Global Coin-operated Amusement Devices Market by Size, by Type, by Application, by Region, History and Forecast 2020-2031

Summary

Coin-operated amusements include video games, pinball machines, jukeboxes, pool tables, slot machines, and other machines and gaming devices operated by coins or tokens inserted into the machines by individual users. These games are attractive to both children and adults, and can be found in a variety of locations, such as convenience stores, bars, restaurants, grocery stores, truck stops and bus terminals.

According to APO Research, The global Coin-operated Amusement Devices market is projected to grow from US$ million in 2025 to US$ million by 2031, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The US & Canada market for Coin-operated Amusement Devices is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Asia-Pacific market for Coin-operated Amusement Devices is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The China market for Coin-operated Amusement Devices is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Europe market for Coin-operated Amusement Devices is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The major global manufacturers of Coin-operated Amusement Devices include IGT, Konami Gaming, Novomatic, Aristocrat Leisure, Scientific Games, Chicago Gaming Company, Amatic Industries, APEX Gaming Technology and Aruze Gaming, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

In terms of production side, this report researches the Coin-operated Amusement Devices production, growth rate, market share by manufacturers and by region (region level and country level), from 2020 to 2025, and forecast to 2031.

In terms of consumption side, this report focuses on the sales of Coin-operated Amusement Devices by region (region level and country level), by company, by type and by application. from 2020 to 2025 and forecast to 2031.

This report presents an overview of global market for Coin-operated Amusement Devices, capacity, output, revenue and price. Analyses of the global market trends, with historic market revenue or sales data for 2020 - 2024, estimates for 2025, and projections of CAGR through 2031.

This report researches the key producers of Coin-operated Amusement Devices, also provides the consumption of main regions and countries. Of the upcoming market potential for Coin-operated Amusement Devices, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Coin-operated Amusement Devices sales, revenue, market share and industry ranking of main manufacturers, data from 2020 to 2025. Identification of the major stakeholders in the global Coin-operated Amusement Devices market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by type and by application, sales, revenue, and price, from 2020 to 2031. Evaluation and forecast the market size for Coin-operated Amusement Devices sales, projected growth trends, production technology, application and end-user industry.


Coin-operated Amusement Devices Segment by Company

IGT
Konami Gaming
Novomatic
Aristocrat Leisure
Scientific Games
Chicago Gaming Company
Amatic Industries
APEX Gaming Technology
Aruze Gaming
Astro Corp.
Belatra Co. Ltd.
Casino Technology
Gauselmann Group
Everi

