
Location-Based Entertainment Market by Component (Hardware, Services, Solutions), Venue Type (Amusement Parks, Arcades, Cultural Centers), Technology, Business Model, Experience Type, Application - Global Forecast 2025-2030
Description
The Location-Based Entertainment Market was valued at USD 7.07 billion in 2024 and is projected to grow to USD 8.64 billion in 2025, with a CAGR of 22.53%, reaching USD 23.94 billion by 2030.
Embark on an Immersive Journey Exploring the Evolution of Location Based Entertainment Revolutionizing Audience Engagement and Experience Delivery
Location based entertainment has emerged as a powerful convergence of narrative, technology and immersive design, transforming how audiences engage with physical spaces. Fueled by advances in augmented reality, projection mapping and next generation simulation platforms, this sector has shifted beyond traditional amusement constructs into custom experiences that blend gaming, storytelling and interactive education. As consumer expectations evolve, venues must adopt a holistic lens that integrates hardware, software and service frameworks to remain competitive and captivate increasingly sophisticated attendees.
In this dynamic environment, operators and developers collaborate with technology innovators, content creators and systems integrators to craft seamless journeys that resonate on intellectual, emotional and social dimensions. Transitioning from passive spectatorship to participatory immersion, location based entertainment redefines value creation in cultural centers, theme parks, arcades and sports arenas. By charting the key drivers, challenges and strategic imperatives, this report lays the groundwork for stakeholders seeking to navigate the complexities of this transformative landscape.
Navigating the Transformative Technological Cultural and Operational Shifts Reshaping the Location Based Entertainment Landscape for Future Growth
The landscape of location based entertainment has undergone profound technological and cultural shifts, reshaping operational models and guest engagement strategies. Early adopters of projection mapping and hardware simulators have now complemented these tools with cloud connected reality platforms, enabling real-time performance updates and predictive maintenance. Meanwhile, venue operators have recognized the value of data driven personalization, leveraging analytics and CRM integrations to tailor experiences at scale.
Culturally, audiences demand deeper narrative cohesion and social connectivity, pushing developers to explore immersive storytelling frameworks that blend physical sets with digital overlays. As partnerships between hardware manufacturers, content studios and digital service providers strengthen, seamless interoperability becomes paramount. Consequently, organizations are reevaluating their talent pipelines, investing in cross disciplinary teams that merge creative direction, software engineering and guest analytics to deliver next level experiences.
Assessing the Cumulative Effects of New United States Tariffs on Equipment Supply Chains Services and Investment Dynamics in 2025
Beginning in early 2025, new United States tariff schedules have introduced added complexity across equipment supply chains for location based entertainment operators. Hardware components originating from key manufacturing hubs now face elevated import duties, leading procurement teams to reassess supplier networks and explore alternative sourcing strategies. These increased costs cascade into project budgets, where integrators must balance capital expenditure pressures against the imperative to adopt advanced simulators and projection systems.
On the services front, consulting, integration and maintenance providers are adapting fee structures to account for shifting cost bases. Customer support agreements now incorporate flexible clauses that address potential tariff escalations over multi year engagements. Moreover, solution providers focusing on analytics, content development and system integration are recalibrating investment in localization and regional support hubs to mitigate cross border expense volatility. Through careful supply chain mapping and collaborative vendor management, stakeholders can navigate the layered impact of these tariffs without compromising on innovation or guest satisfaction.
Unveiling Strategic Market Segmentation Insights Spanning Components Venue Types Technologies Business Models Experiences and Applications
The location based entertainment market is delineated by a multifaceted component framework that spans hardware, services and solution domains. Within hardware, offerings extend from augmented and virtual reality accessories to arcade machines, audio systems, motion simulators, projection screens and sensor arrays. The services tier encompasses consulting, integration efforts, ongoing technical support and game hosting. Meanwhile, solution oriented segments include data analytics, content creation, management tools, CRM and booking platforms, simulation engines and end to end system integration.
