Market Research Logo

Global Animation, VFX & Game Market Size, Status and Forecast 2023

Global Animation, VFX & Game Market Size, Status and Forecast 2023

According to the database of QYR Digital & Entertainment Research Center, the global Animation, VFX & Games markets has a total value of $302596 million back in 2013, and increased to $376055 million in 2017. We made a series of functional calculation and deduced the past 5 year¡¯s data with scientific model. Finally, we made the prediction that the value of Animation, VFX & Games markets can be $452908 million by 2023.The CAGR of the Animation, VFX & Games market is 2.64%, during the period of 2018 and 2023.

The major players in global market include
Tencent
Sony
Activision Blizzard
Microsoft
Nintendo
Netease
Walt Disney Animation Studios
NBCUniversal
Warner Bros
Framestore
TOEI ANIMATION

Geographically, this report split global into several key Regions, with, revenue (million USD), market share and growth rate of Animation, VFX & Game for these regions, from 2013 to 2023 (forecast)
United States
Japan
India
EU
China
Southeast Asia
ROW

On the basis of product/service, the Animation, VFX & Game market is primarily split into
Animation & VFX
Game & VFX

On the basis on the end users/application, this report covers
Anime
Film
Video Game

Data including (both global and regions): Revenue (M USD), Market Share, etc.


