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Global 3D Models Market Analysis and Forecast 2026-2032

Publisher APO Research, Inc.
Published Dec 29, 2025
Length 204 Pages
SKU # APRC20785458

Description

A 3D model is a mathematical representation of something three-dimensional. 3D models are used to portray real-world and conceptual visuals for art, 3D models are used by game developers, news agencies, architects, visual effects studios, advertisers and creative professionals around the world, 3D models for download, files in 3ds, max, c4d, maya, blend, obj, fbx with low poly, animated, rigged, game, and VR options.

The main companies of Global 3D Models include TurboSquid, Sketchfab, CGTrader, Envato, 3DSkyHost, Free3D, etc. In terms of application, the product is mainly used in film and television industry, retail industry and game industry.

Report Includes

This report presents an overview of global market for 3D Models, market size. Analyses of the global market trends, with historic market revenue data for 2021 - 2025, estimates for 2026, and projections of CAGR through 2032.

This report researches the key producers of 3D Models, also provides the revenue of main regions and countries. Of the upcoming market potential for 3D Models, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the 3D Models revenue, market share and industry ranking of main manufacturers, data from 2021 to 2026. Identification of the major stakeholders in the global 3D Models market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2021 to 2032. Evaluation and forecast the market size for 3D Models revenue, projected growth trends, production technology, application and end-user industry.

3D Models Segment by Company

TurboSquid
Sketchfab
CGTrader
Envato
3DSkyHost
Free3D
Creative Market
3DExport
Cubebrush
Fippednormals
Blender Market
Unity Asset Store
Unreal Marketplace (Epic Games)
Hun3D
3DRT
3Delicious
Highend3D
CGAxis
RoDev Market
Crytek
3D Models Segment by Type

3ds Max Models
Maya Models
Cinema 4D Models
Blender Models
Obj Models
FBX Models
Others
3D Models Segment by Application

Film and Television
Retail
Game
News Media
Advertising
Architecture
Defense
Others
3D Models Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving growth rate (CAGR), market share, historical and forecast.
2. To present the key players, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global 3D Models market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of 3D Models and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in market size), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of 3D Models.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Revenue of 3D Models in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 4: Detailed analysis of 3D Models company competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, 3D Models revenue, gross margin, and recent development, etc.
Chapter 8: North America by type, by application and by country, revenue for each segment.
Chapter 9: Europe by type, by application and by country, revenue for each segment.
Chapter 10: China type, by application, revenue for each segment.
Chapter 11: Asia (excluding China) type, by application and by region, revenue for each segment.
Chapter 12: South America, Middle East and Africa by type, by application and by country, revenue for each segment.
Chapter 13: The main concluding insights of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.

