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Global Anime Toys Market Analysis and Forecast 2026-2032

Publisher APO Research, Inc.
Published Jan 02, 2026
Length 192 Pages
SKU # APRC20804950

Description

The global Anime Toys market is projected to grow from US$ million in 2026 to US$ million by 2032, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The US & Canada market for Anime Toys is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

Europe market for Anime Toys is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

Asia-Pacific market for Anime Toys is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

The China market for Anime Toys is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

The major global manufacturers of Anime Toys include AULDEY, Kayou, BANDAI, Transformers, DanBaoLe, POP MART, LDCX, PAW PATROL and Temi, etc. In 2025, the world's top three vendors accounted for approximately % of the revenue.

This report presents an overview of global market for Anime Toys, sales, revenue and price. Analyses of the global market trends, with historic market revenue or sales data for 2021 - 2025, estimates for 2026, and projections of CAGR through 2032.

This report researches the key producers of Anime Toys, also provides the sales of main regions and countries. Of the upcoming market potential for Anime Toys, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Anime Toys sales, revenue, market share and industry ranking of main manufacturers, data from 2021 to 2026. Identification of the major stakeholders in the global Anime Toys market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, sales, revenue, and price, from 2021 to 2032. Evaluation and forecast the market size for Anime Toys sales, projected growth trends, production technology, application and end-user industry.

Anime Toys Segment by Company

AULDEY
Kayou
BANDAI
Transformers
DanBaoLe
POP MART
LDCX
PAW PATROL
Temi
52TOYS
JUMPGO
MINISO
Hasbro

Anime Toys Segment by Type

Ceramics
Plastic
Acrylic
Others

Anime Toys Segment by Application

Online Sales
Offline Sales

Anime Toys Segment by Region

North America

United States

Canada

Mexico
Europe

Germany

France

U.K.

Italy

Russia

Spain

Netherlands

Switzerland

Sweden

Poland
Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Southeast Asia
South America

Brazil

Argentina

Chile
Middle East & Africa

Egypt

South Africa

Israel

Türkiye

GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving growth rate (CAGR), market share, historical and forecast.
2. To present the key manufacturers, sales, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Anime Toys market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Anime Toys and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in sales and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Anime Toys.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type and by application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Sales (consumption), revenue of Anime Toys in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 4: Detailed analysis of Anime Toys manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5: Provides the analysis of various market segments by type, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Anime Toys sales, revenue, price, gross margin, and recent development, etc.
Chapter 8: North America by type, by application and by country, sales, and revenue for each segment.
Chapter 9: Europe by type, by application and by country, sales, and revenue for each segment.
Chapter 10: China type, by application, sales, and revenue for each segment.
Chapter 11: Asia (excluding China) type, by application and by region, sales, and revenue for each segment.
Chapter 12: South America, Middle East and Africa by type, by application and by country, sales, and revenue for each segment.
Chapter 13: Analysis of industrial chain, sales channel, key raw materials, distributors and customers.
Chapter 14: The main concluding insights of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.