Venue type differentiation further enriches market dynamics as operators in theme and water parks, arcades, museums, cultural centers and sports amenities tailor experiences to audience profiles. Technological segmentation highlights the convergence of cloud merged reality platforms alongside advanced projection mapping across three, four and five dimensions. Business model distinctions between pay per use and subscription schemes influence consumer access patterns, while experience types, ranging from immersive storytelling and cinematic attractions to interactive gameplay, shape guest expectations. Application verticals in edutainment, eSports, cultural showcases and science exploration reveal opportunities for specialization and thematic depth.
Revealing Regional Variations in Demand Drivers Consumer Preferences and Infrastructure Maturity Across Americas Europe Middle East Africa and Asia Pacific
Regional variations underscore the intricate interplay between infrastructure maturity, consumer tastes and regulatory environments. In the Americas, established theme park destinations and arcade chains leverage robust capital networks to pioneer multisensory attractions, while emerging operators explore pop up experiences in urban centers. Cultural institutions across Europe, the Middle East and Africa balance historical preservation with interactive installations, forging partnerships that blend local heritage with cutting edge digital overlays.
Across Asia Pacific, rapid urbanization and digital infrastructure investments are catalyzing a wave of immersive entertainment venues. Markets in metropolitan hubs embrace subscription based models for experiential centers and integrate local content studios to craft region specific narratives. These variances in demand drivers and development pathways highlight the need for granular regional strategies to optimize growth, manage compliance requirements and curate experiences that resonate with diverse audiences.
Analyzing Leading Industry Players Innovative Partnerships and Competitive Strategies Driving the Evolution of Location Based Entertainment Offerings
Leading technology providers, entertainment conglomerates and specialist integrators each contribute unique strengths that define the competitive terrain. Providers of hardware modules prioritize modular designs to enable rapid upgrades, while solution firms invest heavily in user experience research and cross platform compatibility. Content studios form alliances with system integrators to co create proprietary intellectual property, reinforcing brand differentiation and driving foot traffic.
Meanwhile, service oriented companies differentiate by bundling integration, support and hosting under unified offerings, ensuring seamless end user experiences and optimized uptime. Partnerships between analytics experts and venue operators refine engagement metrics, feeding back into iterative design cycles. This ecosystem of strategic collaborations, vertical partnerships and dynamic competitor positioning underscores the importance of agility, end to end capabilities and co innovation in capturing value within the evolving location based entertainment sector.
Implementing Actionable Strategic Recommendations to Enhance Operational Agility Customer Engagement and Technological Innovation in Location Based Entertainment
To thrive in today’s complex environment, operators should adopt a modular hardware strategy that allows for incremental technology refreshes without large capital outlays. By standardizing on open integration protocols, venue managers can onboard new content formats and expand immersive offerings more efficiently. Embedding real time analytics within guest journeys empowers dynamic customization, enhancing both satisfaction and ancillary revenue through targeted upselling.
Executive teams must prioritize cross functional collaboration, assembling content creators, software developers and operations experts in unified project squads. This structure accelerates innovation cycles and aligns technical feasibility with creative vision. Furthermore, evaluating hybrid pricing schemes that blend pay per use with membership models will accommodate diverse guest segments while smoothing revenue streams. Finally, forging strategic partnerships with regional content studios and technology vendors can mitigate supply chain risks and unlock local market insights, driving sustained competitive advantage.
Disclosing Rigorous Research Methodology Integrating Qualitative Interviews Quantitative Analysis and Multisource Data Verification Processes
This study integrates insights from extensive primary research, including in depth interviews with venue operators, technology developers and service providers across multiple regions. Qualitative discussions explored strategic priorities, operational challenges and emerging technology adoption plans, while quantitative queries focused on deployment timelines, integration complexities and service level expectations. Secondary sources, encompassing industry publications, academic research and regulatory filings, further contextualized the supply chain, tariff and infrastructure considerations.
A rigorous data validation process harmonized disparate inputs, employing cross verification workshops with subject matter experts to refine interpretation. Analytical frameworks mapped component interactions, venue archetypes and technology convergence patterns, ensuring a holistic view of the ecosystem. Together, these methods deliver a comprehensive, reliable foundation for understanding the current state and strategic trajectory of location based entertainment offerings globally.
