PLUNKETT'S GAMES, APPS & SOCIAL MEDIA INDUSTRY TRENDS & STATISTICS 2016
Industry trends analysis, market data and competitive intelligence
Market forecasts and Industry Statistics
Pages: 43 Statistical Tables Provided: 16 Geographic Focus: Global
A condensed market research report excerpted from Plunkett’s Games, Apps & Social Media Industry Almanac 2016, including forecasts and market estimates, technologies analysis and vital statistical tables. You will gain significant insights that can help you shape your own strategy for business development, product development and investments.
How is the industry evolving?
How is the industry being shaped by new technologies?
How is demand growing in emerging markets and mature economies?
What is the size of the market now and in the future?
Contents, Statistics, Forecasts and Analysis Include:
Major Trends Affecting the Games, Apps & Social Media Industry
1) Introduction to the Games, Apps and Social Media Industry 2) Social Media to Generate $23.6 Billion in Global Ad Revenues 3) Social Media Privacy Concerns Plague the Industry 4) TVs Are Internet Ready/Game Consoles and Set Top Accessories like Roku and Chromecast Stream Content 5) New Video Game Console Technologies and Features Boost Sales 6) Virtual Reality and 3-D Games Open New Opportunities/Immersion Games to Grow 7) Tablets and Smartphones Cause Shift in Desktop PC Market 8) Fantasy Sports Post Growth, Creating $3.6 Billion in Revenue/Electronic Games Become Spectator Sports 9) Cloud Gaming Grows 10) Virtual Worlds Provide Revenue for Games Publishers 11) Global Mobile Apps Revenues to Hit $77 Billion Yearly in 2017 12) Mobile Devices are Fastest Growing Platform for Electronic Games 13) Revenues Continue to Soar for MMORPGs, Massively Multiplayer Online Role Playing Games 14) Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems 15) Gamification: Games Technology Boosts Education and Training
Games, Apps & Social Media Industry Statistics
1) Games, Apps & Social Media Industry Overview 2) Internet Usage Demographics, U.S.: 2014 3) Top 10 Social Networking Websites: May 2015 4) Percent of Internet Users who Use Social Networking Sites, U.S.: 2014 5) Top 5 Search Engines, U.S.: May 2015 6) Home Broadband Adoption Demographics, U.S.: September 2013 7) Smartphone Adoption Demographics, U.S.: 2014 8) Number of Business & Residential High Speed Internet Lines, U.S.: 2008-2014 9) Number of Business & Residential High Speed Internet Lines, by Speed, U.S.: 2010-2013 10) Quarterly Software Publishing Industry Revenues, U.S.: 4th Quarter 2013-4th Quarter 2014 11) Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses: 2009-2014 12) Software Publishing Industry, U.S.: Estimated Operating Expenses: 2009-2013 13) Wireless Telecommunications Carriers (except Satellite): Estimated Sources of Revenue & Expenses, U.S.: 2011-2014 14) Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2009-2014 15) Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2009-2014 16) Wireless Standards & Speeds