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Global Redemption Amusement Machine Market by Size, by Type, by Application, by Region, History and Forecast 2020-2031

Publisher APO Research, Inc.
Published Feb 10, 2025
Length 195 Pages
SKU # APRC19874314

Description

Summary

Redemption amusement machine is built for redemption games which are typically arcade games of skill that reward the player proportionally to their score in the game.

According to APO Research, The global Redemption Amusement Machine market is projected to grow from US$ million in 2025 to US$ million by 2031, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The US & Canada market for Redemption Amusement Machine is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Asia-Pacific market for Redemption Amusement Machine is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The China market for Redemption Amusement Machine is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Europe market for Redemption Amusement Machine is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The major global manufacturers of Redemption Amusement Machine include Adrenaline Amusements, SEGA, Coastal Amusements, BayTek, Elaut, Innovative Concepts in Entertainment, Raw Thrills, Family Fun Companies and LAI Games, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

This report presents an overview of global market for Redemption Amusement Machine, sales, revenue and price. Analyses of the global market trends, with historic market revenue or sales data for 2020-2024, estimates for 2025, and projections of CAGR through 2031.

This report researches the key producers of Redemption Amusement Machine, also provides the sales of main regions and countries. Of the upcoming market potential for Redemption Amusement Machine, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Redemption Amusement Machine sales, revenue, market share and industry ranking of main manufacturers, data from 2020 to 2025. Identification of the major stakeholders in the global Redemption Amusement Machine market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, sales, revenue, and price, from 2020 to 2031. Evaluation and forecast the market size for Redemption Amusement Machine sales, projected growth trends, production technology, application and end-user industry.


Redemption Amusement Machine Segment by Company

Adrenaline Amusements
SEGA
Coastal Amusements
BayTek
Elaut
Innovative Concepts in Entertainment
Raw Thrills
Family Fun Companies
LAI Games
Concept Games
Superwing
India Amusement
TouchMagix
Sunflower Amusement
UNIS Technology
KONAMI Group
Bandai Namco Amusement
Andamiro
Wahlap Technology

Redemption Amusement Machine Segment by Type

Ticket Redemption
Prize Redemption
Music Game
Dance Revolution
Racing Type Machine
Others

Redemption Amusement Machine Segment by Application

Amusement Parks
Game Centers
Bars
Others

Redemption Amusement Machine Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving, production, value, consumption, growth rate (CAGR), market share, historical and forecast.
2. To present the key manufacturers, capacity, production, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Redemption Amusement Machine market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Redemption Amusement Machine and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Redemption Amusement Machine.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Provides an overview of the Redemption Amusement Machine market, including product definition, global market growth prospects, market size, sales, and average price forecasts (2020-2031).
Chapter 2: Provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Redemption Amusement Machine manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Redemption Amusement Machine in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Revenue of Redemption Amusement Machine in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.
Chapter 8: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 10: Concluding Insights of the report

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.

