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Augmented and Virtual Reality - Global Market Outlook (2015-2022)

Augmented and Virtual Reality - Global Market Outlook (2015-2022)

According to Stratistics MRC the global augmented and Virtual Reality market is accounted for $2.67 billion in 2015 and is estimated to reach $66.68 billion by 2022, at a CAGR of 58.3%. The market is mostly motivated by software applications and hardware devices for 3D visualization. This particular technology is used in a wide range of applications such as entertainment, gaming and for training purposes in defence, medical and industrial sectors, these all factors are contributing to the market growth. The advancement in this technology is purely based on innovation in computing and digital network devices, which is the factor restraining the market growth.

Head mounted Display (HMD) in device type segment is expected to be the largest market among those because of increasing gaming, entertainment and medical applications in vertical segment. North America in geography segment is estimated to be the largest revenue generating market because of main IT & technological base and Asia pacific is estimated to be the fastest emerging market.

Some of the key players in market are Google Inc. Qualcomm Inc., Oculus VR, LLC, Magic Leap, Inc., Osterhout Design Group (ODG), Cyberglove Systems LLC., Samsung Electronics Co., Ltd., Microsoft Corporation, Blippar Inc., Meta Company, Qualcomm Inc., Vuzix Corporation, Infinity Augmented Reality Inc. and Metaio GmbH.

Components Covered:
Augmented Reality and Virtual Reality Hardware Component
Sensors
 Magnetometer
 Proximity Sensor
 Gyroscope
 Global Positioning Systems
 Accelerometer
Displays
3D Camera
Semiconductor Component
 Controller/Processor
 Integrated Circuits
Augmented Reality and Virtual Reality Software Component
Cloud-Based Services
Software Development Kits
Applications Covered:
Consumer
Gaming
Commercial
Fashion
Advertisement
Aerospace & Defence
Medical
Industrial
Other Applications
Device Types Covered:
Augmented Reality Devices
Handheld Device
Head-Mounted Displays
Head-Up Display (HUD)
Virtual Reality Devices
Projector & Display Wall
Head-Mounted Display (HMD)
Gesture Control Device
 Data Gloves
 Others Gesture control Devices
Technologies covered:
Augmented Reality Technology
Markerless Augmented Reality
 Image Processing-Based
 Model-Based Tracking
Marker-Based Augmented Reality
 Active Marker
 Passive Marker
Virtual Reality Technology
Semi-Immersive & Fully-Immersive Technologies
Non-Immersive Technology
Verticals covered:
Augmented Reality Applications
Commercial
Aerospace and Defense
Consumer
Medical
Other Augmented reality applications
Geospatial Mining
Medical
Aerospace and Defense
Consumer
Industrial
Commercial
Other Geospatial Applications
Regions Covered:
North America
US
Canada
Mexico
Europe
Germany
France
Italy
UK
Spain
Rest of Europe
Asia Pacific
Japan
China
India
Australia
New Zealand
Rest of Asia Pacific
Rest of the World
Middle East
Brazil
Argentina
South Africa
Egypt

What our report offers:
Market share assessments for the regional and country level segments
Market share analysis of the top industry players
Strategic recommendations for the new entrants
Market forecasts for a minimum of 8 years of all the mentioned segments, sub segments and the regional markets
Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
Strategic recommendations in key business segments based on the market estimations
Competitive landscaping mapping the key common trends
Company profiling with detailed strategies, financials, and recent developments
Supply chain trends mapping the latest technological advancements