Table of Contents

192 Pages
1 Market Overview
1.1 Product Definition
1.2 Anime Toys Market by Type
1.2.1 Global Anime Toys Market Size by Type, 2021 VS 2025 VS 2032
1.2.2 Ceramics
1.2.3 Plastic
1.2.4 Acrylic
1.2.5 Others
1.3 Anime Toys Market by Application
1.3.1 Global Anime Toys Market Size by Application, 2021 VS 2025 VS 2032
1.3.2 Online Sales
1.3.3 Offline Sales
1.4 Assumptions and Limitations
1.5 Study Goals and Objectives
2 Anime Toys Market Dynamics
2.1 Anime Toys Industry Trends
2.2 Anime Toys Industry Drivers
2.3 Anime Toys Industry Opportunities and Challenges
2.4 Anime Toys Industry Restraints
3 Global Market Growth Prospects
3.1 Global Anime Toys Revenue Estimates and Forecasts (2021-2032)
3.2 Global Anime Toys Revenue by Region
3.2.1 Global Anime Toys Revenue by Region: 2021 VS 2025 VS 2032
3.2.2 Global Anime Toys Revenue by Region (2021-2026)
3.2.3 Global Anime Toys Revenue by Region (2027-2032)
3.2.4 Global Anime Toys Revenue Market Share by Region (2021-2032)
3.3 Global Anime Toys Sales Estimates and Forecasts 2021-2032
3.4 Global Anime Toys Sales by Region
3.4.1 Global Anime Toys Sales by Region: 2021 VS 2025 VS 2032
3.4.2 Global Anime Toys Sales by Region (2021-2026)
3.4.3 Global Anime Toys Sales by Region (2027-2032)
3.4.4 Global Anime Toys Sales Market Share by Region (2021-2032)
3.5 US & Canada & Mexico
3.6 Europe
3.7 China
3.8 Asia (Excluding China)
3.9 South America, Middle East and Africa
4 Market Competitive Landscape by Manufacturers
4.1 Global Anime Toys Revenue by Manufacturers
4.1.1 Global Anime Toys Revenue by Manufacturers (2021-2026)
4.1.2 Global Anime Toys Revenue Market Share by Manufacturers (2021-2026)
4.1.3 Global Anime Toys Manufacturers Revenue Share Top 10 and Top 5 in 2025
4.2 Global Anime Toys Sales by Manufacturers
4.2.1 Global Anime Toys Sales by Manufacturers (2021-2026)
4.2.2 Global Anime Toys Sales Market Share by Manufacturers (2021-2026)
4.2.3 Global Anime Toys Manufacturers Sales Share Top 10 and Top 5 in 2025
4.3 Global Anime Toys Sales Price by Manufacturers (2021-2026)
4.4 Global Anime Toys Key Manufacturers Ranking, 2024 VS 2025 VS 2026
4.5 Global Anime Toys Key Manufacturers Manufacturing Sites & Headquarters
4.6 Global Anime Toys Manufacturers, Product Type & Application
4.7 Global Anime Toys Manufacturers' Establishment Date
4.8 Market Competitive Analysis
4.8.1 Global Anime Toys Market CR5 and HHI
4.8.2 2025 Anime Toys Tier 1, Tier 2, and Tier 3
5 Anime Toys Market by Type
5.1 Global Anime Toys Revenue by Type
5.1.1 Global Anime Toys Revenue by Type (2021 VS 2025 VS 2032)
5.1.2 Global Anime Toys Revenue by Type (2021-2032) & (US$ Million)
5.1.3 Global Anime Toys Revenue Market Share by Type (2021-2032)
5.2 Global Anime Toys Sales by Type
5.2.1 Global Anime Toys Sales by Type (2021 VS 2025 VS 2032)
5.2.2 Global Anime Toys Sales by Type (2021-2032) & (k units)
5.2.3 Global Anime Toys Sales Market Share by Type (2021-2032)
5.3 Global Anime Toys Price by Type
6 Anime Toys Market by Application
6.1 Global Anime Toys Revenue by Application
6.1.1 Global Anime Toys Revenue by Application (2021 VS 2025 VS 2032)
6.1.2 Global Anime Toys Revenue by Application (2021-2032) & (US$ Million)
6.1.3 Global Anime Toys Revenue Market Share by Application (2021-2032)
6.2 Global Anime Toys Sales by Application
6.2.1 Global Anime Toys Sales by Application (2021 VS 2025 VS 2032)
6.2.2 Global Anime Toys Sales by Application (2021-2032) & (k units)
6.2.3 Global Anime Toys Sales Market Share by Application (2021-2032)
6.3 Global Anime Toys Price by Application
7 Company Profiles
7.1 AULDEY
7.1.1 AULDEY Company Information
