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Global Digital Gaming Market 2017

Global Digital Gaming Market 2017

According to statistics cited in the yStats.com report, global gaming market sales are forecasted to grow by a significant one-digit percentage point in 2017. Meanwhile, digital games, referring to online, mobile, digital console and computer games, are expected to maintain double-digit growth in the same time frame, championed by mobile gaming. Due to this continuing trend, digital could account for over three-quarters of global gaming revenues by 2021.

Within in the field of mobile in 2017, smartphone gaming significantly trumps gaming via tablet. Gamers from China, the USA, Brazil, the UAE and more all favor smartphone over other gaming devices. In 2016, the popularity of augmented reality games furthered mobile gaming and app sales. In addition, virtual reality (VR) games are also gaining traction after the introduction of VR headsets within the mass market. For instance, one-third of frequent gamers from the USA relayed the intent to purchase these gaming accessories this year, reveals a survey cited by yStats.com.

The market of console and computers games has shown a shift to digital game purchasing as well as microtransactions. Last year, almost one-quarter of computer and console gaming purchases in Germany were digital. Furthermore, only a mere single-digit share of total game sales stemmed from boxed games in China, the largest gaming market in the world. However, physical game purchases aren’t at an end. This year, over half of console gamers in Brazil stated in a survey that they purchase video games from retail stores as opposed to digitally.


