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Global PC Action Games Market Analysis and Forecast 2026-2032

Publisher APO Research, Inc.
Published Jan 02, 2026
Length 204 Pages
SKU # APRC20798087

Description

The global PC Action Games market is projected to grow from US$ million in 2026 to US$ million by 2032, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The North America market for PC Action Games is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

Europe market for PC Action Games is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

Asia-Pacific market for PC Action Games is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

The China market for PC Action Games is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

The major global companies of PC Action Games include Valve Corporation, Tencent Holdings Limited, NetEase, Rockstar North, Naughty Dog, Nintendo EPD, SIE Santa Monica Studio, Konami and Capcom, etc. In 2025, the world's top three vendors accounted for approximately % of the revenue.

Report Includes

This report presents an overview of global market for PC Action Games, market size. Analyses of the global market trends, with historic market revenue data for 2021 - 2025, estimates for 2026, and projections of CAGR through 2032.

This report researches the key producers of PC Action Games, also provides the revenue of main regions and countries. Of the upcoming market potential for PC Action Games, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the PC Action Games revenue, market share and industry ranking of main manufacturers, data from 2021 to 2026. Identification of the major stakeholders in the global PC Action Games market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2021 to 2032. Evaluation and forecast the market size for PC Action Games revenue, projected growth trends, production technology, application and end-user industry.

PC Action Games Segment by Company

Valve Corporation
Tencent Holdings Limited
NetEase
Rockstar North
Naughty Dog
Nintendo EPD
SIE Santa Monica Studio
Konami
Capcom
Bethesda Game Studios
Guerrilla Games
EA DICE
FromSoftware
PlatinumGames
Crystal Dynamics
Rocksteady Studios

PC Action Games Segment by Type

Online Game
Stand-alone Game

PC Action Games Segment by Application

Internet Cafe
Personal
Others

PC Action Games Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving growth rate (CAGR), market share, historical and forecast.
2. To present the key players, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global PC Action Games market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of PC Action Games and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in market size), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of PC Action Games.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Revenue of PC Action Games in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 4: Detailed analysis of PC Action Games company competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, PC Action Games revenue, gross margin, and recent development, etc.
Chapter 8: North America by type, by application and by country, revenue for each segment.
Chapter 9: Europe by type, by application and by country, revenue for each segment.
Chapter 10: China type, by application, revenue for each segment.
Chapter 11: Asia (excluding China) type, by application and by region, revenue for each segment.
Chapter 12: South America, Middle East and Africa by type, by application and by country, revenue for each segment.
Chapter 13: The main concluding insights of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.

