Anime and Game Figures Industry Research Report 2025
Description
Summary
According to APO Research, the global Anime and Game Figures market was valued at US$ million in 2024 and is anticipated to reach US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2025-2031.
North American market for Anime and Game Figures is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Anime and Game Figures is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Europe market for Anime and Game Figures is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of Anime and Game Figures include Good Smile Company, Alter, MaxFactory, Bandai, Pop Mart, Kaiyodo, Kotobukiya, Aniplex+ and HOT TOYS, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Anime and Game Figures, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Anime and Game Figures.
The report will help the Anime and Game Figures manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
The Anime and Game Figures market size, estimations, and forecasts are provided in terms of sales volume (k units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Anime and Game Figures market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
Key Companies & Market Share Insights
In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.
Anime and Game Figures Segment by Company
Good Smile Company Alter MaxFactory Bandai Pop Mart Kaiyodo Kotobukiya Aniplex+ HOT TOYS Hobbymax MegaHouse Hasbro Beijing Lezi Tiancheng Aofei Entertainment Square Enix Medicom Toy Funko SegaAnime and Game Figures Segment by Type
1/4 Scale Figure 1/6 Scale Figure 1/7 Scale Figure 1/8 Scale Figure 1/10 Scale Figure 1/12 Scale Figure Q Version/Non-Scale FigureAnime and Game Figures Segment by Application
Online Sales Offline SalesAnime and Game Figures Segment by Region
North America United States Canada Mexico Europe Germany France U.K. Italy Russia Spain Netherlands Switzerland Sweden Poland Asia-Pacific China Japan South Korea India Australia Taiwan Southeast Asia South America Brazil Argentina Chile Colombia Middle East & Africa Egypt South Africa Israel Türkiye GCC Countries
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Anime and Game Figures market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Anime and Game Figures and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Anime and Game Figures.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Detailed analysis of Anime and Game Figures manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 5: Production/output, value of Anime and Game Figures by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 6: Consumption of Anime and Game Figures in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 7: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 8: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 10: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 11: The main points and conclusions of the report.
According to APO Research, the global Anime and Game Figures market was valued at US$ million in 2024 and is anticipated to reach US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2025-2031.
North American market for Anime and Game Figures is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Anime and Game Figures is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Europe market for Anime and Game Figures is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of Anime and Game Figures include Good Smile Company, Alter, MaxFactory, Bandai, Pop Mart, Kaiyodo, Kotobukiya, Aniplex+ and HOT TOYS, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Anime and Game Figures, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Anime and Game Figures.
The report will help the Anime and Game Figures manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
The Anime and Game Figures market size, estimations, and forecasts are provided in terms of sales volume (k units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Anime and Game Figures market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
Key Companies & Market Share Insights
In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.
Anime and Game Figures Segment by Company
Good Smile Company Alter MaxFactory Bandai Pop Mart Kaiyodo Kotobukiya Aniplex+ HOT TOYS Hobbymax MegaHouse Hasbro Beijing Lezi Tiancheng Aofei Entertainment Square Enix Medicom Toy Funko SegaAnime and Game Figures Segment by Type
1/4 Scale Figure 1/6 Scale Figure 1/7 Scale Figure 1/8 Scale Figure 1/10 Scale Figure 1/12 Scale Figure Q Version/Non-Scale FigureAnime and Game Figures Segment by Application
Online Sales Offline SalesAnime and Game Figures Segment by Region
North America United States Canada Mexico Europe Germany France U.K. Italy Russia Spain Netherlands Switzerland Sweden Poland Asia-Pacific China Japan South Korea India Australia Taiwan Southeast Asia South America Brazil Argentina Chile Colombia Middle East & Africa Egypt South Africa Israel Türkiye GCC Countries
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Anime and Game Figures market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Anime and Game Figures and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Anime and Game Figures.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Detailed analysis of Anime and Game Figures manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 5: Production/output, value of Anime and Game Figures by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 6: Consumption of Anime and Game Figures in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 7: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 8: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 10: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 11: The main points and conclusions of the report.