Coin-operated Amusement Devices Segment by Type

Slot Machine
Dance Dance Revolution
Arcade
Racing Type

Coin-operated Amusement Devices Segment by Application

Casinos
Amusement Arcades
Others

Coin-operated Amusement Devices Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Colombia
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving, production, value, consumption, growth rate (CAGR), market share, historical and forecast.
2. To present the key manufacturers, capacity, production, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Coin-operated Amusement Devices market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Coin-operated Amusement Devices and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Coin-operated Amusement Devices.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Provides an overview of the Coin-operated Amusement Devices market, including product definition, global market growth prospects, production value, capacity, and average price forecasts (2020-2031).
Chapter 2: Analysis key trends, drivers, challenges, and opportunities within the global Coin-operated Amusement Devices industry.
Chapter 3: Detailed analysis of Coin-operated Amusement Devices market competition landscape. Including Coin-operated Amusement Devices manufacturers' output value, output and average price from 2020 to 2025, as well as competition analysis indicators such as origin, product type, application, merger and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 7: Production/Production Value of Coin-operated Amusement Devices by region. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 8: Consumption of Coin-operated Amusement Devices in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 10: Concluding Insights of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Market Overview
1.1 Product Definition
1.2 Global Market Growth Prospects
1.2.1 Global Coin-operated Amusement Devices Production Value Estimates and Forecasts (2020-2031)
1.2.2 Global Coin-operated Amusement Devices Production Capacity Estimates and Forecasts (2020-2031)
1.2.3 Global Coin-operated Amusement Devices Production Estimates and Forecasts (2020-2031)
1.2.4 Global Coin-operated Amusement Devices Market Average Price (2020-2031)
1.3 Assumptions and Limitations
1.4 Study Goals and Objectives
2 Global Coin-operated Amusement Devices Market Dynamics
2.1 Coin-operated Amusement Devices Industry Trends
2.2 Coin-operated Amusement Devices Industry Drivers
2.3 Coin-operated Amusement Devices Industry Opportunities and Challenges
2.4 Coin-operated Amusement Devices Industry Restraints
3 Coin-operated Amusement Devices Market by Manufacturers
3.1 Global Coin-operated Amusement Devices Production Value by Manufacturers (2020-2025)
3.2 Global Coin-operated Amusement Devices Production by Manufacturers (2020-2025)
3.3 Global Coin-operated Amusement Devices Average Price by Manufacturers (2020-2025)
3.4 Global Coin-operated Amusement Devices Industry Manufacturers Ranking, 2023 VS 2024 VS 2025
3.5 Global Coin-operated Amusement Devices Key Manufacturers Manufacturing Sites & Headquarters
3.6 Global Coin-operated Amusement Devices Manufacturers, Product Type & Application
3.7 Global Coin-operated Amusement Devices Manufacturers Established Date
3.8 Market Competitive Analysis
3.8.1 Global Coin-operated Amusement Devices Market CR5 and HHI
3.8.2 Global Top 5 and 10 Coin-operated Amusement Devices Players Market Share by Production Value in 2024
3.8.3 2024 Coin-operated Amusement Devices Tier 1, Tier 2, and Tier 3
4 Coin-operated Amusement Devices Market by Type
4.1 Coin-operated Amusement Devices Type Introduction
4.1.1 Slot Machine
4.1.2 Dance Dance Revolution
4.1.3 Arcade
4.1.4 Racing Type
4.2 Global Coin-operated Amusement Devices Production by Type
4.2.1 Global Coin-operated Amusement Devices Production by Type (2020 VS 2024 VS 2031)
4.2.2 Global Coin-operated Amusement Devices Production by Type (2020-2031)
4.2.3 Global Coin-operated Amusement Devices Production Market Share by Type (2020-2031)
4.3 Global Coin-operated Amusement Devices Production Value by Type
4.3.1 Global Coin-operated Amusement Devices Production Value by Type (2020 VS 2024 VS 2031)
4.3.2 Global Coin-operated Amusement Devices Production Value by Type (2020-2031)
4.3.3 Global Coin-operated Amusement Devices Production Value Market Share by Type (2020-2031)
