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Global Handheld Gaming PC Market Analysis and Forecast 2026-2032

Publisher APO Research, Inc.
Published Jan 02, 2026
Length 196 Pages
SKU # APRC20805489

Description

The global Handheld Gaming PC market is projected to grow from US$ million in 2026 to US$ million by 2032, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The US & Canada market for Handheld Gaming PC is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

Europe market for Handheld Gaming PC is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

Asia-Pacific market for Handheld Gaming PC is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

The China market for Handheld Gaming PC is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

The major global manufacturers of Handheld Gaming PC include Valve, Asus, Lenovo, AYANEO, Shenzhen GPD Technology Co., Ltd., Razer Inc., Nintendo, MSI and Trend Hunter, etc. In 2025, the world's top three vendors accounted for approximately % of the revenue.

This report presents an overview of global market for Handheld Gaming PC, sales, revenue and price. Analyses of the global market trends, with historic market revenue or sales data for 2021 - 2025, estimates for 2026, and projections of CAGR through 2032.

This report researches the key producers of Handheld Gaming PC, also provides the sales of main regions and countries. Of the upcoming market potential for Handheld Gaming PC, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Handheld Gaming PC sales, revenue, market share and industry ranking of main manufacturers, data from 2021 to 2026. Identification of the major stakeholders in the global Handheld Gaming PC market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, sales, revenue, and price, from 2021 to 2032. Evaluation and forecast the market size for Handheld Gaming PC sales, projected growth trends, production technology, application and end-user industry.

Handheld Gaming PC Segment by Company

Valve
Asus
Lenovo
AYANEO
Shenzhen GPD Technology Co., Ltd.
Razer Inc.
Nintendo
MSI
Trend Hunter
OneXPlayer

Handheld Gaming PC Segment by Type

SteamOS Operating System
Windows Operating System
Android Operating System

Handheld Gaming PC Segment by Application

Household Use
Commercial Use

Handheld Gaming PC Segment by Region

North America

United States

Canada

Mexico
Europe

Germany

France

U.K.

Italy

Russia

Spain

Netherlands

Switzerland

Sweden

Poland
Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Southeast Asia
South America

Brazil

Argentina

Chile
Middle East & Africa

Egypt

South Africa

Israel

Türkiye

GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving growth rate (CAGR), market share, historical and forecast.
2. To present the key manufacturers, sales, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Handheld Gaming PC market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Handheld Gaming PC and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in sales and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Handheld Gaming PC.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type and by application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Sales (consumption), revenue of Handheld Gaming PC in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 4: Detailed analysis of Handheld Gaming PC manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5: Provides the analysis of various market segments by type, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Handheld Gaming PC sales, revenue, price, gross margin, and recent development, etc.
Chapter 8: North America by type, by application and by country, sales, and revenue for each segment.
Chapter 9: Europe by type, by application and by country, sales, and revenue for each segment.
Chapter 10: China type, by application, sales, and revenue for each segment.
Chapter 11: Asia (excluding China) type, by application and by region, sales, and revenue for each segment.
Chapter 12: South America, Middle East and Africa by type, by application and by country, sales, and revenue for each segment.
Chapter 13: Analysis of industrial chain, sales channel, key raw materials, distributors and customers.
Chapter 14: The main concluding insights of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.