Table of Contents

195 Pages
1 Market Overview
1.1 Product Definition
1.2 Global Redemption Amusement Machine Market Size, 2020 VS 2024 VS 2031
1.3 Global Redemption Amusement Machine Market Size Estimates and Forecasts (2020-2031)
1.4 Global Redemption Amusement Machine Sales Estimates and Forecasts (2020-2031)
1.5 Global Redemption Amusement Machine Market Average Price (2020-2031)
1.6 Assumptions and Limitations
1.7 Study Goals and Objectives
2 Global Redemption Amusement Machine Market Dynamics
2.1 Redemption Amusement Machine Industry Trends
2.2 Redemption Amusement Machine Industry Drivers
2.3 Redemption Amusement Machine Industry Opportunities and Challenges
2.4 Redemption Amusement Machine Industry Restraints
3 Redemption Amusement Machine Market by Manufacturers
3.1 Global Redemption Amusement Machine Revenue by Manufacturers (2020-2025)
3.2 Global Redemption Amusement Machine Sales by Manufacturers (2020-2025)
3.3 Global Redemption Amusement Machine Average Sales Price by Manufacturers (2020-2025)
3.4 Global Redemption Amusement Machine Industry Manufacturers Ranking, 2023 VS 2024 VS 2025
3.5 Global Redemption Amusement Machine Key Manufacturers Manufacturing Sites & Headquarters
3.6 Global Redemption Amusement Machine Manufacturers, Product Type & Application
3.7 Global Redemption Amusement Machine Manufacturers Establishment Date
3.8 Market Competitive Analysis
3.8.1 Global Redemption Amusement Machine Market CR5 and HHI
3.8.2 Global Top 5 and 10 Redemption Amusement Machine Players Market Share by Revenue in 2024
3.8.3 2024 Redemption Amusement Machine Tier 1, Tier 2, and Tier 3
4 Redemption Amusement Machine Market by Type
4.1 Redemption Amusement Machine Type Introduction
4.1.1 Ticket Redemption
4.1.2 Prize Redemption
4.1.3 Music Game
4.1.4 Dance Revolution
4.1.5 Racing Type Machine
4.1.6 Others
4.2 Global Redemption Amusement Machine Sales by Type
4.2.1 Global Redemption Amusement Machine Sales by Type (2020 VS 2024 VS 2031)
4.2.2 Global Redemption Amusement Machine Sales by Type (2020-2031)
4.2.3 Global Redemption Amusement Machine Sales Market Share by Type (2020-2031)
4.3 Global Redemption Amusement Machine Revenue by Type
4.3.1 Global Redemption Amusement Machine Revenue by Type (2020 VS 2024 VS 2031)
4.3.2 Global Redemption Amusement Machine Revenue by Type (2020-2031)
4.3.3 Global Redemption Amusement Machine Revenue Market Share by Type (2020-2031)
5 Redemption Amusement Machine Market by Application
5.1 Redemption Amusement Machine Application Introduction
5.1.1 Amusement Parks
5.1.2 Game Centers
5.1.3 Bars
5.1.4 Others
5.2 Global Redemption Amusement Machine Sales by Application
5.2.1 Global Redemption Amusement Machine Sales by Application (2020 VS 2024 VS 2031)
5.2.2 Global Redemption Amusement Machine Sales by Application (2020-2031)
5.2.3 Global Redemption Amusement Machine Sales Market Share by Application (2020-2031)
5.3 Global Redemption Amusement Machine Revenue by Application
5.3.1 Global Redemption Amusement Machine Revenue by Application (2020 VS 2024 VS 2031)
5.3.2 Global Redemption Amusement Machine Revenue by Application (2020-2031)
5.3.3 Global Redemption Amusement Machine Revenue Market Share by Application (2020-2031)
6 Global Redemption Amusement Machine Sales by Region
6.1 Global Redemption Amusement Machine Sales by Region: 2020 VS 2024 VS 2031
6.2 Global Redemption Amusement Machine Sales by Region (2020-2031)
6.2.1 Global Redemption Amusement Machine Sales by Region (2020-2025)
6.2.2 Global Redemption Amusement Machine Sales Forecasted by Region (2025-2030)
6.3 North America
6.3.1 North America Redemption Amusement Machine Sales Growth Rate by Country: 2020 VS 2024 VS 2031
6.3.2 North America Redemption Amusement Machine Sales by Country (2020-2031)
6.3.3 U.S.
6.3.4 Canada
6.3.5 Mexico
6.4 Europe
6.4.1 Europe Redemption Amusement Machine Sales Growth Rate by Country: 2020 VS 2024 VS 2031
6.4.2 Europe Redemption Amusement Machine Sales by Country (2020-2031)
6.4.3 Germany
6.4.4 France
6.4.5 U.K.
6.4.6 Italy
6.4.7 Netherlands
6.5 Asia Pacific
6.5.1 Asia Pacific Redemption Amusement Machine Sales Growth Rate by Country: 2020 VS 2024 VS 2031
6.5.2 Asia Pacific Redemption Amusement Machine Sales by Country (2020-2031)
