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Global Pet Training Apps Market Analysis and Forecast 2026-2032

Publisher APO Research, Inc.
Published Jan 01, 2026
Length 190 Pages
SKU # APRC20796398

Description

The global Pet Training Apps market is projected to grow from US$ million in 2026 to US$ million by 2032, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The North America market for Pet Training Apps is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

Europe market for Pet Training Apps is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

Asia-Pacific market for Pet Training Apps is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

The China market for Pet Training Apps is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

The major global companies of Pet Training Apps include Clicker Training, Dogo App, iClicker, Internetics, Jade Lizard Software, Pixeldream, Puppr, Radio Systems and Savvy Appz, etc. In 2025, the world's top three vendors accounted for approximately % of the revenue.

Report Includes

This report presents an overview of global market for Pet Training Apps, market size. Analyses of the global market trends, with historic market revenue data for 2021 - 2025, estimates for 2026, and projections of CAGR through 2032.

This report researches the key producers of Pet Training Apps, also provides the revenue of main regions and countries. Of the upcoming market potential for Pet Training Apps, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Pet Training Apps revenue, market share and industry ranking of main manufacturers, data from 2021 to 2026. Identification of the major stakeholders in the global Pet Training Apps market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2021 to 2032. Evaluation and forecast the market size for Pet Training Apps revenue, projected growth trends, production technology, application and end-user industry.

Pet Training Apps Segment by Company

Clicker Training
Dogo App
iClicker
Internetics
Jade Lizard Software
Pixeldream
Puppr
Radio Systems
Savvy Appz
Social Puppy
TrainAway

Pet Training Apps Segment by Type

Android
IOS

Pet Training Apps Segment by Application

Dog
Cat
Others

Pet Training Apps Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving growth rate (CAGR), market share, historical and forecast.
2. To present the key players, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Pet Training Apps market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Pet Training Apps and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in market size), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Pet Training Apps.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Revenue of Pet Training Apps in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 4: Detailed analysis of Pet Training Apps company competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Pet Training Apps revenue, gross margin, and recent development, etc.
Chapter 8: North America by type, by application and by country, revenue for each segment.
Chapter 9: Europe by type, by application and by country, revenue for each segment.
Chapter 10: China type, by application, revenue for each segment.
Chapter 11: Asia (excluding China) type, by application and by region, revenue for each segment.
Chapter 12: South America, Middle East and Africa by type, by application and by country, revenue for each segment.
Chapter 13: The main concluding insights of the report.