Table of Contents
136 Pages
- 1 Preface
- 1.1 Scope of Report
- 1.2 Reasons for Doing This Study
- 1.3 Research Methodology
- 1.4 Research Process
- 1.5 Data Source
- 1.5.1 Secondary Sources
- 1.5.2 Primary Sources
- 2 Market Overview
- 2.1 Product Definition
- 2.2 Global Market Growth Prospects
- 2.2.1 Global Anime and Game Figures Market Size (2020-2031)
- 2.2.2 Global Anime and Game Figures Sales (2020-2031)
- 2.2.3 Global Anime and Game Figures Market Average Price (2020-2031)
- 2.3 Anime and Game Figures by Type
- 2.3.1 Market Value Comparison by Type (2020 VS 2024 VS 2031) & (US$ Million)
- 2.3.2 1/4 Scale Figure
- 2.3.3 1/6 Scale Figure
- 2.3.4 1/7 Scale Figure
- 2.3.5 1/8 Scale Figure
- 2.3.6 1/10 Scale Figure
- 2.3.7 1/12 Scale Figure
- 2.3.8 Q Version/Non-Scale Figure
- 2.4 Anime and Game Figures by Application
- 2.4.1 Market Value Comparison by Application (2020 VS 2024 VS 2031)
- 2.4.2 Online Sales
- 2.4.3 Offline Sales
- 3 Market Competitive Landscape by Manufacturers
- 3.1 Global Anime and Game Figures Market Competitive Situation by Manufacturers (2020 Versus 2024)
- 3.2 Global Anime and Game Figures Sales (k units) of Manufacturers (2020-2025)
- 3.3 Global Anime and Game Figures Revenue of Manufacturers (2020-2025)
- 3.4 Global Anime and Game Figures Average Price by Manufacturers (2020-2025)
- 3.5 Global Anime and Game Figures Industry Ranking, 2023 VS 2024 VS 2025
- 3.6 Global Manufacturers of Anime and Game Figures, Manufacturing Sites & Headquarters
- 3.7 Global Manufacturers of Anime and Game Figures, Product Type & Application
- 3.8 Global Manufacturers of Anime and Game Figures, Established Date
- 3.9 Global Anime and Game Figures Market CR5 and HHI
- 3.10 Global Manufacturers Mergers & Acquisition
- 4 Manufacturers Profiled
- 4.1 Good Smile Company
- 4.1.1 Good Smile Company Company Information
- 4.1.2 Good Smile Company Business Overview
- 4.1.3 Good Smile Company Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
- 4.1.4 Good Smile Company Anime and Game Figures Product Portfolio
- 4.1.5 Good Smile Company Recent Developments
- 4.2 Alter
- 4.2.1 Alter Company Information
- 4.2.2 Alter Business Overview
- 4.2.3 Alter Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
- 4.2.4 Alter Anime and Game Figures Product Portfolio
- 4.2.5 Alter Recent Developments
- 4.3 MaxFactory
- 4.3.1 MaxFactory Company Information
- 4.3.2 MaxFactory Business Overview
- 4.3.3 MaxFactory Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
- 4.3.4 MaxFactory Anime and Game Figures Product Portfolio
- 4.3.5 MaxFactory Recent Developments
- 4.4 Bandai
- 4.4.1 Bandai Company Information
- 4.4.2 Bandai Business Overview
- 4.4.3 Bandai Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
- 4.4.4 Bandai Anime and Game Figures Product Portfolio
- 4.4.5 Bandai Recent Developments
- 4.5 Pop Mart
- 4.5.1 Pop Mart Company Information
- 4.5.2 Pop Mart Business Overview
- 4.5.3 Pop Mart Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
- 4.5.4 Pop Mart Anime and Game Figures Product Portfolio
- 4.5.5 Pop Mart Recent Developments
- 4.6 Kaiyodo
- 4.6.1 Kaiyodo Company Information
- 4.6.2 Kaiyodo Business Overview
- 4.6.3 Kaiyodo Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
- 4.6.4 Kaiyodo Anime and Game Figures Product Portfolio
- 4.6.5 Kaiyodo Recent Developments
- 4.7 Kotobukiya
- 4.7.1 Kotobukiya Company Information
- 4.7.2 Kotobukiya Business Overview
- 4.7.3 Kotobukiya Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
- 4.7.4 Kotobukiya Anime and Game Figures Product Portfolio
- 4.7.5 Kotobukiya Recent Developments
- 4.8 Aniplex+
- 4.8.1 Aniplex+ Company Information
- 4.8.2 Aniplex+ Business Overview
- 4.8.3 Aniplex+ Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
- 4.8.4 Aniplex+ Anime and Game Figures Product Portfolio
- 4.8.5 Aniplex+ Recent Developments
- 4.9 HOT TOYS
- 4.9.1 HOT TOYS Company Information