5 Coin-operated Amusement Devices Market by Application
5.1 Coin-operated Amusement Devices Application Introduction
5.1.1 Casinos
5.1.2 Amusement Arcades
5.1.3 Others
5.2 Global Coin-operated Amusement Devices Production by Application
5.2.1 Global Coin-operated Amusement Devices Production by Application (2020 VS 2024 VS 2031)
5.2.2 Global Coin-operated Amusement Devices Production by Application (2020-2031)
5.2.3 Global Coin-operated Amusement Devices Production Market Share by Application (2020-2031)
5.3 Global Coin-operated Amusement Devices Production Value by Application
5.3.1 Global Coin-operated Amusement Devices Production Value by Application (2020 VS 2024 VS 2031)
5.3.2 Global Coin-operated Amusement Devices Production Value by Application (2020-2031)
5.3.3 Global Coin-operated Amusement Devices Production Value Market Share by Application (2020-2031)
6 Company Profiles
6.1 IGT
6.1.1 IGT Comapny Information
6.1.2 IGT Business Overview
6.1.3 IGT Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
6.1.4 IGT Coin-operated Amusement Devices Product Portfolio
6.1.5 IGT Recent Developments
6.2 Konami Gaming
6.2.1 Konami Gaming Comapny Information
6.2.2 Konami Gaming Business Overview
6.2.3 Konami Gaming Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
6.2.4 Konami Gaming Coin-operated Amusement Devices Product Portfolio
6.2.5 Konami Gaming Recent Developments
6.3 Novomatic
6.3.1 Novomatic Comapny Information
6.3.2 Novomatic Business Overview
6.3.3 Novomatic Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
6.3.4 Novomatic Coin-operated Amusement Devices Product Portfolio
6.3.5 Novomatic Recent Developments
6.4 Aristocrat Leisure
6.4.1 Aristocrat Leisure Comapny Information
6.4.2 Aristocrat Leisure Business Overview
6.4.3 Aristocrat Leisure Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
6.4.4 Aristocrat Leisure Coin-operated Amusement Devices Product Portfolio
6.4.5 Aristocrat Leisure Recent Developments
6.5 Scientific Games
6.5.1 Scientific Games Comapny Information
6.5.2 Scientific Games Business Overview
6.5.3 Scientific Games Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
6.5.4 Scientific Games Coin-operated Amusement Devices Product Portfolio
6.5.5 Scientific Games Recent Developments
6.6 Chicago Gaming Company
6.6.1 Chicago Gaming Company Comapny Information
6.6.2 Chicago Gaming Company Business Overview
6.6.3 Chicago Gaming Company Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
6.6.4 Chicago Gaming Company Coin-operated Amusement Devices Product Portfolio
6.6.5 Chicago Gaming Company Recent Developments
6.7 Amatic Industries
6.7.1 Amatic Industries Comapny Information
6.7.2 Amatic Industries Business Overview
6.7.3 Amatic Industries Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
6.7.4 Amatic Industries Coin-operated Amusement Devices Product Portfolio
6.7.5 Amatic Industries Recent Developments
6.8 APEX Gaming Technology
6.8.1 APEX Gaming Technology Comapny Information
6.8.2 APEX Gaming Technology Business Overview
6.8.3 APEX Gaming Technology Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
6.8.4 APEX Gaming Technology Coin-operated Amusement Devices Product Portfolio
6.8.5 APEX Gaming Technology Recent Developments
6.9 Aruze Gaming
6.9.1 Aruze Gaming Comapny Information
6.9.2 Aruze Gaming Business Overview
6.9.3 Aruze Gaming Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
6.9.4 Aruze Gaming Coin-operated Amusement Devices Product Portfolio
6.9.5 Aruze Gaming Recent Developments
6.10 Astro Corp.
6.10.1 Astro Corp. Comapny Information
6.10.2 Astro Corp. Business Overview
6.10.3 Astro Corp. Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
6.10.4 Astro Corp. Coin-operated Amusement Devices Product Portfolio
6.10.5 Astro Corp. Recent Developments
6.11 Belatra Co. Ltd.
6.11.1 Belatra Co. Ltd. Comapny Information
6.11.2 Belatra Co. Ltd. Business Overview
6.11.3 Belatra Co. Ltd. Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
6.11.4 Belatra Co. Ltd. Coin-operated Amusement Devices Product Portfolio
6.11.5 Belatra Co. Ltd. Recent Developments
6.12 Casino Technology
6.12.1 Casino Technology Comapny Information
6.12.2 Casino Technology Business Overview
6.12.3 Casino Technology Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
6.12.4 Casino Technology Coin-operated Amusement Devices Product Portfolio
