Global Family/Indoor Entertainment Centres Industry Growth and Trends Forecast to 2031

Summary

Family entertainment centers, or FECs, are miniature indoor or outdoor amusement parks that offer a wide variety of entertainment for all ages. Bowling alleys, miniature golf courses, museums, water parks and zoos are some of the many FECs that have endured for decades. Indoor centers mainly range from 10,000 to 200,000 square feet in size.

According to APO Research, The global Family/Indoor Entertainment Centres market was estimated at US$ million in 2025 and is projected to reach a revised size of US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2026-2031.

North American market for Family/Indoor Entertainment Centres is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

Asia-Pacific market for Family/Indoor Entertainment Centres is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

Europe market for Family/Indoor Entertainment Centres is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

The major global companies of Family/Indoor Entertainment Centres include Dave & Buster's, CEC Entertainment, LOVE YOYO, Main Event Entertainment, Legoland Discovery Center, Landmark Leisure, Timezone, KidZania and Round One Entertainment, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Family/Indoor Entertainment Centres, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Family/Indoor Entertainment Centres.

The Family/Indoor Entertainment Centres market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Family/Indoor Entertainment Centres market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, gross margin by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.

Family/Indoor Entertainment Centres Segment by Company

Dave & Buster's
CEC Entertainment
LOVE YOYO
Main Event Entertainment
Legoland Discovery Center
Landmark Leisure
Timezone
KidZania
Round One Entertainment
America's Incredible Pizza Company
Scene 75 Entertainment Centers
Smaash Entertainment
Lucky Strike
Amoeba
Toy Town

Family/Indoor Entertainment Centres Segment by Type

Arcade Studios
VR Gaming Zones
Sports Arcades
Others

Family/Indoor Entertainment Centres Segment by Application

Multi-attraction Indoor Centers
Outdoor Fun Centers

Family/Indoor Entertainment Centres Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Colombia
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Family/Indoor Entertainment Centres market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Family/Indoor Entertainment Centres and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Family/Indoor Entertainment Centres.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2020-2025, 2026-2031). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 3: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 4: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 5: Detailed analysis of Family/Indoor Entertainment Centres companies' competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter 7, 8, 9, 10 and 11: North America, Europe, Asia Pacific, South America, Middle East & Africa, revenue by country.
Chapter 12: Concluding Insights of the report

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Market Overview

1.1 Product Definition
1.2 Global Market Growth Prospects
1.3 Global Family/Indoor Entertainment Centres Market Size Overview by Region 2020 VS 2024 VS 2031
1.4 Global Family/Indoor Entertainment Centres Market Size by Region (2020-2031)
1.4.1 Global Family/Indoor Entertainment Centres Market Size by Region (2020-2025)
1.4.2 Global Family/Indoor Entertainment Centres Market Size by Region (2026-2031)
1.5 Key Regions Family/Indoor Entertainment Centres Market Size (2020-2031)
1.5.1 North America Family/Indoor Entertainment Centres Market Size Growth Rate (2020-2031)
1.5.2 Europe Family/Indoor Entertainment Centres Market Size Growth Rate (2020-2031)
1.5.3 Asia-Pacific Family/Indoor Entertainment Centres Market Size Growth Rate (2020-2031)
1.5.4 South America Family/Indoor Entertainment Centres Market Size Growth Rate (2020-2031)
1.5.5 Middle East & Africa Family/Indoor Entertainment Centres Market Size Growth Rate (2020-2031)
2 Family/Indoor Entertainment Centres Market by Type

2.1 Type Introduction
2.1.1 Arcade Studios
2.1.2 VR Gaming Zones
2.1.3 Sports Arcades
2.1.4 Others
2.2 Global Family/Indoor Entertainment Centres Market Size by Type
2.2.1 Global Family/Indoor Entertainment Centres Market Size Overview by Type (2020-2031)
2.2.2 Global Family/Indoor Entertainment Centres Historic Market Size Review by Type (2020-2025)
2.2.3 Global Family/Indoor Entertainment Centres Market Size Forecasted by Type (2026-2031)
2.3 Global Family/Indoor Entertainment Centres Market Size by Regions
2.3.1 North America Family/Indoor Entertainment Centres Market Size Breakdown by Type (2020-2025)
2.3.2 Europe Family/Indoor Entertainment Centres Market Size Breakdown by Type (2020-2025)
2.3.3 Asia-Pacific Family/Indoor Entertainment Centres Market Size Breakdown by Type (2020-2025)
2.3.4 South America Family/Indoor Entertainment Centres Market Size Breakdown by Type (2020-2025)
2.3.5 Middle East and Africa Family/Indoor Entertainment Centres Market Size Breakdown by Type (2020-2025)
3 Family/Indoor Entertainment Centres Market by Application