Table of Contents

204 Pages
1 Market Overview
1.1 Product Definition
1.2 3D Models Market by Type
1.2.1 Global 3D Models Market Size by Type, 2021 VS 2025 VS 2032
1.2.2 3ds Max Models
1.2.3 Maya Models
1.2.4 Cinema 4D Models
1.2.5 Blender Models
1.2.6 Obj Models
1.2.7 FBX Models
1.2.8 Others
1.3 3D Models Market by Application
1.3.1 Global 3D Models Market Size by Application, 2021 VS 2025 VS 2032
1.3.2 Film and Television
1.3.3 Retail
1.3.4 Game
1.3.5 News Media
1.3.6 Advertising
1.3.7 Architecture
1.3.8 Defense
1.3.9 Others
1.4 Assumptions and Limitations
1.5 Study Goals and Objectives
2 3D Models Market Dynamics
2.1 3D Models Industry Trends
2.2 3D Models Industry Drivers
2.3 3D Models Industry Opportunities and Challenges
2.4 3D Models Industry Restraints
3 Global Growth Perspective
3.1 Global 3D Models Market Perspective (2021-2032)
3.2 Global 3D Models Growth Trends by Region
3.2.1 Global 3D Models Market Size by Region: 2021 VS 2025 VS 2032
3.2.2 Global 3D Models Market Size by Region (2021-2026)
3.2.3 Global 3D Models Market Size by Region (2027-2032)
4 Competitive Landscape by Players
4.1 Global 3D Models Revenue by Players
4.1.1 Global 3D Models Revenue by Players (2021-2026)
4.1.2 Global 3D Models Revenue Market Share by Players (2021-2026)
4.1.3 Global 3D Models Players Revenue Share Top 10 and Top 5 in 2025
4.2 Global 3D Models Key Players Ranking, 2024 VS 2025 VS 2026
4.3 Global 3D Models Key Players Headquarters & Area Served
4.4 Global 3D Models Players, Product Type & Application
4.5 Global 3D Models Players Establishment Date
4.6 Market Competitive Analysis
4.6.1 Global 3D Models Market CR5 and HHI
4.6.3 2025 3D Models Tier 1, Tier 2, and Tier 3
5 3D Models Market Size by Type
5.1 Global 3D Models Revenue by Type (2021 VS 2025 VS 2032)
5.2 Global 3D Models Revenue by Type (2021-2032)
5.3 Global 3D Models Revenue Market Share by Type (2021-2032)
6 3D Models Market Size by Application
6.1 Global 3D Models Revenue by Application (2021 VS 2025 VS 2032)
6.2 Global 3D Models Revenue by Application (2021-2032)
6.3 Global 3D Models Revenue Market Share by Application (2021-2032)
7 Company Profiles
7.1 TurboSquid
7.1.1 TurboSquid Company Information
7.1.2 TurboSquid Business Overview
7.1.3 TurboSquid 3D Models Revenue and Gross Margin (2021-2026)
7.1.4 TurboSquid 3D Models Product Portfolio
7.1.5 TurboSquid Recent Developments
7.2 Sketchfab
7.2.1 Sketchfab Company Information
7.2.2 Sketchfab Business Overview
7.2.3 Sketchfab 3D Models Revenue and Gross Margin (2021-2026)
7.2.4 Sketchfab 3D Models Product Portfolio
7.2.5 Sketchfab Recent Developments
7.3 CGTrader
7.3.1 CGTrader Company Information
7.3.2 CGTrader Business Overview
7.3.3 CGTrader 3D Models Revenue and Gross Margin (2021-2026)
7.3.4 CGTrader 3D Models Product Portfolio
7.3.5 CGTrader Recent Developments
7.4 Envato
7.4.1 Envato Company Information
7.4.2 Envato Business Overview
7.4.3 Envato 3D Models Revenue and Gross Margin (2021-2026)
7.4.4 Envato 3D Models Product Portfolio
7.4.5 Envato Recent Developments
7.5 3DSkyHost
7.5.1 3DSkyHost Company Information
7.5.2 3DSkyHost Business Overview
7.5.3 3DSkyHost 3D Models Revenue and Gross Margin (2021-2026)
7.5.4 3DSkyHost 3D Models Product Portfolio
7.5.5 3DSkyHost Recent Developments
7.6 Free3D
7.6.1 Free3D Company Information
7.6.2 Free3D Business Overview
7.6.3 Free3D 3D Models Revenue and Gross Margin (2021-2026)
7.6.4 Free3D 3D Models Product Portfolio
7.6.5 Free3D Recent Developments
7.7 Creative Market
7.7.1 Creative Market Company Information
7.7.2 Creative Market Business Overview
7.7.3 Creative Market 3D Models Revenue and Gross Margin (2021-2026)
7.7.4 Creative Market 3D Models Product Portfolio