6.5.3 China
6.5.4 Japan
6.5.5 South Korea
6.5.6 Southeast Asia
6.5.7 India
6.5.8 Australia
6.6 South America, Middle East and Africa
6.6.1 South America, Middle East and Africa Redemption Amusement Machine Sales Growth Rate by Country: 2020 VS 2024 VS 2031
6.6.2 South America, Middle East and Africa Redemption Amusement Machine Sales by Country (2020-2031)
6.6.3 Brazil
6.6.4 South Africa
6.6.5 Saudi Arabia
6.6.6 Turkey
6.6.6 Argentina
6.6.6 UAE
6.6.6 Egypt
6.6.6 Chile
7 Global Redemption Amusement Machine Revenue by Region
7.1 Global Redemption Amusement Machine Revenue by Region
7.1.1 Global Redemption Amusement Machine Revenue by Region: 2020 VS 2024 VS 2031
7.1.2 Global Redemption Amusement Machine Revenue by Region (2020-2025)
7.1.3 Global Redemption Amusement Machine Revenue by Region (2026-2031)
7.1.4 Global Redemption Amusement Machine Revenue Market Share by Region (2020-2031)
7.2 North America
7.2.1 North America Redemption Amusement Machine Revenue (2020-2031)
7.2.2 North America Redemption Amusement Machine Revenue Share by Country: 2020 VS 2024 VS 2031
7.3 Europe
7.3.1 Europe Redemption Amusement Machine Revenue (2020-2031)
7.3.2 Europe Redemption Amusement Machine Revenue Share by Country: 2020 VS 2024 VS 2031
7.4 Asia-Pacific
7.4.1 Asia-Pacific Redemption Amusement Machine Revenue (2020-2031)
7.4.2 Asia-Pacific Redemption Amusement Machine Revenue Share by Country: 2020 VS 2024 VS 2031
7.5 South America, Middle East and Africa
7.5.1 South America, Middle East and Africa Redemption Amusement Machine Revenue (2020-2031)
7.5.2 South America, Middle East and Africa Redemption Amusement Machine Revenue Share by Country: 2020 VS 2024 VS 2031
8 Company Profiles
8.1 Adrenaline Amusements
8.1.1 Adrenaline Amusements Comapny Information
8.1.2 Adrenaline Amusements Business Overview
8.1.3 Adrenaline Amusements Redemption Amusement Machine Sales, Price, Revenue and Gross Margin (2020-2025)
8.1.4 Adrenaline Amusements Redemption Amusement Machine Product Portfolio
8.1.5 Adrenaline Amusements Recent Developments
8.2 SEGA
8.2.1 SEGA Comapny Information
8.2.2 SEGA Business Overview
8.2.3 SEGA Redemption Amusement Machine Sales, Price, Revenue and Gross Margin (2020-2025)
8.2.4 SEGA Redemption Amusement Machine Product Portfolio
8.2.5 SEGA Recent Developments
8.3 Coastal Amusements
8.3.1 Coastal Amusements Comapny Information
8.3.2 Coastal Amusements Business Overview
8.3.3 Coastal Amusements Redemption Amusement Machine Sales, Price, Revenue and Gross Margin (2020-2025)
8.3.4 Coastal Amusements Redemption Amusement Machine Product Portfolio
8.3.5 Coastal Amusements Recent Developments
8.4 BayTek
8.4.1 BayTek Comapny Information
8.4.2 BayTek Business Overview
8.4.3 BayTek Redemption Amusement Machine Sales, Price, Revenue and Gross Margin (2020-2025)
8.4.4 BayTek Redemption Amusement Machine Product Portfolio
8.4.5 BayTek Recent Developments
8.5 Elaut
8.5.1 Elaut Comapny Information
8.5.2 Elaut Business Overview
8.5.3 Elaut Redemption Amusement Machine Sales, Price, Revenue and Gross Margin (2020-2025)
8.5.4 Elaut Redemption Amusement Machine Product Portfolio
8.5.5 Elaut Recent Developments
8.6 Innovative Concepts in Entertainment
8.6.1 Innovative Concepts in Entertainment Comapny Information
8.6.2 Innovative Concepts in Entertainment Business Overview
8.6.3 Innovative Concepts in Entertainment Redemption Amusement Machine Sales, Price, Revenue and Gross Margin (2020-2025)
8.6.4 Innovative Concepts in Entertainment Redemption Amusement Machine Product Portfolio
8.6.5 Innovative Concepts in Entertainment Recent Developments
8.7 Raw Thrills
8.7.1 Raw Thrills Comapny Information
8.7.2 Raw Thrills Business Overview
8.7.3 Raw Thrills Redemption Amusement Machine Sales, Price, Revenue and Gross Margin (2020-2025)
8.7.4 Raw Thrills Redemption Amusement Machine Product Portfolio
8.7.5 Raw Thrills Recent Developments
8.8 Family Fun Companies
8.8.1 Family Fun Companies Comapny Information
8.8.2 Family Fun Companies Business Overview
8.8.3 Family Fun Companies Redemption Amusement Machine Sales, Price, Revenue and Gross Margin (2020-2025)
8.8.4 Family Fun Companies Redemption Amusement Machine Product Portfolio