3.1 Type Introduction
3.1.1 Multi-attraction Indoor Centers
3.1.2 Outdoor Fun Centers
3.2 Global Family/Indoor Entertainment Centres Market Size by Application
3.2.1 Global Family/Indoor Entertainment Centres Market Size Overview by Application (2020-2031)
3.2.2 Global Family/Indoor Entertainment Centres Historic Market Size Review by Application (2020-2025)
3.2.3 Global Family/Indoor Entertainment Centres Market Size Forecasted by Application (2026-2031)
3.3 Global Family/Indoor Entertainment Centres Market Size by Regions
3.3.1 North America Family/Indoor Entertainment Centres Market Size Breakdown by Application (2020-2025)
3.3.2 Europe Family/Indoor Entertainment Centres Market Size Breakdown by Application (2020-2025)
3.3.3 Asia-Pacific Family/Indoor Entertainment Centres Market Size Breakdown by Application (2020-2025)
3.3.4 South America Family/Indoor Entertainment Centres Market Size Breakdown by Application (2020-2025)
3.3.5 Middle East and Africa Family/Indoor Entertainment Centres Market Size Breakdown by Application (2020-2025)
4 Global Market Dynamics

4.1 Family/Indoor Entertainment Centres Industry Trends
4.2 Family/Indoor Entertainment Centres Industry Drivers
4.3 Family/Indoor Entertainment Centres Industry Opportunities and Challenges
4.4 Family/Indoor Entertainment Centres Industry Restraints
5 Competitive Insights by Company

5.1 Global Top Players by Family/Indoor Entertainment Centres Revenue (2020-2025)
5.2 Global Family/Indoor Entertainment Centres Industry Company Ranking, 2023 VS 2024 VS 2025
5.3 Global Family/Indoor Entertainment Centres Key Company Headquarters & Area Served
5.4 Global Family/Indoor Entertainment Centres Company, Product Type & Application
5.5 Global Family/Indoor Entertainment Centres Company Commercialization Time
5.6 Market Competitive Analysis
5.6.1 Global Family/Indoor Entertainment Centres Market CR5 and HHI
5.6.2 Global Top 5 and 10 Family/Indoor Entertainment Centres Players Market Share by Revenue in 2024
5.6.3 2024 Family/Indoor Entertainment Centres Tier 1, Tier 2, and Tier 3
6 Company Profiles