1 Executive Summary
2 Preface
2.1 Abstract
2.2 Stake Holders
2.3 Research Scope
2.4 Research Methodology
2.4.1 Data Mining
2.4.2 Data Analysis
2.4.3 Data Validation
2.4.4 Research Approach
2.5 Research Sources
2.5.1 Primary Research Sources
2.6 Secondary Research Sources
2.5.3 Assumptions
3 Market Trend Analysis
3.1 Introduction
3.2 Drivers
3.3 Restraints
3.4 Opportunities
3.5 Threats
3.6 Technology Analysis
3.7 Application Analysis
3.8 Product Analysis
3.9 Emerging markets
4 Porters Five Force Analysis
4.1 Bargaining power of suppliers
4.2 Bargaining power of buyers
4.3 Threat of substitutes
4.4 Threat of new entrants
4.5 Competitive rivalry
5 Global Augmented Reality and Virtual Reality Market, By Component
5.1 Introduction
5.2 Augmented Reality and Virtual Reality Hardware Component
5.2.1 Sensors
5.2.1.1 Magnetometer
5.2.1.2 Proximity Sensor
5.2.1.3 Gyroscope
5.2.1.4 Global Positioning Systems
5.2.1.5 Accelerometer
5.2.2 Displays
5.2.3 3D Camera
5.2.4 Semiconductor Component
5.2.4.1 Controller/Processor
5.2.4.2 Integrated Circuits
5.3 Augmented Reality and Virtual Reality Software Component
5.3.1 Cloud-Based Services
5.3.2 Software Development Kits
6 Global Augmented Reality and Virtual Reality Market, By Application
6.1 Introduction
6.2 Consumer
6.2.1 Gaming
6.3 Commercial
6.3.1 Fashion
6.3.2 Advertisement
6.4 Aerospace & Defence
6.5 Medical
6.6 Industrial
6.7 Other Applications
7 Global Augmented Reality and Virtual Reality Market, By Device Type
7.1 Introduction
7.2 Augmented Reality Devices
7.2.1 Handheld Device
7.2.2 Head-Mounted Displays
7.2.3 Head-Up Display (HUD)
7.3 Virtual Reality Devices
7.3.1 Projector & Display Wall
7.3.2 Head-Mounted Display (HMD)
7.3.3 Gesture Control Device
7.3.3.1 Data Gloves
7.3.3.2 Others Gesture control Devices
8 Global Augmented Reality and Virtual Reality Market, By Technology
8.1 Introduction
8.2 Augmented Reality Technology
8.2.1 Markerless Augmented Reality
8.2.1.1 Image Processing-Based
8.2.1.2 Model-Based Tracking
8.2.2 Marker-Based Augmented Reality
8.2.2.1 Active Marker
8.2.2.2 Passive Marker
8.3 Virtual Reality Technology
8.3.1 Semi-Immersive & Fully-Immersive Technologies
8.3.2 Non-Immersive Technology
9 Global Augmented Reality and Virtual Reality Market, By Vertical
9.1 Introduction
9.2 Augmented Reality Applications
9.2.1 Commercial
9.2.1.1 Tourism
9.2.1.2 E-Commerce & Marketing Applications
9.2.1.2.1 Beauty (Cosmetics)
9.2.1.2.2 Jewel Toning
9.2.1.2.3 Apparel Fitting
9.2.1.2.4 Furniture and Lighting Design
9.2.1.2.5 Grocery Shopping
9.2.1.2.6 Footwear
9.2.1.2.7 Real Estate
9.2.1.2.8 Commercial Vertical Overall Review
9.2.1.3 E-Learning
9.2.2 Aerospace and Defense
9.2.3 Consumer
9.2.3.1 Gaming
9.2.3.2 Sports and Entertainment
9.2.3.2.1 Entertainment Applications
9.2.3.2.1.1 Museums (Archeology)
9.2.3.2.1.2 Art Gallery and Exhibitions
9.2.3.2.1.3 Theme Parks
9.2.3.2.1.4 Consumer Vertical Overall Review
9.2.4 Medical
9.2.4 Medical Vertical
9.2.4.1 Fitness Management
9.2.4.2 Medical Segment Overall Review
9.2.4.3 Medical Training
9.2.4.4 Pharmacy Management
9.2.4.5 Surgery
9.2.5 Other Augmented reality applications
9.2.5.1 Geospatial Mining
9.2.5.2 Enterprise Solutions
9.2.5.3 Automotive
9.2.5.4 Architecture and Building Design
9.3 Geospatial Mining
9.3.1 Medical
9.3.2 Aerospace and Defense
9.3.3 Consumer
9.3.3.1 Gaming
9.3.4 Industrial
9.3.5 Commercial
9.3.5.1 Fashion
9.3.5.2 Advertisement
9.3.6 Other Geospatial Applications
10 Global Augmented Reality and Virtual Reality Market, By Geography
10.1 North America
10.1.1 US