1 Industry Overview
1.1 Animation, VFX & Game Market Overview
1.1.1 Animation, VFX & Game Product Scope
1.1.2 Market Status and Outlook
1.2 Global Animation, VFX & Game Market Size and Analysis by Regions (2013-2018)
1.2.1 United States Animation, VFX & Game Market Status and Outlook
1.2.2 EU Animation, VFX & Game Market Status and Outlook
1.2.3 Japan Animation, VFX & Game Market Status and Outlook
1.2.4 China Animation, VFX & Game Market Status and Outlook
1.2.5 India Animation, VFX & Game Market Status and Outlook
1.2.6 Southeast Asia Animation, VFX & Game Market Status and Outlook
1.3 Classification of Animation, VFX & Game by Product
1.3.1 Global Animation, VFX & Game Revenue (Million USD) Comparison by Product (2013-2023)
1.3.2 Global Animation, VFX & Game Revenue (Million USD) Market Share (%) by Product/Service in 2018
1.3.3 Animation & VFX
1.3.4 Game & VFX
1.4 Animation, VFX & Game Market by End Users/Application
1.4.1 Anime
1.4.2 Film
1.4.3 Video Game
2 Global Animation, VFX & Game Competition Analysis by Players
2.1 Global Animation, VFX & Game Market Size (Million USD) (Million USD) by Players (2013-2018)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Mergers & Acquisitions, Expansion
3 Company (Top Players) Profiles and Key Data
3.1 Tencent (CN)
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 Tencent Animation, VFX & Game Revenue (Million USD) (2016-2017)
3.1.5 Contact Information
3.2 Sony (JP)
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 Sony Animation, VFX & Game Revenue (Million USD) (2016-2017)
3.2.5 Contact Information
3.3 Activision Blizzard (US)
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 Activision Blizzard Animation, VFX & Game Revenue (Million USD) (2016-2017)
3.3.5 Contact Information
3.4 Microsoft (US)
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 Microsoft Animation, VFX & Game Revenue (Million USD) (2016-2017)
3.4.5 Contact Information
3.5 Nintendo (JP)
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 Nintendo Animation, VFX & Game Revenue (Million USD) (2016-2017)
3.5.5 Contact Information
3.6 Netease (CN)
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 Netease Animation, VFX & Game Revenue (Million USD) (2016-2017)
3.6.5 Contact Information
3.7 Walt Disney Animation Studios (US)
3.7.1 Company Profile
3.7.2 Main Business/Business Overview
3.7.3 Products, Services and Solutions
3.7.4 Walt Disney Animation Studios Animation, VFX & Game Revenue (Million USD) (2016-2017)
3.7.5 Contact Information
3.8 NBCUniversal (US)
3.8.1 Company Profile
3.8.2 Main Business/Business Overview
3.8.3 Products, Services and Solutions
3.8.4 NBCUniversal Animation, VFX & Game Revenue (Million USD) (2016-2017)
3.8.5 Contact Information
3.9 Warner Bros (US)
3.9.1 Company Profile
3.9.2 Main Business/Business Overview
3.9.3 Products, Services and Solutions
3.9.4 Warner Bros Animation, VFX & Game Revenue (Million USD) (2016-2017)
3.9.5 Contact Information
3.10 Framestore (UK)
3.10.1 Company Profile
3.10.2 Main Business/Business Overview
3.10.3 Products, Services and Solutions
3.10.4 Framestore Animation, VFX & Game Revenue (Million USD) (2016-2017)
3.10.5 Contact Information
3.11 TOEI ANIMATION (JP)
3.11.1 Company Profile
3.11.2 Main Business/Business Overview
3.11.3 Products, Services and Solutions
3.11.4 TOEI ANIMATION Animation, VFX & Game Revenue (Million USD) (2016-2017)
3.11.5 Contact Information
4 Global Animation, VFX & Game Market Size (Million USD) by Application and Classification (2013-2018)
4.1 Global Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)
4.2 Global Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)
4.3 Top Consumer / End Users of Animation, VFX & Game
5 United States Animation, VFX & Game Development Status and Outlook
5.1 United States Animation, VFX & Game Market Size (Million USD) (2013-2018)
5.2 United States Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)
5.3 United States Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)
6 EU Animation, VFX & Game Development Status and Outlook
6.1 EU Animation, VFX & Game Market Size (Million USD) (2013-2018)
6.2 EU Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)
6.3 EU Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)
7 Japan Animation, VFX & Game Development Status and Outlook
7.1 Japan Animation, VFX & Game Market Size (Million USD) (2013-2018)
7.2 Japan Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)
7.3 Japan Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)
