
Massive Multiplayer Online Role-playing Game Market by Device (Mobile, Tablet), Type (Free-to-Play Games, Mobile Games, Pay-in-Play Games) - Global Forecast 2023-2030
Description
Massive Multiplayer Online Role-playing Game Market by Device (Mobile, Tablet), Type (Free-to-Play Games, Mobile Games, Pay-in-Play Games) - Global Forecast 2023-2030
The Massive Multiplayer Online Role-playing Game Market size was estimated at USD 19.82 billion in 2022 and expected to reach USD 21.94 billion in 2023, at a CAGR 10.14% to reach USD 42.95 billion by 2030.
Market Segmentation & Coverage:
This research report analyzes various sub-markets, forecasts revenues, and examines emerging trends in each category to provide a comprehensive outlook on the Massive Multiplayer Online Role-playing Game Market.
- Based on Device, market is studied across Mobile and Tablet. The Tablet is projected to witness significant market share during forecast period.
- Based on Type, market is studied across Free-to-Play Games, Mobile Games, Pay-in-Play Games, and Pay-to-Play Games. The Mobile Games is projected to witness significant market share during forecast period.
- Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom. The Europe, Middle East & Africa is projected to witness significant market share during forecast period.
The report provides market sizing and forecasts across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF; multiple currency support helps organization leaders to make well-informed decisions. In this report, 2018 to 2021 are considered as historical years, 2022 is base year, 2023 is estimated year, and years from 2024 to 2030 are considered as forecast period.
FPNV Positioning Matrix:
The FPNV Positioning Matrix is an indispensable tool for assessing the Massive Multiplayer Online Role-playing Game Market. It comprehensively evaluates vendors, analyzing key metrics related to Business Strategy and Product Satisfaction. This enables users to make informed decisions tailored to their specific needs. Through advanced analysis, vendors are categorized into four distinct quadrants, each representing a different level of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V). Be assured that this insightful framework empowers decision-makers to navigate the market with confidence.
Market Share Analysis:
The Market Share Analysis offers invaluable insights into the vendor landscape Massive Multiplayer Online Role-playing Game Market. By evaluating their impact on overall revenue, customer base, and other key metrics, we provide companies with a comprehensive understanding of their performance and the competitive environment they confront. This analysis also uncovers the level of competition in terms of market share acquisition, fragmentation, dominance, and industry consolidation during the study period.
Key Company Profiles:
The report delves into recent significant developments in the Massive Multiplayer Online Role-playing Game Market, highlighting leading vendors and their innovative profiles. These include Ankama Games, ChangYou.com Ltd., CipSoft GmbH, eGames LLC, Electronic Arts Inc., gamigo AG, GungHo Online Entertainment, Inc., Jagex Ltd., Konami Group Corporation, NCSOFT Corporation, Take Two Interactive Software Inc., The Walt Disney Company, Valve Corporation, WebZen Inc., and Wemade Co., Ltd..
The report offers valuable insights on the following aspects:
- Market Penetration: It provides comprehensive information about key players' market dynamics and offerings.
- Market Development: In-depth analysis of emerging markets and penetration across mature market segments, highlighting lucrative opportunities.
- Market Diversification: Detailed information about new product launches, untapped geographies, recent developments, and investments.
- Competitive Assessment & Intelligence: Exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of leading players.
- Product Development & Innovation: Intelligent insights on future technologies, R&D activities, and breakthrough product developments.
- What is the market size and forecast for the Massive Multiplayer Online Role-playing Game Market?
- Which products, segments, applications, and areas hold the highest investment potential in the Massive Multiplayer Online Role-playing Game Market?
- What is the competitive strategic window for identifying opportunities in the Massive Multiplayer Online Role-playing Game Market?
- What are the latest technology trends and regulatory frameworks in the Massive Multiplayer Online Role-playing Game Market?
- What is the market share of the leading vendors in the Massive Multiplayer Online Role-playing Game Market?
- Which modes and strategic moves are suitable for entering the Massive Multiplayer Online Role-playing Game Market?
