
In-Flight Entertainment Market by Component (Connectivity, Content, Hardware), Technology (Air-to-Ground Technology, Satellite Technology), System, Service Type, Platform - Global Forecast 2024-2030
Description
In-Flight Entertainment Market by Component (Connectivity, Content, Hardware), Technology (Air-to-Ground Technology, Satellite Technology), System, Service Type, Platform - Global Forecast 2024-2030
The In-Flight Entertainment Market size was estimated at USD 6.73 billion in 2023 and expected to reach USD 7.30 billion in 2024, at a CAGR 8.52% to reach USD 11.94 billion by 2030.
Global In-Flight Entertainment Market
FPNV Positioning Matrix
The FPNV Positioning Matrix is pivotal in evaluating the In-Flight Entertainment Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).
Market Share Analysis
The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the In-Flight Entertainment Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.
Key Company Profiles
The report delves into recent significant developments in the In-Flight Entertainment Market, highlighting leading vendors and their innovative profiles. These include Air India Ltd., Anuvu Operations LLC, Astronics Corporation, Digecor, Inc., Gogo LLC, Honeywell International Inc., Iridium Communications Inc., Kymeta Corporation, Lufthansa Systems GmbH & Co. KG, Panasonic Avionics Corporation, Rockwell Collins, Inc. by Raytheon Technologies Corporation, Safran S.A., SITA, Thales Group, and Viasat, Inc..
Market Segmentation & Coverage
This research report categorizes the In-Flight Entertainment Market to forecast the revenues and analyze trends in each of the following sub-markets:
Component
Connectivity
Content
Hardware
Technology
Air-to-Ground Technology
Satellite Technology
System
Centralized Self-Organizing Network
Distributed Self-Organizing Network
Hybrid Self-Organizing Network
Service Type
Data Connectivity
Flight Tracker
Video Display Systems
Platform
Business Jets
Narrow-Body Aircraft
Wide-Body Aircraft
Region
Americas
Argentina
Brazil
Canada
Mexico
United States
California
Florida
Illinois
New York
Ohio
Pennsylvania
Texas
Asia-Pacific
Australia
China
India
Indonesia
Japan
Malaysia
Philippines
Singapore
South Korea
Taiwan
Thailand
Vietnam
Europe, Middle East & Africa
Denmark
Egypt
Finland
France
Germany
Israel
Italy
Netherlands
Nigeria
Norway
Poland
Qatar
Russia
Saudi Arabia
South Africa
Spain
Sweden
Switzerland
Turkey
United Arab Emirates
United Kingdom
The report offers valuable insights on the following aspects:
1. Market Penetration: It presents comprehensive information on the market provided by key players.
2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.
The report addresses key questions such as:
1. What is the market size and forecast of the In-Flight Entertainment Market?
2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the In-Flight Entertainment Market?
3. What are the technology trends and regulatory frameworks in the In-Flight Entertainment Market?
4. What is the market share of the leading vendors in the In-Flight Entertainment Market?
5. Which modes and strategic moves are suitable for entering the In-Flight Entertainment Market?
Note: PDF & Excel + Online Access - 1 Year
Table of Contents
182 Pages
- 1. Preface
- 1.1. Objectives of the Study
- 1.2. Market Segmentation & Coverage
- 1.3. Years Considered for the Study
- 1.4. Currency & Pricing
- 1.5. Language
- 1.6. Limitations
- 1.7. Assumptions
- 1.8. Stakeholders
- 2. Research Methodology
- 2.1. Define: Research Objective
- 2.2. Determine: Research Design
- 2.3. Prepare: Research Instrument
- 2.4. Collect: Data Source
- 2.5. Analyze: Data Interpretation
- 2.6. Formulate: Data Verification
- 2.7. Publish: Research Report
- 2.8. Repeat: Report Update
- 3. Executive Summary
- 4. Market Overview
- 4.1. Introduction
- 4.2. In-Flight Entertainment Market, by Region
- 5. Market Insights
- 5.1. Market Dynamics
- 5.1.1. Drivers
- 5.1.1.1. Increasing long haul flights and passengers traffic
- 5.1.1.2. Surge in number of aircraft deliveries
- 5.1.1.3. Growing need to intensify passenger experience
- 5.1.2. Restraints
- 5.1.2.1. Cost related to the installation of equipment
- 5.1.3. Opportunities
- 5.1.3.1. Technological advancement in the satellite and air-to-ground network
- 5.1.3.2. Innovation in in-flight entertainment products
- 5.1.4. Challenges
- 5.1.4.1. Rise in the weight of aircraft
- 5.2. Market Segmentation Analysis
- 5.3. Market Trend Analysis
- 5.4. Cumulative Impact of High Inflation
- 5.5. Porter’s Five Forces Analysis