6.1 Dave & Buster's
6.1.1 Dave & Buster's Comapny Information
6.1.2 Dave & Buster's Business Overview
6.1.3 Dave & Buster's Family/Indoor Entertainment Centres Revenue, Global Share and Gross Margin (2020-2025)
6.1.4 Dave & Buster's Family/Indoor Entertainment Centres Product Portfolio
6.1.5 Dave & Buster's Recent Developments
6.2 CEC Entertainment
6.2.1 CEC Entertainment Comapny Information
6.2.2 CEC Entertainment Business Overview
6.2.3 CEC Entertainment Family/Indoor Entertainment Centres Revenue, Global Share and Gross Margin (2020-2025)
6.2.4 CEC Entertainment Family/Indoor Entertainment Centres Product Portfolio
6.2.5 CEC Entertainment Recent Developments
6.3 LOVE YOYO
6.3.1 LOVE YOYO Comapny Information
6.3.2 LOVE YOYO Business Overview
6.3.3 LOVE YOYO Family/Indoor Entertainment Centres Revenue, Global Share and Gross Margin (2020-2025)
6.3.4 LOVE YOYO Family/Indoor Entertainment Centres Product Portfolio
6.3.5 LOVE YOYO Recent Developments
6.4 Main Event Entertainment
6.4.1 Main Event Entertainment Comapny Information
6.4.2 Main Event Entertainment Business Overview
6.4.3 Main Event Entertainment Family/Indoor Entertainment Centres Revenue, Global Share and Gross Margin (2020-2025)
6.4.4 Main Event Entertainment Family/Indoor Entertainment Centres Product Portfolio
6.4.5 Main Event Entertainment Recent Developments
6.5 Legoland Discovery Center
6.5.1 Legoland Discovery Center Comapny Information
6.5.2 Legoland Discovery Center Business Overview
6.5.3 Legoland Discovery Center Family/Indoor Entertainment Centres Revenue, Global Share and Gross Margin (2020-2025)
6.5.4 Legoland Discovery Center Family/Indoor Entertainment Centres Product Portfolio
6.5.5 Legoland Discovery Center Recent Developments
6.6 Landmark Leisure
6.6.1 Landmark Leisure Comapny Information
6.6.2 Landmark Leisure Business Overview
6.6.3 Landmark Leisure Family/Indoor Entertainment Centres Revenue, Global Share and Gross Margin (2020-2025)
6.6.4 Landmark Leisure Family/Indoor Entertainment Centres Product Portfolio
6.6.5 Landmark Leisure Recent Developments
6.7 Timezone
6.7.1 Timezone Comapny Information
6.7.2 Timezone Business Overview
6.7.3 Timezone Family/Indoor Entertainment Centres Revenue, Global Share and Gross Margin (2020-2025)
6.7.4 Timezone Family/Indoor Entertainment Centres Product Portfolio
6.7.5 Timezone Recent Developments
6.8 KidZania
6.8.1 KidZania Comapny Information
6.8.2 KidZania Business Overview
6.8.3 KidZania Family/Indoor Entertainment Centres Revenue, Global Share and Gross Margin (2020-2025)
6.8.4 KidZania Family/Indoor Entertainment Centres Product Portfolio
6.8.5 KidZania Recent Developments
6.9 Round One Entertainment
6.9.1 Round One Entertainment Comapny Information
6.9.2 Round One Entertainment Business Overview
6.9.3 Round One Entertainment Family/Indoor Entertainment Centres Revenue, Global Share and Gross Margin (2020-2025)
6.9.4 Round One Entertainment Family/Indoor Entertainment Centres Product Portfolio
6.9.5 Round One Entertainment Recent Developments
6.10 America's Incredible Pizza Company
6.10.1 America's Incredible Pizza Company Comapny Information
6.10.2 America's Incredible Pizza Company Business Overview
6.10.3 America's Incredible Pizza Company Family/Indoor Entertainment Centres Revenue, Global Share and Gross Margin (2020-2025)
6.10.4 America's Incredible Pizza Company Family/Indoor Entertainment Centres Product Portfolio
6.10.5 America's Incredible Pizza Company Recent Developments
6.11 Scene 75 Entertainment Centers
6.11.1 Scene 75 Entertainment Centers Comapny Information
6.11.2 Scene 75 Entertainment Centers Business Overview
6.11.3 Scene 75 Entertainment Centers Family/Indoor Entertainment Centres Revenue, Global Share and Gross Margin (2020-2025)
6.11.4 Scene 75 Entertainment Centers Family/Indoor Entertainment Centres Product Portfolio
6.11.5 Scene 75 Entertainment Centers Recent Developments
6.12 Smaash Entertainment
6.12.1 Smaash Entertainment Comapny Information
6.12.2 Smaash Entertainment Business Overview
6.12.3 Smaash Entertainment Family/Indoor Entertainment Centres Revenue, Global Share and Gross Margin (2020-2025)
6.12.4 Smaash Entertainment Family/Indoor Entertainment Centres Product Portfolio
6.12.5 Smaash Entertainment Recent Developments
6.13 Lucky Strike
6.13.1 Lucky Strike Comapny Information
6.13.2 Lucky Strike Business Overview
6.13.3 Lucky Strike Family/Indoor Entertainment Centres Revenue, Global Share and Gross Margin (2020-2025)
6.13.4 Lucky Strike Family/Indoor Entertainment Centres Product Portfolio
6.13.5 Lucky Strike Recent Developments
6.14 Amoeba
6.14.1 Amoeba Comapny Information
6.14.2 Amoeba Business Overview
6.14.3 Amoeba Family/Indoor Entertainment Centres Revenue, Global Share and Gross Margin (2020-2025)
6.14.4 Amoeba Family/Indoor Entertainment Centres Product Portfolio
6.14.5 Amoeba Recent Developments
6.15 Toy Town
6.15.1 Toy Town Comapny Information
6.15.2 Toy Town Business Overview
6.15.3 Toy Town Family/Indoor Entertainment Centres Revenue, Global Share and Gross Margin (2020-2025)
6.15.4 Toy Town Family/Indoor Entertainment Centres Product Portfolio
6.15.5 Toy Town Recent Developments
7 North America

7.1 North America Family/Indoor Entertainment Centres Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
7.2 North America Family/Indoor Entertainment Centres Market Size by Country (2020-2025)
7.3 North America Family/Indoor Entertainment Centres Market Size Forecast by Country (2026-2031)
8 Europe

8.1 Europe Family/Indoor Entertainment Centres Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
8.2 Europe Family/Indoor Entertainment Centres Market Size by Country (2020-2025)
8.3 Europe Family/Indoor Entertainment Centres Market Size Forecast by Country (2026-2031)
9 Asia-Pacific

9.1 Asia-Pacific Family/Indoor Entertainment Centres Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
9.2 Asia-Pacific Family/Indoor Entertainment Centres Market Size by Country (2020-2025)
9.3 Asia-Pacific Family/Indoor Entertainment Centres Market Size Forecast by Country (2026-2031)
10 South America

10.1 South America Family/Indoor Entertainment Centres Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
10.2 South America Family/Indoor Entertainment Centres Market Size by Country (2020-2025)
10.3 South America Family/Indoor Entertainment Centres Market Size Forecast by Country (2026-2031)
11 Middle East & Africa

11.1 Middle East & Africa Family/Indoor Entertainment Centres Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
11.2 Middle East & Africa Family/Indoor Entertainment Centres Market Size by Country (2020-2025)
11.3 Middle East & Africa Family/Indoor Entertainment Centres Market Size Forecast by Country (2026-2031)
12 Concluding Insights
13 Appendix

13.1 Reasons for Doing This Study
13.2 Research Methodology
13.3 Research Process
13.4 Authors List of This Report
13.5 Data Source
13.5.1 Secondary Sources
13.5.2 Primary Sources

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