Note: PDF & Excel + Online Access - 1 Year
Table of Contents
182 Pages
- 1. Preface
- 1.1. Objectives of the Study
- 1.2. Market Segmentation & Coverage
- 1.3. Years Considered for the Study
- 1.4. Currency & Pricing
- 1.5. Language
- 1.6. Limitations
- 1.7. Assumptions
- 1.8. Stakeholders
- 2. Research Methodology
- 2.1. Define: Research Objective
- 2.2. Determine: Research Design
- 2.3. Prepare: Research Instrument
- 2.4. Collect: Data Source
- 2.5. Analyze: Data Interpretation
- 2.6. Formulate: Data Verification
- 2.7. Publish: Research Report
- 2.8. Repeat: Report Update
- 3. Executive Summary
- 4. Market Overview
- 4.1. Introduction
- 4.2. Massive Multiplayer Online Role-playing Game Market, by Region
- 5. Market Insights
- 5.1. Market Dynamics
- 5.1.1. Drivers
- 5.1.1.1. Increasing internet penetration and accessibility of online video games
- 5.1.1.2. High popularity of multiplayer online role-playing game among teenagers
- 5.1.1.3. VR & AR technologies and real-time rendering in 3D graphics
- 5.1.2. Restraints
- 5.1.2.1. Addiction of the games
- 5.1.3. Opportunities
- 5.1.3.1. Introduction of new versions of games on mobile devices
- 5.1.4. Challenges
- 5.1.4.1. Lack of distributed network connections
- 5.2. Market Segmentation Analysis
- 5.3. Market Trend Analysis
- 5.4. Cumulative Impact of COVID-19
- 5.5. Cumulative Impact of Russia-Ukraine Conflict
- 5.6. Cumulative Impact of High Inflation
- 5.7. Porter’s Five Forces Analysis
- 5.7.1. Threat of New Entrants
- 5.7.2. Threat of Substitutes
- 5.7.3. Bargaining Power of Customers
- 5.7.4. Bargaining Power of Suppliers
- 5.7.5. Industry Rivalry
- 5.8. Value Chain & Critical Path Analysis
- 5.9. Regulatory Framework
- 5.10. Client Customization
- 6. Massive Multiplayer Online Role-playing Game Market, by Device
- 6.1. Introduction
- 6.2. Mobile
- 6.3. Tablet
- 7. Massive Multiplayer Online Role-playing Game Market, by Type
- 7.1. Introduction
- 7.2. Free-to-Play Games
- 7.3. Mobile Games
- 7.4. Pay-in-Play Games
- 7.5. Pay-to-Play Games
- 8. Americas Massive Multiplayer Online Role-playing Game Market
- 8.1. Introduction
- 8.2. Argentina
- 8.3. Brazil
- 8.4. Canada
- 8.5. Mexico
- 8.6. United States
- 9. Asia-Pacific Massive Multiplayer Online Role-playing Game Market
- 9.1. Introduction
- 9.2. Australia
- 9.3. China
- 9.4. India
- 9.5. Indonesia
- 9.6. Japan
- 9.7. Malaysia
- 9.8. Philippines
- 9.9. Singapore
- 9.10. South Korea
- 9.11. Taiwan
- 9.12. Thailand
- 9.13. Vietnam
- 10. Europe, Middle East & Africa Massive Multiplayer Online Role-playing Game Market
- 10.1. Introduction
- 10.2. Denmark
- 10.3. Egypt
- 10.4. Finland
- 10.5. France
- 10.6. Germany
- 10.7. Israel
- 10.8. Italy
- 10.9. Netherlands
- 10.10. Nigeria
- 10.11. Norway
- 10.12. Poland
- 10.13. Qatar
- 10.14. Russia
- 10.15. Saudi Arabia
- 10.16. South Africa
- 10.17. Spain
- 10.18. Sweden
- 10.19. Switzerland
- 10.20. Turkey
- 10.21. United Arab Emirates
- 10.22. United Kingdom
- 11. Competitive Landscape
- 11.1. FPNV Positioning Matrix
- 11.2. Market Share Analysis, By Key Player
- 11.3. Competitive Scenario Analysis, By Key Player
- 12. Competitive Portfolio
- 12.1. Key Company Profiles
- 12.1.1. Ankama Games
- 12.1.2. ChangYou.com Ltd.
- 12.1.3. CipSoft GmbH
- 12.1.4. eGames LLC
- 12.1.5. Electronic Arts Inc.
- 12.1.6. gamigo AG
- 12.1.7. GungHo Online Entertainment, Inc.
- 12.1.8. Jagex Ltd.
- 12.1.9. Konami Group Corporation
- 12.1.10. NCSOFT Corporation
- 12.1.11. Take Two Interactive Software Inc.
- 12.1.12. The Walt Disney Company
- 12.1.13. Valve Corporation
- 12.1.14. WebZen Inc.
- 12.1.15. Wemade Co., Ltd.
- 12.2. Key Product Portfolio
- 13. Appendix
- 13.1. Discussion Guide
- 13.2. License & Pricing
Pricing
Currency Rates
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