10.1.2 Canada
10.1.3 Mexico
10.2 Europe
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 UK
10.2.5 Spain
10.2.6 Rest of Europe
10.3 Asia Pacific
10.3.1 Japan
10.3.2 China
10.3.3 India
10.3.4 Australia
10.3.5 New Zealand
10.3.6 Rest of Asia Pacific
10.4 Rest of the World
10.4.1 Middle East
10.4.2 Brazil
10.4.3 Argentina
10.4.4 South Africa
10.4.5 Egypt
11 Key Developments
11.1 Agreements, Partnerships, Collaborations and Joint Ventures
11.2 Acquisitions & Mergers
11.3 New Product Launch
11.4 Expansions
11.5 Other Key Strategies
12 Company Profiling
12.1 Google Inc.
12.2 Qualcomm Inc.
12.3 Oculus VR, LLC
12.4 Magic Leap, Inc.
12.5 Osterhout Design Group (ODG)
12.6 Cyberglove Systems LLC.
12.7 Samsung Electronics Co., Ltd.
12.8 Microsoft Corporation
12.9 Blippar Inc.
12.10 Meta Company
12.11 Qualcomm Inc.
12.12 Vuzix Corporation
12.13 Infinity Augmented Reality Inc.
12.14 Metaio GmbH
List of Tables
Table 1 Global Augmented Reality and Virtual Reality Market , By Region (2013-2022) ($MN)
Table 2 Global Augmented Reality and Virtual Reality Market , By Component (2013-2022) ($MN)
Table 3 Global Augmented Reality and Virtual Reality Market , By Augmented Reality and Virtual Reality Hardware Component (2013-2022) ($MN)
Table 4 Global Augmented Reality and Virtual Reality Market , By Sensors (2013-2022) ($MN)
Table 5 Global Augmented Reality and Virtual Reality Market , By Displays (2013-2022) ($MN)
Table 6 Global Augmented Reality and Virtual Reality Market , By 3D Camera (2013-2022) ($MN)
Table 7 Global Augmented Reality and Virtual Reality Market , By Semiconductor Component (2013-2022) ($MN)
Table 8 Global Augmented Reality and Virtual Reality Market , By Augmented Reality and Virtual Reality Software Component (2013-2022) ($MN)
Table 9 Global Augmented Reality and Virtual Reality Market , By Cloud-Based Services (2013-2022) ($MN)
Table 10 Global Augmented Reality and Virtual Reality Market , By Software Development Kits (2013-2022) ($MN)
Table 11 Global Augmented Reality and Virtual Reality Market , By Application (2013-2022) ($MN)
Table 12 Global Augmented Reality and Virtual Reality Market , By Consumer (2013-2022) ($MN)
Table 13 Global Augmented Reality and Virtual Reality Market , By Gaming (2013-2022) ($MN)
Table 14 Global Augmented Reality and Virtual Reality Market , By Commercial (2013-2022) ($MN)
Table 15 Global Augmented Reality and Virtual Reality Market , By Fashion (2013-2022) ($MN)
Table 16 Global Augmented Reality and Virtual Reality Market , By Advertisement (2013-2022) ($MN)
Table 17 Global Augmented Reality and Virtual Reality Market , By Aerospace & Defence (2013-2022) ($MN)
Table 18 Global Augmented Reality and Virtual Reality Market , By Medical (2013-2022) ($MN)
Table 19 Global Augmented Reality and Virtual Reality Market , By Industrial (2013-2022) ($MN)
Table 20 Global Augmented Reality and Virtual Reality Market , By Other Applications (2013-2022) ($MN)
Table 21 Global Augmented Reality and Virtual Reality Market , By Device Type (2013-2022) ($MN)
Table 22 Global Augmented Reality and Virtual Reality Market , By Augmented Reality Devices (2013-2022) ($MN)
Table 23 Global Augmented Reality and Virtual Reality Market , By Handheld Device (2013-2022) ($MN)
Table 24 Global Augmented Reality and Virtual Reality Market , By Head-Mounted Displays (2013-2022) ($MN)
Table 25 Global Augmented Reality and Virtual Reality Market , By Head-Up Display (HUD) (2013-2022) ($MN)
Table 26 Global Augmented Reality and Virtual Reality Market , By Virtual Reality Devices (2013-2022) ($MN)