- 4.9.2 HOT TOYS Business Overview
- 4.9.3 HOT TOYS Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
- 4.9.4 HOT TOYS Anime and Game Figures Product Portfolio
- 4.9.5 HOT TOYS Recent Developments
- 4.10 Hobbymax
- 4.10.1 Hobbymax Company Information
- 4.10.2 Hobbymax Business Overview
- 4.10.3 Hobbymax Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
- 4.10.4 Hobbymax Anime and Game Figures Product Portfolio
- 4.10.5 Hobbymax Recent Developments
- 4.11 MegaHouse
- 4.11.1 MegaHouse Company Information
- 4.11.2 MegaHouse Business Overview
- 4.11.3 MegaHouse Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
- 4.11.4 MegaHouse Anime and Game Figures Product Portfolio
- 4.11.5 MegaHouse Recent Developments
- 4.12 Hasbro
- 4.12.1 Hasbro Company Information
- 4.12.2 Hasbro Business Overview
- 4.12.3 Hasbro Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
- 4.12.4 Hasbro Anime and Game Figures Product Portfolio
- 4.12.5 Hasbro Recent Developments
- 4.13 Beijing Lezi Tiancheng
- 4.13.1 Beijing Lezi Tiancheng Company Information
- 4.13.2 Beijing Lezi Tiancheng Business Overview
- 4.13.3 Beijing Lezi Tiancheng Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
- 4.13.4 Beijing Lezi Tiancheng Anime and Game Figures Product Portfolio
- 4.13.5 Beijing Lezi Tiancheng Recent Developments
- 4.14 Aofei Entertainment
- 4.14.1 Aofei Entertainment Company Information
- 4.14.2 Aofei Entertainment Business Overview
- 4.14.3 Aofei Entertainment Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
- 4.14.4 Aofei Entertainment Anime and Game Figures Product Portfolio
- 4.14.5 Aofei Entertainment Recent Developments
- 4.15 Square Enix
- 4.15.1 Square Enix Company Information
- 4.15.2 Square Enix Business Overview
- 4.15.3 Square Enix Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
- 4.15.4 Square Enix Anime and Game Figures Product Portfolio
- 4.15.5 Square Enix Recent Developments
- 4.16 Medicom Toy
- 4.16.1 Medicom Toy Company Information
- 4.16.2 Medicom Toy Business Overview
- 4.16.3 Medicom Toy Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
- 4.16.4 Medicom Toy Anime and Game Figures Product Portfolio
- 4.16.5 Medicom Toy Recent Developments
- 4.17 Funko
- 4.17.1 Funko Company Information
- 4.17.2 Funko Business Overview
- 4.17.3 Funko Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
- 4.17.4 Funko Anime and Game Figures Product Portfolio
- 4.17.5 Funko Recent Developments
- 4.18 Sega
- 4.18.1 Sega Company Information
- 4.18.2 Sega Business Overview
- 4.18.3 Sega Anime and Game Figures Sales, Revenue and Gross Margin (2020-2025)
- 4.18.4 Sega Anime and Game Figures Product Portfolio
- 4.18.5 Sega Recent Developments
- 5 Global Anime and Game Figures Market Scenario by Region
- 5.1 Global Anime and Game Figures Market Size by Region: 2020 VS 2024 VS 2031
- 5.2 Global Anime and Game Figures Sales by Region: 2020-2031
- 5.2.1 Global Anime and Game Figures Sales by Region: 2020-2025
- 5.2.2 Global Anime and Game Figures Sales by Region: 2026-2031
- 5.3 Global Anime and Game Figures Revenue by Region: 2020-2031
- 5.3.1 Global Anime and Game Figures Revenue by Region: 2020-2025
- 5.3.2 Global Anime and Game Figures Revenue by Region: 2026-2031
- 5.4 North America Anime and Game Figures Market Facts & Figures by Country
- 5.4.1 North America Anime and Game Figures Market Size by Country: 2020 VS 2024 VS 2031
- 5.4.2 North America Anime and Game Figures Sales by Country (2020-2031)
- 5.4.3 North America Anime and Game Figures Revenue by Country (2020-2031)
- 5.4.4 United States
- 5.4.5 Canada
- 5.4.6 Mexico
- 5.5 Europe Anime and Game Figures Market Facts & Figures by Country
- 5.5.1 Europe Anime and Game Figures Market Size by Country: 2020 VS 2024 VS 2031
- 5.5.2 Europe Anime and Game Figures Sales by Country (2020-2031)
- 5.5.3 Europe Anime and Game Figures Revenue by Country (2020-2031)
- 5.5.4 Germany
- 5.5.5 France
- 5.5.6 U.K.