1. Management Summary
2. Global Developments
Global Digital Gaming Market Trends, July 2017
Global Gaming Revenues, in USD billion, and Breakdown by Segment, in %, 2016-2020f
Breakdown of Gaming Revenues by Region, in %, 2017f
Top 5 Countries by Gaming Revenues, in USD billion, and Breakdown by Segment, in %, 2016e
Breakdown of PC/Console Gaming Revenue by Sub-Sector, in %, 2012 & 2021f
Digital Gaming Revenues, in USD billion, 2015 - 2017f
Digital Gaming Revenues, in USD billion, and Number of Users, in millions, by Segment, 2015 - 2017f
Mobile Gaming Revenues, in USD billion, and CAGR, in %, by Two Comparative Estimates, 2016 - 2019f
Mobile Gaming Revenues by Region, in USD billion, 2016
App Store Revenues, in USD billion, and Breakdown by Game and Non-Game, in %, 2016 - 2020
Breakdown of Mobile Gaming App Revenues by Smartphone and Tablet, in USD billion, 2015 - 2020f
Mobile Gaming App Revenues, in USD billion, Year-on-Year Growth, in %, Mobile Share of Gaming Revenues, in %, and Average Annual Spending per Paying Gamer, in USD, by Region, 2017f
Top 3 Mobile Payment Methods Preferred in Gaming, by Platform, in % of Users, June 2017
Top 10 Grossing Digital Game Titles, by Platform, May 2017
Top 5 Grossing Portable Games, by Platform, 2016
3. Asia-Pacific
Share of Smartphone Users Installing Gaming Apps Every Month, in %, July 2016
3.1. China
Digital Gaming Market Trends, July 2017
Online PC and Mobile Gaming Revenues, in CNY billion, and Year-on-Year Change, in %, 2011 – 2019f
Breakdown of Online Gaming Revenues by PC Client Games, PC Browser Games and Mobile Games, in %, 2011 – 2019f
Number of Online Game Users, in millions, and Penetration, in % of Internet Users, 2015 & 2016
Number of Mobile Online Game Users, in millions, and Penetration, in % of Internet Users, 2015 & 2016
Top 5 Companies by Online Gaming Market Share, in %, Q1 2017
3.2. Japan
Online Gaming Revenues, in JPY billion, 2015 & 2016
Breakdown of Online Gaming Revenues by Device, in JPY billion, 2015 & 2016
Top 10 Online Activities, incl. “Online Gaming”, in % of Internet Users, February 2016
Breakdown of Frequency of Playing Smartphone Gaming Apps, in % of Smartphone Gaming App Users, December 2016
Breakdown of Monthly Spending on Mobile Gaming Content, in % of Smartphone Gamers, January 2016
3.3. South Korea
Online Gaming Revenues, in KRW billion, and Year-on-Year Change, in %, 2014 – 2018f
Mobile Gaming Revenues, in KRW billion, and Year-on-Year Change, in %, 2014 – 2018f
Breakdown of Market Share by Sectors, in %, 2015
Mobile Gamer Penetration by Age Group, in % of Internet Users, 2016
Breakdown of Number of Mobile Games Downloaded per Month, in % of Mobile Gamers, April 2016
3.4. India
Online Gaming Revenues, in USD million, 2016 & 2021f
Number of Online Gamers, in millions, 2016 & 2021f
Breakdown of Frequency of Mobile Games Download, in % of Smartphone Gamers, June 2016
Breakdown of Monthly In-App Mobile Game Spending, in % of Smartphone Gamers, June 2016
Breakdown of Payment Methods Used in Mobile Gaming, in % of Mobile Gamers Who Make Purchases, June 2016
Top 10 Mobile Games by Combined Downloads from iOS App Store and Google Play, Q2 2016
4. North America
4.1. USA
Digital Gaming Revenues, by the USA and Canada, in USD billion, 2014 - 2018f
Digital Gaming Market Trends, July 2017
Breakdown of Gaming Revenues by Segment, in % and in USD billion, 2016
Game Content Spending, in USD billion, and Breakdown by Physical and Digital, in %, 2011 - 2016
Mobile Gaming Revenues, in USD billion, 2015 & 2016
Breakdown of Frequency of Playing Games on Mobile Phones, in % of Mobile Users, July 2016
Breakdown of Mobile Gaming Revenues, by Gender and Age Group, Q1 2017
Top 5 Game Titles by Mobile Gaming Revenues Share, in %, Q1 2017
Top 10 Publishers by Mobile Gaming Revenues, in USD million, 2016
4.2. Canada
Breakdown of Gaming Revenues by Device, in % and in USD billion, 2016e
Breakdown of Devices Used Most Often to Play Games, in % of Gamers, 2012 & 2016
5. Europe
Digital Gaming Revenues in the EU5, by Country, in USD billion, 2016e
5.1. UK
Digital Gaming Market Trends, July 2017
Breakdown of Gaming Revenues, by Physical and Digital, in GBP million, 2015 & 2016
Total Gaming Revenues, by Segment, in GBP million, 2015 & 2016
Number of Digital Gamers, in millions, and Penetration, in % of Internet Users, 2015 – 2021f
Market Share of Selected Payment Brands in Digital Gaming, in % of Digital Gaming Transactions, 2016
5.2. Germany
Breakdown of Digital Games Hardware and Software Revenues by Segment, in EUR million, 2015 & 2016
Breakdown of Game App Revenues, by App Purchase and In-App Purchase, in EUR million, 2015 & 2016
Share of Downloaded PC and Console Games in Total Game Purchase Number and Game Sales, in %, 2012 - 2016
Number of Gamers by Device, in millions, June 2016
5.3. France
Gaming Revenues by Market Segment, in EUR million, 2015 & 2016
Breakdown of Gaming Revenues by Segment, in %, 2016
Ranking of Devices Used for Gaming, in % of Individuals, October 2016
5.4. Spain
Video Game Revenues, by Segment, in EUR million, 2015 - 2020
5.5. Italy
Breakdown of Video Game Software Sales, by Physical and Digital, in %, 2015 & 2016
Top 10 Grossing Mobile Games in Google Play and iOS Store, June 2017
5.6. Russia
Online Gaming Revenues, in RUB billion, and Year-on-Year Change, in %, 2011 – 2016
Online Gaming Revenues, by Segment, in RUB billion, and CAGR, in %, 2011 – 2016
Online Gaming Revenues, in RUB billion, and Year-on-Year Change, in %, 2014 - 2017f
6. Latin America
Top 7 Countries by Digital Gaming Revenues, in USD million, 2016
Breakdown of Digital Gaming Transactions by Payment Method, by Selected Countries, in %, 2016
Breakdown of Gaming Revenues by Device, in USD billion, and Year-on-Year Change, in %, 2016
Breakdown of Total Gaming Revenues by Device, in %, 2016 & 2019f
6.1. Brazil
Devices Used and Preferred for Playing Games, in % of Gamers, February 2017
Categories of Mobile Games Played, in % of Mobile Gamers, February 2017
Breakdown of Ways Most Used to Purchase PC Games, in % of PC Gamers, February 2017
Breakdown of Ways Most Used to Purchase Console Video Games, in % of Console Gamers, February 2017
6.2. Mexico
Devices Used to Play Games, in % of Gamers, 2016
6.3. Argentina
Mobile Gaming Revenues, in USD million, 2016 & 2021f
7. Middle East & Africa
Mobile Share of Gaming Revenues, in % and in USD billion, 2017e
7.1. Saudi Arabia
Share of Gamers Paying for In-App Purchases, in %, February 2016
7.2. UAE
Share of Gamers Preferring Smartphones to Play, in %, 2016
7.3. Iran
Devices Used to Play Games, in % of Gamers, 2016
7.4. Nigeria
Mobile Gaming Revenues, in USD million, 2014 & 2019f

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