Table of Contents

190 Pages
1 Market Overview
1.1 Product Definition
1.2 Pet Training Apps Market by Type
1.2.1 Global Pet Training Apps Market Size by Type, 2021 VS 2025 VS 2032
1.2.2 Android
1.2.3 IOS
1.3 Pet Training Apps Market by Application
1.3.1 Global Pet Training Apps Market Size by Application, 2021 VS 2025 VS 2032
1.3.2 Dog
1.3.3 Cat
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Goals and Objectives
2 Pet Training Apps Market Dynamics
2.1 Pet Training Apps Industry Trends
2.2 Pet Training Apps Industry Drivers
2.3 Pet Training Apps Industry Opportunities and Challenges
2.4 Pet Training Apps Industry Restraints
3 Global Growth Perspective
3.1 Global Pet Training Apps Market Perspective (2021-2032)
3.2 Global Pet Training Apps Growth Trends by Region
3.2.1 Global Pet Training Apps Market Size by Region: 2021 VS 2025 VS 2032
3.2.2 Global Pet Training Apps Market Size by Region (2021-2026)
3.2.3 Global Pet Training Apps Market Size by Region (2027-2032)
4 Competitive Landscape by Players
4.1 Global Pet Training Apps Revenue by Players
4.1.1 Global Pet Training Apps Revenue by Players (2021-2026)
4.1.2 Global Pet Training Apps Revenue Market Share by Players (2021-2026)
4.1.3 Global Pet Training Apps Players Revenue Share Top 10 and Top 5 in 2025
4.2 Global Pet Training Apps Key Players Ranking, 2024 VS 2025 VS 2026
4.3 Global Pet Training Apps Key Players Headquarters & Area Served
4.4 Global Pet Training Apps Players, Product Type & Application
4.5 Global Pet Training Apps Players Establishment Date
4.6 Market Competitive Analysis
4.6.1 Global Pet Training Apps Market CR5 and HHI
4.6.3 2025 Pet Training Apps Tier 1, Tier 2, and Tier 3
5 Pet Training Apps Market Size by Type
5.1 Global Pet Training Apps Revenue by Type (2021 VS 2025 VS 2032)
5.2 Global Pet Training Apps Revenue by Type (2021-2032)
5.3 Global Pet Training Apps Revenue Market Share by Type (2021-2032)
6 Pet Training Apps Market Size by Application
6.1 Global Pet Training Apps Revenue by Application (2021 VS 2025 VS 2032)
6.2 Global Pet Training Apps Revenue by Application (2021-2032)
6.3 Global Pet Training Apps Revenue Market Share by Application (2021-2032)
7 Company Profiles
7.1 Clicker Training
7.1.1 Clicker Training Company Information
7.1.2 Clicker Training Business Overview
7.1.3 Clicker Training Pet Training Apps Revenue and Gross Margin (2021-2026)
7.1.4 Clicker Training Pet Training Apps Product Portfolio
7.1.5 Clicker Training Recent Developments
7.2 Dogo App
7.2.1 Dogo App Company Information
7.2.2 Dogo App Business Overview
7.2.3 Dogo App Pet Training Apps Revenue and Gross Margin (2021-2026)
7.2.4 Dogo App Pet Training Apps Product Portfolio
7.2.5 Dogo App Recent Developments
7.3 iClicker
7.3.1 iClicker Company Information
7.3.2 iClicker Business Overview
7.3.3 iClicker Pet Training Apps Revenue and Gross Margin (2021-2026)
7.3.4 iClicker Pet Training Apps Product Portfolio
7.3.5 iClicker Recent Developments
7.4 Internetics
7.4.1 Internetics Company Information
7.4.2 Internetics Business Overview
7.4.3 Internetics Pet Training Apps Revenue and Gross Margin (2021-2026)
7.4.4 Internetics Pet Training Apps Product Portfolio
7.4.5 Internetics Recent Developments
7.5 Jade Lizard Software
7.5.1 Jade Lizard Software Company Information
7.5.2 Jade Lizard Software Business Overview
7.5.3 Jade Lizard Software Pet Training Apps Revenue and Gross Margin (2021-2026)
7.5.4 Jade Lizard Software Pet Training Apps Product Portfolio
7.5.5 Jade Lizard Software Recent Developments
7.6 Pixeldream
7.6.1 Pixeldream Company Information
7.6.2 Pixeldream Business Overview
7.6.3 Pixeldream Pet Training Apps Revenue and Gross Margin (2021-2026)
7.6.4 Pixeldream Pet Training Apps Product Portfolio
7.6.5 Pixeldream Recent Developments
7.7 Puppr
7.7.1 Puppr Company Information
7.7.2 Puppr Business Overview
7.7.3 Puppr Pet Training Apps Revenue and Gross Margin (2021-2026)
7.7.4 Puppr Pet Training Apps Product Portfolio
7.7.5 Puppr Recent Developments
7.8 Radio Systems
7.8.1 Radio Systems Company Information
7.8.2 Radio Systems Business Overview
7.8.3 Radio Systems Pet Training Apps Revenue and Gross Margin (2021-2026)
7.8.4 Radio Systems Pet Training Apps Product Portfolio
7.8.5 Radio Systems Recent Developments
7.9 Savvy Appz
7.9.1 Savvy Appz Company Information
7.9.2 Savvy Appz Business Overview
7.9.3 Savvy Appz Pet Training Apps Revenue and Gross Margin (2021-2026)
7.9.4 Savvy Appz Pet Training Apps Product Portfolio
7.9.5 Savvy Appz Recent Developments
7.10 Social Puppy
7.10.1 Social Puppy Company Information
7.10.2 Social Puppy Business Overview
7.10.3 Social Puppy Pet Training Apps Revenue and Gross Margin (2021-2026)
7.10.4 Social Puppy Pet Training Apps Product Portfolio
7.10.5 Social Puppy Recent Developments
7.11 TrainAway
7.11.1 TrainAway Company Information