Table of Contents

196 Pages
1 Market Overview
1.1 Product Definition
1.2 Handheld Gaming PC Market by Type
1.2.1 Global Handheld Gaming PC Market Size by Type, 2021 VS 2025 VS 2032
1.2.2 SteamOS Operating System
1.2.3 Windows Operating System
1.2.4 Android Operating System
1.3 Handheld Gaming PC Market by Application
1.3.1 Global Handheld Gaming PC Market Size by Application, 2021 VS 2025 VS 2032
1.3.2 Household Use
1.3.3 Commercial Use
1.4 Assumptions and Limitations
1.5 Study Goals and Objectives
2 Handheld Gaming PC Market Dynamics
2.1 Handheld Gaming PC Industry Trends
2.2 Handheld Gaming PC Industry Drivers
2.3 Handheld Gaming PC Industry Opportunities and Challenges
2.4 Handheld Gaming PC Industry Restraints
3 Global Market Growth Prospects
3.1 Global Handheld Gaming PC Revenue Estimates and Forecasts (2021-2032)
3.2 Global Handheld Gaming PC Revenue by Region
3.2.1 Global Handheld Gaming PC Revenue by Region: 2021 VS 2025 VS 2032
3.2.2 Global Handheld Gaming PC Revenue by Region (2021-2026)
3.2.3 Global Handheld Gaming PC Revenue by Region (2027-2032)
3.2.4 Global Handheld Gaming PC Revenue Market Share by Region (2021-2032)
3.3 Global Handheld Gaming PC Sales Estimates and Forecasts 2021-2032
3.4 Global Handheld Gaming PC Sales by Region
3.4.1 Global Handheld Gaming PC Sales by Region: 2021 VS 2025 VS 2032
3.4.2 Global Handheld Gaming PC Sales by Region (2021-2026)
3.4.3 Global Handheld Gaming PC Sales by Region (2027-2032)
3.4.4 Global Handheld Gaming PC Sales Market Share by Region (2021-2032)
3.5 US & Canada & Mexico
3.6 Europe
3.7 China
3.8 Asia (Excluding China)
3.9 South America, Middle East and Africa
4 Market Competitive Landscape by Manufacturers
4.1 Global Handheld Gaming PC Revenue by Manufacturers
4.1.1 Global Handheld Gaming PC Revenue by Manufacturers (2021-2026)
4.1.2 Global Handheld Gaming PC Revenue Market Share by Manufacturers (2021-2026)
4.1.3 Global Handheld Gaming PC Manufacturers Revenue Share Top 10 and Top 5 in 2025
4.2 Global Handheld Gaming PC Sales by Manufacturers
4.2.1 Global Handheld Gaming PC Sales by Manufacturers (2021-2026)
4.2.2 Global Handheld Gaming PC Sales Market Share by Manufacturers (2021-2026)
4.2.3 Global Handheld Gaming PC Manufacturers Sales Share Top 10 and Top 5 in 2025
4.3 Global Handheld Gaming PC Sales Price by Manufacturers (2021-2026)
4.4 Global Handheld Gaming PC Key Manufacturers Ranking, 2024 VS 2025 VS 2026
4.5 Global Handheld Gaming PC Key Manufacturers Manufacturing Sites & Headquarters
4.6 Global Handheld Gaming PC Manufacturers, Product Type & Application
4.7 Global Handheld Gaming PC Manufacturers' Establishment Date
4.8 Market Competitive Analysis
4.8.1 Global Handheld Gaming PC Market CR5 and HHI
4.8.2 2025 Handheld Gaming PC Tier 1, Tier 2, and Tier 3
5 Handheld Gaming PC Market by Type
5.1 Global Handheld Gaming PC Revenue by Type
5.1.1 Global Handheld Gaming PC Revenue by Type (2021 VS 2025 VS 2032)
5.1.2 Global Handheld Gaming PC Revenue by Type (2021-2032) & (US$ Million)
5.1.3 Global Handheld Gaming PC Revenue Market Share by Type (2021-2032)
5.2 Global Handheld Gaming PC Sales by Type
5.2.1 Global Handheld Gaming PC Sales by Type (2021 VS 2025 VS 2032)
5.2.2 Global Handheld Gaming PC Sales by Type (2021-2032) & (k units)
5.2.3 Global Handheld Gaming PC Sales Market Share by Type (2021-2032)
5.3 Global Handheld Gaming PC Price by Type
6 Handheld Gaming PC Market by Application
6.1 Global Handheld Gaming PC Revenue by Application
6.1.1 Global Handheld Gaming PC Revenue by Application (2021 VS 2025 VS 2032)
6.1.2 Global Handheld Gaming PC Revenue by Application (2021-2032) & (US$ Million)
6.1.3 Global Handheld Gaming PC Revenue Market Share by Application (2021-2032)
6.2 Global Handheld Gaming PC Sales by Application
6.2.1 Global Handheld Gaming PC Sales by Application (2021 VS 2025 VS 2032)
