AR in Retail Industry Research Report 2025
Description
Summary
Augmented reality (AR) in retail refers to a technology that enables integration of digital information with the users environment in real time through devices such as smartphone or tablet. The need to provide enhanced customer experience, increase in internet penetration, and rise in IoT spending fuel the demand for augmented reality in the retail market.
According to APO Research, The global AR in Retail market was valued at US$ million in 2024 and is anticipated to reach US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2025-2031.
North American market for AR in Retail is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for AR in Retail is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Europe market for AR in Retail is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of AR in Retail include Google, PTC, Apple, Microsoft, Wikitude, DAQRI, Zugara, Blippar and Marxent Labs, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for AR in Retail, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AR in Retail.
The AR in Retail market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global AR in Retail market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
Key Companies & Market Share Insights
In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.
AR in Retail Segment by Company
Google
PTC
Apple
Microsoft
Wikitude
DAQRI
Zugara
Blippar
Marxent Labs
Augment
ViewAR
Holition
Ikea
Sephora
Amazon
AR in Retail Segment by Type
by System
Virtual Fitting Room
Visualizing Software
by Technology
Marker-based Augmented Reality
Marker-less Augmented Reality
AR in Retail Segment by Application
E-commerce
Physic Stores
AR in Retail Segment by Application
E-commerce
Physic Stores
AR in Retail Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Spain
Russia
Netherlands
Nordic Countries
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Saudi Arabia
Israel
United Arab Emirates
Turkey
Iran
Egypt
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global AR in Retail market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of AR in Retail and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of AR in Retail.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of AR in Retail companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.
Please Note:Â Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.
Augmented reality (AR) in retail refers to a technology that enables integration of digital information with the users environment in real time through devices such as smartphone or tablet. The need to provide enhanced customer experience, increase in internet penetration, and rise in IoT spending fuel the demand for augmented reality in the retail market.
According to APO Research, The global AR in Retail market was valued at US$ million in 2024 and is anticipated to reach US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2025-2031.
North American market for AR in Retail is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for AR in Retail is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Europe market for AR in Retail is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of AR in Retail include Google, PTC, Apple, Microsoft, Wikitude, DAQRI, Zugara, Blippar and Marxent Labs, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for AR in Retail, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AR in Retail.
The AR in Retail market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global AR in Retail market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
Key Companies & Market Share Insights
In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.
AR in Retail Segment by Company
PTC
Apple
Microsoft
Wikitude
DAQRI
Zugara
Blippar
Marxent Labs
Augment
ViewAR
Holition
Ikea
Sephora
Amazon
AR in Retail Segment by Type
by System
Virtual Fitting Room
Visualizing Software
by Technology
Marker-based Augmented Reality
Marker-less Augmented Reality
AR in Retail Segment by Application
E-commerce
Physic Stores
AR in Retail Segment by Application
E-commerce
Physic Stores
AR in Retail Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Spain
Russia
Netherlands
Nordic Countries
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Saudi Arabia
Israel
United Arab Emirates
Turkey
Iran
Egypt
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global AR in Retail market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of AR in Retail and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of AR in Retail.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of AR in Retail companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.
Please Note:Â Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.
