Global Gamepad Industry Growth and Trends Forecast to 2031

Summary

A gamepad (also called joypad or controller), is a type of game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles.

According to APO Research, The global Gamepad market was estimated at US$ million in 2025 and is projected to reach a revised size of US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2026-2031.

North American market for Gamepad is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

Asia-Pacific market for Gamepad is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

Europe market for Gamepad is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

The major global manufacturers of Gamepad include Logitech, SONY, Microsoft, Mad Catz, PowerA, PDP, Hori, Bigben and Subsonic, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Gamepad, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gamepad.

The Gamepad market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Gamepad market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.

Gamepad Segment by Company

Logitech
SONY
Microsoft
Mad Catz
PowerA
PDP
Hori
Bigben
Subsonic
Razer
Thrustmaster
Dreamgear
Gametech
Snakebyte
Guangzhou BEITONG Electronics Company
Shanghai Flydigi Electronics Tech. Co., Ltd
GAMESIR
8BitDo
PXN
THUNDEROBOT
Dashine electronics
DOBE
Dongguan 3e Electronic Ltd.
Solar Loyal Limited

Gamepad Segment by Type

Sony PlayStation 4、PlayStation 5 Gamepad
Microsoft Xbox One、Xbox Series X Gamepad
Nintendo Switch、Switch OLED 游戏手柄
PC Gamepad