Table 27 Global Augmented Reality and Virtual Reality Market , By Projector & Display Wall (2013-2022) ($MN)
Table 28 Global Augmented Reality and Virtual Reality Market , By Head-Mounted Display (HMD) (2013-2022) ($MN)
Table 29 Global Augmented Reality and Virtual Reality Market , By Gesture Control Device (2013-2022) ($MN)
Table 30 Global Augmented Reality and Virtual Reality Market , By Technology (2013-2022) ($MN)
Table 31 Global Augmented Reality and Virtual Reality Market , By Augmented Reality Technology (2013-2022) ($MN)
Table 32 Global Augmented Reality and Virtual Reality Market , By Markerless Augmented Reality (2013-2022) ($MN)
Table 33 Global Augmented Reality and Virtual Reality Market , By Marker-Based Augmented Reality (2013-2022) ($MN)
Table 34 Global Augmented Reality and Virtual Reality Market , By Virtual Reality Technology (2013-2022) ($MN)
Table 35 Global Augmented Reality and Virtual Reality Market , By Semi-Immersive & Fully-Immersive Technologies (2013-2022) ($MN)
Table 36 Global Augmented Reality and Virtual Reality Market , By Non-Immersive Technology (2013-2022) ($MN)
Table 37 Global Augmented Reality and Virtual Reality Market , By Vertical (2013-2022) ($MN)
Table 38 Global Augmented Reality and Virtual Reality Market , By Augmented Reality Applications (2013-2022) ($MN)
Table 39 Global Augmented Reality and Virtual Reality Market , By Commercial (2013-2022) ($MN)
Table 40 Global Augmented Reality and Virtual Reality Market , By Aerospace and Defense (2013-2022) ($MN)
Table 41 Global Augmented Reality and Virtual Reality Market , By Consumer (2013-2022) ($MN)
Table 42 Global Augmented Reality and Virtual Reality Market , By Medical (2013-2022) ($MN)
Table 43 Global Augmented Reality and Virtual Reality Market , By Other Augmented reality applications (2013-2022) ($MN)
Table 44 Global Augmented Reality and Virtual Reality Market , By Geospatial Mining (2013-2022) ($MN)
Table 45 Global Augmented Reality and Virtual Reality Market , By Medical (2013-2022) ($MN)
Table 46 Global Augmented Reality and Virtual Reality Market , By Aerospace and Defense (2013-2022) ($MN)
Table 47 Global Augmented Reality and Virtual Reality Market , By Consumer (2013-2022) ($MN)
Table 48 Global Augmented Reality and Virtual Reality Market , By Industrial (2013-2022) ($MN)
Table 49 Global Augmented Reality and Virtual Reality Market , By Commercial (2013-2022) ($MN)
Table 50 Global Augmented Reality and Virtual Reality Market , By Other Geospatial Applications (2013-2022) ($MN)
Table 51 North America Augmented Reality and Virtual Reality Market , By Country (2013-2022) ($MN)
Table 52 North America Augmented Reality and Virtual Reality Market , By Component (2013-2022) ($MN)
Table 53 North America Augmented Reality and Virtual Reality Market , By Augmented Reality and Virtual Reality Hardware Component (2013-2022) ($MN)
Table 54 North America Augmented Reality and Virtual Reality Market , By Sensors (2013-2022) ($MN)
Table 55 North America Augmented Reality and Virtual Reality Market , By Displays (2013-2022) ($MN)
Table 56 North America Augmented Reality and Virtual Reality Market , By 3D Camera (2013-2022) ($MN)
Table 57 North America Augmented Reality and Virtual Reality Market , By Semiconductor Component (2013-2022) ($MN)
Table 58 North America Augmented Reality and Virtual Reality Market , By Augmented Reality and Virtual Reality Software Component (2013-2022) ($MN)
Table 59 North America Augmented Reality and Virtual Reality Market , By Cloud-Based Services (2013-2022) ($MN)
