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Global Gamepad Market Analysis and Forecast 2025-2031

Publisher APO Research, Inc.
Published Oct 20, 2025
Length 196 Pages
SKU # APRC20564296

Description

Summary

According to APO Research, The global Gamepad market is projected to grow from US$ million in 2025 to US$ million by 2031, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The US & Canada market for Gamepad is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Asia-Pacific market for Gamepad is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The China market for Gamepad is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Europe market for Gamepad is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The major global manufacturers of Gamepad include Microsoft, Sony, Razer, BEITONG, Logitech, Flydigi, Dashine Electronics, Thunderobot and GameSir, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

This report presents an overview of global market for Gamepad, sales, revenue and price. Analyses of the global market trends, with historic market revenue or sales data for 2020 - 2024, estimates for 2025, and projections of CAGR through 2031.

This report researches the key producers of Gamepad, also provides the sales of main regions and countries. Of the upcoming market potential for Gamepad, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Gamepad sales, revenue, market share and industry ranking of main manufacturers, data from 2020 to 2025. Identification of the major stakeholders in the global Gamepad market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, sales, revenue, and price, from 2020 to 2031. Evaluation and forecast the market size for Gamepad sales, projected growth trends, production technology, application and end-user industry.

Gamepad Segment by Company

Microsoft
Sony
Razer
BEITONG
Logitech
Flydigi
Dashine Electronics
Thunderobot
GameSir
Shenzhen Yuyuanxin Electronic Technology Co., Ltd.
Thrustmaster
Shenzhen Pxn Electronics Technology Co., Ltd.
Nintendo
8BitDo
Gamepad Segment by Type

PC Gamepad
Mobile Phone Gamepad
Universal Gamepad
Gamepad Segment by Application

Game Console
PC
Smart Phone
Smart TV
Automobile
Gamepad Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving growth rate (CAGR), market share, historical and forecast.
2. To present the key manufacturers, sales, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Gamepad market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Gamepad and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in sales and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Gamepad.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type and by application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Sales (consumption), revenue of Gamepad in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 4: Detailed analysis of Gamepad manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5: Provides the analysis of various market segments by type, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Gamepad sales, revenue, price, gross margin, and recent development, etc.
Chapter 8: North America by type, by application and by country, sales, and revenue for each segment.
Chapter 9: Europe by type, by application and by country, sales, and revenue for each segment.
Chapter 10: China type, by application, sales, and revenue for each segment.
Chapter 11: Asia (excluding China) type, by application and by region, sales, and revenue for each segment.
Chapter 12: South America, Middle East and Africa by type, by application and by country, sales, and revenue for each segment.
Chapter 13: Analysis of industrial chain, sales channel, key raw materials, distributors and customers.
Chapter 14: The main concluding insights of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.