6.2.2 Global Handheld Gaming PC Sales by Application (2021-2032) & (k units)
6.2.3 Global Handheld Gaming PC Sales Market Share by Application (2021-2032)
6.3 Global Handheld Gaming PC Price by Application
7 Company Profiles
7.1 Valve
7.1.1 Valve Company Information
7.1.2 Valve Business Overview
7.1.3 Valve Handheld Gaming PC Sales, Revenue, Price and Gross Margin (2021-2026)
7.1.4 Valve Handheld Gaming PC Product Portfolio
7.1.5 Valve Recent Developments
7.2 Asus
7.2.1 Asus Company Information
7.2.2 Asus Business Overview
7.2.3 Asus Handheld Gaming PC Sales, Revenue, Price and Gross Margin (2021-2026)
7.2.4 Asus Handheld Gaming PC Product Portfolio
7.2.5 Asus Recent Developments
7.3 Lenovo
7.3.1 Lenovo Company Information
7.3.2 Lenovo Business Overview
7.3.3 Lenovo Handheld Gaming PC Sales, Revenue, Price and Gross Margin (2021-2026)
7.3.4 Lenovo Handheld Gaming PC Product Portfolio
7.3.5 Lenovo Recent Developments
7.4 AYANEO
7.4.1 AYANEO Company Information
7.4.2 AYANEO Business Overview
7.4.3 AYANEO Handheld Gaming PC Sales, Revenue, Price and Gross Margin (2021-2026)
7.4.4 AYANEO Handheld Gaming PC Product Portfolio
7.4.5 AYANEO Recent Developments
7.5 Shenzhen GPD Technology Co., Ltd.
7.5.1 Shenzhen GPD Technology Co., Ltd. Company Information
7.5.2 Shenzhen GPD Technology Co., Ltd. Business Overview
7.5.3 Shenzhen GPD Technology Co., Ltd. Handheld Gaming PC Sales, Revenue, Price and Gross Margin (2021-2026)
7.5.4 Shenzhen GPD Technology Co., Ltd. Handheld Gaming PC Product Portfolio
7.5.5 Shenzhen GPD Technology Co., Ltd. Recent Developments
7.6 Razer Inc.
7.6.1 Razer Inc. Company Information
7.6.2 Razer Inc. Business Overview
7.6.3 Razer Inc. Handheld Gaming PC Sales, Revenue, Price and Gross Margin (2021-2026)
7.6.4 Razer Inc. Handheld Gaming PC Product Portfolio
7.6.5 Razer Inc. Recent Developments
7.7 Nintendo
7.7.1 Nintendo Company Information
7.7.2 Nintendo Business Overview
7.7.3 Nintendo Handheld Gaming PC Sales, Revenue, Price and Gross Margin (2021-2026)
7.7.4 Nintendo Handheld Gaming PC Product Portfolio
7.7.5 Nintendo Recent Developments
7.8 MSI
7.8.1 MSI Company Information
7.8.2 MSI Business Overview
7.8.3 MSI Handheld Gaming PC Sales, Revenue, Price and Gross Margin (2021-2026)
7.8.4 MSI Handheld Gaming PC Product Portfolio
7.8.5 MSI Recent Developments
7.9 Trend Hunter
7.9.1 Trend Hunter Company Information
7.9.2 Trend Hunter Business Overview
7.9.3 Trend Hunter Handheld Gaming PC Sales, Revenue, Price and Gross Margin (2021-2026)
7.9.4 Trend Hunter Handheld Gaming PC Product Portfolio
7.9.5 Trend Hunter Recent Developments
7.10 OneXPlayer
7.10.1 OneXPlayer Company Information
7.10.2 OneXPlayer Business Overview
7.10.3 OneXPlayer Handheld Gaming PC Sales, Revenue, Price and Gross Margin (2021-2026)
7.10.4 OneXPlayer Handheld Gaming PC Product Portfolio
7.10.5 OneXPlayer Recent Developments
8 North America
8.1 North America Handheld Gaming PC Market Size by Type
8.1.1 North America Handheld Gaming PC Revenue by Type (2021-2032)
8.1.2 North America Handheld Gaming PC Sales by Type (2021-2032)
8.1.3 North America Handheld Gaming PC Price by Type (2021-2032)
8.2 North America Handheld Gaming PC Market Size by Application
8.2.1 North America Handheld Gaming PC Revenue by Application (2021-2032)
8.2.2 North America Handheld Gaming PC Sales by Application (2021-2032)
8.2.3 North America Handheld Gaming PC Price by Application (2021-2032)
8.3 North America Handheld Gaming PC Market Size by Country
8.3.1 North America Handheld Gaming PC Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
8.3.2 North America Handheld Gaming PC Sales by Country (2021 VS 2025 VS 2032)
8.3.3 North America Handheld Gaming PC Price by Country (2021-2032)
8.3.4 United States
8.3.5 Canada
8.3.6 Mexico
9 Europe
9.1 Europe Handheld Gaming PC Market Size by Type