Table of Contents
147 Pages
- 1 Preface
- 1.1 Scope of Report
- 1.2 Reasons for Doing This Study
- 1.3 Research Methodology
- 1.4 Research Process
- 1.5 Data Source
- 1.5.1 Secondary Sources
- 1.5.2 Primary Sources
- 2 Market Overview
- 2.1 Product Definition
- 2.2 AR in Retail by System
- 2.2.1 Market Value Comparison by System (2020 VS 2024 VS 2031)
- 2.2.2 Virtual Fitting Room
- 2.2.3 Visualizing Software
- 2.3 AR in Retail by Application
- 2.3.1 Market Value Comparison by Application (2020 VS 2024 VS 2031)
- 2.3.2 E-commerce
- 2.3.3 Physic Stores
- 2.4 Assumptions and Limitations
- 3 AR in Retail Breakdown Data by Type
- 3.1 Global AR in Retail Historic Market Size by Type (2020-2025)
- 3.2 Global AR in Retail Forecasted Market Size by Type (2026-2031)
- 4 AR in Retail Breakdown Data by Application
- 4.1 Global AR in Retail Historic Market Size by Application (2020-2025)
- 4.2 Global AR in Retail Forecasted Market Size by Application (2026-2031)
- 5 Global Growth Trends
- 5.1 Global AR in Retail Market Perspective (2020-2031)
- 5.2 Global AR in Retail Growth Trends by Region
- 5.2.1 Global AR in Retail Market Size by Region: 2020 VS 2024 VS 2031
- 5.2.2 AR in Retail Historic Market Size by Region (2020-2025)
- 5.2.3 AR in Retail Forecasted Market Size by Region (2026-2031)
- 5.3 AR in Retail Market Dynamics
- 5.3.1 AR in Retail Industry Trends
- 5.3.2 AR in Retail Market Drivers
- 5.3.3 AR in Retail Market Challenges
- 5.3.4 AR in Retail Market Restraints
- 6 Market Competitive Landscape by Players
- 6.1 Global Top AR in Retail Players by Revenue
- 6.1.1 Global Top AR in Retail Players by Revenue (2020-2025)
- 6.1.2 Global AR in Retail Revenue Market Share by Players (2020-2025)
- 6.2 Global AR in Retail Industry Players Ranking, 2023 VS 2024 VS 2025
- 6.3 Global Key Players of AR in Retail Head Office and Area Served
- 6.4 Global AR in Retail Players, Product Type & Application
- 6.5 Global AR in Retail Manufacturers Established Date
- 6.6 Global AR in Retail Market CR5 and HHI
- 6.7 Global Players Mergers & Acquisition
- 7 North America
- 7.1 North America AR in Retail Market Size (2020-2031)
- 7.2 North America AR in Retail Market Growth Rate by Country: 2020 VS 2024 VS 2031
- 7.3 North America AR in Retail Market Size by Country (2020-2025)
- 7.4 North America AR in Retail Market Size by Country (2026-2031)
- 7.5 United States
- 7.5 United States
- 7.6 Canada
- 7.7 Mexico
- 8 Europe
- 8.1 Europe AR in Retail Market Size (2020-2031)
- 8.2 Europe AR in Retail Market Growth Rate by Country: 2020 VS 2024 VS 2031
- 8.3 Europe AR in Retail Market Size by Country (2020-2025)
- 8.4 Europe AR in Retail Market Size by Country (2026-2031)
- 8.5 Germany
- 8.6 France
- 8.7 U.K.
- 8.8 Italy
- 8.9 Spain
- 8.10 Russia
- 8.11 Netherlands
- 8.12 Nordic Countries
- 9 Asia-Pacific
- 9.1 Asia-Pacific AR in Retail Market Size (2020-2031)
- 9.2 Asia-Pacific AR in Retail Market Growth Rate by Country: 2020 VS 2024 VS 2031
- 9.3 Asia-Pacific AR in Retail Market Size by Country (2020-2025)
- 9.4 Asia-Pacific AR in Retail Market Size by Country (2026-2031)
- 9.5 China
- 9.6 Japan
- 9.7 South Korea
- 9.8 India
- 9.9 Australia
- 9.10 China Taiwan
- 9.11 Southeast Asia
- 10 South America
- 10.1 South America AR in Retail Market Size (2020-2031)
- 10.2 South America AR in Retail Market Growth Rate by Country: 2020 VS 2024 VS 2031
- 10.3 South America AR in Retail Market Size by Country (2020-2025)
- 10.4 South America AR in Retail Market Size by Country (2026-2031)
- 10.5 Brazil
- 10.6 Argentina
- 10.7 Chile
- 10.8 Colombia
- 10.9 Peru
- 11 Middle East & Africa
- 11.1 Middle East & Africa AR in Retail Market Size (2020-2031)
- 11.2 Middle East & Africa AR in Retail Market Growth Rate by Country: 2020 VS 2024 VS 2031
- 11.3 Middle East & Africa AR in Retail Market Size by Country (2020-2025)