8 China Animation, VFX & Game Development Status and Outlook
8.1 China Animation, VFX & Game Market Size (Million USD) and Forecast (2013-2018)
8.2 China Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)
8.3 China Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)
9 India Animation, VFX & Game Development Status and Outlook
9.1 India Animation, VFX & Game Market Size (Million USD) and Forecast (2013-2018)
9.2 India Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)
9.3 India Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)
10 Southeast Asia Animation, VFX & Game Development Status and Outlook
10.1 Southeast Asia Animation, VFX & Game Market Size (Million USD) and Forecast (2013-2018)
10.2 Southeast Asia Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)
10.3 Southeast Asia Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)
11 Market Forecast by Regions, Product and Application (2018-2023)
11.1 Global Animation, VFX & Game Market Size (Million USD) (Million USD) by Regions (2018-2023)
11.1.1 United States Animation, VFX & Game Revenue and Growth Rate (2018-2023)
11.1.2 EU Animation, VFX & Game Revenue and Growth Rate (2018-2023)
11.1.3 China Animation, VFX & Game Revenue and Growth Rate (2018-2023)
11.1.4 Japan Animation, VFX & Game Revenue and Growth Rate (2018-2023)
11.1.5 Southeast Asia Animation, VFX & Game Revenue and Growth Rate (2018-2023)
11.1.6 India Animation, VFX & Game Revenue and Growth Rate (2018-2023)
11.2 Global Animation, VFX & Game Market Size (Million USD) by Application (2018-2023)
11.3 Global Animation, VFX & Game Market Size by Product (2018-2023)
12 Animation, VFX & Game Market Dynamics / Trend Analysis
12.1 Animation Industry Trend
12.1.1 Technology Disappearing From View
12.1.2 New Distribution Platforms Are Driving Demand
12.1.3 Digital Imagery Is Invading The Physical World
12.1.4 Globally Distributed Workflow Is Transforming Teamwork
12.1.5 New Voices Are Joining The Conversation
12.2 VFX Industry Trend
12.3 Game Industry Trend
12.3.1 AR Is The New VR
12.3.2 Games As Service
12.3.3 Getting Discovered
12.3.4 Fighting Toxicity
13 Market Effect Factors Analysis
13.1 VFX Market
13.1.1 VFX Market Drivers
13.1.2 VFX Market Opportunities
13.2 External Environmental Change
13.2.1 Economic Fluctuations
13.2.2 Other Risk Factors
14 Research Finding /Conclusion
15 Methodology and Data Source
15.1 Methodology/Research Approach
15.1.1 Research Programs/Design
15.1.2 Market Size Estimation
15.1.3 Market Breakdown and Data Triangulation
15.2 Data Source
15.2.1 Secondary Sources
15.2.2 Primary Sources
15.3 Disclaimer
15.4 Author List
List of Tables and Figures
Figure Picture of Animation, VFX & Game
Figure Global Animation, VFX & Game Market Size (Million USD) Status and Outlook (2013-2023)
Table Global Market Animation, VFX & Game Revenue (Million USD) Comparison by Regions 2013-2023
Figure Global Animation, VFX & Game Market Share by Regions (2013-2018)
Figure United States Animation, VFX & Game Market Size (Million USD) and Growth Rate (2013-2018)
Figure EU Animation, VFX & Game Market Size (Million USD) and Growth Rate (2013-2018)
Figure Japan Animation, VFX & Game Market Size (Million USD) and Growth Rate (2013-2018)
Figure China Animation, VFX & Game Market Size (Million USD) and Growth Rate (2013-2018)
Figure India Animation, VFX & Game Market Size (Million USD) and Growth Rate (2013-2018)
Figure Southeast Asia Animation, VFX & Game Market Size (Million USD) and Growth Rate (2013-2018)
Table Global Animation, VFX & Game Revenue (Million USD) Comparison by Product (2013-2023)
Figure Global Animation, VFX & Game Revenue Market Share (%) by Product/Service in 2018
Figure Picture of Animation & VFX
Figure Picture of Game & VFX
Table Global Animation, VFX & Game Market Size (Million USD) Comparison by Application (2013-2023)
Figure Global Animation, VFX & Game Market Share by Application in 2018
Figure Anime Case Studies
Figure Film Case Studies
Figure Video Game Case Studies
Table Global Animation, VFX & Game Revenue (Million USD) by Players (2016-2017)
Table Global Animation, VFX & Game Revenue Market Share (%) by Players (2013-2018)
Figure Global Animation, VFX & Game Market Size (Million USD) Share by Players in 2017
Figure Top 5 Revenue Market Concentration Rate in 2017
Table Mergers & Acquisitions, Expansion Plans
Table Tencent Basic Information List
Table Main Business/Business Overview of Tencent
Table Animation, VFX & Game Business Revenue of Tencent (2016-2017)