Table 60 North America Augmented Reality and Virtual Reality Market , By Software Development Kits (2013-2022) ($MN)
Table 61 North America Augmented Reality and Virtual Reality Market , By Application (2013-2022) ($MN)
Table 62 North America Augmented Reality and Virtual Reality Market , By Consumer (2013-2022) ($MN)
Table 63 North America Augmented Reality and Virtual Reality Market , By Gaming (2013-2022) ($MN)
Table 64 North America Augmented Reality and Virtual Reality Market , By Commercial (2013-2022) ($MN)
Table 65 North America Augmented Reality and Virtual Reality Market , By Fashion (2013-2022) ($MN)
Table 66 North America Augmented Reality and Virtual Reality Market , By Advertisement (2013-2022) ($MN)
Table 67 North America Augmented Reality and Virtual Reality Market , By Aerospace & Defence (2013-2022) ($MN)
Table 68 North America Augmented Reality and Virtual Reality Market , By Medical (2013-2022) ($MN)
Table 69 North America Augmented Reality and Virtual Reality Market , By Industrial (2013-2022) ($MN)
Table 70 North America Augmented Reality and Virtual Reality Market , By Other Applications (2013-2022) ($MN)
Table 71 North America Augmented Reality and Virtual Reality Market , By Device Type (2013-2022) ($MN)
Table 72 North America Augmented Reality and Virtual Reality Market , By Augmented Reality Devices (2013-2022) ($MN)
Table 73 North America Augmented Reality and Virtual Reality Market , By Handheld Device (2013-2022) ($MN)
Table 74 North America Augmented Reality and Virtual Reality Market , By Head-Mounted Displays (2013-2022) ($MN)
Table 75 North America Augmented Reality and Virtual Reality Market , By Head-Up Display (HUD) (2013-2022) ($MN)
Table 76 North America Augmented Reality and Virtual Reality Market , By Virtual Reality Devices (2013-2022) ($MN)
Table 77 North America Augmented Reality and Virtual Reality Market , By Projector & Display Wall (2013-2022) ($MN)
Table 78 North America Augmented Reality and Virtual Reality Market , By Head-Mounted Display (HMD) (2013-2022) ($MN)
Table 79 North America Augmented Reality and Virtual Reality Market , By Gesture Control Device (2013-2022) ($MN)
Table 80 North America Augmented Reality and Virtual Reality Market , By Technology (2013-2022) ($MN)
Table 81 North America Augmented Reality and Virtual Reality Market , By Augmented Reality Technology (2013-2022) ($MN)
Table 82 North America Augmented Reality and Virtual Reality Market , By Markerless Augmented Reality (2013-2022) ($MN)
Table 83 North America Augmented Reality and Virtual Reality Market , By Marker-Based Augmented Reality (2013-2022) ($MN)
Table 84 North America Augmented Reality and Virtual Reality Market , By Virtual Reality Technology (2013-2022) ($MN)
Table 85 North America Augmented Reality and Virtual Reality Market , By Semi-Immersive & Fully-Immersive Technologies (2013-2022) ($MN)
Table 86 North America Augmented Reality and Virtual Reality Market , By Non-Immersive Technology (2013-2022) ($MN)
Table 87 North America Augmented Reality and Virtual Reality Market , By Vertical (2013-2022) ($MN)
Table 88 North America Augmented Reality and Virtual Reality Market , By Augmented Reality Applications (2013-2022) ($MN)
Table 89 North America Augmented Reality and Virtual Reality Market , By Commercial (2013-2022) ($MN)
Table 90 North America Augmented Reality and Virtual Reality Market , By Aerospace and Defense (2013-2022) ($MN)
Table 91 North America Augmented Reality and Virtual Reality Market , By Consumer (2013-2022) ($MN)