8.8.5 Family Fun Companies Recent Developments
8.9 LAI Games
8.9.1 LAI Games Comapny Information
8.9.2 LAI Games Business Overview
8.9.3 LAI Games Redemption Amusement Machine Sales, Price, Revenue and Gross Margin (2020-2025)
8.9.4 LAI Games Redemption Amusement Machine Product Portfolio
8.9.5 LAI Games Recent Developments
8.10 Concept Games
8.10.1 Concept Games Comapny Information
8.10.2 Concept Games Business Overview
8.10.3 Concept Games Redemption Amusement Machine Sales, Price, Revenue and Gross Margin (2020-2025)
8.10.4 Concept Games Redemption Amusement Machine Product Portfolio
8.10.5 Concept Games Recent Developments
8.11 Superwing
8.11.1 Superwing Comapny Information
8.11.2 Superwing Business Overview
8.11.3 Superwing Redemption Amusement Machine Sales, Price, Revenue and Gross Margin (2020-2025)
8.11.4 Superwing Redemption Amusement Machine Product Portfolio
8.11.5 Superwing Recent Developments
8.12 India Amusement
8.12.1 India Amusement Comapny Information
8.12.2 India Amusement Business Overview
8.12.3 India Amusement Redemption Amusement Machine Sales, Price, Revenue and Gross Margin (2020-2025)
8.12.4 India Amusement Redemption Amusement Machine Product Portfolio
8.12.5 India Amusement Recent Developments
8.13 TouchMagix
8.13.1 TouchMagix Comapny Information
8.13.2 TouchMagix Business Overview
8.13.3 TouchMagix Redemption Amusement Machine Sales, Price, Revenue and Gross Margin (2020-2025)
8.13.4 TouchMagix Redemption Amusement Machine Product Portfolio
8.13.5 TouchMagix Recent Developments
8.14 Sunflower Amusement
8.14.1 Sunflower Amusement Comapny Information
8.14.2 Sunflower Amusement Business Overview
8.14.3 Sunflower Amusement Redemption Amusement Machine Sales, Price, Revenue and Gross Margin (2020-2025)
8.14.4 Sunflower Amusement Redemption Amusement Machine Product Portfolio
8.14.5 Sunflower Amusement Recent Developments
8.15 UNIS Technology
8.15.1 UNIS Technology Comapny Information
8.15.2 UNIS Technology Business Overview
8.15.3 UNIS Technology Redemption Amusement Machine Sales, Price, Revenue and Gross Margin (2020-2025)
8.15.4 UNIS Technology Redemption Amusement Machine Product Portfolio
8.15.5 UNIS Technology Recent Developments
8.16 KONAMI Group
8.16.1 KONAMI Group Comapny Information
8.16.2 KONAMI Group Business Overview
8.16.3 KONAMI Group Redemption Amusement Machine Sales, Price, Revenue and Gross Margin (2020-2025)
8.16.4 KONAMI Group Redemption Amusement Machine Product Portfolio
8.16.5 KONAMI Group Recent Developments
8.17 Bandai Namco Amusement
8.17.1 Bandai Namco Amusement Comapny Information
8.17.2 Bandai Namco Amusement Business Overview
8.17.3 Bandai Namco Amusement Redemption Amusement Machine Sales, Price, Revenue and Gross Margin (2020-2025)
8.17.4 Bandai Namco Amusement Redemption Amusement Machine Product Portfolio
8.17.5 Bandai Namco Amusement Recent Developments
8.18 Andamiro
8.18.1 Andamiro Comapny Information
8.18.2 Andamiro Business Overview
8.18.3 Andamiro Redemption Amusement Machine Sales, Price, Revenue and Gross Margin (2020-2025)
8.18.4 Andamiro Redemption Amusement Machine Product Portfolio
8.18.5 Andamiro Recent Developments
8.19 Wahlap Technology
8.19.1 Wahlap Technology Comapny Information
8.19.2 Wahlap Technology Business Overview
8.19.3 Wahlap Technology Redemption Amusement Machine Sales, Price, Revenue and Gross Margin (2020-2025)
8.19.4 Wahlap Technology Redemption Amusement Machine Product Portfolio
8.19.5 Wahlap Technology Recent Developments
9 Value Chain and Sales Channels Analysis
9.1 Redemption Amusement Machine Value Chain Analysis
9.1.1 Redemption Amusement Machine Key Raw Materials
9.1.2 Raw Materials Key Suppliers
9.1.3 Manufacturing Cost Structure
9.1.4 Redemption Amusement Machine Production Mode & Process
9.2 Redemption Amusement Machine Sales Channels Analysis
9.2.1 Direct Comparison with Distribution Share
9.2.2 Redemption Amusement Machine Distributors
9.2.3 Redemption Amusement Machine Customers
10 Concluding Insights
11 Appendix
11.1 Reasons for Doing This Study
11.2 Research Methodology
11.3 Research Process
11.4 Authors List of This Report
11.5 Data Source
11.5.1 Secondary Sources
11.5.2 Primary Sources
11.6 Disclaimer
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