- 5.5.7 Italy
- 5.5.8 Russia
- 5.5.9 Spain
- 5.5.10 Netherlands
- 5.5.11 Switzerland
- 5.5.12 Sweden
- 5.5.13 Poland
- 5.6 Asia Pacific Anime and Game Figures Market Facts & Figures by Country
- 5.6.1 Asia Pacific Anime and Game Figures Market Size by Country: 2020 VS 2024 VS 2031
- 5.6.2 Asia Pacific Anime and Game Figures Sales by Country (2020-2031)
- 5.6.3 Asia Pacific Anime and Game Figures Revenue by Country (2020-2031)
- 5.6.4 China
- 5.6.5 Japan
- 5.6.6 South Korea
- 5.6.7 India
- 5.6.8 Australia
- 5.6.9 Taiwan
- 5.6.10 Southeast Asia
- 5.7 South America Anime and Game Figures Market Facts & Figures by Country
- 5.7.1 South America Anime and Game Figures Market Size by Country: 2020 VS 2024 VS 2031
- 5.7.2 South America Anime and Game Figures Sales by Country (2020-2031)
- 5.7.3 South America Anime and Game Figures Revenue by Country (2020-2031)
- 5.7.4 Brazil
- 5.7.5 Argentina
- 5.7.6 Chile
- 5.7.7 Colombia
- 5.8 Middle East and Africa Anime and Game Figures Market Facts & Figures by Country
- 5.8.1 Middle East and Africa Anime and Game Figures Market Size by Country: 2020 VS 2024 VS 2031
- 5.8.2 Middle East and Africa Anime and Game Figures Sales by Country (2020-2031)
- 5.8.3 Middle East and Africa Anime and Game Figures Revenue by Country (2020-2031)
- 5.8.4 Egypt
- 5.8.5 South Africa
- 5.8.6 Israel
- 5.8.7 Türkiye
- 5.8.8 GCC Countries
- 6 Segment by Type
- 6.1 Global Anime and Game Figures Sales by Type (2020-2031)
- 6.1.1 Global Anime and Game Figures Sales by Type (2020-2031) & (k units)
- 6.1.2 Global Anime and Game Figures Sales Market Share by Type (2020-2031)
- 6.2 Global Anime and Game Figures Revenue by Type (2020-2031)
- 6.2.1 Global Anime and Game Figures Sales by Type (2020-2031) & (US$ Million)
- 6.2.2 Global Anime and Game Figures Revenue Market Share by Type (2020-2031)
- 6.3 Global Anime and Game Figures Price by Type (2020-2031)
- 7 Segment by Application
- 7.1 Global Anime and Game Figures Sales by Application (2020-2031)
- 7.1.1 Global Anime and Game Figures Sales by Application (2020-2031) & (k units)
- 7.1.2 Global Anime and Game Figures Sales Market Share by Application (2020-2031)
- 7.2 Global Anime and Game Figures Revenue by Application (2020-2031)
- 7.2.1 Global Anime and Game Figures Sales by Application (2020-2031) & (US$ Million)
- 7.2.2 Global Anime and Game Figures Revenue Market Share by Application (2020-2031)
- 7.3 Global Anime and Game Figures Price by Application (2020-2031)
- 8 Value Chain and Sales Channels Analysis of the Market
- 8.1 Anime and Game Figures Value Chain Analysis
- 8.1.1 Anime and Game Figures Key Raw Materials
- 8.1.2 Raw Materials Key Suppliers
- 8.1.3 Anime and Game Figures Production Mode & Process
- 8.2 Anime and Game Figures Sales Channels Analysis
- 8.2.1 Direct Comparison with Distribution Share
- 8.2.2 Anime and Game Figures Distributors
- 8.2.3 Anime and Game Figures Customers
- 9 Global Anime and Game Figures Analyzing Market Dynamics
- 9.1 Anime and Game Figures Industry Trends
- 9.2 Anime and Game Figures Industry Drivers
- 9.3 Anime and Game Figures Industry Opportunities and Challenges
- 9.4 Anime and Game Figures Industry Restraints
- 10 Report Conclusion
- 11 Disclaimer
- List of Tables
- Table 1. Secondary Sources
- Table 2. Primary Sources
- Table 3. Market Value Comparison by Type (2020 VS 2024 VS 2031) & (US$ Million)
- Table 4. Market Value Comparison by Application (2020 VS 2024 VS 2031) & (US$ Million)
- Table 5. Global Anime and Game Figures Volume and Revenue Market Size and CAGR of Manufacturers (2020 Versus 2024)
- Table 6. Global Anime and Game Figures Sales (k units) of Manufacturers (2020-2025)
- Table 7. Global Anime and Game Figures Sales Market Share by Manufacturers (2020-2025)
- Table 8. Global Anime and Game Figures Revenue of Manufacturers (2020-2025)
- Table 9. Global Anime and Game Figures Revenue Share by Manufacturers (2020-2025)
- Table 10. Global Market Anime and Game Figures Average Price (US$/unit) of Manufacturers (2020-2025)
- Table 11. Global Anime and Game Figures Industry Ranking, 2023 VS 2024 VS 2025