Table 92 North America Augmented Reality and Virtual Reality Market , By Medical (2013-2022) ($MN)
Table 93 North America Augmented Reality and Virtual Reality Market , By Other Augmented reality applications (2013-2022) ($MN)
Table 94 North America Augmented Reality and Virtual Reality Market , By Geospatial Mining (2013-2022) ($MN)
Table 95 North America Augmented Reality and Virtual Reality Market , By Medical (2013-2022) ($MN)
Table 96 North America Augmented Reality and Virtual Reality Market , By Aerospace and Defense (2013-2022) ($MN)
Table 97 North America Augmented Reality and Virtual Reality Market , By Consumer (2013-2022) ($MN)
Table 98 North America Augmented Reality and Virtual Reality Market , By Industrial (2013-2022) ($MN)
Table 99 North America Augmented Reality and Virtual Reality Market , By Commercial (2013-2022) ($MN)
Table 100 North America Augmented Reality and Virtual Reality Market , By Other Geospatial Applications (2013-2022) ($MN)
Table 101 Europe Augmented Reality and Virtual Reality Market , By Country (2013-2022) ($MN)
Table 102 Europe Augmented Reality and Virtual Reality Market , By Component (2013-2022) ($MN)
Table 103 Europe Augmented Reality and Virtual Reality Market , By Augmented Reality and Virtual Reality Hardware Component (2013-2022) ($MN)
Table 104 Europe Augmented Reality and Virtual Reality Market , By Sensors (2013-2022) ($MN)
Table 105 Europe Augmented Reality and Virtual Reality Market , By Displays (2013-2022) ($MN)
Table 106 Europe Augmented Reality and Virtual Reality Market , By 3D Camera (2013-2022) ($MN)
Table 107 Europe Augmented Reality and Virtual Reality Market , By Semiconductor Component (2013-2022) ($MN)
Table 108 Europe Augmented Reality and Virtual Reality Market , By Augmented Reality and Virtual Reality Software Component (2013-2022) ($MN)
Table 109 Europe Augmented Reality and Virtual Reality Market , By Cloud-Based Services (2013-2022) ($MN)
Table 110 Europe Augmented Reality and Virtual Reality Market , By Software Development Kits (2013-2022) ($MN)
Table 111 Europe Augmented Reality and Virtual Reality Market , By Application (2013-2022) ($MN)
Table 112 Europe Augmented Reality and Virtual Reality Market , By Consumer (2013-2022) ($MN)
Table 113 Europe Augmented Reality and Virtual Reality Market , By Gaming (2013-2022) ($MN)
Table 114 Europe Augmented Reality and Virtual Reality Market , By Commercial (2013-2022) ($MN)
Table 115 Europe Augmented Reality and Virtual Reality Market , By Fashion (2013-2022) ($MN)
Table 116 Europe Augmented Reality and Virtual Reality Market , By Advertisement (2013-2022) ($MN)
Table 117 Europe Augmented Reality and Virtual Reality Market , By Aerospace & Defence (2013-2022) ($MN)
Table 118 Europe Augmented Reality and Virtual Reality Market , By Medical (2013-2022) ($MN)
Table 119 Europe Augmented Reality and Virtual Reality Market , By Industrial (2013-2022) ($MN)
Table 120 Europe Augmented Reality and Virtual Reality Market , By Other Applications (2013-2022) ($MN)
Table 121 Europe Augmented Reality and Virtual Reality Market , By Device Type (2013-2022) ($MN)
Table 122 Europe Augmented Reality and Virtual Reality Market , By Augmented Reality Devices (2013-2022) ($MN)
Table 123 Europe Augmented Reality and Virtual Reality Market , By Handheld Device (2013-2022) ($MN)
Table 124 Europe Augmented Reality and Virtual Reality Market , By Head-Mounted Displays (2013-2022) ($MN)
