A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms. You will gain vital insights that can help you shape your own strategy for business development, product development and investments.
How is the industry evolving?
How is the industry being shaped by new technologies?
How is demand growing in emerging markets and mature economies?
What is the size of the market now and in the future?
What are the financial results of the leading companies?
What are the names and titles of top executives?
What are the top companies and what are their revenues?
Contents, Statistics, Forecasts and Analysis Include:
Major Trends Affecting the Entertainment & Media Industry
1) Introduction to the Entertainment & Media Industry 2) TVs are Internet Ready/Game Consoles and Set Top Accessories Like Roku and Chromecast Stream Content 3) DVR Market Evolves/Time-Shifting Hurts Advertisers 4) Apple’s iTunes Set the Standard in the Music Industry, but Digital Sales Slow 5) Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face New Challenge from Apple Music/SiriusXM Tops 31 Million Subscribers 6) Broadcast Radio Stations on the Internet/The Era of Digital Radio Begins 7) New Video Game Console Technologies and Features Boost Sales 8) Reality TV Dominates Broadcast Programmin-Cutting/Cheaper Streaming Options Proliferate, Including Netflix 10) Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone Market 11) Television Ads Evolve to Face New Challenges, Formats and Online Competitors 12) Movie Attendance Is Steady/Film Companies Innovate with Digital Projection and Enhanced Cinema Experiences 13) China and India Expand Film and TV Production Activity 14) Global Internet Market Tops 3.5 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless 15) Entertainment-Based Retailing, including Power Towns 16) Mobile Videos and TV Gain Smartphone Users 17) Newspapers and Magazines See Excellent Growth in in Digital Editions and Apps 18) Tablets and Smartphones Cause Decline in PC and Laptop Computer Market 19) Virtual Worlds Provide Revenue for Games Publishers 20) Virtual Reality and 3-D Games Open New Opportunities/Immersion Games to Grow 21) Revenues Are Strong for MMORPGs, Massively Multiplayer Online Role Playing Games 22) Global Mobile Apps Revenues to Hit $77 Billion Yearly in 2017 23) Theme Parks Draw Major Investment in China 24) Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
Entertainment & Media Industry Statistics
1) Entertainment & Media Industry Statistics and Market Size Overview 2) Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2011-2016