6.12.5 Casino Technology Recent Developments
6.13 Gauselmann Group
6.13.1 Gauselmann Group Comapny Information
6.13.2 Gauselmann Group Business Overview
6.13.3 Gauselmann Group Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
6.13.4 Gauselmann Group Coin-operated Amusement Devices Product Portfolio
6.13.5 Gauselmann Group Recent Developments
6.14 Everi
6.14.1 Everi Comapny Information
6.14.2 Everi Business Overview
6.14.3 Everi Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
6.14.4 Everi Coin-operated Amusement Devices Product Portfolio
6.14.5 Everi Recent Developments
7 Global Coin-operated Amusement Devices Production by Region
7.1 Global Coin-operated Amusement Devices Production by Region: 2020 VS 2024 VS 2031
7.2 Global Coin-operated Amusement Devices Production by Region (2020-2031)
7.2.1 Global Coin-operated Amusement Devices Production by Region: 2020-2025
7.2.2 Global Coin-operated Amusement Devices Production Forecast by Region: 2026-2031
7.3 Global Coin-operated Amusement Devices Production by Region: 2020 VS 2024 VS 2031
7.4 Global Coin-operated Amusement Devices Production Value by Region (2020-2031)
7.4.1 Global Coin-operated Amusement Devices Production Value by Region: 2020-2025
7.4.2 Global Coin-operated Amusement Devices Production Value by Region (2026-2031)
7.5 Global Coin-operated Amusement Devices Market Price Analysis by Region (2020-2031)
7.6 Regional Production Value Trends (2020-2031)
7.6.1 North America Coin-operated Amusement Devices Production Value (2020-2031)
7.6.2 Europe Coin-operated Amusement Devices Production Value (2020-2031)
7.6.3 Asia-Pacific Coin-operated Amusement Devices Production Value (2020-2031)
7.6.4 South America Coin-operated Amusement Devices Production Value (2020-2031)
7.6.5 Middle East & Africa Coin-operated Amusement Devices Production Value (2020-2031)
8 Global Coin-operated Amusement Devices Consumption by Region
8.1 Global Coin-operated Amusement Devices Consumption by Region: 2020 VS 2024 VS 2031
8.2 Global Coin-operated Amusement Devices Consumption by Region (2020-2031)
8.2.1 Global Coin-operated Amusement Devices Consumption by Region (2020-2025)
8.2.2 Global Coin-operated Amusement Devices Consumption by Region (2026-2031)
8.3 North America
8.3.1 North America Coin-operated Amusement Devices Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
8.3.2 North America Coin-operated Amusement Devices Consumption by Country (2020-2031)
8.3.3 U.S.
8.3.4 Canada
8.3.5 Mexico
8.4 Europe
8.4.1 Europe Coin-operated Amusement Devices Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
8.4.2 Europe Coin-operated Amusement Devices Consumption by Country (2020-2031)
8.4.3 Germany
8.4.4 France
8.4.5 U.K.
8.4.6 Italy
8.4.7 Netherlands
8.5 Asia Pacific
8.5.1 Asia Pacific Coin-operated Amusement Devices Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
8.5.2 Asia Pacific Coin-operated Amusement Devices Consumption by Country (2020-2031)
8.5.3 China
8.5.4 Japan
8.5.5 South Korea
8.5.6 Southeast Asia
8.5.7 India
8.5.8 Australia
8.6 South America
8.6.1 South America Coin-operated Amusement Devices Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
8.6.2 South America Coin-operated Amusement Devices Consumption by Country (2020-2031)
8.6.3 Brazil
8.6.4 Argentina
8.6.5 Chile
8.6.6 Colombia
8.7 Middle East & Africa
8.7.1 Middle East & Africa Coin-operated Amusement Devices Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
8.7.2 Middle East & Africa Coin-operated Amusement Devices Consumption by Country (2020-2031)
8.7.3 Egypt
8.7.4 South Africa
8.7.5 Israel
8.7.6 Türkiye
8.7.7 GCC Countries
9 Value Chain and Sales Channels Analysis
9.1 Coin-operated Amusement Devices Value Chain Analysis
9.1.1 Coin-operated Amusement Devices Key Raw Materials
9.1.2 Raw Materials Key Suppliers
9.1.3 Manufacturing Cost Structure
9.1.4 Coin-operated Amusement Devices Production Mode & Process
9.2 Coin-operated Amusement Devices Sales Channels Analysis
9.2.1 Direct Comparison with Distribution Share
9.2.2 Coin-operated Amusement Devices Distributors
9.2.3 Coin-operated Amusement Devices Customers
10 Concluding Insights
11 Appendix
11.1 Reasons for Doing This Study
11.2 Research Methodology
11.3 Research Process
11.4 Authors List of This Report
11.5 Data Source
11.5.1 Secondary Sources
11.5.2 Primary Sources
11.6 Disclaimer

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