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United States Visual Computing Market By Component (Hardware Vs. Software), By Display Platform (Interactive Whiteboards, Interactive Kiosks, Interactive Tables & Others), By End User Industry, Competition Forecast & Opportunities, 2012 – 2022

United States Visual Computing Market By Component (Hardware Vs. Software), By Display Platform (Interactive Whiteboards, Interactive Kiosks, Interactive Tables & Others), By End User Industry, Competition Forecast & Opportunities, 2012 – 2022

According to “United States Visual Computing Market By Component, By Display Platform, By End User Industry, Competition Forecast & Opportunities, 2012 – 2022”, The United States visual computing market is projected to grow at a CAGR of 23% till 2022, on the back of wide adoption of visual computing technology in gaming, media & entertainment, healthcare, automotive and several other sectors in the country during the forecast period. Moreover, favorable government policies for autonomous vehicles and advancements in the US gaming industry coupled with an upsurge in the deployment of augmented reality (AR) and virtual reality (VR) products are anticipated to boost the US visual computing market in the coming years. Some of the leading players in the United States visual computing market are Nvidia Corporation, INTEL CORPORATION, Advanced Micro Devices, Inc., Cubix Corporation, Imagination Technologies, Inc., BioDigital, Inc., Arm Limited, Marvell Semiconductor, Inc., Matrox Electronic Systems Ltd., and Softkinetic Inc., among others. “United States Visual Computing Market By Component, By Display Platform, By End User Industry, Competition Forecast & Opportunities, 2012 – 2022” discusses the following aspects of visual computing market in the United States:

  • Visual Computing Market Size, Share & Forecast
  • Segmental Analysis – By Component (Hardware and Software), By Display Platform (Interactive Whiteboards, Interactive Kiosks, Interactive Video Walls, Interactive Tables and Others), By End User Industry (Gaming, Media & Entertainment, Healthcare, Automotive and Others), By Region
  • Pricing & Competitive Analysis
  • Changing Market Trends & Emerging Opportunities
Why You Should Buy This Report?
  • To gain an in-depth understanding of visual computing market in the United States To identify the on-going trends and anticipated growth in the next five years
  • To help industry consultants, visual computing manufacturers, distributors and other stakeholders align their market-centric strategies
  • To obtain research based business decisions and add weight to presentations and marketing material
  • To gain competitive knowledge of leading market players
  • To avail 10% customization in the report without any extra charges and get the research data or trends added in the report as per the buyer’s specific needs
Report Methodology

The information contained in this report is based upon both primary and secondary research. Primary research included interaction with visual computing manufacturers, distributors and industry experts. Secondary research included an exhaustive search of relevant publications like company annual reports, financial reports and proprietary databases.