Figure Tencent Animation, VFX & Game Business Revenue Growth Rate
Figure Tencent Animation, VFX & Game Business Revenue Market Share (%) (2016-2017)
Table Sony Basic Information List
Table Main Business/Business Overview of Sony
Table Animation, VFX & Game Business Revenue of Sony (2016-2017)
Figure Sony Animation, VFX & Game Business Revenue Growth Rate
Figure Sony Animation, VFX & Game Business Revenue Market Share (%) (2016-2017)
Table Activision Blizzard Basic Information List
Table Main Business/Business Overview of Activision Blizzard
Table Animation, VFX & Game Business Revenue of Activision Blizzard (2016-2017)
Figure Activision Blizzard Animation, VFX & Game Business Revenue Growth Rate
Figure Activision Blizzard Animation, VFX & Game Business Revenue Market Share (%) (2016-2017)
Table Microsoft Basic Information List
Table Main Business/Business Overview of Microsoft
Table Animation, VFX & Game Business Revenue of Microsoft (2016-2017)
Figure Microsoft Animation, VFX & Game Business Revenue Growth Rate
Figure Microsoft Animation, VFX & Game Business Revenue Market Share (%) (2016-2017)
Table Nintendo Basic Information List
Table Main Business/Business Overview of Nintendo
Table Animation, VFX & Game Business Revenue of Nintendo (2016-2017)
Figure Nintendo Animation, VFX & Game Business Revenue Growth Rate
Figure Nintendo Animation, VFX & Game Business Revenue Market Share (%) (2016-2017)
Table Netease Basic Information List
Table Main Business/Business Overview of Netease
Table Animation, VFX & Game Business Revenue of Netease (2016-2017)
Figure Netease Animation, VFX & Game Business Revenue Growth Rate
Figure Netease Animation, VFX & Game Business Revenue Market Share (%) (2016-2017)
Table Walt Disney Animation Studios Basic Information List
Table Main Business/Business Overview of Walt Disney Animation Studios
Table Animation, VFX & Game Business Revenue of Walt Disney Animation Studios (2016-2017)
Figure Walt Disney Animation Studios Animation, VFX & Game Business Revenue Growth Rate
Figure Walt Disney Animation Studios Animation, VFX & Game Business Revenue Market Share (%) (2016-2017)
Table NBCUniversal Basic Information List
Table Main Business/Business Overview of NBCUniversal
Table Animation, VFX & Game Business Revenue of NBCUniversal (2016-2017)
Figure NBCUniversal Animation, VFX & Game Business Revenue Growth Rate
Figure NBCUniversal Animation, VFX & Game Business Revenue Market Share (%) (2016-2017)
Table Warner Bros Basic Information List
Table Main Business/Business Overview of Warner Bros
Table Animation, VFX & Game Business Revenue of Warner Bros (2016-2017)
Figure Warner Bros Animation, VFX & Game Business Revenue Growth Rate
Figure Warner Bros Animation, VFX & Game Business Revenue Market Share (%) (2016-2017)
Table Framestore Basic Information List
Table Main Business/Business Overview of Framestore
Table Animation, VFX & Game Business Revenue of Framestore (2016-2017)
Figure Framestore Animation, VFX & Game Business Revenue Growth Rate
Figure Framestore Animation, VFX & Game Business Revenue Market Share (%) (2016-2017)
Table TOEI ANIMATION Basic Information List
Table Main Business/Business Overview of TOEI ANIMATION
Table Animation, VFX & Game Business Revenue of TOEI ANIMATION (2016-2017)
Figure TOEI ANIMATION Animation, VFX & Game Business Revenue Growth Rate
Figure TOEI ANIMATION Animation, VFX & Game Business Revenue Market Share (%) (2016-2017)
Table Global Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)
Figure Global Animation, VFX & Game Revenue Market Share (%) by Application (2013-2018)
Figure Global Animation, VFX & Game Market Size (Million USD) Share by Application in 2017
Table Global Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)
Figure Global Animation, VFX & Game Revenue Market Share (%) by Classification (2013-2018)
Figure Global Animation, VFX & Game Market Size (Million USD) Share by Classification in 2017
Figure United States Animation, VFX & Game Market Size (Million USD) and Growth Rate (2013-2018)
Table United States Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)
Figure United States Animation, VFX & Game Revenue Market Share (%) by Application (2013-2018)
Figure United States Animation, VFX & Game Market Size (Million USD) Share by Application in 2017
Table United States Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)
Figure United States Animation, VFX & Game Revenue Market Share (%) by Classification (2013-2018)