- Table 12. Global Manufacturers of Anime and Game Figures, Manufacturing Sites & Headquarters
- Table 13. Global Manufacturers of Anime and Game Figures, Product Type & Application
- Table 14. Global Anime and Game Figures Manufacturers Established Date
- Table 15. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
- Table 16. Global Anime and Game Figures by Manufacturers Type (Tier 1, Tier 2, and Tier 3) & (Based on the Revenue of 2024)
- Table 17. Manufacturers Mergers & Acquisitions, Expansion Plans)
- Table 18. Good Smile Company Company Information
- Table 19. Good Smile Company Business Overview
- Table 20. Good Smile Company Anime and Game Figures Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 21. Good Smile Company Anime and Game Figures Product Portfolio
- Table 22. Good Smile Company Recent Developments
- Table 23. Alter Company Information
- Table 24. Alter Business Overview
- Table 25. Alter Anime and Game Figures Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 26. Alter Anime and Game Figures Product Portfolio
- Table 27. Alter Recent Developments
- Table 28. MaxFactory Company Information
- Table 29. MaxFactory Business Overview
- Table 30. MaxFactory Anime and Game Figures Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 31. MaxFactory Anime and Game Figures Product Portfolio
- Table 32. MaxFactory Recent Developments
- Table 33. Bandai Company Information
- Table 34. Bandai Business Overview
- Table 35. Bandai Anime and Game Figures Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 36. Bandai Anime and Game Figures Product Portfolio
- Table 37. Bandai Recent Developments
- Table 38. Pop Mart Company Information
- Table 39. Pop Mart Business Overview
- Table 40. Pop Mart Anime and Game Figures Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 41. Pop Mart Anime and Game Figures Product Portfolio
- Table 42. Pop Mart Recent Developments
- Table 43. Kaiyodo Company Information
- Table 44. Kaiyodo Business Overview
- Table 45. Kaiyodo Anime and Game Figures Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 46. Kaiyodo Anime and Game Figures Product Portfolio
- Table 47. Kaiyodo Recent Developments
- Table 48. Kotobukiya Company Information
- Table 49. Kotobukiya Business Overview
- Table 50. Kotobukiya Anime and Game Figures Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 51. Kotobukiya Anime and Game Figures Product Portfolio
- Table 52. Kotobukiya Recent Developments
- Table 53. Aniplex+ Company Information
- Table 54. Aniplex+ Business Overview
- Table 55. Aniplex+ Anime and Game Figures Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 56. Aniplex+ Anime and Game Figures Product Portfolio
- Table 57. Aniplex+ Recent Developments
- Table 58. HOT TOYS Company Information
- Table 59. HOT TOYS Business Overview
- Table 60. HOT TOYS Anime and Game Figures Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 61. HOT TOYS Anime and Game Figures Product Portfolio
- Table 62. HOT TOYS Recent Developments
- Table 63. Hobbymax Company Information
- Table 64. Hobbymax Business Overview
- Table 65. Hobbymax Anime and Game Figures Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 66. Hobbymax Anime and Game Figures Product Portfolio
- Table 67. Hobbymax Recent Developments
- Table 68. MegaHouse Company Information
- Table 69. MegaHouse Business Overview
- Table 70. MegaHouse Anime and Game Figures Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 71. MegaHouse Anime and Game Figures Product Portfolio
- Table 72. MegaHouse Recent Developments
- Table 73. Hasbro Company Information
- Table 74. Hasbro Business Overview
- Table 75. Hasbro Anime and Game Figures Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 76. Hasbro Anime and Game Figures Product Portfolio
- Table 77. Hasbro Recent Developments
- Table 78. Beijing Lezi Tiancheng Company Information
- Table 79. Beijing Lezi Tiancheng Business Overview
- Table 80. Beijing Lezi Tiancheng Anime and Game Figures Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 81. Beijing Lezi Tiancheng Anime and Game Figures Product Portfolio
