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Global NFT Game Market Analysis and Forecast 2026-2032

Publisher APO Research, Inc.
Published Dec 28, 2025
Length 190 Pages
SKU # APRC20795410

Description

The global NFT Game market is projected to grow from US$ million in 2026 to US$ million by 2032, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The North America market for NFT Game is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

Europe market for NFT Game is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

Asia-Pacific market for NFT Game is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

The China market for NFT Game is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

The major global companies of NFT Game include Sky Mavis, Dapper Labs, Decentraland, Immutable, The Sandbox, Dacoco GMBH, Sorare, Gala Games and Splinterlands, etc. In 2025, the world's top three vendors accounted for approximately % of the revenue.

Report Includes

This report presents an overview of global market for NFT Game, market size. Analyses of the global market trends, with historic market revenue data for 2021 - 2025, estimates for 2026, and projections of CAGR through 2032.

This report researches the key producers of NFT Game, also provides the revenue of main regions and countries. Of the upcoming market potential for NFT Game, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the NFT Game revenue, market share and industry ranking of main manufacturers, data from 2021 to 2026. Identification of the major stakeholders in the global NFT Game market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2021 to 2032. Evaluation and forecast the market size for NFT Game revenue, projected growth trends, production technology, application and end-user industry.

NFT Game Segment by Company

Sky Mavis
Dapper Labs
Decentraland
Immutable
The Sandbox
Dacoco GMBH
Sorare
Gala Games
Splinterlands
MOBOX
DeFi Kingdoms
Nexon

NFT Game Segment by Type

CAG
RPG
Sandbox Games
Others

NFT Game Segment by Application

Computers
Phones & Tablets

NFT Game Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving growth rate (CAGR), market share, historical and forecast.
2. To present the key players, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global NFT Game market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of NFT Game and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in market size), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of NFT Game.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Revenue of NFT Game in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 4: Detailed analysis of NFT Game company competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, NFT Game revenue, gross margin, and recent development, etc.
Chapter 8: North America by type, by application and by country, revenue for each segment.
Chapter 9: Europe by type, by application and by country, revenue for each segment.
Chapter 10: China type, by application, revenue for each segment.
Chapter 11: Asia (excluding China) type, by application and by region, revenue for each segment.
Chapter 12: South America, Middle East and Africa by type, by application and by country, revenue for each segment.
Chapter 13: The main concluding insights of the report.