Table of Contents

204 Pages
1 Market Overview
1.1 Product Definition
1.2 PC Action Games Market by Type
1.2.1 Global PC Action Games Market Size by Type, 2021 VS 2025 VS 2032
1.2.2 Online Game
1.2.3 Stand-alone Game
1.3 PC Action Games Market by Application
1.3.1 Global PC Action Games Market Size by Application, 2021 VS 2025 VS 2032
1.3.2 Internet Cafe
1.3.3 Personal
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Goals and Objectives
2 PC Action Games Market Dynamics
2.1 PC Action Games Industry Trends
2.2 PC Action Games Industry Drivers
2.3 PC Action Games Industry Opportunities and Challenges
2.4 PC Action Games Industry Restraints
3 Global Growth Perspective
3.1 Global PC Action Games Market Perspective (2021-2032)
3.2 Global PC Action Games Growth Trends by Region
3.2.1 Global PC Action Games Market Size by Region: 2021 VS 2025 VS 2032
3.2.2 Global PC Action Games Market Size by Region (2021-2026)
3.2.3 Global PC Action Games Market Size by Region (2027-2032)
4 Competitive Landscape by Players
4.1 Global PC Action Games Revenue by Players
4.1.1 Global PC Action Games Revenue by Players (2021-2026)
4.1.2 Global PC Action Games Revenue Market Share by Players (2021-2026)
4.1.3 Global PC Action Games Players Revenue Share Top 10 and Top 5 in 2025
4.2 Global PC Action Games Key Players Ranking, 2024 VS 2025 VS 2026
4.3 Global PC Action Games Key Players Headquarters & Area Served
4.4 Global PC Action Games Players, Product Type & Application
4.5 Global PC Action Games Players Establishment Date
4.6 Market Competitive Analysis
4.6.1 Global PC Action Games Market CR5 and HHI
4.6.3 2025 PC Action Games Tier 1, Tier 2, and Tier 3
5 PC Action Games Market Size by Type
5.1 Global PC Action Games Revenue by Type (2021 VS 2025 VS 2032)
5.2 Global PC Action Games Revenue by Type (2021-2032)
5.3 Global PC Action Games Revenue Market Share by Type (2021-2032)
6 PC Action Games Market Size by Application
6.1 Global PC Action Games Revenue by Application (2021 VS 2025 VS 2032)
6.2 Global PC Action Games Revenue by Application (2021-2032)
6.3 Global PC Action Games Revenue Market Share by Application (2021-2032)
7 Company Profiles
7.1 Valve Corporation
7.1.1 Valve Corporation Company Information
7.1.2 Valve Corporation Business Overview
7.1.3 Valve Corporation PC Action Games Revenue and Gross Margin (2021-2026)
7.1.4 Valve Corporation PC Action Games Product Portfolio
7.1.5 Valve Corporation Recent Developments
7.2 Tencent Holdings Limited
7.2.1 Tencent Holdings Limited Company Information
7.2.2 Tencent Holdings Limited Business Overview
7.2.3 Tencent Holdings Limited PC Action Games Revenue and Gross Margin (2021-2026)
7.2.4 Tencent Holdings Limited PC Action Games Product Portfolio
7.2.5 Tencent Holdings Limited Recent Developments
7.3 NetEase
7.3.1 NetEase Company Information
7.3.2 NetEase Business Overview
7.3.3 NetEase PC Action Games Revenue and Gross Margin (2021-2026)
7.3.4 NetEase PC Action Games Product Portfolio
7.3.5 NetEase Recent Developments
7.4 Rockstar North
7.4.1 Rockstar North Company Information
7.4.2 Rockstar North Business Overview
7.4.3 Rockstar North PC Action Games Revenue and Gross Margin (2021-2026)
7.4.4 Rockstar North PC Action Games Product Portfolio
7.4.5 Rockstar North Recent Developments
7.5 Naughty Dog
7.5.1 Naughty Dog Company Information
7.5.2 Naughty Dog Business Overview
7.5.3 Naughty Dog PC Action Games Revenue and Gross Margin (2021-2026)
7.5.4 Naughty Dog PC Action Games Product Portfolio
7.5.5 Naughty Dog Recent Developments
7.6 Nintendo EPD
7.6.1 Nintendo EPD Company Information
7.6.2 Nintendo EPD Business Overview
7.6.3 Nintendo EPD PC Action Games Revenue and Gross Margin (2021-2026)
