asia Sim Racing Cockpit Sales by Application (2021-2032)
12.2.3 Asia Sim Racing Cockpit Price by Application (2021-2032)
12.3 Asia Sim Racing Cockpit Market Size by Country
12.3.1 Asia Sim Racing Cockpit Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
12.3.2 Asia Sim Racing Cockpit Sales by Country (2021 VS 2025 VS 2032)
12.3.3 Asia Sim Racing Cockpit Price by Country (2021-2032)
12.3.4 Japan
12.3.5 South Korea
12.3.6 India
12.3.7 Australia
12.3.8 Taiwan
12.3.9 Southeast Asia
13 South America, Middle East and Africa
13.1 SAMEA Sim Racing Cockpit Market Size by Type
13.1.1 SAMEA Sim Racing Cockpit Revenue by Type (2021-2032)
13.1.2 SAMEA Sim Racing Cockpit Sales by Type (2021-2032)
13.1.3 SAMEA Sim Racing Cockpit Price by Type (2021-2032)
13.2 SAMEA Sim Racing Cockpit Market Size by Application
13.2.1 SAMEA Sim Racing Cockpit Revenue by Application (2021-2032)
13.2.2 SAMEA Sim Racing Cockpit Sales by Application (2021-2032)
13.2.3 SAMEA Sim Racing Cockpit Price by Application (2021-2032)
13.3 SAMEA Sim Racing Cockpit Market Size by Country
13.3.1 SAMEA Sim Racing Cockpit Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
13.3.2 SAMEA Sim Racing Cockpit Sales by Country (2021 VS 2025 VS 2032)
13.3.3 SAMEA Sim Racing Cockpit Price by Country (2021-2032)
13.3.4 Brazil
13.3.5 Argentina
13.3.6 Chile
13.3.7 Colombia
13.3.8 Peru
13.3.9 Saudi Arabia
13.3.10 Israel
13.3.11 UAE
13.3.12 Turkey
13.3.13 Iran
13.3.14 Egypt
14 Value Chain and Sales Channels Analysis
14.1 Sim Racing Cockpit Value Chain Analysis
14.1.1 Sim Racing Cockpit Key Raw Materials
14.1.2 Raw Materials Key Suppliers
14.1.3 Manufacturing Cost Structure
14.1.4 Sim Racing Cockpit Production Mode & Process
14.2 Sim Racing Cockpit Sales Channels Analysis
14.2.1 Direct Comparison with Distribution Share
14.2.2 Sim Racing Cockpit Distributors
14.2.3 Sim Racing Cockpit Customers
15 Concluding Insights
16 Appendix
16.1 Reasons for Doing This Study
16.2 Research Methodology
16.3 Research Process
16.4 Authors List of This Report
16.5 Data Source
16.5.1 Secondary Sources
16.5.2 Primary Sources
16.6 Disclaimer
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