Table 125 Europe Augmented Reality and Virtual Reality Market , By Head-Up Display (HUD) (2013-2022) ($MN)
Table 126 Europe Augmented Reality and Virtual Reality Market , By Virtual Reality Devices (2013-2022) ($MN)
Table 127 Europe Augmented Reality and Virtual Reality Market , By Projector & Display Wall (2013-2022) ($MN)
Table 128 Europe Augmented Reality and Virtual Reality Market , By Head-Mounted Display (HMD) (2013-2022) ($MN)
Table 129 Europe Augmented Reality and Virtual Reality Market , By Gesture Control Device (2013-2022) ($MN)
Table 130 Europe Augmented Reality and Virtual Reality Market , By Technology (2013-2022) ($MN)
Table 131 Europe Augmented Reality and Virtual Reality Market , By Augmented Reality Technology (2013-2022) ($MN)
Table 132 Europe Augmented Reality and Virtual Reality Market , By Markerless Augmented Reality (2013-2022) ($MN)
Table 133 Europe Augmented Reality and Virtual Reality Market , By Marker-Based Augmented Reality (2013-2022) ($MN)
Table 134 Europe Augmented Reality and Virtual Reality Market , By Virtual Reality Technology (2013-2022) ($MN)
Table 135 Europe Augmented Reality and Virtual Reality Market , By Semi-Immersive & Fully-Immersive Technologies (2013-2022) ($MN)
Table 136 Europe Augmented Reality and Virtual Reality Market , By Non-Immersive Technology (2013-2022) ($MN)
Table 137 Europe Augmented Reality and Virtual Reality Market , By Vertical (2013-2022) ($MN)
Table 138 Europe Augmented Reality and Virtual Reality Market , By Augmented Reality Applications (2013-2022) ($MN)
Table 139 Europe Augmented Reality and Virtual Reality Market , By Commercial (2013-2022) ($MN)
Table 140 Europe Augmented Reality and Virtual Reality Market , By Aerospace and Defense (2013-2022) ($MN)
Table 141 Europe Augmented Reality and Virtual Reality Market , By Consumer (2013-2022) ($MN)
Table 142 Europe Augmented Reality and Virtual Reality Market , By Medical (2013-2022) ($MN)
Table 143 Europe Augmented Reality and Virtual Reality Market , By Other Augmented reality applications (2013-2022) ($MN)
Table 144 Europe Augmented Reality and Virtual Reality Market , By Geospatial Mining (2013-2022) ($MN)
Table 145 Europe Augmented Reality and Virtual Reality Market , By Medical (2013-2022) ($MN)
Table 146 Europe Augmented Reality and Virtual Reality Market , By Aerospace and Defense (2013-2022) ($MN)
Table 147 Europe Augmented Reality and Virtual Reality Market , By Consumer (2013-2022) ($MN)
Table 148 Europe Augmented Reality and Virtual Reality Market , By Industrial (2013-2022) ($MN)
Table 149 Europe Augmented Reality and Virtual Reality Market , By Commercial (2013-2022) ($MN)
Table 150 Europe Augmented Reality and Virtual Reality Market , By Other Geospatial Applications (2013-2022) ($MN)
Table 151 Asia Pacific Augmented Reality and Virtual Reality Market , By Country (2013-2022) ($MN)
Table 152 Asia Pacific Augmented Reality and Virtual Reality Market , By Component (2013-2022) ($MN)
Table 153 Asia Pacific Augmented Reality and Virtual Reality Market , By Augmented Reality and Virtual Reality Hardware Component (2013-2022) ($MN)
Table 154 Asia Pacific Augmented Reality and Virtual Reality Market , By Sensors (2013-2022) ($MN)
Table 155 Asia Pacific Augmented Reality and Virtual Reality Market , By Displays (2013-2022) ($MN)
Table 156 Asia Pacific Augmented Reality and Virtual Reality Market , By 3D Camera (2013-2022) ($MN)
Table 157 Asia Pacific Augmented Reality and Virtual Reality Market , By Semiconductor Component (2013-2022) ($MN)

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