Digital and Mobile Media - Apps, Entertainment, Social Networks and Gaming
The global digital media entertainment market continues to go from strength to strength in 2015. This highly competitive industry sector is flourishing on the back of improved mobile and broadband infrastructure and consumers continue to embrace being entertained and connected via gaming, social media, video streaming and music. Advertising models are expanding in order to capture revenue from an industry where direct revenue-generating business models are not well received by the broader public.
In 2014 mobile entertainment revenues reached around $48 billion globally. Mobile TV will be a key growth area for mobile entertainment over the next 5 years and mobile music is the largest mobile entertainment sector.
This BuddeComm report provides a global overview of the key areas for entertainment on mobile and fixed Internet. It includes information and statistics on social networks, app stores, photo messaging, online and mobile gambling and gaming and digital music. Please note: Online video and Mobile TV is covered in a separate report.
In 2015 the number of apps available from the Apple, Google and Amazon app stores has reached around 3 million; The revenue derived from global digital music sales today has finally equalled the amount derived from physical formats; While Nintendo long resisted joining the mobile gaming market it has finally bowed to competitive pressure and announced in 2015 that it would begin publishing and offering mobile games.
Companies mentioned in this report:
Amazon; Apple; Blackberry; Facebook; Foursquare; Google; Instagram; Nintendo; Spotify; Twitter; Zynga.