9.1.1 Europe Handheld Gaming PC Revenue by Type (2021-2032)
9.1.2 Europe Handheld Gaming PC Sales by Type (2021-2032)
9.1.3 Europe Handheld Gaming PC Price by Type (2021-2032)
9.2 Europe Handheld Gaming PC Market Size by Application
9.2.1 Europe Handheld Gaming PC Revenue by Application (2021-2032)
9.2.2 Europe Handheld Gaming PC Sales by Application (2021-2032)
9.2.3 Europe Handheld Gaming PC Price by Application (2021-2032)
9.3 Europe Handheld Gaming PC Market Size by Country
9.3.1 Europe Handheld Gaming PC Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
9.3.2 Europe Handheld Gaming PC Sales by Country (2021 VS 2025 VS 2032)
9.3.3 Europe Handheld Gaming PC Price by Country (2021-2032)
9.3.4 Germany
9.3.5 France
9.3.6 U.K.
9.3.7 Italy
9.3.8 Russia
9.3.9 Spain
9.3.10 Netherlands
10 China
10.1 China Handheld Gaming PC Market Size by Type
10.1.1 China Handheld Gaming PC Revenue by Type (2021-2032)
10.1.2 China Handheld Gaming PC Sales by Type (2021-2032)
10.1.3 China Handheld Gaming PC Price by Type (2021-2032)
10.2 China Handheld Gaming PC Market Size by Application
10.2.1 China Handheld Gaming PC Revenue by Application (2021-2032)
10.2.2 China Handheld Gaming PC Sales by Application (2021-2032)
10.2.3 China Handheld Gaming PC Price by Application (2021-2032)
11 Asia (Excluding China)
11.1 Asia Handheld Gaming PC Market Size by Type
11.1.1 Asia Handheld Gaming PC Revenue by Type (2021-2032)
11.1.2 Asia Handheld Gaming PC Sales by Type (2021-2032)
11.1.3 Asia Handheld Gaming PC Price by Type (2021-2032)
11.2 Asia Handheld Gaming PC Market Size by Application
11.2.1 Asia Handheld Gaming PC Revenue by Application (2021-2032)
11.2.2 Asia Handheld Gaming PC Sales by Application (2021-2032)
11.2.3 Asia Handheld Gaming PC Price by Application (2021-2032)
11.3 Asia Handheld Gaming PC Market Size by Country
11.3.1 Asia Handheld Gaming PC Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
11.3.2 Asia Handheld Gaming PC Sales by Country (2021 VS 2025 VS 2032)
11.3.3 Asia Handheld Gaming PC Price by Country (2021-2032)
11.3.4 Japan
11.3.5 South Korea
11.3.6 India
11.3.7 Australia
11.3.8 Taiwan
11.3.9 Southeast Asia
12 South America, Middle East and Africa
12.1 SAMEA Handheld Gaming PC Market Size by Type
12.1.1 SAMEA Handheld Gaming PC Revenue by Type (2021-2032)
12.1.2 SAMEA Handheld Gaming PC Sales by Type (2021-2032)
12.1.3 SAMEA Handheld Gaming PC Price by Type (2021-2032)
12.2 SAMEA Handheld Gaming PC Market Size by Application
12.2.1 SAMEA Handheld Gaming PC Revenue by Application (2021-2032)
12.2.2 SAMEA Handheld Gaming PC Sales by Application (2021-2032)
12.2.3 SAMEA Handheld Gaming PC Price by Application (2021-2032)
12.3 SAMEA Handheld Gaming PC Market Size by Country
12.3.1 SAMEA Handheld Gaming PC Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
12.3.2 SAMEA Handheld Gaming PC Sales by Country (2021 VS 2025 VS 2032)
12.3.3 SAMEA Handheld Gaming PC Price by Country (2021-2032)
12.3.4 Brazil
12.3.5 Argentina
12.3.6 Chile
12.3.7 Colombia
12.3.8 Peru
12.3.9 Saudi Arabia
12.3.10 Israel
12.3.11 UAE
12.3.12 Turkey
12.3.13 Iran
12.3.14 Egypt
13 Value Chain and Sales Channels Analysis
13.1 Handheld Gaming PC Value Chain Analysis
13.1.1 Handheld Gaming PC Key Raw Materials
13.1.2 Raw Materials Key Suppliers
13.1.3 Manufacturing Cost Structure
13.1.4 Handheld Gaming PC Production Mode & Process
13.2 Handheld Gaming PC Sales Channels Analysis
13.2.1 Direct Comparison with Distribution Share
13.2.2 Handheld Gaming PC Distributors
13.2.3 Handheld Gaming PC Customers
14 Concluding Insights
15 Appendix
15.1 Reasons for Doing This Study
15.2 Research Methodology
15.3 Research Process
15.4 Authors List of This Report
15.5 Data Source
15.5.1 Secondary Sources
15.5.2 Primary Sources
15.6 Disclaimer
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