7.7.5 Creative Market Recent Developments
7.8 3DExport
7.8.1 3DExport Company Information
7.8.2 3DExport Business Overview
7.8.3 3DExport 3D Models Revenue and Gross Margin (2021-2026)
7.8.4 3DExport 3D Models Product Portfolio
7.8.5 3DExport Recent Developments
7.9 Cubebrush
7.9.1 Cubebrush Company Information
7.9.2 Cubebrush Business Overview
7.9.3 Cubebrush 3D Models Revenue and Gross Margin (2021-2026)
7.9.4 Cubebrush 3D Models Product Portfolio
7.9.5 Cubebrush Recent Developments
7.10 Fippednormals
7.10.1 Fippednormals Company Information
7.10.2 Fippednormals Business Overview
7.10.3 Fippednormals 3D Models Revenue and Gross Margin (2021-2026)
7.10.4 Fippednormals 3D Models Product Portfolio
7.10.5 Fippednormals Recent Developments
7.11 Blender Market
7.11.1 Blender Market Company Information
7.11.2 Blender Market Business Overview
7.11.3 Blender Market 3D Models Revenue and Gross Margin (2021-2026)
7.11.4 Blender Market 3D Models Product Portfolio
7.11.5 Blender Market Recent Developments
7.12 Unity Asset Store
7.12.1 Unity Asset Store Company Information
7.12.2 Unity Asset Store Business Overview
7.12.3 Unity Asset Store 3D Models Revenue and Gross Margin (2021-2026)
7.12.4 Unity Asset Store 3D Models Product Portfolio
7.12.5 Unity Asset Store Recent Developments
7.13 Unreal Marketplace (Epic Games)
7.13.1 Unreal Marketplace (Epic Games) Company Information
7.13.2 Unreal Marketplace (Epic Games) Business Overview
7.13.3 Unreal Marketplace (Epic Games) 3D Models Revenue and Gross Margin (2021-2026)
7.13.4 Unreal Marketplace (Epic Games) 3D Models Product Portfolio
7.13.5 Unreal Marketplace (Epic Games) Recent Developments
7.14 Hun3D
7.14.1 Hun3D Company Information
7.14.2 Hun3D Business Overview
7.14.3 Hun3D 3D Models Revenue and Gross Margin (2021-2026)
7.14.4 Hun3D 3D Models Product Portfolio
7.14.5 Hun3D Recent Developments
7.15 3DRT
7.15.1 3DRT Company Information
7.15.2 3DRT Business Overview
7.15.3 3DRT 3D Models Revenue and Gross Margin (2021-2026)
7.15.4 3DRT 3D Models Product Portfolio
7.15.5 3DRT Recent Developments
7.16 3Delicious
7.16.1 3Delicious Company Information
7.16.2 3Delicious Business Overview
7.16.3 3Delicious 3D Models Revenue and Gross Margin (2021-2026)
7.16.4 3Delicious 3D Models Product Portfolio
7.16.5 3Delicious Recent Developments
7.17 Highend3D
7.17.1 Highend3D Company Information
7.17.2 Highend3D Business Overview
7.17.3 Highend3D 3D Models Revenue and Gross Margin (2021-2026)
7.17.4 Highend3D 3D Models Product Portfolio
7.17.5 Highend3D Recent Developments
7.18 CGAxis
7.18.1 CGAxis Company Information
7.18.2 CGAxis Business Overview
7.18.3 CGAxis 3D Models Revenue and Gross Margin (2021-2026)
7.18.4 CGAxis 3D Models Product Portfolio
7.18.5 CGAxis Recent Developments
7.19 RoDev Market
7.19.1 RoDev Market Company Information
7.19.2 RoDev Market Business Overview
7.19.3 RoDev Market 3D Models Revenue and Gross Margin (2021-2026)
7.19.4 RoDev Market 3D Models Product Portfolio
7.19.5 RoDev Market Recent Developments
7.20 Crytek
7.20.1 Crytek Company Information
7.20.2 Crytek Business Overview
7.20.3 Crytek 3D Models Revenue and Gross Margin (2021-2026)
7.20.4 Crytek 3D Models Product Portfolio
7.20.5 Crytek Recent Developments
8 North America
8.1 North America 3D Models Revenue (2021-2032)
8.2 North America 3D Models Revenue by Type (2021-2032)
8.2.1 North America 3D Models Revenue by Type (2021-2026)
8.2.2 North America 3D Models Revenue by Type (2027-2032)
8.3 North America 3D Models Revenue Share by Type (2021-2032)
8.4 North America 3D Models Revenue by Application (2021-2032)
8.4.1 North America 3D Models Revenue by Application (2021-2026)
8.4.2 North America 3D Models Revenue by Application (2027-2032)
