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Global PC Sim Racing and Driving Simulation Gear Market Analysis and Forecast 2026-2032

Publisher APO Research, Inc.
Published Jan 02, 2026
Length 195 Pages
SKU # APRC20799885

Description

The global PC Sim Racing and Driving Simulation Gear market is projected to grow from US$ million in 2026 to US$ million by 2032, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The US & Canada market for PC Sim Racing and Driving Simulation Gear is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

Europe market for PC Sim Racing and Driving Simulation Gear is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

Asia-Pacific market for PC Sim Racing and Driving Simulation Gear is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

The China market for PC Sim Racing and Driving Simulation Gear is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

The major global manufacturers of PC Sim Racing and Driving Simulation Gear include Fanatec, Thrustmaster, Logitech, MOZA, Simucube, Subsonic, DOYO and PXN, etc. In 2025, the world's top three vendors accounted for approximately % of the revenue.

This report presents an overview of global market for PC Sim Racing and Driving Simulation Gear, sales, revenue and price. Analyses of the global market trends, with historic market revenue or sales data for 2021 - 2025, estimates for 2026, and projections of CAGR through 2032.

This report researches the key producers of PC Sim Racing and Driving Simulation Gear, also provides the sales of main regions and countries. Of the upcoming market potential for PC Sim Racing and Driving Simulation Gear, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the PC Sim Racing and Driving Simulation Gear sales, revenue, market share and industry ranking of main manufacturers, data from 2021 to 2026. Identification of the major stakeholders in the global PC Sim Racing and Driving Simulation Gear market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, sales, revenue, and price, from 2021 to 2032. Evaluation and forecast the market size for PC Sim Racing and Driving Simulation Gear sales, projected growth trends, production technology, application and end-user industry.

PC Sim Racing and Driving Simulation Gear Segment by Company

Fanatec
Thrustmaster
Logitech
MOZA
Simucube
Subsonic
DOYO
PXN

PC Sim Racing and Driving Simulation Gear Segment by Type

Entry-level PC Gear
Master-level PC Gear

PC Sim Racing and Driving Simulation Gear Segment by Application

Household
Commercial

PC Sim Racing and Driving Simulation Gear Segment by Region

North America

United States

Canada

Mexico
Europe

Germany

France

U.K.

Italy

Russia

Spain

Netherlands

Switzerland

Sweden

Poland
Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Southeast Asia
South America

Brazil

Argentina

Chile
Middle East & Africa

Egypt

South Africa

Israel

Türkiye

GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving growth rate (CAGR), market share, historical and forecast.
2. To present the key manufacturers, sales, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global PC Sim Racing and Driving Simulation Gear market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of PC Sim Racing and Driving Simulation Gear and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in sales and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of PC Sim Racing and Driving Simulation Gear.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type and by application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Sales (consumption), revenue of PC Sim Racing and Driving Simulation Gear in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 4: Detailed analysis of PC Sim Racing and Driving Simulation Gear manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5: Provides the analysis of various market segments by type, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, PC Sim Racing and Driving Simulation Gear sales, revenue, price, gross margin, and recent development, etc.
Chapter 8: North America by type, by application and by country, sales, and revenue for each segment.
Chapter 9: Europe by type, by application and by country, sales, and revenue for each segment.
Chapter 10: China type, by application, sales, and revenue for each segment.
Chapter 11: Asia (excluding China) type, by application and by region, sales, and revenue for each segment.
Chapter 12: South America, Middle East and Africa by type, by application and by country, sales, and revenue for each segment.
Chapter 13: Analysis of industrial chain, sales channel, key raw materials, distributors and customers.
Chapter 14: The main concluding insights of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.