- Table 82. Beijing Lezi Tiancheng Recent Developments
- Table 83. Aofei Entertainment Company Information
- Table 84. Aofei Entertainment Business Overview
- Table 85. Aofei Entertainment Anime and Game Figures Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 86. Aofei Entertainment Anime and Game Figures Product Portfolio
- Table 87. Aofei Entertainment Recent Developments
- Table 88. Square Enix Company Information
- Table 89. Square Enix Business Overview
- Table 90. Square Enix Anime and Game Figures Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 91. Square Enix Anime and Game Figures Product Portfolio
- Table 92. Square Enix Recent Developments
- Table 93. Medicom Toy Company Information
- Table 94. Medicom Toy Business Overview
- Table 95. Medicom Toy Anime and Game Figures Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 96. Medicom Toy Anime and Game Figures Product Portfolio
- Table 97. Medicom Toy Recent Developments
- Table 98. Funko Company Information
- Table 99. Funko Business Overview
- Table 100. Funko Anime and Game Figures Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 101. Funko Anime and Game Figures Product Portfolio
- Table 102. Funko Recent Developments
- Table 103. Sega Company Information
- Table 104. Sega Business Overview
- Table 105. Sega Anime and Game Figures Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2020-2025)
- Table 106. Sega Anime and Game Figures Product Portfolio
- Table 107. Sega Recent Developments
- Table 108. Global Anime and Game Figures Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
- Table 109. Global Anime and Game Figures Sales by Region (2020-2025) & (k units)
- Table 110. Global Anime and Game Figures Sales Market Share by Region (2020-2025)
- Table 111. Global Anime and Game Figures Sales by Region (2026-2031) & (k units)
- Table 112. Global Anime and Game Figures Sales Market Share by Region (2026-2031)
- Table 113. Global Anime and Game Figures Revenue by Region (2020-2025) & (US$ Million)
- Table 114. Global Anime and Game Figures Revenue Market Share by Region (2020-2025)
- Table 115. Global Anime and Game Figures Revenue by Region (2026-2031) & (US$ Million)
- Table 116. Global Anime and Game Figures Revenue Market Share by Region (2026-2031)
- Table 117. North America Anime and Game Figures Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
- Table 118. North America Anime and Game Figures Sales by Country (2020-2025) & (k units)
- Table 119. North America Anime and Game Figures Sales by Country (2026-2031) & (k units)
- Table 120. North America Anime and Game Figures Revenue by Country (2020-2025) & (US$ Million)
- Table 121. North America Anime and Game Figures Revenue by Country (2026-2031) & (US$ Million)
- Table 122. Europe Anime and Game Figures Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
- Table 123. Europe Anime and Game Figures Sales by Country (2020-2025) & (k units)
- Table 124. Europe Anime and Game Figures Sales by Country (2026-2031) & (k units)
- Table 125. Europe Anime and Game Figures Revenue by Country (2020-2025) & (US$ Million)
- Table 126. Europe Anime and Game Figures Revenue by Country (2026-2031) & (US$ Million)
- Table 127. Asia Pacific Anime and Game Figures Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
- Table 128. Asia Pacific Anime and Game Figures Sales by Country (2020-2025) & (k units)
- Table 129. Asia Pacific Anime and Game Figures Sales by Country (2026-2031) & (k units)
- Table 130. Asia Pacific Anime and Game Figures Revenue by Country (2020-2025) & (US$ Million)
- Table 131. Asia Pacific Anime and Game Figures Revenue by Country (2026-2031) & (US$ Million)
- Table 132. South America Anime and Game Figures Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
- Table 133. South America Anime and Game Figures Sales by Country (2020-2025) & (k units)
- Table 134. South America Anime and Game Figures Sales by Country (2026-2031) & (k units)