Gamepad Segment by Sales Channel
Online Sales
Offline Sales

Gamepad Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Colombia
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Gamepad market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Gamepad and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Gamepad.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the study scope of this report, executive summary of market segments by type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Gamepad manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Sales, revenue of Gamepad in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter 5: Introduces market segments by application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7, 8, 9, 10 and 11: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter 12: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics.
Chapter 13: Concluding Insights of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Market Overview
1.1 Product Definition
1.2 Global Market Growth Prospects
1.2.1 Global Gamepad Market Size Estimates and Forecasts (2020-2031)
1.2.2 Global Gamepad Sales Estimates and Forecasts (2020-2031)
1.3 Gamepad Market by Type
1.3.1 Sony PlayStation 4、PlayStation 5 Gamepad
1.3.2 Microsoft Xbox One、Xbox Series X Gamepad
1.3.3 Nintendo Switch、Switch OLED 游戏手柄
1.3.4 PC Gamepad
1.4 Global Gamepad Market Size by Type
1.4.1 Global Gamepad Market Size Overview by Type (2020-2031)
1.4.2 Global Gamepad Historic Market Size Review by Type (2020-2025)
1.4.3 Global Gamepad Forecasted Market Size by Type (2026-2031)
1.5 Key Regions Market Size by Type
1.5.1 North America Gamepad Sales Breakdown by Type (2020-2025)
1.5.2 Europe Gamepad Sales Breakdown by Type (2020-2025)
1.5.3 Asia-Pacific Gamepad Sales Breakdown by Type (2020-2025)
1.5.4 South America Gamepad Sales Breakdown by Type (2020-2025)
1.5.5 Middle East and Africa Gamepad Sales Breakdown by Type (2020-2025)
2 Global Market Dynamics
2.1 Gamepad Industry Trends
2.2 Gamepad Industry Drivers
2.3 Gamepad Industry Opportunities and Challenges
2.4 Gamepad Industry Restraints
3 Market Competitive Landscape by Company
3.1 Global Top Players by Gamepad Revenue (2020-2025)
3.2 Global Top Players by Gamepad Sales (2020-2025)
3.3 Global Top Players by Gamepad Price (2020-2025)
3.4 Global Gamepad Industry Company Ranking, 2023 VS 2024 VS 2025
3.5 Global Gamepad Major Company Production Sites & Headquarters
3.6 Global Gamepad Company, Product Type & Application
3.7 Global Gamepad Company Establishment Date
3.8 Market Competitive Analysis
3.8.1 Global Gamepad Market CR5 and HHI
3.8.2 Global Top 5 and 10 Gamepad Players Market Share by Revenue in 2024
3.8.3 2023 Gamepad Tier 1, Tier 2, and Tier 3
4 Gamepad Regional Status and Outlook
4.1 Global Gamepad Market Size and CAGR by Region: 2020 VS 2024 VS 2031
4.2 Global Gamepad Historic Market Size by Region
4.2.1 Global Gamepad Sales in Volume by Region (2020-2025)
4.2.2 Global Gamepad Sales in Value by Region (2020-2025)
4.2.3 Global Gamepad Sales (Volume & Value), Price and Gross Margin (2020-2025)
4.3 Global Gamepad Forecasted Market Size by Region
4.3.1 Global Gamepad Sales in Volume by Region (2026-2031)
4.3.2 Global Gamepad Sales in Value by Region (2026-2031)
4.3.3 Global Gamepad Sales (Volume & Value), Price and Gross Margin (2026-2031)
5 Gamepad by Application
5.1 Gamepad Market by Sales Channel
5.1.1 Online Sales
5.1.2 Offline Sales
5.2 Global Gamepad Market Size by Sales Channel
5.2.1 Global Gamepad Market Size Overview by Application (2020-2031)
5.2.2 Global Gamepad Historic Market Size Review by Application (2020-2025)
5.2.3 Global Gamepad Forecasted Market Size by Application (2026-2031)
5.3 Key Regions Market Size by Sales Channel
5.3.1 North America Gamepad Sales Breakdown by Sales Channel (2020-2025)
5.3.2 Europe Gamepad Sales Breakdown by Sales Channel (2020-2025)
5.3.3 Asia-Pacific Gamepad Sales Breakdown by Sales Channel (2020-2025)
5.3.4 South America Gamepad Sales Breakdown by Sales Channel (2020-2025)
5.3.5 Middle East and Africa Gamepad Sales Breakdown by Sales Channel (2020-2025)
6 Company Profiles
6.1 Logitech
6.1.1 Logitech Comapny Information
6.1.2 Logitech Business Overview
6.1.3 Logitech Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Logitech Gamepad Product Portfolio
6.1.5 Logitech Recent Developments
6.2 SONY
6.2.1 SONY Comapny Information
6.2.2 SONY Business Overview
6.2.3 SONY Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.2.4 SONY Gamepad Product Portfolio