Table of Contents

196 Pages
1 Market Overview
1.1 Product Definition
1.2 Gamepad Market by Type
1.2.1 Global Gamepad Market Size by Type, 2020 VS 2024 VS 2031
1.2.2 PC Gamepad
1.2.3 Mobile Phone Gamepad
1.2.4 Universal Gamepad
1.3 Gamepad Market by Application
1.3.1 Global Gamepad Market Size by Application, 2020 VS 2024 VS 2031
1.3.2 Game Console
1.3.3 PC
1.3.4 Smart Phone
1.3.5 Smart TV
1.3.6 Automobile
1.4 Assumptions and Limitations
1.5 Study Goals and Objectives
2 Gamepad Market Dynamics
2.1 Gamepad Industry Trends
2.2 Gamepad Industry Drivers
2.3 Gamepad Industry Opportunities and Challenges
2.4 Gamepad Industry Restraints
3 Global Market Growth Prospects
3.1 Global Gamepad Revenue Estimates and Forecasts (2020-2031)
3.2 Global Gamepad Revenue by Region
3.2.1 Global Gamepad Revenue by Region: 2020 VS 2024 VS 2031
3.2.2 Global Gamepad Revenue by Region (2020-2025)
3.2.3 Global Gamepad Revenue by Region (2026-2031)
3.2.4 Global Gamepad Revenue Market Share by Region (2020-2031)
3.3 Global Gamepad Sales Estimates and Forecasts 2020-2031
3.4 Global Gamepad Sales by Region
3.4.1 Global Gamepad Sales by Region: 2020 VS 2024 VS 2031
3.4.2 Global Gamepad Sales by Region (2020-2025)
3.4.3 Global Gamepad Sales by Region (2026-2031)
3.4.4 Global Gamepad Sales Market Share by Region (2020-2031)
3.5 US & Canada & Mexico
3.6 Europe
3.7 China
3.8 Asia (Excluding China)
3.9 South America, Middle East and Africa
4 Market Competitive Landscape by Manufacturers
4.1 Global Gamepad Revenue by Manufacturers
4.1.1 Global Gamepad Revenue by Manufacturers (2020-2025)
4.1.2 Global Gamepad Revenue Market Share by Manufacturers (2020-2025)
4.1.3 Global Gamepad Manufacturers Revenue Share Top 10 and Top 5 in 2024
4.2 Global Gamepad Sales by Manufacturers
4.2.1 Global Gamepad Sales by Manufacturers (2020-2025)
4.2.2 Global Gamepad Sales Market Share by Manufacturers (2020-2025)
4.2.3 Global Gamepad Manufacturers Sales Share Top 10 and Top 5 in 2024
4.3 Global Gamepad Sales Price by Manufacturers (2020-2025)
4.4 Global Gamepad Key Manufacturers Ranking, 2023 VS 2024 VS 2025
4.5 Global Gamepad Key Manufacturers Manufacturing Sites & Headquarters
4.6 Global Gamepad Manufacturers, Product Type & Application
4.7 Global Gamepad Manufacturers' Establishment Date
4.8 Market Competitive Analysis
4.8.1 Global Gamepad Market CR5 and HHI
4.8.2 2024 Gamepad Tier 1, Tier 2, and Tier 3
5 Gamepad Market by Type
5.1 Global Gamepad Revenue by Type
5.1.1 Global Gamepad Revenue by Type (2020 VS 2024 VS 2031)
5.1.2 Global Gamepad Revenue by Type (2020-2031) & (US$ Million)
5.1.3 Global Gamepad Revenue Market Share by Type (2020-2031)
5.2 Global Gamepad Sales by Type
5.2.1 Global Gamepad Sales by Type (2020 VS 2024 VS 2031)
5.2.2 Global Gamepad Sales by Type (2020-2031) & (k units)
5.2.3 Global Gamepad Sales Market Share by Type (2020-2031)
5.3 Global Gamepad Price by Type
6 Gamepad Market by Application
6.1 Global Gamepad Revenue by Application
6.1.1 Global Gamepad Revenue by Application (2020 VS 2024 VS 2031)
6.1.2 Global Gamepad Revenue by Application (2020-2031) & (US$ Million)
6.1.3 Global Gamepad Revenue Market Share by Application (2020-2031)
6.2 Global Gamepad Sales by Application
6.2.1 Global Gamepad Sales by Application (2020 VS 2024 VS 2031)
6.2.2 Global Gamepad Sales by Application (2020-2031) & (k units)
6.2.3 Global Gamepad Sales Market Share by Application (2020-2031)
6.3 Global Gamepad Price by Application
7 Company Profiles
7.1 Microsoft
7.1.1 Microsoft Comapny Information
7.1.2 Microsoft Business Overview
7.1.3 Microsoft Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.1.4 Microsoft Gamepad Product Portfolio
7.1.5 Microsoft Recent Developments
7.2 Sony
7.2.1 Sony Comapny Information