7.1.2 AULDEY Business Overview
7.1.3 AULDEY Anime Toys Sales, Revenue, Price and Gross Margin (2021-2026)
7.1.4 AULDEY Anime Toys Product Portfolio
7.1.5 AULDEY Recent Developments
7.2 Kayou
7.2.1 Kayou Company Information
7.2.2 Kayou Business Overview
7.2.3 Kayou Anime Toys Sales, Revenue, Price and Gross Margin (2021-2026)
7.2.4 Kayou Anime Toys Product Portfolio
7.2.5 Kayou Recent Developments
7.3 BANDAI
7.3.1 BANDAI Company Information
7.3.2 BANDAI Business Overview
7.3.3 BANDAI Anime Toys Sales, Revenue, Price and Gross Margin (2021-2026)
7.3.4 BANDAI Anime Toys Product Portfolio
7.3.5 BANDAI Recent Developments
7.4 Transformers
7.4.1 Transformers Company Information
7.4.2 Transformers Business Overview
7.4.3 Transformers Anime Toys Sales, Revenue, Price and Gross Margin (2021-2026)
7.4.4 Transformers Anime Toys Product Portfolio
7.4.5 Transformers Recent Developments
7.5 DanBaoLe
7.5.1 DanBaoLe Company Information
7.5.2 DanBaoLe Business Overview
7.5.3 DanBaoLe Anime Toys Sales, Revenue, Price and Gross Margin (2021-2026)
7.5.4 DanBaoLe Anime Toys Product Portfolio
7.5.5 DanBaoLe Recent Developments
7.6 POP MART
7.6.1 POP MART Company Information
7.6.2 POP MART Business Overview
7.6.3 POP MART Anime Toys Sales, Revenue, Price and Gross Margin (2021-2026)
7.6.4 POP MART Anime Toys Product Portfolio
7.6.5 POP MART Recent Developments
7.7 LDCX
7.7.1 LDCX Company Information
7.7.2 LDCX Business Overview
7.7.3 LDCX Anime Toys Sales, Revenue, Price and Gross Margin (2021-2026)
7.7.4 LDCX Anime Toys Product Portfolio
7.7.5 LDCX Recent Developments
7.8 PAW PATROL
7.8.1 PAW PATROL Company Information
7.8.2 PAW PATROL Business Overview
7.8.3 PAW PATROL Anime Toys Sales, Revenue, Price and Gross Margin (2021-2026)
7.8.4 PAW PATROL Anime Toys Product Portfolio
7.8.5 PAW PATROL Recent Developments
7.9 Temi
7.9.1 Temi Company Information
7.9.2 Temi Business Overview
7.9.3 Temi Anime Toys Sales, Revenue, Price and Gross Margin (2021-2026)
7.9.4 Temi Anime Toys Product Portfolio
7.9.5 Temi Recent Developments
7.10 52TOYS
7.10.1 52TOYS Company Information
7.10.2 52TOYS Business Overview
7.10.3 52TOYS Anime Toys Sales, Revenue, Price and Gross Margin (2021-2026)
7.10.4 52TOYS Anime Toys Product Portfolio
7.10.5 52TOYS Recent Developments
7.11 JUMPGO
7.11.1 JUMPGO Company Information
7.11.2 JUMPGO Business Overview
7.11.3 JUMPGO Anime Toys Sales, Revenue, Price and Gross Margin (2021-2026)
7.11.4 JUMPGO Anime Toys Product Portfolio
7.11.5 JUMPGO Recent Developments
7.12 MINISO
7.12.1 MINISO Company Information
7.12.2 MINISO Business Overview
7.12.3 MINISO Anime Toys Sales, Revenue, Price and Gross Margin (2021-2026)
7.12.4 MINISO Anime Toys Product Portfolio
7.12.5 MINISO Recent Developments
7.13 Hasbro
7.13.1 Hasbro Company Information
7.13.2 Hasbro Business Overview
7.13.3 Hasbro Anime Toys Sales, Revenue, Price and Gross Margin (2021-2026)
7.13.4 Hasbro Anime Toys Product Portfolio
7.13.5 Hasbro Recent Developments
8 North America
8.1 North America Anime Toys Market Size by Type
8.1.1 North America Anime Toys Revenue by Type (2021-2032)
8.1.2 North America Anime Toys Sales by Type (2021-2032)
8.1.3 North America Anime Toys Price by Type (2021-2032)
8.2 North America Anime Toys Market Size by Application
8.2.1 North America Anime Toys Revenue by Application (2021-2032)
8.2.2 North America Anime Toys Sales by Application (2021-2032)
8.2.3 North America Anime Toys Price by Application (2021-2032)
8.3 North America Anime Toys Market Size by Country
8.3.1 North America Anime Toys Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
