Plunkett's Entertainment, Movie, Publishing & Media Industry Almanac 2020: Entertainment, Movie, Publishing & Media Industry Market Research, Statistics, Trends and Leading Companies

PLUNKETT'S ENTERTAINMENT & MEDIA INDUSTRY ALMANAC 2020

Key Findings:

  • Plunkett Research lists top 500 companies in Entertainment & Media Industry and names top trends changing the industry for the mid term.
Key Features:
  • Industry trends analysis, market data and competitive intelligence
  • Market forecasts and Industry Statistics
  • Industry Associations and Professional Societies List
  • In-Depth Profiles of hundreds of leading companies
  • Industry Glossary
  • Link to our 5-minute video overview of this industry
Pages: 571
Statistical Tables Provided: 17
Companies Profiled: 408
Geographic Focus: Global

A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms. You will gain vital insights that can help you shape your own strategy for business development, product development and investments.
  • How is the industry evolving?
  • How is the industry being shaped by new technologies?
  • How is demand growing in emerging markets and mature economies?
  • What is the size of the market now and in the future?
  • What are the financial results of the leading companies?
  • What are the names and titles of top executives?
  • What are the top companies and what are their revenues?
Contents, Statistics, Forecasts and Analysis Include:

Major Trends Affecting the Entertainment, Movie, Publishing & Media Industry


1. Introduction to the Entertainment, Movie, Publishing & Media Industry
2. TVs are Internet Ready/Game Consoles and Set Top Accessories Like Roku and Chromecast Stream Content
3. Online Games Compete with Consoles
4. DVR Market Evolves/Time-Shifting Hurts Advertisers
5. Apple’s iTunes Set the Standard in Digital Music Downloads, but Digital Sales Slow
6. Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face Challenge from Apple Music/SiriusXM Tops 34.9 Million Subscribers
7. New Video Game Console Technologies and Features Boost Sales
8. Cable and Satellite TV Struggle with Cord-Cutting/Cheaper Streaming Options Proliferate, Including Netflix
9. Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone Market
10. Television Ads Evolve to Face New Challenges, Formats and Online Competitors
11. Movie Attendance Is Strong/Film Companies Innovate with Enhanced Cinema Experiences
12. China and India Expand Film and TV Production Activity
13. Global Internet Market Tops 4.5 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless
14. Entertainment-Based Retailing, including Power Towns
15. Newspapers and Magazines Rely on Digital Editions and Apps
16. Virtual Worlds Provide Revenue for Games Publishers
17. Virtual Reality/Augmented Reality and 3-D Games Create Opportunities in the Tech Industry/Immersion Games to Grow
18. Global Mobile Apps Revenues Hit $92.1 Billion Yearly
19. Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
20. Global Media Giants Acquire both Content and Distribution
21. Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
22. Overview of the Electronic Games Industry
23. The Future of Entertainment, Media and Publishing: Disruption, Portability and Consumer Control

Entertainment, Movie, Publishing & Media Industry Statistics

1. Entertainment, Movie, Publishing & Media Industry Statistics and Market Size Overview
2. Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2014-2019
3. Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2014-2019
4. Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 2011-2018
5. Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2014-2019
6. Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2014-2019
7. Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2014-2019
8. Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2014-2019
9. Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2014-2019
10. Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.: 2014-2019
11. Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2014-2019
12. Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.: 2014-2019
13. Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2014-2019
14. Number of Business & Residential High Speed Internet Lines, U.S.: 2014-2019
15. Estimated Export Revenue for Information Sector Firms, U.S.: 2014-2018
16. Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2018
17. Employment in Selected Information & Entertainment Industries, U.S.: 2014-October 2019


Introduction
How to Use This Book
Chapter 1: Major Trends Affecting the Entertainment, Movie, Publishing & Media Industry
1) Introduction to the Entertainment, Movie, Publishing & Media Industry
2) TVs are Internet Ready/Game Consoles and Set Top Accessories Like Roku and Chromecast Stream Content
3) Online Games Compete with Consoles
4) DVR Market Evolves/Time-Shifting Hurts Advertisers
5) Apple’s iTunes Set the Standard in Digital Music Downloads, but Digital Sales Slow
6) Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face Challenge from Apple Music/SiriusXM Tops 34.9 Million Subscribers
7) New Video Game Console Technologies and Features Boost Sales
8) Cable and Satellite TV Struggle with Cord-Cutting/Cheaper Streaming Options Proliferate, Including Netflix
9) Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone Market
10) Television Ads Evolve to Face New Challenges, Formats and Online Competitors
11) Movie Attendance Is Strong/Film Companies Innovate with Enhanced Cinema Experiences
12) China and India Expand Film and TV Production Activity
13) Global Internet Market Tops 4.5 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless
14) Entertainment-Based Retailing, including Power Towns
15) Newspapers and Magazines Rely on Digital Editions and Apps
16) Virtual Worlds Provide Revenue for Games Publishers
17) Virtual Reality/Augmented Reality and 3-D Games Create Opportunities in the Tech Industry/Immersion Games to Grow
18) Global Mobile Apps Revenues Hit $92.1 Billion Yearly
19) Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
20) Global Media Giants Acquire both Content and Distribution
21) Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
22) Overview of the Electronic Games Industry
23) The Future of Entertainment, Media and Publishing: Disruption, Portability and Consumer Control
Chapter 2: Entertainment, Movie, Publishing & Media Industry Statistics
Entertainment, Movie, Publishing & Media Industry Statistics and Market Size Overview
Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2014-2019
Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2014-2019
Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 2011-2018
Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2014-2019
Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2014-2019
Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2014-2019
Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2014-2019
Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2014-2019
Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.: 2014-2019
Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2014-2019
Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.: 2014-2019
Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2014-2019
Number of Business & Residential High Speed Internet Lines, U.S.: 2014-2019
Estimated Export Revenue for Information Sector Firms, U.S.: 2014-2018
Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2018
Employment in Selected Information & Entertainment Industries, U.S.: 2014-October 2019
Chapter 3: Important Entertainment, Movie, Publishing & Media Industry Contacts
(Addresses, Phone Numbers and Internet Sites)
Chapter 4: THE ENTERTAINMENT 400:
Who They Are and How They Were Chosen
Index of Companies Within Industry Groups
Alphabetical Index
Index of Headquarters Location by U.S. State
Index of Non-U.S. Headquarters Location by Country
Individual Data Profiles on Each of THE ENTERTAINMENT 400
Additional Indexes
Index of Hot Spots for Advancement for Women/Minorities
Index by Subsidiaries, Brand Names and Selected Affiliations
A Short Entertainment, Movie, Publishing & Media Industry Glossary

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