Table of Contents

195 Pages
1 Market Overview
1.1 Product Definition
1.2 PC Sim Racing and Driving Simulation Gear Market by Type
1.2.1 Global PC Sim Racing and Driving Simulation Gear Market Size by Type, 2021 VS 2025 VS 2032
1.2.2 Entry-level PC Gear
1.2.3 Master-level PC Gear
1.3 PC Sim Racing and Driving Simulation Gear Market by Application
1.3.1 Global PC Sim Racing and Driving Simulation Gear Market Size by Application, 2021 VS 2025 VS 2032
1.3.2 Household
1.3.3 Commercial
1.4 Assumptions and Limitations
1.5 Study Goals and Objectives
2 PC Sim Racing and Driving Simulation Gear Market Dynamics
2.1 PC Sim Racing and Driving Simulation Gear Industry Trends
2.2 PC Sim Racing and Driving Simulation Gear Industry Drivers
2.3 PC Sim Racing and Driving Simulation Gear Industry Opportunities and Challenges
2.4 PC Sim Racing and Driving Simulation Gear Industry Restraints
3 Global Market Growth Prospects
3.1 Global PC Sim Racing and Driving Simulation Gear Revenue Estimates and Forecasts (2021-2032)
3.2 Global PC Sim Racing and Driving Simulation Gear Revenue by Region
3.2.1 Global PC Sim Racing and Driving Simulation Gear Revenue by Region: 2021 VS 2025 VS 2032
3.2.2 Global PC Sim Racing and Driving Simulation Gear Revenue by Region (2021-2026)
3.2.3 Global PC Sim Racing and Driving Simulation Gear Revenue by Region (2027-2032)
3.2.4 Global PC Sim Racing and Driving Simulation Gear Revenue Market Share by Region (2021-2032)
3.3 Global PC Sim Racing and Driving Simulation Gear Sales Estimates and Forecasts 2021-2032
3.4 Global PC Sim Racing and Driving Simulation Gear Sales by Region
3.4.1 Global PC Sim Racing and Driving Simulation Gear Sales by Region: 2021 VS 2025 VS 2032
3.4.2 Global PC Sim Racing and Driving Simulation Gear Sales by Region (2021-2026)
3.4.3 Global PC Sim Racing and Driving Simulation Gear Sales by Region (2027-2032)
3.4.4 Global PC Sim Racing and Driving Simulation Gear Sales Market Share by Region (2021-2032)
3.5 US & Canada & Mexico
3.6 Europe
3.7 China
3.8 Asia (Excluding China)
3.9 South America, Middle East and Africa
4 Market Competitive Landscape by Manufacturers
4.1 Global PC Sim Racing and Driving Simulation Gear Revenue by Manufacturers
4.1.1 Global PC Sim Racing and Driving Simulation Gear Revenue by Manufacturers (2021-2026)
4.1.2 Global PC Sim Racing and Driving Simulation Gear Revenue Market Share by Manufacturers (2021-2026)
4.1.3 Global PC Sim Racing and Driving Simulation Gear Manufacturers Revenue Share Top 10 and Top 5 in 2025
4.2 Global PC Sim Racing and Driving Simulation Gear Sales by Manufacturers
4.2.1 Global PC Sim Racing and Driving Simulation Gear Sales by Manufacturers (2021-2026)
4.2.2 Global PC Sim Racing and Driving Simulation Gear Sales Market Share by Manufacturers (2021-2026)
4.2.3 Global PC Sim Racing and Driving Simulation Gear Manufacturers Sales Share Top 10 and Top 5 in 2025
4.3 Global PC Sim Racing and Driving Simulation Gear Sales Price by Manufacturers (2021-2026)
4.4 Global PC Sim Racing and Driving Simulation Gear Key Manufacturers Ranking, 2024 VS 2025 VS 2026
4.5 Global PC Sim Racing and Driving Simulation Gear Key Manufacturers Manufacturing Sites & Headquarters
4.6 Global PC Sim Racing and Driving Simulation Gear Manufacturers, Product Type & Application
4.7 Global PC Sim Racing and Driving Simulation Gear Manufacturers' Establishment Date
4.8 Market Competitive Analysis
4.8.1 Global PC Sim Racing and Driving Simulation Gear Market CR5 and HHI