Synthesizing Key Findings Strategic Implications and Emerging Opportunities to Inform Decision Making Sustain Growth in Location Based Entertainment
Pulling together the key insights, it is evident that location based entertainment stands at an inflection point defined by immersive technology integration, rich content ecosystems and adaptive business models. The interplay of hardware innovation, service delivery excellence and solution oriented analytics is reshaping guest expectations and operational imperatives. Regional nuances in infrastructure readiness and cultural engagement strategies further complicate, yet enrich, the competitive map.
Organizations that skillfully navigate supply chain complexities, embrace agile partnerships and deploy data driven personalization will secure a leading position. As tariffs influence procurement decisions and audience sophistication continues its upward trajectory, success hinges on balancing strategic foresight with operational rigor. This synthesis of segmentation, regional dynamics and actionable guidance provides a blueprint for stakeholders to advance and differentiate their location based entertainment propositions.
Market Segmentation & Coverage
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
Component
Hardware
AR & VR Accessories
Arcade & Gaming Machines
Audio & Spatial Sound Systems
Motion Simulator Modules
Projection & Display Screens
Sensors
Services
Consulting & Integration Services
Customer Support & Technical Assistance
Game Hosting & Maintenance
Solutions
Analytics & Data Management
Content Creation & Game Development
Content Management, Booking & CRM
Simulation Platforms
System Control & Integration
Venue Type
Amusement Parks
Theme Parks
Water Parks
Arcades
Cultural Centers
Museums
Zoos
Sports Venues
Indoor Sports Halls
Stadiums
Technology
Cloud Merged Reality
Augmented Reality
Virtual Reality
Projection Mapping
3D
4D
5 D
Business Model
Pay-Per-Use
Subscription / Membership-Based
Experience Type
Dimensional Cinematic Attractions
Immersive Storytelling
Interactive Games
Application
Educational & Edutainment
Gaming & eSports
Historical & Cultural
Science & Exploration
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
Americas
North America
United States
Canada
Mexico
Latin America
Brazil
Argentina
Chile
Colombia
Peru
Europe, Middle East & Africa
Europe
United Kingdom
Germany
France
Russia
Italy
Spain
Netherlands
Sweden
Poland
Switzerland
Middle East
United Arab Emirates
Saudi Arabia
Qatar
Turkey
Israel
Africa
South Africa
Nigeria
Egypt
Kenya
Asia-Pacific
China
India
Japan
Australia
South Korea
Indonesia
Thailand
Malaysia
Singapore
Taiwan
This research report categorizes to delves into recent significant developments and analyze trends in each of the following companies:
4Experience sp. z o.o.
AEON Fantasy Co.,Ltd.
Apple Inc.
CyberGlove Systems LLC
Falcon’s Beyond Global, Inc.
Fantawild Holdings Inc.
Fennec Labs Ltd.
Google LLC by Alphabet, Inc.
Habo Studio Inc.
HOLOGATE GmbH
HQ Software
HTC Corporation
Huawei Technologies Co., Ltd.
IMAX Corporation
Kabum s.r.l.
Kingsmen Creatives Ltd.
Magic Leap Inc.
Meta Platforms, Inc.
Microsoft Corporation
NBCUNIVERSAL MEDIA, LLC
Niantic Inc. by Scopely, Inc.
NVIDIA Corporation
Oxford Metrics plc
Panasonic Holdings Corporation
Samsung Electronics Co. Ltd.
Sandbox VR, Inc.
Sony Group Corporation
SpringboardVR by Vertigo Studios B.V.
Tencent Holdings Ltd.
The VOID LLC
The Walt Disney Company
Zero Latency Pty Ltd.
Zooom Studios
Please Note: PDF & Excel + Online Access - 1 Year
Embark on an Immersive Journey Exploring the Evolution of Location Based Entertainment Revolutionizing Audience Engagement and Experience Delivery
Location based entertainment has emerged as a powerful convergence of narrative, technology and immersive design, transforming how audiences engage with physical spaces. Fueled by advances in augmented reality, projection mapping and next generation simulation platforms, this sector has shifted beyond traditional amusement constructs into custom experiences that blend gaming, storytelling and interactive education. As consumer expectations evolve, venues must adopt a holistic lens that integrates hardware, software and service frameworks to remain competitive and captivate increasingly sophisticated attendees.