Figure United States Animation, VFX & Game Market Size (Million USD) Share by Classification in 2017
Figure EU Animation, VFX & Game Market Size (Million USD) and Growth Rate by Regions (2013-2018)
Table EU Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)
Figure EU Animation, VFX & Game Revenue Market Share (%) by Application (2013-2018)
Figure EU Animation, VFX & Game Market Size (Million USD) Share by Application in 2017
Table EU Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)
Figure EU Animation, VFX & Game Revenue Market Share (%) by Classification (2013-2018)
Figure EU Animation, VFX & Game Market Size (Million USD) Share by Classification in 2017
Figure Japan Animation, VFX & Game Market Size (Million USD) and Growth Rate by Regions (2013-2018)
Table Japan Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)
Figure Japan Animation, VFX & Game Revenue Market Share (%) by Application (2013-2018)
Figure Japan Animation, VFX & Game Market Size (Million USD) Share by Application in 2017
Table Japan Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)
Figure Japan Animation, VFX & Game Revenue Market Share (%) by Classification (2013-2018)
Figure Japan Animation, VFX & Game Market Size (Million USD) Share by Classification in 2017
Figure China Animation, VFX & Game Market Size (Million USD) and Growth Rate by Regions (2013-2018)
Table China Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)
Figure China Animation, VFX & Game Revenue Market Share (%) by Application (2013-2018)
Figure China Animation, VFX & Game Market Size (Million USD) Share by Application in 2017
Table China Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)
Figure China Animation, VFX & Game Revenue Market Share (%) by Classification (2013-2018)
Figure China Animation, VFX & Game Market Size (Million USD) Share by Classification in 2017
Figure India Animation, VFX & Game Market Size (Million USD) and Growth Rate by Regions (2013-2018)
Table India Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)
Figure India Animation, VFX & Game Revenue Market Share (%) by Application (2013-2018)
Figure India Animation, VFX & Game Market Size (Million USD) Share by Application in 2017
Table India Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)
Figure India Animation, VFX & Game Revenue Market Share (%) by Classification (2013-2018)
Figure India Animation, VFX & Game Market Size (Million USD) Share by Classification in 2017
Figure Southeast Asia Animation, VFX & Game Market Size (Million USD) and Growth Rate by Regions (2013-2018)
Table Southeast Asia Animation, VFX & Game Market Size (Million USD) by Application (2013-2018)
Figure Southeast Asia Animation, VFX & Game Revenue Market Share (%) by Application (2013-2018)
Figure Southeast Asia Animation, VFX & Game Market Size (Million USD) Share by Application in 2017
Table Southeast Asia Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018)
Figure Southeast Asia Animation, VFX & Game Revenue Market Share (%) by Classification (2013-2018)
Figure Southeast Asia Animation, VFX & Game Market Size (Million USD) Share by Classification in 2017
Figure Global Animation, VFX & Game Market Size (Million USD) and Growth Rate (Value) (2018-2023)
Table Global Animation, VFX & Game Market Size (Million USD) by Regions (2018-2023)
Figure Global Animation, VFX & Game Market Size (Million USD) Share by Regions (2018-2023)
Figure Global Animation, VFX & Game Market Size (Million USD) Share by Regions in 2023
Figure United States Animation, VFX & Game Revenue (Million USD) and Growth Rate (2018-2023)
Figure EU Animation, VFX & Game Revenue (Million USD) and Growth Rate (2018-2023)
Figure China Animation, VFX & Game Revenue (Million USD) and Growth Rate (2018-2023)
Figure Japan Animation, VFX & Game Revenue (Million USD) and Growth Rate (2018-2023)
Figure Southeast Asia Animation, VFX & Game Revenue (Million USD) and Growth Rate (2018-2023)
Figure India Animation, VFX & Game Revenue (Million USD) and Growth Rate (2018-2023)
Table Global Animation, VFX & Game Market Size (Million USD) by Application (2018-2023)
Figure Global Animation, VFX & Game Market Size (Million USD) by Application (2018-2023)
Figure Global Animation, VFX & Game Market Size (Million USD) by Application in 2023
Table Global Animation, VFX & Game Market Size by Product (2018-2023)
Figure Global Animation, VFX & Game Market Size by Product (2018-2023)

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook

Share this report