7.2.2 Sony Business Overview
7.2.3 Sony Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.2.4 Sony Gamepad Product Portfolio
7.2.5 Sony Recent Developments
7.3 Razer
7.3.1 Razer Comapny Information
7.3.2 Razer Business Overview
7.3.3 Razer Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.3.4 Razer Gamepad Product Portfolio
7.3.5 Razer Recent Developments
7.4 BEITONG
7.4.1 BEITONG Comapny Information
7.4.2 BEITONG Business Overview
7.4.3 BEITONG Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.4.4 BEITONG Gamepad Product Portfolio
7.4.5 BEITONG Recent Developments
7.5 Logitech
7.5.1 Logitech Comapny Information
7.5.2 Logitech Business Overview
7.5.3 Logitech Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.5.4 Logitech Gamepad Product Portfolio
7.5.5 Logitech Recent Developments
7.6 Flydigi
7.6.1 Flydigi Comapny Information
7.6.2 Flydigi Business Overview
7.6.3 Flydigi Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.6.4 Flydigi Gamepad Product Portfolio
7.6.5 Flydigi Recent Developments
7.7 Dashine Electronics
7.7.1 Dashine Electronics Comapny Information
7.7.2 Dashine Electronics Business Overview
7.7.3 Dashine Electronics Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.7.4 Dashine Electronics Gamepad Product Portfolio
7.7.5 Dashine Electronics Recent Developments
7.8 Thunderobot
7.8.1 Thunderobot Comapny Information
7.8.2 Thunderobot Business Overview
7.8.3 Thunderobot Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.8.4 Thunderobot Gamepad Product Portfolio
7.8.5 Thunderobot Recent Developments
7.9 GameSir
7.9.1 GameSir Comapny Information
7.9.2 GameSir Business Overview
7.9.3 GameSir Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.9.4 GameSir Gamepad Product Portfolio
7.9.5 GameSir Recent Developments
7.10 Shenzhen Yuyuanxin Electronic Technology Co., Ltd.
7.10.1 Shenzhen Yuyuanxin Electronic Technology Co., Ltd. Comapny Information
7.10.2 Shenzhen Yuyuanxin Electronic Technology Co., Ltd. Business Overview
7.10.3 Shenzhen Yuyuanxin Electronic Technology Co., Ltd. Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.10.4 Shenzhen Yuyuanxin Electronic Technology Co., Ltd. Gamepad Product Portfolio
7.10.5 Shenzhen Yuyuanxin Electronic Technology Co., Ltd. Recent Developments
7.11 Thrustmaster
7.11.1 Thrustmaster Comapny Information
7.11.2 Thrustmaster Business Overview
7.11.3 Thrustmaster Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.11.4 Thrustmaster Gamepad Product Portfolio
7.11.5 Thrustmaster Recent Developments
7.12 Shenzhen Pxn Electronics Technology Co., Ltd.
7.12.1 Shenzhen Pxn Electronics Technology Co., Ltd. Comapny Information
7.12.2 Shenzhen Pxn Electronics Technology Co., Ltd. Business Overview
7.12.3 Shenzhen Pxn Electronics Technology Co., Ltd. Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.12.4 Shenzhen Pxn Electronics Technology Co., Ltd. Gamepad Product Portfolio
7.12.5 Shenzhen Pxn Electronics Technology Co., Ltd. Recent Developments
7.13 Nintendo
7.13.1 Nintendo Comapny Information
7.13.2 Nintendo Business Overview
7.13.3 Nintendo Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.13.4 Nintendo Gamepad Product Portfolio
7.13.5 Nintendo Recent Developments
7.14 8BitDo
7.14.1 8BitDo Comapny Information
7.14.2 8BitDo Business Overview
7.14.3 8BitDo Gamepad Sales, Revenue, Price and Gross Margin (2020-2025)
7.14.4 8BitDo Gamepad Product Portfolio
7.14.5 8BitDo Recent Developments
8 North America
8.1 North America Gamepad Market Size by Type
8.1.1 North America Gamepad Revenue by Type (2020-2031)
8.1.2 North America Gamepad Sales by Type (2020-2031)
8.1.3 North America Gamepad Price by Type (2020-2031)
8.2 North America Gamepad Market Size by Application
8.2.1 North America Gamepad Revenue by Application (2020-2031)