6.2.5 SONY Recent Developments
6.3 Microsoft
6.3.1 Microsoft Comapny Information
6.3.2 Microsoft Business Overview
6.3.3 Microsoft Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.3.4 Microsoft Gamepad Product Portfolio
6.3.5 Microsoft Recent Developments
6.4 Mad Catz
6.4.1 Mad Catz Comapny Information
6.4.2 Mad Catz Business Overview
6.4.3 Mad Catz Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.4.4 Mad Catz Gamepad Product Portfolio
6.4.5 Mad Catz Recent Developments
6.5 PowerA
6.5.1 PowerA Comapny Information
6.5.2 PowerA Business Overview
6.5.3 PowerA Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.5.4 PowerA Gamepad Product Portfolio
6.5.5 PowerA Recent Developments
6.6 PDP
6.6.1 PDP Comapny Information
6.6.2 PDP Business Overview
6.6.3 PDP Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.6.4 PDP Gamepad Product Portfolio
6.6.5 PDP Recent Developments
6.7 Hori
6.7.1 Hori Comapny Information
6.7.2 Hori Business Overview
6.7.3 Hori Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.7.4 Hori Gamepad Product Portfolio
6.7.5 Hori Recent Developments
6.8 Bigben
6.8.1 Bigben Comapny Information
6.8.2 Bigben Business Overview
6.8.3 Bigben Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.8.4 Bigben Gamepad Product Portfolio
6.8.5 Bigben Recent Developments
6.9 Subsonic
6.9.1 Subsonic Comapny Information
6.9.2 Subsonic Business Overview
6.9.3 Subsonic Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.9.4 Subsonic Gamepad Product Portfolio
6.9.5 Subsonic Recent Developments
6.10 Razer
6.10.1 Razer Comapny Information
6.10.2 Razer Business Overview
6.10.3 Razer Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.10.4 Razer Gamepad Product Portfolio
6.10.5 Razer Recent Developments
6.11 Thrustmaster
6.11.1 Thrustmaster Comapny Information
6.11.2 Thrustmaster Business Overview
6.11.3 Thrustmaster Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Thrustmaster Gamepad Product Portfolio
6.11.5 Thrustmaster Recent Developments
6.12 Dreamgear
6.12.1 Dreamgear Comapny Information
6.12.2 Dreamgear Business Overview
6.12.3 Dreamgear Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.12.4 Dreamgear Gamepad Product Portfolio
6.12.5 Dreamgear Recent Developments
6.13 Gametech
6.13.1 Gametech Comapny Information
6.13.2 Gametech Business Overview
6.13.3 Gametech Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.13.4 Gametech Gamepad Product Portfolio
6.13.5 Gametech Recent Developments
6.14 Snakebyte
6.14.1 Snakebyte Comapny Information
6.14.2 Snakebyte Business Overview
6.14.3 Snakebyte Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.14.4 Snakebyte Gamepad Product Portfolio
6.14.5 Snakebyte Recent Developments
6.15 Guangzhou BEITONG Electronics Company
6.15.1 Guangzhou BEITONG Electronics Company Comapny Information
6.15.2 Guangzhou BEITONG Electronics Company Business Overview
6.15.3 Guangzhou BEITONG Electronics Company Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.15.4 Guangzhou BEITONG Electronics Company Gamepad Product Portfolio
6.15.5 Guangzhou BEITONG Electronics Company Recent Developments
6.16 Shanghai Flydigi Electronics Tech. Co., Ltd
6.16.1 Shanghai Flydigi Electronics Tech. Co., Ltd Comapny Information
6.16.2 Shanghai Flydigi Electronics Tech. Co., Ltd Business Overview
6.16.3 Shanghai Flydigi Electronics Tech. Co., Ltd Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.16.4 Shanghai Flydigi Electronics Tech. Co., Ltd Gamepad Product Portfolio
6.16.5 Shanghai Flydigi Electronics Tech. Co., Ltd Recent Developments
6.17 GAMESIR
6.17.1 GAMESIR Comapny Information
6.17.2 GAMESIR Business Overview
6.17.3 GAMESIR Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.17.4 GAMESIR Gamepad Product Portfolio
6.17.5 GAMESIR Recent Developments
6.18 8BitDo
6.18.1 8BitDo Comapny Information
6.18.2 8BitDo Business Overview
6.18.3 8BitDo Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.18.4 8BitDo Gamepad Product Portfolio
6.18.5 8BitDo Recent Developments
6.19 PXN
6.19.1 PXN Comapny Information
6.19.2 PXN Business Overview
6.19.3 PXN Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.19.4 PXN Gamepad Product Portfolio
6.19.5 PXN Recent Developments
6.20 THUNDEROBOT
6.20.1 THUNDEROBOT Comapny Information
6.20.2 THUNDEROBOT Business Overview
6.20.3 THUNDEROBOT Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.20.4 THUNDEROBOT Gamepad Product Portfolio
6.20.5 THUNDEROBOT Recent Developments
6.21 Dashine electronics
6.21.1 Dashine electronics Comapny Information