4.8.2 2025 PC Sim Racing and Driving Simulation Gear Tier 1, Tier 2, and Tier 3
5 PC Sim Racing and Driving Simulation Gear Market by Type
5.1 Global PC Sim Racing and Driving Simulation Gear Revenue by Type
5.1.1 Global PC Sim Racing and Driving Simulation Gear Revenue by Type (2021 VS 2025 VS 2032)
5.1.2 Global PC Sim Racing and Driving Simulation Gear Revenue by Type (2021-2032) & (US$ Million)
5.1.3 Global PC Sim Racing and Driving Simulation Gear Revenue Market Share by Type (2021-2032)
5.2 Global PC Sim Racing and Driving Simulation Gear Sales by Type
5.2.1 Global PC Sim Racing and Driving Simulation Gear Sales by Type (2021 VS 2025 VS 2032)
5.2.2 Global PC Sim Racing and Driving Simulation Gear Sales by Type (2021-2032) & (k units)
5.2.3 Global PC Sim Racing and Driving Simulation Gear Sales Market Share by Type (2021-2032)
5.3 Global PC Sim Racing and Driving Simulation Gear Price by Type
6 PC Sim Racing and Driving Simulation Gear Market by Application
6.1 Global PC Sim Racing and Driving Simulation Gear Revenue by Application
6.1.1 Global PC Sim Racing and Driving Simulation Gear Revenue by Application (2021 VS 2025 VS 2032)
6.1.2 Global PC Sim Racing and Driving Simulation Gear Revenue by Application (2021-2032) & (US$ Million)
6.1.3 Global PC Sim Racing and Driving Simulation Gear Revenue Market Share by Application (2021-2032)
6.2 Global PC Sim Racing and Driving Simulation Gear Sales by Application
6.2.1 Global PC Sim Racing and Driving Simulation Gear Sales by Application (2021 VS 2025 VS 2032)
6.2.2 Global PC Sim Racing and Driving Simulation Gear Sales by Application (2021-2032) & (k units)
6.2.3 Global PC Sim Racing and Driving Simulation Gear Sales Market Share by Application (2021-2032)
6.3 Global PC Sim Racing and Driving Simulation Gear Price by Application
7 Company Profiles
7.1 Fanatec
7.1.1 Fanatec Company Information
7.1.2 Fanatec Business Overview
7.1.3 Fanatec PC Sim Racing and Driving Simulation Gear Sales, Revenue, Price and Gross Margin (2021-2026)
7.1.4 Fanatec PC Sim Racing and Driving Simulation Gear Product Portfolio
7.1.5 Fanatec Recent Developments
7.2 Thrustmaster
7.2.1 Thrustmaster Company Information
7.2.2 Thrustmaster Business Overview
7.2.3 Thrustmaster PC Sim Racing and Driving Simulation Gear Sales, Revenue, Price and Gross Margin (2021-2026)
7.2.4 Thrustmaster PC Sim Racing and Driving Simulation Gear Product Portfolio
7.2.5 Thrustmaster Recent Developments
7.3 Logitech
7.3.1 Logitech Company Information
7.3.2 Logitech Business Overview
7.3.3 Logitech PC Sim Racing and Driving Simulation Gear Sales, Revenue, Price and Gross Margin (2021-2026)
7.3.4 Logitech PC Sim Racing and Driving Simulation Gear Product Portfolio
7.3.5 Logitech Recent Developments
7.4 MOZA
7.4.1 MOZA Company Information
7.4.2 MOZA Business Overview
7.4.3 MOZA PC Sim Racing and Driving Simulation Gear Sales, Revenue, Price and Gross Margin (2021-2026)
7.4.4 MOZA PC Sim Racing and Driving Simulation Gear Product Portfolio
7.4.5 MOZA Recent Developments
7.5 Simucube
7.5.1 Simucube Company Information
7.5.2 Simucube Business Overview
7.5.3 Simucube PC Sim Racing and Driving Simulation Gear Sales, Revenue, Price and Gross Margin (2021-2026)
7.5.4 Simucube PC Sim Racing and Driving Simulation Gear Product Portfolio
7.5.5 Simucube Recent Developments
7.6 Subsonic
7.6.1 Subsonic Company Information
7.6.2 Subsonic Business Overview