8.2.2 North America Gamepad Sales by Application (2020-2031)
8.2.3 North America Gamepad Price by Application (2020-2031)
8.3 North America Gamepad Market Size by Country
8.3.1 North America Gamepad Revenue Grow Rate by Country (2020 VS 2024 VS 2031)
8.3.2 North America Gamepad Sales by Country (2020 VS 2024 VS 2031)
8.3.3 North America Gamepad Price by Country (2020-2031)
8.3.4 United States
8.3.5 Canada
8.3.6 Mexico
9 Europe
9.1 Europe Gamepad Market Size by Type
9.1.1 Europe Gamepad Revenue by Type (2020-2031)
9.1.2 Europe Gamepad Sales by Type (2020-2031)
9.1.3 Europe Gamepad Price by Type (2020-2031)
9.2 Europe Gamepad Market Size by Application
9.2.1 Europe Gamepad Revenue by Application (2020-2031)
9.2.2 Europe Gamepad Sales by Application (2020-2031)
9.2.3 Europe Gamepad Price by Application (2020-2031)
9.3 Europe Gamepad Market Size by Country
9.3.1 Europe Gamepad Revenue Grow Rate by Country (2020 VS 2024 VS 2031)
9.3.2 Europe Gamepad Sales by Country (2020 VS 2024 VS 2031)
9.3.3 Europe Gamepad Price by Country (2020-2031)
9.3.4 Germany
9.3.5 France
9.3.6 U.K.
9.3.7 Italy
9.3.8 Russia
9.3.9 Spain
9.3.10 Netherlands
10 China
10.1 China Gamepad Market Size by Type
10.1.1 China Gamepad Revenue by Type (2020-2031)
10.1.2 China Gamepad Sales by Type (2020-2031)
10.1.3 China Gamepad Price by Type (2020-2031)
10.2 China Gamepad Market Size by Application
10.2.1 China Gamepad Revenue by Application (2020-2031)
10.2.2 China Gamepad Sales by Application (2020-2031)
10.2.3 China Gamepad Price by Application (2020-2031)
11 Asia (Excluding China)
11.1 Asia Gamepad Market Size by Type
11.1.1 Asia Gamepad Revenue by Type (2020-2031)
11.1.2 Asia Gamepad Sales by Type (2020-2031)
11.1.3 Asia Gamepad Price by Type (2020-2031)
11.2 Asia Gamepad Market Size by Application
11.2.1 Asia Gamepad Revenue by Application (2020-2031)
11.2.2 Asia Gamepad Sales by Application (2020-2031)
11.2.3 Asia Gamepad Price by Application (2020-2031)
11.3 Asia Gamepad Market Size by Country
11.3.1 Asia Gamepad Revenue Grow Rate by Country (2020 VS 2024 VS 2031)
11.3.2 Asia Gamepad Sales by Country (2020 VS 2024 VS 2031)
11.3.3 Asia Gamepad Price by Country (2020-2031)
11.3.4 Japan
11.3.5 South Korea
11.3.6 India
11.3.7 Australia
11.3.8 Taiwan
11.3.9 Southeast Asia
12 South America, Middle East and Africa
12.1 SAMEA Gamepad Market Size by Type
12.1.1 SAMEA Gamepad Revenue by Type (2020-2031)
12.1.2 SAMEA Gamepad Sales by Type (2020-2031)
12.1.3 SAMEA Gamepad Price by Type (2020-2031)
12.2 SAMEA Gamepad Market Size by Application
12.2.1 SAMEA Gamepad Revenue by Application (2020-2031)
12.2.2 SAMEA Gamepad Sales by Application (2020-2031)
12.2.3 SAMEA Gamepad Price by Application (2020-2031)
12.3 SAMEA Gamepad Market Size by Country
12.3.1 SAMEA Gamepad Revenue Grow Rate by Country (2020 VS 2024 VS 2031)
12.3.2 SAMEA Gamepad Sales by Country (2020 VS 2024 VS 2031)
12.3.3 SAMEA Gamepad Price by Country (2020-2031)
12.3.4 Brazil
12.3.5 Argentina
12.3.6 Chile
12.3.7 Colombia
12.3.8 Peru
12.3.9 Saudi Arabia
12.3.10 Israel
12.3.11 UAE
12.3.12 Turkey
12.3.13 Iran
12.3.14 Egypt
13 Value Chain and Sales Channels Analysis
13.1 Gamepad Value Chain Analysis
13.1.1 Gamepad Key Raw Materials
13.1.2 Raw Materials Key Suppliers
13.1.3 Manufacturing Cost Structure
13.1.4 Gamepad Production Mode & Process
13.2 Gamepad Sales Channels Analysis
13.2.1 Direct Comparison with Distribution Share
13.2.2 Gamepad Distributors
13.2.3 Gamepad Customers
14 Concluding Insights
15 Appendix
15.1 Reasons for Doing This Study
15.2 Research Methodology
15.3 Research Process
15.4 Authors List of This Report
15.5 Data Source
15.5.1 Secondary Sources
15.5.2 Primary Sources
15.6 Disclaimer
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