6.21.2 Dashine electronics Business Overview
6.21.3 Dashine electronics Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.21.4 Dashine electronics Gamepad Product Portfolio
6.21.5 Dashine electronics Recent Developments
6.22 DOBE
6.22.1 DOBE Comapny Information
6.22.2 DOBE Business Overview
6.22.3 DOBE Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.22.4 DOBE Gamepad Product Portfolio
6.22.5 DOBE Recent Developments
6.23 Dongguan 3e Electronic Ltd.
6.23.1 Dongguan 3e Electronic Ltd. Comapny Information
6.23.2 Dongguan 3e Electronic Ltd. Business Overview
6.23.3 Dongguan 3e Electronic Ltd. Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.23.4 Dongguan 3e Electronic Ltd. Gamepad Product Portfolio
6.23.5 Dongguan 3e Electronic Ltd. Recent Developments
6.24 Solar Loyal Limited
6.24.1 Solar Loyal Limited Comapny Information
6.24.2 Solar Loyal Limited Business Overview
6.24.3 Solar Loyal Limited Gamepad Sales, Revenue and Gross Margin (2020-2025)
6.24.4 Solar Loyal Limited Gamepad Product Portfolio
6.24.5 Solar Loyal Limited Recent Developments
7 North America by Country
7.1 North America Gamepad Sales by Country
7.1.1 North America Gamepad Sales Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
7.1.2 North America Gamepad Sales by Country (2020-2025)
7.1.3 North America Gamepad Sales Forecast by Country (2026-2031)
7.2 North America Gamepad Market Size by Country
7.2.1 North America Gamepad Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
7.2.2 North America Gamepad Market Size by Country (2020-2025)
7.2.3 North America Gamepad Market Size Forecast by Country (2026-2031)
8 Europe by Country
8.1 Europe Gamepad Sales by Country
8.1.1 Europe Gamepad Sales Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
8.1.2 Europe Gamepad Sales by Country (2020-2025)
8.1.3 Europe Gamepad Sales Forecast by Country (2026-2031)
8.2 Europe Gamepad Market Size by Country
8.2.1 Europe Gamepad Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
8.2.2 Europe Gamepad Market Size by Country (2020-2025)
8.2.3 Europe Gamepad Market Size Forecast by Country (2026-2031)
9 Asia-Pacific by Country
9.1 Asia-Pacific Gamepad Sales by Country
9.1.1 Asia-Pacific Gamepad Sales Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
9.1.2 Asia-Pacific Gamepad Sales by Country (2020-2025)
9.1.3 Asia-Pacific Gamepad Sales Forecast by Country (2026-2031)
9.2 Asia-Pacific Gamepad Market Size by Country
9.2.1 Asia-Pacific Gamepad Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
9.2.2 Asia-Pacific Gamepad Market Size by Country (2020-2025)
9.2.3 Asia-Pacific Gamepad Market Size Forecast by Country (2026-2031)
10 South America by Country
10.1 South America Gamepad Sales by Country
10.1.1 South America Gamepad Sales Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
10.1.2 South America Gamepad Sales by Country (2020-2025)
10.1.3 South America Gamepad Sales Forecast by Country (2026-2031)
10.2 South America Gamepad Market Size by Country
10.2.1 South America Gamepad Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
10.2.2 South America Gamepad Market Size by Country (2020-2025)
10.2.3 South America Gamepad Market Size Forecast by Country (2026-2031)
11 Middle East and Africa by Country
11.1 Middle East and Africa Gamepad Sales by Country
11.1.1 Middle East and Africa Gamepad Sales Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
11.1.2 Middle East and Africa Gamepad Sales by Country (2020-2025)
11.1.3 Middle East and Africa Gamepad Sales Forecast by Country (2026-2031)
11.2 Middle East and Africa Gamepad Market Size by Country
11.2.1 Middle East and Africa Gamepad Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
11.2.2 Middle East and Africa Gamepad Market Size by Country (2020-2025)
11.2.3 Middle East and Africa Gamepad Market Size Forecast by Country (2026-2031)
12 Value Chain and Sales Channels Analysis
12.1 Gamepad Value Chain Analysis
12.1.1 Gamepad Key Raw Materials
12.1.2 Key Raw Materials Price
12.1.3 Raw Materials Key Suppliers
12.1.4 Manufacturing Cost Structure
12.1.5 Gamepad Production Mode & Process
12.2 Gamepad Sales Channels Analysis
12.2.1 Direct Comparison with Distribution Share
12.2.2 Gamepad Distributors
12.2.3 Gamepad Customers
13 Concluding Insights
14 Appendix
14.1 Reasons for Doing This Study
14.2 Research Methodology
14.3 Research Process
14.4 Authors List of This Report
14.5 Data Source
14.5.1 Secondary Sources
14.5.2 Primary Sources
14.6 Disclaimer

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