In this dynamic environment, operators and developers collaborate with technology innovators, content creators and systems integrators to craft seamless journeys that resonate on intellectual, emotional and social dimensions. Transitioning from passive spectatorship to participatory immersion, location based entertainment redefines value creation in cultural centers, theme parks, arcades and sports arenas. By charting the key drivers, challenges and strategic imperatives, this report lays the groundwork for stakeholders seeking to navigate the complexities of this transformative landscape.
Navigating the Transformative Technological Cultural and Operational Shifts Reshaping the Location Based Entertainment Landscape for Future Growth
The landscape of location based entertainment has undergone profound technological and cultural shifts, reshaping operational models and guest engagement strategies. Early adopters of projection mapping and hardware simulators have now complemented these tools with cloud connected reality platforms, enabling real-time performance updates and predictive maintenance. Meanwhile, venue operators have recognized the value of data driven personalization, leveraging analytics and CRM integrations to tailor experiences at scale.
Culturally, audiences demand deeper narrative cohesion and social connectivity, pushing developers to explore immersive storytelling frameworks that blend physical sets with digital overlays. As partnerships between hardware manufacturers, content studios and digital service providers strengthen, seamless interoperability becomes paramount. Consequently, organizations are reevaluating their talent pipelines, investing in cross disciplinary teams that merge creative direction, software engineering and guest analytics to deliver next level experiences.
Assessing the Cumulative Effects of New United States Tariffs on Equipment Supply Chains Services and Investment Dynamics in 2025
Beginning in early 2025, new United States tariff schedules have introduced added complexity across equipment supply chains for location based entertainment operators. Hardware components originating from key manufacturing hubs now face elevated import duties, leading procurement teams to reassess supplier networks and explore alternative sourcing strategies. These increased costs cascade into project budgets, where integrators must balance capital expenditure pressures against the imperative to adopt advanced simulators and projection systems.
On the services front, consulting, integration and maintenance providers are adapting fee structures to account for shifting cost bases. Customer support agreements now incorporate flexible clauses that address potential tariff escalations over multi year engagements. Moreover, solution providers focusing on analytics, content development and system integration are recalibrating investment in localization and regional support hubs to mitigate cross border expense volatility. Through careful supply chain mapping and collaborative vendor management, stakeholders can navigate the layered impact of these tariffs without compromising on innovation or guest satisfaction.
Unveiling Strategic Market Segmentation Insights Spanning Components Venue Types Technologies Business Models Experiences and Applications
The location based entertainment market is delineated by a multifaceted component framework that spans hardware, services and solution domains. Within hardware, offerings extend from augmented and virtual reality accessories to arcade machines, audio systems, motion simulators, projection screens and sensor arrays. The services tier encompasses consulting, integration efforts, ongoing technical support and game hosting. Meanwhile, solution oriented segments include data analytics, content creation, management tools, CRM and booking platforms, simulation engines and end to end system integration.
Venue type differentiation further enriches market dynamics as operators in theme and water parks, arcades, museums, cultural centers and sports amenities tailor experiences to audience profiles. Technological segmentation highlights the convergence of cloud merged reality platforms alongside advanced projection mapping across three, four and five dimensions. Business model distinctions between pay per use and subscription schemes influence consumer access patterns, while experience types, ranging from immersive storytelling and cinematic attractions to interactive gameplay, shape guest expectations. Application verticals in edutainment, eSports, cultural showcases and science exploration reveal opportunities for specialization and thematic depth.
Revealing Regional Variations in Demand Drivers Consumer Preferences and Infrastructure Maturity Across Americas Europe Middle East Africa and Asia Pacific
Regional variations underscore the intricate interplay between infrastructure maturity, consumer tastes and regulatory environments. In the Americas, established theme park destinations and arcade chains leverage robust capital networks to pioneer multisensory attractions, while emerging operators explore pop up experiences in urban centers. Cultural institutions across Europe, the Middle East and Africa balance historical preservation with interactive installations, forging partnerships that blend local heritage with cutting edge digital overlays.