7.6.4 Nintendo EPD PC Action Games Product Portfolio
7.6.5 Nintendo EPD Recent Developments
7.7 SIE Santa Monica Studio
7.7.1 SIE Santa Monica Studio Company Information
7.7.2 SIE Santa Monica Studio Business Overview
7.7.3 SIE Santa Monica Studio PC Action Games Revenue and Gross Margin (2021-2026)
7.7.4 SIE Santa Monica Studio PC Action Games Product Portfolio
7.7.5 SIE Santa Monica Studio Recent Developments
7.8 Konami
7.8.1 Konami Company Information
7.8.2 Konami Business Overview
7.8.3 Konami PC Action Games Revenue and Gross Margin (2021-2026)
7.8.4 Konami PC Action Games Product Portfolio
7.8.5 Konami Recent Developments
7.9 Capcom
7.9.1 Capcom Company Information
7.9.2 Capcom Business Overview
7.9.3 Capcom PC Action Games Revenue and Gross Margin (2021-2026)
7.9.4 Capcom PC Action Games Product Portfolio
7.9.5 Capcom Recent Developments
7.10 Bethesda Game Studios
7.10.1 Bethesda Game Studios Company Information
7.10.2 Bethesda Game Studios Business Overview
7.10.3 Bethesda Game Studios PC Action Games Revenue and Gross Margin (2021-2026)
7.10.4 Bethesda Game Studios PC Action Games Product Portfolio
7.10.5 Bethesda Game Studios Recent Developments
7.11 Guerrilla Games
7.11.1 Guerrilla Games Company Information
7.11.2 Guerrilla Games Business Overview
7.11.3 Guerrilla Games PC Action Games Revenue and Gross Margin (2021-2026)
7.11.4 Guerrilla Games PC Action Games Product Portfolio
7.11.5 Guerrilla Games Recent Developments
7.12 EA DICE
7.12.1 EA DICE Company Information
7.12.2 EA DICE Business Overview
7.12.3 EA DICE PC Action Games Revenue and Gross Margin (2021-2026)
7.12.4 EA DICE PC Action Games Product Portfolio
7.12.5 EA DICE Recent Developments
7.13 FromSoftware
7.13.1 FromSoftware Company Information
7.13.2 FromSoftware Business Overview
7.13.3 FromSoftware PC Action Games Revenue and Gross Margin (2021-2026)
7.13.4 FromSoftware PC Action Games Product Portfolio
7.13.5 FromSoftware Recent Developments
7.14 PlatinumGames
7.14.1 PlatinumGames Company Information
7.14.2 PlatinumGames Business Overview
7.14.3 PlatinumGames PC Action Games Revenue and Gross Margin (2021-2026)
7.14.4 PlatinumGames PC Action Games Product Portfolio
7.14.5 PlatinumGames Recent Developments
7.15 Crystal Dynamics
7.15.1 Crystal Dynamics Company Information
7.15.2 Crystal Dynamics Business Overview
7.15.3 Crystal Dynamics PC Action Games Revenue and Gross Margin (2021-2026)
7.15.4 Crystal Dynamics PC Action Games Product Portfolio
7.15.5 Crystal Dynamics Recent Developments
7.16 Rocksteady Studios
7.16.1 Rocksteady Studios Company Information
7.16.2 Rocksteady Studios Business Overview
7.16.3 Rocksteady Studios PC Action Games Revenue and Gross Margin (2021-2026)
7.16.4 Rocksteady Studios PC Action Games Product Portfolio
7.16.5 Rocksteady Studios Recent Developments
8 North America
8.1 North America PC Action Games Revenue (2021-2032)
8.2 North America PC Action Games Revenue by Type (2021-2032)
8.2.1 North America PC Action Games Revenue by Type (2021-2026)
8.2.2 North America PC Action Games Revenue by Type (2027-2032)
8.3 North America PC Action Games Revenue Share by Type (2021-2032)
8.4 North America PC Action Games Revenue by Application (2021-2032)
8.4.1 North America PC Action Games Revenue by Application (2021-2026)
8.4.2 North America PC Action Games Revenue by Application (2027-2032)
8.5 North America PC Action Games Revenue Share by Application (2021-2032)
8.6 North America PC Action Games Revenue by Country
8.6.1 North America PC Action Games Revenue by Country (2021 VS 2025 VS 2032)
8.6.2 North America PC Action Games Revenue by Country (2021-2026)