1. Product Overview
2. Research Methodology
3. Analyst View
4. Global Visual Computing Market Overview
5. United States Visual Computing Market Landscape
6. United States Visual Computing Market Outlook
6.1. Market Size & Forecast
6.1.1. By Value
6.2. Market Share & Forecast
6.2.1. By Component (Hardware Vs. Software)
6.2.2. By Display Platform (Interactive Whiteboards, Interactive Kiosks, Interactive Video Walls, Interactive Tables & Others (Monitors, Smartphones, Interactive Floors, etc.))
6.2.3. By End User Industry (Gaming, Media & Entertainment, Healthcare, Automotive & Others (Defense, Education, Manufacturing, Retail, Aviation, etc.))
6.2.4. By Region (The West, The South, The Northeast & The Midwest)
6.2.5. By Company
7. United States Visual Computing Market Attractiveness Index
7.1. By Component
7.2. By Display Platform
7.3. By End User Industry
7.4. By Region
8. United States Interactive Whiteboards Visual Computing Market Outlook
8.1. Market Size & Forecast
8.1.1. By Value
8.2. Market Share & Forecast
8.2.1. By End User Industry
9. United States Interactive Kiosks Visual Computing Market Outlook
9.1. Market Size & Forecast
9.1.1. By Value
9.2. Market Share & Forecast
9.2.1. By End User Industry
10. United States Video Walls Visual Computing Market Outlook
10.1. Market Size & Forecast
10.1.1. By Value
10.2. Market Share & Forecast
10.2.1. By End User Industry
11. United States Interactive Tables Visual Computing Market Outlook
11.1. Market Size & Forecast
11.1.1. By Value
11.2. Market Share & Forecast
11.2.1. By End User Sector
12. Market Dynamics
12.1. Drivers
12.2. Challenges
13. Market Trends & Developments
13.1. Rising Support of State Governments for Autonomous Vehicles
13.2. Increasing Demand from Healthcare Sector
13.3. Growing Adoption of HUDs
13.4. Rising Partnerships and R&D Activities
13.5. Upsurge in Deployment of AR and VR Products
14. Policy & Regulatory Landscape
15. United States Economic Profile
16. Competitive Landscape
16.1. Nvidia Corporation
16.2. INTEL CORPORATION
16.3. Advanced Micro Devices, Inc.
16.4. Cubix Corporation
16.5. Imagination Technologies, Inc.
16.6. BioDigital, Inc.
16.7. Arm Limited
16.8. Marvell Semiconductor, Inc.
16.9. Matrox Electronic Systems Ltd.
16.10. Softkinetic, Inc.
17. Strategic Recommendations
List Of Figures
Figure 1: United States Visual Computing Market Size, By Value, 2012-2022F (USD Million)
Figure 2: United States Visual Computing Market Share, By Component, By Value, 2012-2022F
Figure 3: United States Visual Computing Market Share, By Display Platform, By Value, 2012–2022F
Figure 4: United States Visual Computing Market Share, By End User Industry, By Value, 2012–2022F
Figure 5: United States Visual Computing Market Share, By Region, By Value, 2012-2022F
Figure 6: United States Visual Computing Market Size, By Region, By Value, 2012–2016 (USD Million)
Figure 7: United States Visual Computing Market Size, By Region, By Value, 2017E–2022F (USD Million)
Figure 8: United States Visual Computing Market Share, By Company, By Value, 2012–2022F
Figure 9: United States Visual Computing Market Attractiveness Index, By Component, By Value, 2017E-2022F
Figure 10: United States Visual Computing Market Attractiveness Index, By Display Platform, By Value, 2017E-2022F
Figure 11: United States Visual Computing Market Attractiveness Index, By End User Sector, By Value, 2017E-2022F
Figure 12: United States Visual Computing Market Attractiveness Index, By Region, By Value, 2017E-2022F
Figure 13: United States Interactive Whiteboards Visual Computing Market Size, By Value, 2012-2022F (USD Million)
Figure 14: United States Interactive Whiteboards Visual Computing Market Share, By End User Industry, By Value, 2012–2022F
Figure 15: United States Interactive Kiosks Visual Computing Market Size, By Value, 2012–2022F (USD Million)
Figure 16: United States Interactive Kiosks Visual Computing Market Share, By End User Industry, By Value, 2012-2022F
Figure 17: United States Interactive Video Walls Visual Computing Market Size, By Value, 2012–2022F (USD Million)
Figure 18: United States Interactive Video Walls Visual Computing Market Share, By End User Industry, By Value, 2012–2022F
Figure 19: United States Interactive Tables Visual Computing Market Size, By Value, 2012–2022F (USD Million)
Figure 20: United States Interactive Tables Visual Computing Market Share, By End User Industry, By Value, 2012-2022F
Figure 21: United States Gaming Industry Size, By Value, 2012-2016 (USD Billion)
Figure 22: United States Number of Smartphone Users, 2015-2022F (Million)
Figure 23: Number of US States that Introduced Autonomous Vehicle Legislation, 2012-2016
List Of Tables
Table 1: United States Visual Computing Market Size, By Component, By Value, 2012–2016 (USD Million)
Table 2: United States Visual Computing Market Size, By Component, By Value, 2017E-2022F (USD Million)
Table 3: United States Visual Computing Market Size, By Display Platform, By Value, 2012–2016 (USD Million)
Table 4: United States Visual Computing Market Size, By Display Platform, By Value, 2017E-2022F (USD Million)
Table 5: United States Visual Computing Market Size, By End User Industry, By Value, 2012–2016 (USD Million)
Table 6: United States Visual Computing Market Size, By End User Industry, By Value, 2017E-2022F (USD Million)
Table 7: West United States Visual Computing Market Size, By Value, 2012-2022F (USD Million)
Table 8: South United States Visual Computing Market Size, By Value, 2012-2022F (USD Million)
Table 9: Northeast United States Visual Computing Market Size, By Value, 2012-2022F (USD Million)
Table 10: Midwest United States Visual Computing Market Size, By Value, 2012-2022F (USD Million)
Table 11: United States Interactive Whiteboards Visual Computing Market Size, By End User Industry, By Value, 2012–2016 (USD Million)
Table 12: United States Interactive Whiteboards Visual Computing Market Size, By End User Industry, By Value, 2017E-2022F (USD Million)
Table 13: United States Interactive Kiosks Visual Computing Market Size, By End User Industry, By Value, 2012-2016 (USD Million)
Table 14: United States Interactive Kiosks Visual Computing Market Size, By End User Industry, By Value, 2017E-2022F (USD Million)
Table 15: United States Interactive Video Walls Visual Computing Market Size, By End User Industry, By Value, 2012–2016 (USD Million)
Table 16: United States Interactive Video Walls Visual Computing Market Size, By End User Industry, By Value, 2017E-2022F (USD Million)
Table 17: United States Interactive Tables Visual Computing Market Size, By End User Industry, By Value, 2012–2016 (USD Million)
Table 18: United States Interactive Tables Visual Computing Market Size, By End User Industry, By Value, 2017E-2022F (USD Million)

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