Across Asia Pacific, rapid urbanization and digital infrastructure investments are catalyzing a wave of immersive entertainment venues. Markets in metropolitan hubs embrace subscription based models for experiential centers and integrate local content studios to craft region specific narratives. These variances in demand drivers and development pathways highlight the need for granular regional strategies to optimize growth, manage compliance requirements and curate experiences that resonate with diverse audiences.
Analyzing Leading Industry Players Innovative Partnerships and Competitive Strategies Driving the Evolution of Location Based Entertainment Offerings
Leading technology providers, entertainment conglomerates and specialist integrators each contribute unique strengths that define the competitive terrain. Providers of hardware modules prioritize modular designs to enable rapid upgrades, while solution firms invest heavily in user experience research and cross platform compatibility. Content studios form alliances with system integrators to co create proprietary intellectual property, reinforcing brand differentiation and driving foot traffic.
Meanwhile, service oriented companies differentiate by bundling integration, support and hosting under unified offerings, ensuring seamless end user experiences and optimized uptime. Partnerships between analytics experts and venue operators refine engagement metrics, feeding back into iterative design cycles. This ecosystem of strategic collaborations, vertical partnerships and dynamic competitor positioning underscores the importance of agility, end to end capabilities and co innovation in capturing value within the evolving location based entertainment sector.
Implementing Actionable Strategic Recommendations to Enhance Operational Agility Customer Engagement and Technological Innovation in Location Based Entertainment
To thrive in today’s complex environment, operators should adopt a modular hardware strategy that allows for incremental technology refreshes without large capital outlays. By standardizing on open integration protocols, venue managers can onboard new content formats and expand immersive offerings more efficiently. Embedding real time analytics within guest journeys empowers dynamic customization, enhancing both satisfaction and ancillary revenue through targeted upselling.
Executive teams must prioritize cross functional collaboration, assembling content creators, software developers and operations experts in unified project squads. This structure accelerates innovation cycles and aligns technical feasibility with creative vision. Furthermore, evaluating hybrid pricing schemes that blend pay per use with membership models will accommodate diverse guest segments while smoothing revenue streams. Finally, forging strategic partnerships with regional content studios and technology vendors can mitigate supply chain risks and unlock local market insights, driving sustained competitive advantage.
Disclosing Rigorous Research Methodology Integrating Qualitative Interviews Quantitative Analysis and Multisource Data Verification Processes
This study integrates insights from extensive primary research, including in depth interviews with venue operators, technology developers and service providers across multiple regions. Qualitative discussions explored strategic priorities, operational challenges and emerging technology adoption plans, while quantitative queries focused on deployment timelines, integration complexities and service level expectations. Secondary sources, encompassing industry publications, academic research and regulatory filings, further contextualized the supply chain, tariff and infrastructure considerations.
A rigorous data validation process harmonized disparate inputs, employing cross verification workshops with subject matter experts to refine interpretation. Analytical frameworks mapped component interactions, venue archetypes and technology convergence patterns, ensuring a holistic view of the ecosystem. Together, these methods deliver a comprehensive, reliable foundation for understanding the current state and strategic trajectory of location based entertainment offerings globally.
Synthesizing Key Findings Strategic Implications and Emerging Opportunities to Inform Decision Making Sustain Growth in Location Based Entertainment
Pulling together the key insights, it is evident that location based entertainment stands at an inflection point defined by immersive technology integration, rich content ecosystems and adaptive business models. The interplay of hardware innovation, service delivery excellence and solution oriented analytics is reshaping guest expectations and operational imperatives. Regional nuances in infrastructure readiness and cultural engagement strategies further complicate, yet enrich, the competitive map.
Organizations that skillfully navigate supply chain complexities, embrace agile partnerships and deploy data driven personalization will secure a leading position. As tariffs influence procurement decisions and audience sophistication continues its upward trajectory, success hinges on balancing strategic foresight with operational rigor. This synthesis of segmentation, regional dynamics and actionable guidance provides a blueprint for stakeholders to advance and differentiate their location based entertainment propositions.