Table of Contents

190 Pages
1 Market Overview
1.1 Product Definition
1.2 NFT Game Market by Type
1.2.1 Global NFT Game Market Size by Type, 2021 VS 2025 VS 2032
1.2.2 CAG
1.2.3 RPG
1.2.4 Sandbox Games
1.2.5 Others
1.3 NFT Game Market by Application
1.3.1 Global NFT Game Market Size by Application, 2021 VS 2025 VS 2032
1.3.2 Computers
1.3.3 Phones & Tablets
1.4 Assumptions and Limitations
1.5 Study Goals and Objectives
2 NFT Game Market Dynamics
2.1 NFT Game Industry Trends
2.2 NFT Game Industry Drivers
2.3 NFT Game Industry Opportunities and Challenges
2.4 NFT Game Industry Restraints
3 Global Growth Perspective
3.1 Global NFT Game Market Perspective (2021-2032)
3.2 Global NFT Game Growth Trends by Region
3.2.1 Global NFT Game Market Size by Region: 2021 VS 2025 VS 2032
3.2.2 Global NFT Game Market Size by Region (2021-2026)
3.2.3 Global NFT Game Market Size by Region (2027-2032)
4 Competitive Landscape by Players
4.1 Global NFT Game Revenue by Players
4.1.1 Global NFT Game Revenue by Players (2021-2026)
4.1.2 Global NFT Game Revenue Market Share by Players (2021-2026)
4.1.3 Global NFT Game Players Revenue Share Top 10 and Top 5 in 2025
4.2 Global NFT Game Key Players Ranking, 2024 VS 2025 VS 2026
4.3 Global NFT Game Key Players Headquarters & Area Served
4.4 Global NFT Game Players, Product Type & Application
4.5 Global NFT Game Players Establishment Date
4.6 Market Competitive Analysis
4.6.1 Global NFT Game Market CR5 and HHI
4.6.3 2025 NFT Game Tier 1, Tier 2, and Tier 3
5 NFT Game Market Size by Type
5.1 Global NFT Game Revenue by Type (2021 VS 2025 VS 2032)
5.2 Global NFT Game Revenue by Type (2021-2032)
5.3 Global NFT Game Revenue Market Share by Type (2021-2032)
6 NFT Game Market Size by Application
6.1 Global NFT Game Revenue by Application (2021 VS 2025 VS 2032)
6.2 Global NFT Game Revenue by Application (2021-2032)
6.3 Global NFT Game Revenue Market Share by Application (2021-2032)
7 Company Profiles
7.1 Sky Mavis
7.1.1 Sky Mavis Company Information
7.1.2 Sky Mavis Business Overview
7.1.3 Sky Mavis NFT Game Revenue and Gross Margin (2021-2026)
7.1.4 Sky Mavis NFT Game Product Portfolio
7.1.5 Sky Mavis Recent Developments
7.2 Dapper Labs
7.2.1 Dapper Labs Company Information
7.2.2 Dapper Labs Business Overview
7.2.3 Dapper Labs NFT Game Revenue and Gross Margin (2021-2026)
7.2.4 Dapper Labs NFT Game Product Portfolio
7.2.5 Dapper Labs Recent Developments
7.3 Decentraland
7.3.1 Decentraland Company Information
7.3.2 Decentraland Business Overview
7.3.3 Decentraland NFT Game Revenue and Gross Margin (2021-2026)
7.3.4 Decentraland NFT Game Product Portfolio
7.3.5 Decentraland Recent Developments
7.4 Immutable
7.4.1 Immutable Company Information
7.4.2 Immutable Business Overview
7.4.3 Immutable NFT Game Revenue and Gross Margin (2021-2026)
7.4.4 Immutable NFT Game Product Portfolio
7.4.5 Immutable Recent Developments
7.5 The Sandbox
7.5.1 The Sandbox Company Information
7.5.2 The Sandbox Business Overview
7.5.3 The Sandbox NFT Game Revenue and Gross Margin (2021-2026)
7.5.4 The Sandbox NFT Game Product Portfolio
7.5.5 The Sandbox Recent Developments
7.6 Dacoco GMBH
7.6.1 Dacoco GMBH Company Information
7.6.2 Dacoco GMBH Business Overview
7.6.3 Dacoco GMBH NFT Game Revenue and Gross Margin (2021-2026)
7.6.4 Dacoco GMBH NFT Game Product Portfolio
7.6.5 Dacoco GMBH Recent Developments
7.7 Sorare
7.7.1 Sorare Company Information
7.7.2 Sorare Business Overview
7.7.3 Sorare NFT Game Revenue and Gross Margin (2021-2026)
7.7.4 Sorare NFT Game Product Portfolio
7.7.5 Sorare Recent Developments
7.8 Gala Games
7.8.1 Gala Games Company Information
7.8.2 Gala Games Business Overview
7.8.3 Gala Games NFT Game Revenue and Gross Margin (2021-2026)
7.8.4 Gala Games NFT Game Product Portfolio
7.8.5 Gala Games Recent Developments
7.9 Splinterlands
7.9.1 Splinterlands Company Information
7.9.2 Splinterlands Business Overview
7.9.3 Splinterlands NFT Game Revenue and Gross Margin (2021-2026)
7.9.4 Splinterlands NFT Game Product Portfolio
7.9.5 Splinterlands Recent Developments
7.10 MOBOX
7.10.1 MOBOX Company Information
7.10.2 MOBOX Business Overview
7.10.3 MOBOX NFT Game Revenue and Gross Margin (2021-2026)
7.10.4 MOBOX NFT Game Product Portfolio
7.10.5 MOBOX Recent Developments
7.11 DeFi Kingdoms
7.11.1 DeFi Kingdoms Company Information
7.11.2 DeFi Kingdoms Business Overview
7.11.3 DeFi Kingdoms NFT Game Revenue and Gross Margin (2021-2026)