- Table 135. South America Anime and Game Figures Revenue by Country (2020-2025) & (US$ Million)
- Table 136. South America Anime and Game Figures Revenue by Country (2026-2031) & (US$ Million)
- Table 137. Middle East and Africa Anime and Game Figures Revenue by Country: 2020 VS 2024 VS 2031 (US$ Million)
- Table 138. Middle East and Africa Anime and Game Figures Sales by Country (2020-2025) & (k units)
- Table 139. Middle East and Africa Anime and Game Figures Sales by Country (2026-2031) & (k units)
- Table 140. Middle East and Africa Anime and Game Figures Revenue by Country (2020-2025) & (US$ Million)
- Table 141. Middle East and Africa Anime and Game Figures Revenue by Country (2026-2031) & (US$ Million)
- Table 142. Global Anime and Game Figures Sales by Type (2020-2025) & (k units)
- Table 143. Global Anime and Game Figures Sales by Type (2026-2031) & (k units)
- Table 144. Global Anime and Game Figures Sales Market Share by Type (2020-2025)
- Table 145. Global Anime and Game Figures Sales Market Share by Type (2026-2031)
- Table 146. Global Anime and Game Figures Revenue by Type (2020-2025) & (US$ Million)
- Table 147. Global Anime and Game Figures Revenue by Type (2026-2031) & (US$ Million)
- Table 148. Global Anime and Game Figures Revenue Market Share by Type (2020-2025)
- Table 149. Global Anime and Game Figures Revenue Market Share by Type (2026-2031)
- Table 150. Global Anime and Game Figures Price by Type (2020-2025) & (US$/unit)
- Table 151. Global Anime and Game Figures Price by Type (2026-2031) & (US$/unit)
- Table 152. Global Anime and Game Figures Sales by Application (2020-2025) & (k units)
- Table 153. Global Anime and Game Figures Sales by Application (2026-2031) & (k units)
- Table 154. Global Anime and Game Figures Sales Market Share by Application (2020-2025)
- Table 155. Global Anime and Game Figures Sales Market Share by Application (2026-2031)
- Table 156. Global Anime and Game Figures Revenue by Application (2020-2025) & (US$ Million)
- Table 157. Global Anime and Game Figures Revenue by Application (2026-2031) & (US$ Million)
- Table 158. Global Anime and Game Figures Revenue Market Share by Application (2020-2025)
- Table 159. Global Anime and Game Figures Revenue Market Share by Application (2026-2031)
- Table 160. Global Anime and Game Figures Price by Application (2020-2025) & (US$/unit)
- Table 161. Global Anime and Game Figures Price by Application (2026-2031) & (US$/unit)
- Table 162. Key Raw Materials
- Table 163. Raw Materials Key Suppliers
- Table 164. Anime and Game Figures Distributors List
- Table 165. Anime and Game Figures Customers List
- Table 166. Anime and Game Figures Industry Trends
- Table 167. Anime and Game Figures Industry Drivers
- Table 168. Anime and Game Figures Industry Restraints
- Table 169. Authors List of This Report
- List of Figures
- Figure 1. Research Methodology
- Figure 2. Research Process
- Figure 3. Key Executives Interviewed
- Figure 4. Anime and Game Figures Product Image
- Figure 5. Global Anime and Game Figures Revenue (US$ Million), 2020 VS 2024 VS 2031
- Figure 6. Global Anime and Game Figures Market Size (2020-2031) & (US$ Million)
- Figure 7. Global Anime and Game Figures Sales (2020-2031) & (k units)
- Figure 8. Global Anime and Game Figures Average Price (US$/unit) & (2020-2031)
- Figure 9. 1/4 Scale Figure Product Image
- Figure 10. 1/6 Scale Figure Product Image
- Figure 11. 1/7 Scale Figure Product Image
- Figure 12. 1/8 Scale Figure Product Image
- Figure 13. 1/10 Scale Figure Product Image
- Figure 14. 1/12 Scale Figure Product Image
- Figure 15. Q Version/Non-Scale Figure Product Image
- Figure 16. Online Sales Product Image
- Figure 17. Offline Sales Product Image
- Figure 18. Global Anime and Game Figures Revenue Share by Manufacturers in 2024
- Figure 19. Global Manufacturers of Anime and Game Figures, Manufacturing Sites & Headquarters
- Figure 20. Global Top 5 and 10 Anime and Game Figures Players Market Share by Revenue in 2024
- Figure 21. Manufacturers Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