Market Segmentation & Coverage
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
Component
Hardware
AR & VR Accessories
Arcade & Gaming Machines
Audio & Spatial Sound Systems
Motion Simulator Modules
Projection & Display Screens
Sensors
Services
Consulting & Integration Services
Customer Support & Technical Assistance
Game Hosting & Maintenance
Solutions
Analytics & Data Management
Content Creation & Game Development
Content Management, Booking & CRM
Simulation Platforms
System Control & Integration
Venue Type
Amusement Parks
Theme Parks
Water Parks
Arcades
Cultural Centers
Museums
Zoos
Sports Venues
Indoor Sports Halls
Stadiums
Technology
Cloud Merged Reality
Augmented Reality
Virtual Reality
Projection Mapping
3D
4D
5 D
Business Model
Pay-Per-Use
Subscription / Membership-Based
Experience Type
Dimensional Cinematic Attractions
Immersive Storytelling
Interactive Games
Application
Educational & Edutainment
Gaming & eSports
Historical & Cultural
Science & Exploration
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
Americas
North America
United States
Canada
Mexico
Latin America
Brazil
Argentina
Chile
Colombia
Peru
Europe, Middle East & Africa
Europe
United Kingdom
Germany
France
Russia
Italy
Spain
Netherlands
Sweden
Poland
Switzerland
Middle East
United Arab Emirates
Saudi Arabia
Qatar
Turkey
Israel
Africa
South Africa
Nigeria
Egypt
Kenya
Asia-Pacific
China
India
Japan
Australia
South Korea
Indonesia
Thailand
Malaysia
Singapore
Taiwan
This research report categorizes to delves into recent significant developments and analyze trends in each of the following companies:
4Experience sp. z o.o.
AEON Fantasy Co.,Ltd.
Apple Inc.
CyberGlove Systems LLC
Falcon’s Beyond Global, Inc.
Fantawild Holdings Inc.
Fennec Labs Ltd.
Google LLC by Alphabet, Inc.
Habo Studio Inc.
HOLOGATE GmbH
HQ Software
HTC Corporation
Huawei Technologies Co., Ltd.
IMAX Corporation
Kabum s.r.l.
Kingsmen Creatives Ltd.
Magic Leap Inc.
Meta Platforms, Inc.
Microsoft Corporation
NBCUNIVERSAL MEDIA, LLC
Niantic Inc. by Scopely, Inc.
NVIDIA Corporation
Oxford Metrics plc
Panasonic Holdings Corporation
Samsung Electronics Co. Ltd.
Sandbox VR, Inc.
Sony Group Corporation
SpringboardVR by Vertigo Studios B.V.
Tencent Holdings Ltd.
The VOID LLC
The Walt Disney Company
Zero Latency Pty Ltd.
Zooom Studios
Please Note: PDF & Excel + Online Access - 1 Year
Table of Contents
183 Pages
- 1. Preface
- 1.1. Objectives of the Study
- 1.2. Market Segmentation & Coverage
- 1.3. Years Considered for the Study
- 1.4. Currency & Pricing
- 1.5. Language
- 1.6. Stakeholders
- 2. Research Methodology
- 3. Executive Summary
- 4. Market Overview
- 5. Market Insights
- 5.1. Rise of hyper-localized pop-up immersive experiences blending local culture with branded storytelling
- 5.2. Expansion of e-sports arenas within entertainment complexes featuring live streaming and spectator engagement
- 5.3. Integration of large-scale VR free-roam adventures with real-time audience analytics and social sharing
- 5.4. Adoption of AI-driven personalization engines to tailor attraction pathways based on guest preferences
- 5.5. Implementation of contactless queue management and virtual queuing to enhance guest satisfaction and throughput
- 5.6. Integration of multi-sensory effects and haptic feedback technologies in location-based dark rollercoaster experiences
- 5.7. Growth of modular pop-up funhouses combining AR gaming zones with F&B micro-concepts in urban districts