7.11.4 DeFi Kingdoms NFT Game Product Portfolio
7.11.5 DeFi Kingdoms Recent Developments
7.12 Nexon
7.12.1 Nexon Company Information
7.12.2 Nexon Business Overview
7.12.3 Nexon NFT Game Revenue and Gross Margin (2021-2026)
7.12.4 Nexon NFT Game Product Portfolio
7.12.5 Nexon Recent Developments
8 North America
8.1 North America NFT Game Revenue (2021-2032)
8.2 North America NFT Game Revenue by Type (2021-2032)
8.2.1 North America NFT Game Revenue by Type (2021-2026)
8.2.2 North America NFT Game Revenue by Type (2027-2032)
8.3 North America NFT Game Revenue Share by Type (2021-2032)
8.4 North America NFT Game Revenue by Application (2021-2032)
8.4.1 North America NFT Game Revenue by Application (2021-2026)
8.4.2 North America NFT Game Revenue by Application (2027-2032)
8.5 North America NFT Game Revenue Share by Application (2021-2032)
8.6 North America NFT Game Revenue by Country
8.6.1 North America NFT Game Revenue by Country (2021 VS 2025 VS 2032)
8.6.2 North America NFT Game Revenue by Country (2021-2026)
8.6.3 North America NFT Game Revenue by Country (2027-2032)
8.6.4 United States
8.6.5 Canada
8.6.6 Mexico
9 Europe
9.1 Europe NFT Game Revenue (2021-2032)
9.2 Europe NFT Game Revenue by Type (2021-2032)
9.2.1 Europe NFT Game Revenue by Type (2021-2026)
9.2.2 Europe NFT Game Revenue by Type (2027-2032)
9.3 Europe NFT Game Revenue Share by Type (2021-2032)
9.4 Europe NFT Game Revenue by Application (2021-2032)
9.4.1 Europe NFT Game Revenue by Application (2021-2026)
9.4.2 Europe NFT Game Revenue by Application (2027-2032)
9.5 Europe NFT Game Revenue Share by Application (2021-2032)
9.6 Europe NFT Game Revenue by Country
9.6.1 Europe NFT Game Revenue by Country (2021 VS 2025 VS 2032)
9.6.2 Europe NFT Game Revenue by Country (2021-2026)
9.6.3 Europe NFT Game Revenue by Country (2027-2032)
9.6.4 Germany
9.6.5 France
9.6.6 U.K.
9.6.7 Italy
9.6.8 Russia
9.6.9 Spain
9.6.10 Netherlands
9.6.11 Switzerland
9.6.12 Sweden
9.6.13 Poland
10 China
10.1 China NFT Game Revenue (2021-2032)
10.2 China NFT Game Revenue by Type (2021-2032)
10.2.1 China NFT Game Revenue by Type (2021-2026)
10.2.2 China NFT Game Revenue by Type (2027-2032)
10.3 China NFT Game Revenue Share by Type (2021-2032)
10.4 China NFT Game Revenue by Application (2021-2032)
10.4.1 China NFT Game Revenue by Application (2021-2026)
10.4.2 China NFT Game Revenue by Application (2027-2032)
10.5 China NFT Game Revenue Share by Application (2021-2032)
11 Asia (Excluding China)
11.1 Asia NFT Game Revenue (2021-2032)
11.2 Asia NFT Game Revenue by Type (2021-2032)
11.2.1 Asia NFT Game Revenue by Type (2021-2026)
11.2.2 Asia NFT Game Revenue by Type (2027-2032)
11.3 Asia NFT Game Revenue Share by Type (2021-2032)
11.4 Asia NFT Game Revenue by Application (2021-2032)
11.4.1 Asia NFT Game Revenue by Application (2021-2026)
11.4.2 Asia NFT Game Revenue by Application (2027-2032)
11.5 Asia NFT Game Revenue Share by Application (2021-2032)
11.6 Asia NFT Game Revenue by Country
11.6.1 Asia NFT Game Revenue by Country (2021 VS 2025 VS 2032)
11.6.2 Asia NFT Game Revenue by Country (2021-2026)
11.6.3 Asia NFT Game Revenue by Country (2027-2032)
11.6.4 Japan
11.6.5 South Korea
11.6.6 India
11.6.7 Australia
11.6.8 Taiwan
11.6.9 Southeast Asia
12 South America, Middle East and Africa
12.1 SAMEA NFT Game Revenue (2021-2032)
12.2 SAMEA NFT Game Revenue by Type (2021-2032)
12.2.1 SAMEA NFT Game Revenue by Type (2021-2026)
12.2.2 SAMEA NFT Game Revenue by Type (2027-2032)
12.3 SAMEA NFT Game Revenue Share by Type (2021-2032)
12.4 SAMEA NFT Game Revenue by Application (2021-2032)
12.4.1 SAMEA NFT Game Revenue by Application (2021-2026)
12.4.2 SAMEA NFT Game Revenue by Application (2027-2032)
12.5 SAMEA NFT Game Revenue Share by Application (2021-2032)
12.6 SAMEA NFT Game Revenue by Country
12.6.1 SAMEA NFT Game Revenue by Country (2021 VS 2025 VS 2032)
12.6.2 SAMEA NFT Game Revenue by Country (2021-2026)
12.6.3 SAMEA NFT Game Revenue by Country (2027-2032)
12.6.4 Brazil
12.6.5 Argentina
12.6.6 Chile
12.6.7 Colombia
12.6.8 Peru
12.6.9 Saudi Arabia
12.6.10 Israel
12.6.11 UAE
12.6.12 Turkey
12.6.13 Iran
12.6.14 Egypt
13 Concluding Insights
14 Appendix
14.1 Reasons for Doing This Study
14.2 Research Methodology
14.3 Research Process
14.4 Authors List of This Report
14.5 Data Source
14.5.1 Secondary Sources
14.5.2 Primary Sources
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