8.6.3 North America PC Action Games Revenue by Country (2027-2032)
8.6.4 United States
8.6.5 Canada
8.6.6 Mexico
9 Europe
9.1 Europe PC Action Games Revenue (2021-2032)
9.2 Europe PC Action Games Revenue by Type (2021-2032)
9.2.1 Europe PC Action Games Revenue by Type (2021-2026)
9.2.2 Europe PC Action Games Revenue by Type (2027-2032)
9.3 Europe PC Action Games Revenue Share by Type (2021-2032)
9.4 Europe PC Action Games Revenue by Application (2021-2032)
9.4.1 Europe PC Action Games Revenue by Application (2021-2026)
9.4.2 Europe PC Action Games Revenue by Application (2027-2032)
9.5 Europe PC Action Games Revenue Share by Application (2021-2032)
9.6 Europe PC Action Games Revenue by Country
9.6.1 Europe PC Action Games Revenue by Country (2021 VS 2025 VS 2032)
9.6.2 Europe PC Action Games Revenue by Country (2021-2026)
9.6.3 Europe PC Action Games Revenue by Country (2027-2032)
9.6.4 Germany
9.6.5 France
9.6.6 U.K.
9.6.7 Italy
9.6.8 Russia
9.6.9 Spain
9.6.10 Netherlands
9.6.11 Switzerland
9.6.12 Sweden
9.6.13 Poland
10 China
10.1 China PC Action Games Revenue (2021-2032)
10.2 China PC Action Games Revenue by Type (2021-2032)
10.2.1 China PC Action Games Revenue by Type (2021-2026)
10.2.2 China PC Action Games Revenue by Type (2027-2032)
10.3 China PC Action Games Revenue Share by Type (2021-2032)
10.4 China PC Action Games Revenue by Application (2021-2032)
10.4.1 China PC Action Games Revenue by Application (2021-2026)
10.4.2 China PC Action Games Revenue by Application (2027-2032)
10.5 China PC Action Games Revenue Share by Application (2021-2032)
11 Asia (Excluding China)
11.1 Asia PC Action Games Revenue (2021-2032)
11.2 Asia PC Action Games Revenue by Type (2021-2032)
11.2.1 Asia PC Action Games Revenue by Type (2021-2026)
11.2.2 Asia PC Action Games Revenue by Type (2027-2032)
11.3 Asia PC Action Games Revenue Share by Type (2021-2032)
11.4 Asia PC Action Games Revenue by Application (2021-2032)
11.4.1 Asia PC Action Games Revenue by Application (2021-2026)
11.4.2 Asia PC Action Games Revenue by Application (2027-2032)
11.5 Asia PC Action Games Revenue Share by Application (2021-2032)
11.6 Asia PC Action Games Revenue by Country
11.6.1 Asia PC Action Games Revenue by Country (2021 VS 2025 VS 2032)
11.6.2 Asia PC Action Games Revenue by Country (2021-2026)
11.6.3 Asia PC Action Games Revenue by Country (2027-2032)
11.6.4 Japan
11.6.5 South Korea
11.6.6 India
11.6.7 Australia
11.6.8 Taiwan
11.6.9 Southeast Asia
12 South America, Middle East and Africa
12.1 SAMEA PC Action Games Revenue (2021-2032)
12.2 SAMEA PC Action Games Revenue by Type (2021-2032)
12.2.1 SAMEA PC Action Games Revenue by Type (2021-2026)
12.2.2 SAMEA PC Action Games Revenue by Type (2027-2032)
12.3 SAMEA PC Action Games Revenue Share by Type (2021-2032)
12.4 SAMEA PC Action Games Revenue by Application (2021-2032)
12.4.1 SAMEA PC Action Games Revenue by Application (2021-2026)
12.4.2 SAMEA PC Action Games Revenue by Application (2027-2032)
12.5 SAMEA PC Action Games Revenue Share by Application (2021-2032)
12.6 SAMEA PC Action Games Revenue by Country
12.6.1 SAMEA PC Action Games Revenue by Country (2021 VS 2025 VS 2032)
12.6.2 SAMEA PC Action Games Revenue by Country (2021-2026)
12.6.3 SAMEA PC Action Games Revenue by Country (2027-2032)
12.6.4 Brazil
12.6.5 Argentina
12.6.6 Chile
12.6.7 Colombia
12.6.8 Peru
12.6.9 Saudi Arabia
12.6.10 Israel
12.6.11 UAE
12.6.12 Turkey
12.6.13 Iran
12.6.14 Egypt
13 Concluding Insights
14 Appendix
14.1 Reasons for Doing This Study
14.2 Research Methodology
14.3 Research Process
14.4 Authors List of This Report
14.5 Data Source
14.5.1 Secondary Sources
14.5.2 Primary Sources
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