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Digital and Mobile Media - Apps, Music, Entertainment, Social Networks and Gaming

Digital and Mobile Media - Apps, Music, Entertainment, Social Networks and Gaming

There are a number of sub-sectors which make up the overall global digital media entertainment market and in 2017 many of these are demonstrating enormous growth. This highly competitive market is flourishing on the back of improved mobile and broadband infrastructure and consumers continuing to embrace entertainment services such as gaming, social media, video streaming and music.

Key areas explored in this BuddeComm report include mobile apps, digital music, digital gaming and gambling and social networks. Video-streaming is covered in a separate report.

The gaming sector in particular has become very competitive and mobile gaming is driving growth. Facebook continues to dominate social media on a global level and the digital music sector is witnessing the rise of streaming music.

This BuddeComm report provides a global overview of the key areas for entertainment on mobile and fixed Internet. It includes information and statistics on social networks, app stores, photo messaging, online and mobile gambling and gaming and digital music.

Latest developments:

Non-game mobile apps such as those based on travel, finance, social media and productivity are becoming a key growth area.

While the developers initially struggled to monetize mobile apps - the tide has turned and revenues going to developers is now also growing considerably.

Spotify leads the global digital music sector in terms of number of subscribers.

Companies mentioned in this report:

Amazon; Apple; Blackberry; Facebook; Foursquare; Google; Instagram; Nintendo; Spotify; Twitter; King; Zynga.


1. Synopsis
2. Entertainment driving digital and mobile services
3. Mobile entertainment
3.1 Mobile app insights and statistics
3.2 Machine learning and apps
4. Video streaming
5. Social networks
6. Adult services
7. Online and mobile dating
8. Mobile photo-messaging
8.1 Instagram
9. Online and mobile gaming
9.1 The Middle East is a target market for mobile gaming
9.2 Gamification
10. Online and mobile gambling
11. Online and mobile music
12. Advertising a key revenue source
12.1 In-game advertising
12.2 Social network advertising
13. Related reports
Table 1 Global - mobile entertainment revenue 2011 - 2017
Table 2 Global - leading app store competitors by number of apps 2013; 2015; 2017
Table 3 Top social networks and messaging apps by users - 2016
Table 4 Global subscribers to digital music services 2010 - 2016
Table 5 Subscribers to leading digital music services 2016
Table 6 Global - digital music revenue 2007 - 2015
Table 7 Social network advertising revenue by region 2013 - 2015
Exhibit 1 Popular mobile apps - Apple iOS - 2016

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