
Sports Technology Market by Technology (Device & Apps, eSports Technology, Sports Analytics), Sports (Esports:, Fitness & Rehabilitation, Individual Sports), Application - Global Forecast 2024-2030
Description
Sports Technology Market by Technology (Device & Apps, eSports Technology, Sports Analytics), Sports (Esports:, Fitness & Rehabilitation, Individual Sports), Application - Global Forecast 2024-2030
The Sports Technology Market size was estimated at USD 16.10 billion in 2023 and expected to reach USD 17.68 billion in 2024, at a CAGR 10.02% to reach USD 31.43 billion by 2030.
Sports technology refers to the integration of technology to improve personal fitness, athletic performance, and the overall sports experience. This field encompasses everything from wearable fitness trackers and advanced data analytics to smart sports equipment and virtual reality training environments. By leveraging innovative tools and software, sports technology aims to enhance athletic training, fan engagement, sports management, and the safety and fairness of competitions. Athletes and coaches are increasingly relying on sophisticated data analytics to gain insights about the athlete's performance metrics, enabling more personalized and effective training regimens. Technologies such as augmented and virtual reality have opened new avenues for fans to experience sports, driving demand for immersive and interactive viewer experiences. Moreover, the global surge in health consciousness and the popularity of fitness-tracking devices have significantly contributed to the adoption of wearable technology in sports. However, technical limitations related to battery life, durability, and accuracy of sensors in wearable technologies can impact their effectiveness and user adoption. With the increased use of data analytics and wearable devices, concerns regarding the security and privacy of personal health information have also emerged. Key players are exploring developments in blockchain technology and encryption algorithms to improve the security and privacy of sports technology. The application of AI/ML in sports technology can advance predictive analytics, injury prevention, and personalized training programs, enhancing both athlete performance and fan experiences.
Please Note: PDF & Excel + Online Access - 1 Year
Table of Contents
- 1. Preface
- 1.1. Objectives of the Study
- 1.2. Market Segmentation & Coverage
- 1.3. Years Considered for the Study
- 1.4. Currency & Pricing
- 1.5. Language
- 1.6. Stakeholders
- 2. Research Methodology
- 2.1. Define: Research Objective
- 2.2. Determine: Research Design
- 2.3. Prepare: Research Instrument
- 2.4. Collect: Data Source
- 2.5. Analyze: Data Interpretation
- 2.6. Formulate: Data Verification
- 2.7. Publish: Research Report
- 2.8. Repeat: Report Update
- 3. Executive Summary
- 4. Market Overview
- 5. Market Insights
- 5.1. Market Dynamics
- 5.1.1. Drivers
- 5.1.1.1. Increasing number of sports leagues and prize pool events
- 5.1.1.2. Rising demand for audience engagement
- 5.1.1.3. Growing penetration of eSports
- 5.1.2. Restraints
- 5.1.2.1. Ethical and security issues
- 5.1.3. Opportunities
- 5.1.3.1. Advancements and innovations in sports technology to enhance the sports experience and training
- 5.1.3.2. Adoption of IoT technologies for the management of stadium infrastructure
- 5.1.3.3. Integration of virtual and augmented reality in sports
- 5.1.4. Challenges
- 5.1.4.1. Influence of domestic tariffs and trade routes
- 5.2. Market Segmentation Analysis
- 5.2.1. Technology: Emerging utilization of devices and apps in the sports sector to improve athlete performance
- 5.2.2. Application: Expanding need for sports technology for performance analysis to enable real-time analytics
- 5.3. Market Disruption Analysis
- 5.4. Porter’s Five Forces Analysis
- 5.4.1. Threat of New Entrants
- 5.4.2. Threat of Substitutes
- 5.4.3. Bargaining Power of Customers
- 5.4.4. Bargaining Power of Suppliers
- 5.4.5. Industry Rivalry