8.5 North America 3D Models Revenue Share by Application (2021-2032)
8.6 North America 3D Models Revenue by Country
8.6.1 North America 3D Models Revenue by Country (2021 VS 2025 VS 2032)
8.6.2 North America 3D Models Revenue by Country (2021-2026)
8.6.3 North America 3D Models Revenue by Country (2027-2032)
8.6.4 United States
8.6.5 Canada
8.6.6 Mexico
9 Europe
9.1 Europe 3D Models Revenue (2021-2032)
9.2 Europe 3D Models Revenue by Type (2021-2032)
9.2.1 Europe 3D Models Revenue by Type (2021-2026)
9.2.2 Europe 3D Models Revenue by Type (2027-2032)
9.3 Europe 3D Models Revenue Share by Type (2021-2032)
9.4 Europe 3D Models Revenue by Application (2021-2032)
9.4.1 Europe 3D Models Revenue by Application (2021-2026)
9.4.2 Europe 3D Models Revenue by Application (2027-2032)
9.5 Europe 3D Models Revenue Share by Application (2021-2032)
9.6 Europe 3D Models Revenue by Country
9.6.1 Europe 3D Models Revenue by Country (2021 VS 2025 VS 2032)
9.6.2 Europe 3D Models Revenue by Country (2021-2026)
9.6.3 Europe 3D Models Revenue by Country (2027-2032)
9.6.4 Germany
9.6.5 France
9.6.6 U.K.
9.6.7 Italy
9.6.8 Russia
9.6.9 Spain
9.6.10 Netherlands
9.6.11 Switzerland
9.6.12 Sweden
9.6.13 Poland
10 China
10.1 China 3D Models Revenue (2021-2032)
10.2 China 3D Models Revenue by Type (2021-2032)
10.2.1 China 3D Models Revenue by Type (2021-2026)
10.2.2 China 3D Models Revenue by Type (2027-2032)
10.3 China 3D Models Revenue Share by Type (2021-2032)
10.4 China 3D Models Revenue by Application (2021-2032)
10.4.1 China 3D Models Revenue by Application (2021-2026)
10.4.2 China 3D Models Revenue by Application (2027-2032)
10.5 China 3D Models Revenue Share by Application (2021-2032)
11 Asia (Excluding China)
11.1 Asia 3D Models Revenue (2021-2032)
11.2 Asia 3D Models Revenue by Type (2021-2032)
11.2.1 Asia 3D Models Revenue by Type (2021-2026)
11.2.2 Asia 3D Models Revenue by Type (2027-2032)
11.3 Asia 3D Models Revenue Share by Type (2021-2032)
11.4 Asia 3D Models Revenue by Application (2021-2032)
11.4.1 Asia 3D Models Revenue by Application (2021-2026)
11.4.2 Asia 3D Models Revenue by Application (2027-2032)
11.5 Asia 3D Models Revenue Share by Application (2021-2032)
11.6 Asia 3D Models Revenue by Country
11.6.1 Asia 3D Models Revenue by Country (2021 VS 2025 VS 2032)
11.6.2 Asia 3D Models Revenue by Country (2021-2026)
11.6.3 Asia 3D Models Revenue by Country (2027-2032)
11.6.4 Japan
11.6.5 South Korea
11.6.6 India
11.6.7 Australia
11.6.8 Taiwan
11.6.9 Southeast Asia
12 South America, Middle East and Africa
12.1 SAMEA 3D Models Revenue (2021-2032)
12.2 SAMEA 3D Models Revenue by Type (2021-2032)
12.2.1 SAMEA 3D Models Revenue by Type (2021-2026)
12.2.2 SAMEA 3D Models Revenue by Type (2027-2032)
12.3 SAMEA 3D Models Revenue Share by Type (2021-2032)
12.4 SAMEA 3D Models Revenue by Application (2021-2032)
12.4.1 SAMEA 3D Models Revenue by Application (2021-2026)
12.4.2 SAMEA 3D Models Revenue by Application (2027-2032)
12.5 SAMEA 3D Models Revenue Share by Application (2021-2032)
12.6 SAMEA 3D Models Revenue by Country
12.6.1 SAMEA 3D Models Revenue by Country (2021 VS 2025 VS 2032)
12.6.2 SAMEA 3D Models Revenue by Country (2021-2026)
12.6.3 SAMEA 3D Models Revenue by Country (2027-2032)
12.6.4 Brazil
12.6.5 Argentina
12.6.6 Chile
12.6.7 Colombia
12.6.8 Peru
12.6.9 Saudi Arabia
12.6.10 Israel
12.6.11 UAE
12.6.12 Turkey
12.6.13 Iran
12.6.14 Egypt
13 Concluding Insights
14 Appendix
14.1 Reasons for Doing This Study
14.2 Research Methodology
14.3 Research Process
14.4 Authors List of This Report
14.5 Data Source
14.5.1 Secondary Sources
14.5.2 Primary Sources
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