7.6.3 Subsonic PC Sim Racing and Driving Simulation Gear Sales, Revenue, Price and Gross Margin (2021-2026)
7.6.4 Subsonic PC Sim Racing and Driving Simulation Gear Product Portfolio
7.6.5 Subsonic Recent Developments
7.7 DOYO
7.7.1 DOYO Company Information
7.7.2 DOYO Business Overview
7.7.3 DOYO PC Sim Racing and Driving Simulation Gear Sales, Revenue, Price and Gross Margin (2021-2026)
7.7.4 DOYO PC Sim Racing and Driving Simulation Gear Product Portfolio
7.7.5 DOYO Recent Developments
7.8 PXN
7.8.1 PXN Company Information
7.8.2 PXN Business Overview
7.8.3 PXN PC Sim Racing and Driving Simulation Gear Sales, Revenue, Price and Gross Margin (2021-2026)
7.8.4 PXN PC Sim Racing and Driving Simulation Gear Product Portfolio
7.8.5 PXN Recent Developments
8 North America
8.1 North America PC Sim Racing and Driving Simulation Gear Market Size by Type
8.1.1 North America PC Sim Racing and Driving Simulation Gear Revenue by Type (2021-2032)
8.1.2 North America PC Sim Racing and Driving Simulation Gear Sales by Type (2021-2032)
8.1.3 North America PC Sim Racing and Driving Simulation Gear Price by Type (2021-2032)
8.2 North America PC Sim Racing and Driving Simulation Gear Market Size by Application
8.2.1 North America PC Sim Racing and Driving Simulation Gear Revenue by Application (2021-2032)
8.2.2 North America PC Sim Racing and Driving Simulation Gear Sales by Application (2021-2032)
8.2.3 North America PC Sim Racing and Driving Simulation Gear Price by Application (2021-2032)
8.3 North America PC Sim Racing and Driving Simulation Gear Market Size by Country
8.3.1 North America PC Sim Racing and Driving Simulation Gear Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
8.3.2 North America PC Sim Racing and Driving Simulation Gear Sales by Country (2021 VS 2025 VS 2032)
8.3.3 North America PC Sim Racing and Driving Simulation Gear Price by Country (2021-2032)
8.3.4 United States
8.3.5 Canada
8.3.6 Mexico
9 Europe
9.1 Europe PC Sim Racing and Driving Simulation Gear Market Size by Type
9.1.1 Europe PC Sim Racing and Driving Simulation Gear Revenue by Type (2021-2032)
9.1.2 Europe PC Sim Racing and Driving Simulation Gear Sales by Type (2021-2032)
9.1.3 Europe PC Sim Racing and Driving Simulation Gear Price by Type (2021-2032)
9.2 Europe PC Sim Racing and Driving Simulation Gear Market Size by Application
9.2.1 Europe PC Sim Racing and Driving Simulation Gear Revenue by Application (2021-2032)
9.2.2 Europe PC Sim Racing and Driving Simulation Gear Sales by Application (2021-2032)
9.2.3 Europe PC Sim Racing and Driving Simulation Gear Price by Application (2021-2032)
9.3 Europe PC Sim Racing and Driving Simulation Gear Market Size by Country
9.3.1 Europe PC Sim Racing and Driving Simulation Gear Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
9.3.2 Europe PC Sim Racing and Driving Simulation Gear Sales by Country (2021 VS 2025 VS 2032)
9.3.3 Europe PC Sim Racing and Driving Simulation Gear Price by Country (2021-2032)
9.3.4 Germany
9.3.5 France
9.3.6 U.K.
9.3.7 Italy
9.3.8 Russia
9.3.9 Spain
9.3.10 Netherlands
10 China
10.1 China PC Sim Racing and Driving Simulation Gear Market Size by Type
10.1.1 China PC Sim Racing and Driving Simulation Gear Revenue by Type (2021-2032)
10.1.2 China PC Sim Racing and Driving Simulation Gear Sales by Type (2021-2032)
10.1.3 China PC Sim Racing and Driving Simulation Gear Price by Type (2021-2032)
10.2 China PC Sim Racing and Driving Simulation Gear Market Size by Application