- 11.4 Middle East & Africa AR in Retail Market Size by Country (2026-2031)
- 11.5 Saudi Arabia
- 11.6 Israel
- 11.7 United Arab Emirates
- 11.8 Turkey
- 11.9 Iran
- 11.10 Egypt
- 12 Players Profiled
- 12.1 Google
- 12.1.1 Google Company Information
- 12.1.2 Google Business Overview
- 12.1.3 Google Revenue in AR in Retail Business (2020-2025)
- 12.1.4 Google AR in Retail Product Portfolio
- 12.1.5 Google Recent Developments
- 12.2 PTC
- 12.2.1 PTC Company Information
- 12.2.2 PTC Business Overview
- 12.2.3 PTC Revenue in AR in Retail Business (2020-2025)
- 12.2.4 PTC AR in Retail Product Portfolio
- 12.2.5 PTC Recent Developments
- 12.3 Apple
- 12.3.1 Apple Company Information
- 12.3.2 Apple Business Overview
- 12.3.3 Apple Revenue in AR in Retail Business (2020-2025)
- 12.3.4 Apple AR in Retail Product Portfolio
- 12.3.5 Apple Recent Developments
- 12.4 Microsoft
- 12.4.1 Microsoft Company Information
- 12.4.2 Microsoft Business Overview
- 12.4.3 Microsoft Revenue in AR in Retail Business (2020-2025)
- 12.4.4 Microsoft AR in Retail Product Portfolio
- 12.4.5 Microsoft Recent Developments
- 12.5 Wikitude
- 12.5.1 Wikitude Company Information
- 12.5.2 Wikitude Business Overview
- 12.5.3 Wikitude Revenue in AR in Retail Business (2020-2025)
- 12.5.4 Wikitude AR in Retail Product Portfolio
- 12.5.5 Wikitude Recent Developments
- 12.6 DAQRI
- 12.6.1 DAQRI Company Information
- 12.6.2 DAQRI Business Overview
- 12.6.3 DAQRI Revenue in AR in Retail Business (2020-2025)
- 12.6.4 DAQRI AR in Retail Product Portfolio
- 12.6.5 DAQRI Recent Developments
- 12.7 Zugara
- 12.7.1 Zugara Company Information
- 12.7.2 Zugara Business Overview
- 12.7.3 Zugara Revenue in AR in Retail Business (2020-2025)
- 12.7.4 Zugara AR in Retail Product Portfolio
- 12.7.5 Zugara Recent Developments
- 12.8 Blippar
- 12.8.1 Blippar Company Information
- 12.8.2 Blippar Business Overview
- 12.8.3 Blippar Revenue in AR in Retail Business (2020-2025)
- 12.8.4 Blippar AR in Retail Product Portfolio
- 12.8.5 Blippar Recent Developments
- 12.9 Marxent Labs
- 12.9.1 Marxent Labs Company Information
- 12.9.2 Marxent Labs Business Overview
- 12.9.3 Marxent Labs Revenue in AR in Retail Business (2020-2025)
- 12.9.4 Marxent Labs AR in Retail Product Portfolio
- 12.9.5 Marxent Labs Recent Developments
- 12.10 Augment
- 12.10.1 Augment Company Information
- 12.10.2 Augment Business Overview
- 12.10.3 Augment Revenue in AR in Retail Business (2020-2025)
- 12.10.4 Augment AR in Retail Product Portfolio
- 12.10.5 Augment Recent Developments
- 12.11 ViewAR
- 12.11.1 ViewAR Company Information
- 12.11.2 ViewAR Business Overview
- 12.11.3 ViewAR Revenue in AR in Retail Business (2020-2025)
- 12.11.4 ViewAR AR in Retail Product Portfolio
- 12.11.5 ViewAR Recent Developments
- 12.12 Holition
- 12.12.1 Holition Company Information
- 12.12.2 Holition Business Overview
- 12.12.3 Holition Revenue in AR in Retail Business (2020-2025)
- 12.12.4 Holition AR in Retail Product Portfolio
- 12.12.5 Holition Recent Developments
- 12.13 Ikea
- 12.13.1 Ikea Company Information
- 12.13.2 Ikea Business Overview
- 12.13.3 Ikea Revenue in AR in Retail Business (2020-2025)
- 12.13.4 Ikea AR in Retail Product Portfolio
- 12.13.5 Ikea Recent Developments
- 12.14 Sephora
- 12.14.1 Sephora Company Information
- 12.14.2 Sephora Business Overview
- 12.14.3 Sephora Revenue in AR in Retail Business (2020-2025)
- 12.14.4 Sephora AR in Retail Product Portfolio
- 12.14.5 Sephora Recent Developments
- 12.15 Amazon
- 12.15.1 Amazon Company Information
- 12.15.2 Amazon Business Overview
- 12.15.3 Amazon Revenue in AR in Retail Business (2020-2025)
- 12.15.4 Amazon AR in Retail Product Portfolio
- 12.15.5 Amazon Recent Developments
- 13 Report Conclusion
- 14 Disclaimer
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