- 5.5.1. Threat of New Entrants
- 5.5.2. Threat of Substitutes
- 5.5.3. Bargaining Power of Customers
- 5.5.4. Bargaining Power of Suppliers
- 5.5.5. Industry Rivalry
- 5.6. Value Chain & Critical Path Analysis
- 5.7. Regulatory Framework
- 6. In-Flight Entertainment Market, by Component
- 6.1. Introduction
- 6.2. Connectivity
- 6.3. Content
- 6.4. Hardware
- 7. In-Flight Entertainment Market, by Technology
- 7.1. Introduction
- 7.2. Air-to-Ground Technology
- 7.3. Satellite Technology
- 8. In-Flight Entertainment Market, by System
- 8.1. Introduction
- 8.2. Centralized Self-Organizing Network
- 8.3. Distributed Self-Organizing Network
- 8.4. Hybrid Self-Organizing Network
- 9. In-Flight Entertainment Market, by Service Type
- 9.1. Introduction
- 9.2. Data Connectivity
- 9.3. Flight Tracker
- 9.4. Video Display Systems
- 10. In-Flight Entertainment Market, by Platform
- 10.1. Introduction
- 10.2. Business Jets
- 10.3. Narrow-Body Aircraft
- 10.4. Wide-Body Aircraft
- 11. Americas In-Flight Entertainment Market
- 11.1. Introduction
- 11.2. Argentina
- 11.3. Brazil
- 11.4. Canada
- 11.5. Mexico
- 11.6. United States
- 12. Asia-Pacific In-Flight Entertainment Market
- 12.1. Introduction
- 12.2. Australia
- 12.3. China
- 12.4. India
- 12.5. Indonesia
- 12.6. Japan
- 12.7. Malaysia
- 12.8. Philippines
- 12.9. Singapore
- 12.
- 10. South Korea
- 12.
- 11. Taiwan
- 12.
- 12. Thailand
- 12.
- 13. Vietnam
- 13. Europe, Middle East & Africa In-Flight Entertainment Market
- 13.1. Introduction
- 13.2. Denmark
- 13.3. Egypt
- 13.4. Finland
- 13.5. France
- 13.6. Germany
- 13.7. Israel
- 13.8. Italy
- 13.9. Netherlands
- 13.
- 10. Nigeria
- 13.
- 11. Norway
- 13.
- 12. Poland
- 13.
- 13. Qatar
- 13.
- 14. Russia
- 13.
- 15. Saudi Arabia
- 13.
- 16. South Africa
- 13.
- 17. Spain
- 13.
- 18. Sweden
- 13.
- 19. Switzerland
- 13.
- 20. Turkey
- 13.
- 21. United Arab Emirates
- 13.
- 22. United Kingdom
- 14. Competitive Landscape
- 14.1. FPNV Positioning Matrix
- 14.2. Market Share Analysis, By Key Player
- 14.3. Competitive Scenario Analysis, By Key Player
- 15. Competitive Portfolio
- 15.1. Key Company Profiles
- 15.1.1. Air India Ltd.
- 15.1.2. Anuvu Operations LLC
- 15.1.3. Astronics Corporation
- 15.1.4. Digecor, Inc.
- 15.1.5. Gogo LLC
- 15.1.6. Honeywell International Inc.
- 15.1.7. Iridium Communications Inc.
- 15.1.8. Kymeta Corporation
- 15.1.9. Lufthansa Systems GmbH & Co. KG
- 15.1.
- 10. Panasonic Avionics Corporation
- 15.1.
- 11. Rockwell Collins, Inc. by Raytheon Technologies Corporation
- 15.1.
- 12. Safran S.A.
- 15.1.
- 13. SITA
- 15.1.
- 14. Thales Group
- 15.1.
- 15. Viasat, Inc.
- 15.2. Key Product Portfolio
- 16. Appendix
- 16.1. Discussion Guide
- 16.2. License & Pricing
- FIGURE 1. IN-FLIGHT ENTERTAINMENT MARKET RESEARCH PROCESS
- FIGURE 2. IN-FLIGHT ENTERTAINMENT MARKET SIZE, 2023 VS 2030
- FIGURE 3. IN-FLIGHT ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
- FIGURE 4. IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY REGION, 2023 VS 2030 (%)
- FIGURE 5. IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 6. IN-FLIGHT ENTERTAINMENT MARKET DYNAMICS
- FIGURE 7. IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
- FIGURE 8. IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 9. IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
- FIGURE 10. IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 11. IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2023 VS 2030 (%)
- FIGURE 12. IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 13. IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2023 VS 2030 (%)
- FIGURE 14. IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 15. IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
- FIGURE 16. IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 17. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
- FIGURE 18. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 19. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY STATE, 2023 VS 2030 (%)
- FIGURE 20. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 21. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
- FIGURE 22. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 23. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
- FIGURE 24. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 25. IN-FLIGHT ENTERTAINMENT MARKET, FPNV POSITIONING MATRIX, 2023
- FIGURE 26. IN-FLIGHT ENTERTAINMENT MARKET SHARE, BY KEY PLAYER, 2023
Pricing
Currency Rates
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