7.11.2 TrainAway Business Overview
7.11.3 TrainAway Pet Training Apps Revenue and Gross Margin (2021-2026)
7.11.4 TrainAway Pet Training Apps Product Portfolio
7.11.5 TrainAway Recent Developments
8 North America
8.1 North America Pet Training Apps Revenue (2021-2032)
8.2 North America Pet Training Apps Revenue by Type (2021-2032)
8.2.1 North America Pet Training Apps Revenue by Type (2021-2026)
8.2.2 North America Pet Training Apps Revenue by Type (2027-2032)
8.3 North America Pet Training Apps Revenue Share by Type (2021-2032)
8.4 North America Pet Training Apps Revenue by Application (2021-2032)
8.4.1 North America Pet Training Apps Revenue by Application (2021-2026)
8.4.2 North America Pet Training Apps Revenue by Application (2027-2032)
8.5 North America Pet Training Apps Revenue Share by Application (2021-2032)
8.6 North America Pet Training Apps Revenue by Country
8.6.1 North America Pet Training Apps Revenue by Country (2021 VS 2025 VS 2032)
8.6.2 North America Pet Training Apps Revenue by Country (2021-2026)
8.6.3 North America Pet Training Apps Revenue by Country (2027-2032)
8.6.4 United States
8.6.5 Canada
8.6.6 Mexico
9 Europe
9.1 Europe Pet Training Apps Revenue (2021-2032)
9.2 Europe Pet Training Apps Revenue by Type (2021-2032)
9.2.1 Europe Pet Training Apps Revenue by Type (2021-2026)
9.2.2 Europe Pet Training Apps Revenue by Type (2027-2032)
9.3 Europe Pet Training Apps Revenue Share by Type (2021-2032)
9.4 Europe Pet Training Apps Revenue by Application (2021-2032)
9.4.1 Europe Pet Training Apps Revenue by Application (2021-2026)
9.4.2 Europe Pet Training Apps Revenue by Application (2027-2032)
9.5 Europe Pet Training Apps Revenue Share by Application (2021-2032)
9.6 Europe Pet Training Apps Revenue by Country
9.6.1 Europe Pet Training Apps Revenue by Country (2021 VS 2025 VS 2032)
9.6.2 Europe Pet Training Apps Revenue by Country (2021-2026)
9.6.3 Europe Pet Training Apps Revenue by Country (2027-2032)
9.6.4 Germany
9.6.5 France
9.6.6 U.K.
9.6.7 Italy
9.6.8 Russia
9.6.9 Spain
9.6.10 Netherlands
9.6.11 Switzerland
9.6.12 Sweden
9.6.13 Poland
10 China
10.1 China Pet Training Apps Revenue (2021-2032)
10.2 China Pet Training Apps Revenue by Type (2021-2032)
10.2.1 China Pet Training Apps Revenue by Type (2021-2026)
10.2.2 China Pet Training Apps Revenue by Type (2027-2032)
10.3 China Pet Training Apps Revenue Share by Type (2021-2032)
10.4 China Pet Training Apps Revenue by Application (2021-2032)
10.4.1 China Pet Training Apps Revenue by Application (2021-2026)
10.4.2 China Pet Training Apps Revenue by Application (2027-2032)
10.5 China Pet Training Apps Revenue Share by Application (2021-2032)
11 Asia (Excluding China)
11.1 Asia Pet Training Apps Revenue (2021-2032)
11.2 Asia Pet Training Apps Revenue by Type (2021-2032)
11.2.1 Asia Pet Training Apps Revenue by Type (2021-2026)
11.2.2 Asia Pet Training Apps Revenue by Type (2027-2032)
11.3 Asia Pet Training Apps Revenue Share by Type (2021-2032)
11.4 Asia Pet Training Apps Revenue by Application (2021-2032)
11.4.1 Asia Pet Training Apps Revenue by Application (2021-2026)
11.4.2 Asia Pet Training Apps Revenue by Application (2027-2032)
11.5 Asia Pet Training Apps Revenue Share by Application (2021-2032)
11.6 Asia Pet Training Apps Revenue by Country
11.6.1 Asia Pet Training Apps Revenue by Country (2021 VS 2025 VS 2032)
11.6.2 Asia Pet Training Apps Revenue by Country (2021-2026)
11.6.3 Asia Pet Training Apps Revenue by Country (2027-2032)
11.6.4 Japan
11.6.5 South Korea
11.6.6 India
11.6.7 Australia
11.6.8 Taiwan
11.6.9 Southeast Asia
12 South America, Middle East and Africa
12.1 SAMEA Pet Training Apps Revenue (2021-2032)
12.2 SAMEA Pet Training Apps Revenue by Type (2021-2032)
12.2.1 SAMEA Pet Training Apps Revenue by Type (2021-2026)
12.2.2 SAMEA Pet Training Apps Revenue by Type (2027-2032)
12.3 SAMEA Pet Training Apps Revenue Share by Type (2021-2032)
12.4 SAMEA Pet Training Apps Revenue by Application (2021-2032)
12.4.1 SAMEA Pet Training Apps Revenue by Application (2021-2026)
12.4.2 SAMEA Pet Training Apps Revenue by Application (2027-2032)
12.5 SAMEA Pet Training Apps Revenue Share by Application (2021-2032)
12.6 SAMEA Pet Training Apps Revenue by Country
12.6.1 SAMEA Pet Training Apps Revenue by Country (2021 VS 2025 VS 2032)
12.6.2 SAMEA Pet Training Apps Revenue by Country (2021-2026)
12.6.3 SAMEA Pet Training Apps Revenue by Country (2027-2032)
12.6.4 Brazil
12.6.5 Argentina
12.6.6 Chile
12.6.7 Colombia
12.6.8 Peru
12.6.9 Saudi Arabia
12.6.10 Israel
12.6.11 UAE
12.6.12 Turkey
12.6.13 Iran
12.6.14 Egypt
13 Concluding Insights
14 Appendix
14.1 Reasons for Doing This Study
14.2 Research Methodology
14.3 Research Process
14.4 Authors List of This Report
14.5 Data Source
14.5.1 Secondary Sources
14.5.2 Primary Sources
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