- 5.8. Adoption of sustainable materials and LEED-certified design practices in new immersive entertainment venues
- 5.9. Emergence of subscription-based access models for location attractions driving recurring revenue streams
- 5.10. Integration of big data analytics platforms capturing in-venue customer behavior to optimize attraction layouts
- 6. Cumulative Impact of United States Tariffs 2025
- 7. Cumulative Impact of Artificial Intelligence 2025
- 8. Location-Based Entertainment Market, by Component
- 8.1. Hardware
- 8.1.1. AR & VR Accessories
- 8.1.2. Arcade & Gaming Machines
- 8.1.3. Audio & Spatial Sound Systems
- 8.1.4. Motion Simulator Modules
- 8.1.5. Projection & Display Screens
- 8.1.6. Sensors
- 8.2. Services
- 8.2.1. Consulting & Integration Services
- 8.2.2. Customer Support & Technical Assistance
- 8.2.3. Game Hosting & Maintenance
- 8.3. Solutions
- 8.3.1. Analytics & Data Management
- 8.3.2. Content Creation & Game Development
- 8.3.3. Content Management, Booking & CRM
- 8.3.4. Simulation Platforms
- 8.3.5. System Control & Integration
- 9. Location-Based Entertainment Market, by Venue Type
- 9.1. Amusement Parks
- 9.1.1. Theme Parks
- 9.1.2. Water Parks
- 9.2. Arcades
- 9.3. Cultural Centers
- 9.3.1. Museums
- 9.3.2. Zoos
- 9.4. Sports Venues
- 9.4.1. Indoor Sports Halls
- 9.4.2. Stadiums
- 10. Location-Based Entertainment Market, by Technology
- 10.1. Cloud Merged Reality
- 10.1.1. Augmented Reality
- 10.1.2. Virtual Reality
- 10.2. Projection Mapping
- 10.2.1. 3D
- 10.2.2. 4D
- 10.2.3. 5 D
- 11. Location-Based Entertainment Market, by Business Model
- 11.1. Pay-Per-Use
- 11.2. Subscription / Membership-Based
- 12. Location-Based Entertainment Market, by Experience Type
- 12.1. Dimensional Cinematic Attractions
- 12.2. Immersive Storytelling
- 12.3. Interactive Games
- 13. Location-Based Entertainment Market, by Application
- 13.1. Educational & Edutainment
- 13.2. Gaming & eSports
- 13.3. Historical & Cultural
- 13.4. Science & Exploration
- 14. Location-Based Entertainment Market, by Region
- 14.1. Americas
- 14.1.1. North America
- 14.1.2. Latin America
- 14.2. Europe, Middle East & Africa
- 14.2.1. Europe
- 14.2.2. Middle East
- 14.2.3. Africa
- 14.3. Asia-Pacific
- 15. Location-Based Entertainment Market, by Group
- 15.1. ASEAN
- 15.2. GCC
- 15.3. European Union
- 15.4. BRICS
- 15.5. G7
- 15.6. NATO
- 16. Location-Based Entertainment Market, by Country
- 16.1. United States
- 16.2. Canada
- 16.3. Mexico
- 16.4. Brazil
- 16.5. United Kingdom
- 16.6. Germany
- 16.7. France
- 16.8. Russia
- 16.9. Italy
- 16.10. Spain
- 16.11. China
- 16.12. India
- 16.13. Japan
- 16.14. Australia
- 16.15. South Korea
- 17. Competitive Landscape
- 17.1. Market Share Analysis, 2024
- 17.2. FPNV Positioning Matrix, 2024
- 17.3. Competitive Analysis
- 17.3.1. AEON Fantasy Co.,Ltd.
- 17.3.2. Falcon’s Beyond Global, Inc.
- 17.3.3. Google LLC by Alphabet, Inc.
- 17.3.4. Meta Platforms, Inc.
- 17.3.5. Microsoft Corporation
- 17.3.6. NBCUNIVERSAL MEDIA, LLC
- 17.3.7. Niantic Inc. by Scopely, Inc.
- 17.3.8. Oxford Metrics plc
- 17.3.9. Panasonic Holdings Corporation
- 17.3.10. The Walt Disney Company
Pricing
Currency Rates
Questions or Comments?
Our team has the ability to search within reports to verify it suits your needs. We can also help maximize your budget by finding sections of reports you can purchase.