10.2.1 China PC Sim Racing and Driving Simulation Gear Revenue by Application (2021-2032)
10.2.2 China PC Sim Racing and Driving Simulation Gear Sales by Application (2021-2032)
10.2.3 China PC Sim Racing and Driving Simulation Gear Price by Application (2021-2032)
11 Asia (Excluding China)
11.1 Asia PC Sim Racing and Driving Simulation Gear Market Size by Type
11.1.1 Asia PC Sim Racing and Driving Simulation Gear Revenue by Type (2021-2032)
11.1.2 Asia PC Sim Racing and Driving Simulation Gear Sales by Type (2021-2032)
11.1.3 Asia PC Sim Racing and Driving Simulation Gear Price by Type (2021-2032)
11.2 Asia PC Sim Racing and Driving Simulation Gear Market Size by Application
11.2.1 Asia PC Sim Racing and Driving Simulation Gear Revenue by Application (2021-2032)
11.2.2 Asia PC Sim Racing and Driving Simulation Gear Sales by Application (2021-2032)
11.2.3 Asia PC Sim Racing and Driving Simulation Gear Price by Application (2021-2032)
11.3 Asia PC Sim Racing and Driving Simulation Gear Market Size by Country
11.3.1 Asia PC Sim Racing and Driving Simulation Gear Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
11.3.2 Asia PC Sim Racing and Driving Simulation Gear Sales by Country (2021 VS 2025 VS 2032)
11.3.3 Asia PC Sim Racing and Driving Simulation Gear Price by Country (2021-2032)
11.3.4 Japan
11.3.5 South Korea
11.3.6 India
11.3.7 Australia
11.3.8 Taiwan
11.3.9 Southeast Asia
12 South America, Middle East and Africa
12.1 SAMEA PC Sim Racing and Driving Simulation Gear Market Size by Type
12.1.1 SAMEA PC Sim Racing and Driving Simulation Gear Revenue by Type (2021-2032)
12.1.2 SAMEA PC Sim Racing and Driving Simulation Gear Sales by Type (2021-2032)
12.1.3 SAMEA PC Sim Racing and Driving Simulation Gear Price by Type (2021-2032)
12.2 SAMEA PC Sim Racing and Driving Simulation Gear Market Size by Application
12.2.1 SAMEA PC Sim Racing and Driving Simulation Gear Revenue by Application (2021-2032)
12.2.2 SAMEA PC Sim Racing and Driving Simulation Gear Sales by Application (2021-2032)
12.2.3 SAMEA PC Sim Racing and Driving Simulation Gear Price by Application (2021-2032)
12.3 SAMEA PC Sim Racing and Driving Simulation Gear Market Size by Country
12.3.1 SAMEA PC Sim Racing and Driving Simulation Gear Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
12.3.2 SAMEA PC Sim Racing and Driving Simulation Gear Sales by Country (2021 VS 2025 VS 2032)
12.3.3 SAMEA PC Sim Racing and Driving Simulation Gear Price by Country (2021-2032)
12.3.4 Brazil
12.3.5 Argentina
12.3.6 Chile
12.3.7 Colombia
12.3.8 Peru
12.3.9 Saudi Arabia
12.3.10 Israel
12.3.11 UAE
12.3.12 Turkey
12.3.13 Iran
12.3.14 Egypt
13 Value Chain and Sales Channels Analysis
13.1 PC Sim Racing and Driving Simulation Gear Value Chain Analysis
13.1.1 PC Sim Racing and Driving Simulation Gear Key Raw Materials
13.1.2 Raw Materials Key Suppliers
13.1.3 Manufacturing Cost Structure
13.1.4 PC Sim Racing and Driving Simulation Gear Production Mode & Process
13.2 PC Sim Racing and Driving Simulation Gear Sales Channels Analysis
13.2.1 Direct Comparison with Distribution Share
13.2.2 PC Sim Racing and Driving Simulation Gear Distributors
13.2.3 PC Sim Racing and Driving Simulation Gear Customers
14 Concluding Insights
15 Appendix
15.1 Reasons for Doing This Study
15.2 Research Methodology
15.3 Research Process
15.4 Authors List of This Report
15.5 Data Source
15.5.1 Secondary Sources
15.5.2 Primary Sources
15.6 Disclaimer
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