8.3.2 North America Anime Toys Sales by Country (2021 VS 2025 VS 2032)
8.3.3 North America Anime Toys Price by Country (2021-2032)
8.3.4 United States
8.3.5 Canada
8.3.6 Mexico
9 Europe
9.1 Europe Anime Toys Market Size by Type
9.1.1 Europe Anime Toys Revenue by Type (2021-2032)
9.1.2 Europe Anime Toys Sales by Type (2021-2032)
9.1.3 Europe Anime Toys Price by Type (2021-2032)
9.2 Europe Anime Toys Market Size by Application
9.2.1 Europe Anime Toys Revenue by Application (2021-2032)
9.2.2 Europe Anime Toys Sales by Application (2021-2032)
9.2.3 Europe Anime Toys Price by Application (2021-2032)
9.3 Europe Anime Toys Market Size by Country
9.3.1 Europe Anime Toys Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
9.3.2 Europe Anime Toys Sales by Country (2021 VS 2025 VS 2032)
9.3.3 Europe Anime Toys Price by Country (2021-2032)
9.3.4 Germany
9.3.5 France
9.3.6 U.K.
9.3.7 Italy
9.3.8 Russia
9.3.9 Spain
9.3.10 Netherlands
10 China
10.1 China Anime Toys Market Size by Type
10.1.1 China Anime Toys Revenue by Type (2021-2032)
10.1.2 China Anime Toys Sales by Type (2021-2032)
10.1.3 China Anime Toys Price by Type (2021-2032)
10.2 China Anime Toys Market Size by Application
10.2.1 China Anime Toys Revenue by Application (2021-2032)
10.2.2 China Anime Toys Sales by Application (2021-2032)
10.2.3 China Anime Toys Price by Application (2021-2032)
11 Asia (Excluding China)
11.1 Asia Anime Toys Market Size by Type
11.1.1 Asia Anime Toys Revenue by Type (2021-2032)
11.1.2 Asia Anime Toys Sales by Type (2021-2032)
11.1.3 Asia Anime Toys Price by Type (2021-2032)
11.2 Asia Anime Toys Market Size by Application
11.2.1 Asia Anime Toys Revenue by Application (2021-2032)
11.2.2 Asia Anime Toys Sales by Application (2021-2032)
11.2.3 Asia Anime Toys Price by Application (2021-2032)
11.3 Asia Anime Toys Market Size by Country
11.3.1 Asia Anime Toys Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
11.3.2 Asia Anime Toys Sales by Country (2021 VS 2025 VS 2032)
11.3.3 Asia Anime Toys Price by Country (2021-2032)
11.3.4 Japan
11.3.5 South Korea
11.3.6 India
11.3.7 Australia
11.3.8 Taiwan
11.3.9 Southeast Asia
12 South America, Middle East and Africa
12.1 SAMEA Anime Toys Market Size by Type
12.1.1 SAMEA Anime Toys Revenue by Type (2021-2032)
12.1.2 SAMEA Anime Toys Sales by Type (2021-2032)
12.1.3 SAMEA Anime Toys Price by Type (2021-2032)
12.2 SAMEA Anime Toys Market Size by Application
12.2.1 SAMEA Anime Toys Revenue by Application (2021-2032)
12.2.2 SAMEA Anime Toys Sales by Application (2021-2032)
12.2.3 SAMEA Anime Toys Price by Application (2021-2032)
12.3 SAMEA Anime Toys Market Size by Country
12.3.1 SAMEA Anime Toys Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
12.3.2 SAMEA Anime Toys Sales by Country (2021 VS 2025 VS 2032)
12.3.3 SAMEA Anime Toys Price by Country (2021-2032)
12.3.4 Brazil
12.3.5 Argentina
12.3.6 Chile
12.3.7 Colombia
12.3.8 Peru
12.3.9 Saudi Arabia
12.3.10 Israel
12.3.11 UAE
12.3.12 Turkey
12.3.13 Iran
12.3.14 Egypt
13 Value Chain and Sales Channels Analysis
13.1 Anime Toys Value Chain Analysis
13.1.1 Anime Toys Key Raw Materials
13.1.2 Raw Materials Key Suppliers
13.1.3 Manufacturing Cost Structure
13.1.4 Anime Toys Production Mode & Process
13.2 Anime Toys Sales Channels Analysis
13.2.1 Direct Comparison with Distribution Share
13.2.2 Anime Toys Distributors
13.2.3 Anime Toys Customers
14 Concluding Insights
15 Appendix
15.1 Reasons for Doing This Study
15.2 Research Methodology
15.3 Research Process
15.4 Authors List of This Report
15.5 Data Source
15.5.1 Secondary Sources
15.5.2 Primary Sources
15.6 Disclaimer
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