- Figure 22. Global Anime and Game Figures Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
- Figure 23. Global Anime and Game Figures Sales by Region in 2024
- Figure 24. Global Anime and Game Figures Revenue by Region in 2024
- Figure 25. North America Anime and Game Figures Market Size by Country in 2024
- Figure 26. North America Anime and Game Figures Sales Market Share by Country (2020-2031)
- Figure 27. North America Anime and Game Figures Revenue Market Share by Country (2020-2031)
- Figure 28. United States Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 29. Canada Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 30. Mexico Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 31. Europe Anime and Game Figures Market Size by Country in 2024
- Figure 32. Europe Anime and Game Figures Sales Market Share by Country (2020-2031)
- Figure 33. Europe Anime and Game Figures Revenue Market Share by Country (2020-2031)
- Figure 34. Germany Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 35. France Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 36. U.K. Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 37. Italy Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 38. Russia Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 39. Spain Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 40. Netherlands Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 41. Switzerland Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 42. Sweden Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 43. Poland Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 44. Asia Pacific Anime and Game Figures Market Size by Country in 2024
- Figure 45. Asia Pacific Anime and Game Figures Sales Market Share by Country (2020-2031)
- Figure 46. Asia Pacific Anime and Game Figures Revenue Market Share by Country (2020-2031)
- Figure 47. China Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 48. Japan Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 49. South Korea Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 50. India Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 51. Australia Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 52. Taiwan Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 53. Southeast Asia Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 54. Southeast Asia Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 55. South America Anime and Game Figures Market Size by Country in 2024
- Figure 56. South America Anime and Game Figures Sales Market Share by Country (2020-2031)
- Figure 57. South America Anime and Game Figures Revenue Market Share by Country (2020-2031)
- Figure 58. Brazil Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 59. Argentina Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 60. Chile Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 61. Colombia Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 62. Middle East and Africa Anime and Game Figures Market Size by Country in 2024
- Figure 63. Middle East and Africa Anime and Game Figures Sales Market Share by Country (2020-2031)
- Figure 64. Middle East and Africa Anime and Game Figures Revenue Market Share by Country (2020-2031)
- Figure 65. Egypt Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 66. South Africa Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 67. Israel Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 68. Türkiye Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 69. GCC Countries Anime and Game Figures Revenue Growth Rate (2020-2031) & (US$ Million)
- Figure 70. Global Anime and Game Figures Sales Market Share by Type (2020-2031)
- Figure 71. Global Anime and Game Figures Revenue Market Share by Type (2020-2031)
- Figure 72. Global Anime and Game Figures Price (US$/unit) by Type (2020-2031)
- Figure 73. Global Anime and Game Figures Sales Market Share by Application (2020-2031)
- Figure 74. Global Anime and Game Figures Revenue Market Share by Application (2020-2031)
- Figure 75. Global Anime and
Pricing
Currency Rates
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