- 5.5. Value Chain & Critical Path Analysis
- 5.6. Pricing Analysis
- 5.7. Technology Analysis
- 5.8. Patent Analysis
- 5.9. Trade Analysis
- 5.10. Regulatory Framework Analysis
- 6. Sports Technology Market, by Technology
- 6.1. Introduction
- 6.2. Device & Apps
- 6.3. eSports Technology
- 6.4. Sports Analytics
- 6.5. Stadium & Arena Technologies
- 7. Sports Technology Market, by Sports
- 7.1. Introduction
- 7.2. Esports:
- 7.3. Fitness & Rehabilitation
- 7.4. Individual Sports
- 7.5. Team Sports
- 8. Sports Technology Market, by Application
- 8.1. Introduction
- 8.2. Fan Engagement & Experience
- 8.3. In-game Performance Analysis
- 8.4. Sports Health & Safety
- 8.5. Training & Coaching
- 9. Americas Sports Technology Market
- 9.1. Introduction
- 9.2. Argentina
- 9.3. Brazil
- 9.4. Canada
- 9.5. Mexico
- 9.6. United States
- 10. Asia-Pacific Sports Technology Market
- 10.1. Introduction
- 10.2. Australia
- 10.3. China
- 10.4. India
- 10.5. Indonesia
- 10.6. Japan
- 10.7. Malaysia
- 10.8. Philippines
- 10.9. Singapore
- 10.10. South Korea
- 10.11. Taiwan
- 10.12. Thailand
- 10.13. Vietnam
- 11. Europe, Middle East & Africa Sports Technology Market
- 11.1. Introduction
- 11.2. Denmark
- 11.3. Egypt
- 11.4. Finland
- 11.5. France
- 11.6. Germany
- 11.7. Israel
- 11.8. Italy
- 11.9. Netherlands
- 11.10. Nigeria
- 11.11. Norway
- 11.12. Poland
- 11.13. Qatar
- 11.14. Russia
- 11.15. Saudi Arabia
- 11.16. South Africa
- 11.17. Spain
- 11.18. Sweden
- 11.19. Switzerland
- 11.20. Turkey
- 11.21. United Arab Emirates
- 11.22. United Kingdom
- 12. Competitive Landscape
- 12.1. Market Share Analysis, 2023
- 12.2. FPNV Positioning Matrix, 2023
- 12.3. Competitive Scenario Analysis
- 12.3.1. Atos Spearheads Sports Technology Innovation with New Centre of Excellence in Riyadh
- 12.3.2. Ganance Expands in Indiana for Operational Growth, Supported by Sports Tech HQ and Techstars Sports Accelerator
- 12.3.3. Innovative Collaboration Between Tech Mahindra and AWS, Pioneering a Sports Cloud Platform
- 12.4. Strategy Analysis & Recommendation
- 13. Competitive Portfolio
- 13.1. Key Company Profiles
- 13.2. Key Product Portfolio
- FIGURE 1. SPORTS TECHNOLOGY MARKET RESEARCH PROCESS
- FIGURE 2. SPORTS TECHNOLOGY MARKET SIZE, 2023 VS 2030
- FIGURE 3. GLOBAL SPORTS TECHNOLOGY MARKET SIZE, 2018-2030 (USD MILLION)
- FIGURE 4. GLOBAL SPORTS TECHNOLOGY MARKET SIZE, BY REGION, 2023 VS 2030 (%)
- FIGURE 5. GLOBAL SPORTS TECHNOLOGY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 6. SPORTS TECHNOLOGY MARKET DYNAMICS
- FIGURE 7. GLOBAL SPORTS TECHNOLOGY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
- FIGURE 8. GLOBAL SPORTS TECHNOLOGY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 9. GLOBAL SPORTS TECHNOLOGY MARKET SIZE, BY SPORTS, 2023 VS 2030 (%)
- FIGURE 10. GLOBAL SPORTS TECHNOLOGY MARKET SIZE, BY SPORTS, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 11. GLOBAL SPORTS TECHNOLOGY MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
- FIGURE 12. GLOBAL SPORTS TECHNOLOGY MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 13. AMERICAS SPORTS TECHNOLOGY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
- FIGURE 14. AMERICAS SPORTS TECHNOLOGY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 15. UNITED STATES SPORTS TECHNOLOGY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
- FIGURE 16. UNITED STATES SPORTS TECHNOLOGY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 17. ASIA-PACIFIC SPORTS TECHNOLOGY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
- FIGURE 18. ASIA-PACIFIC SPORTS TECHNOLOGY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 19. EUROPE, MIDDLE EAST & AFRICA SPORTS TECHNOLOGY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
- FIGURE 20. EUROPE, MIDDLE EAST & AFRICA SPORTS TECHNOLOGY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 21. SPORTS TECHNOLOGY MARKET SHARE, BY KEY PLAYER, 2023
- FIGURE 22. SPORTS TECHNOLOGY MARKET, FPNV POSITIONING MATRIX, 2023
Pricing
Currency Rates