Digital and Mobile Media - Apps, Entertainment, Social Networks and Gaming

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Digital and Mobile Media - Apps, Entertainment, Social Networks and Gaming

The global digital media entertainment market continues to go from strength to strength in 2016. This highly competitive industry sector is flourishing on the back of improved mobile and broadband infrastructure and consumers continue to embrace being entertained and connected via gaming, social media, video streaming and music. Advertising models are expanding in order to capture revenue from an industry where direct revenue-generating business models are not well received by the broader public.

This BuddeComm report provides a global overview of the key areas for entertainment on mobile and fixed Internet. It includes information and statistics on social networks, app stores, photo messaging, online and mobile gambling and gaming and digital music. Please note: Online video and Mobile TV is covered in a separate report.

Latest developments:

In 2015 the number of apps available from the Apple, Google and Amazon app stores reached around 3 million; The revenue derived from global digital music sales today has finally equalled the amount derived from physical formats; While Nintendo long resisted joining the mobile gaming market it has finally bowed to competitive pressure and announced in 2015 that it would begin publishing and offering mobile games.

Companies mentioned in this report:

Amazon; Apple; Blackberry; Facebook; Foursquare; Google; Instagram; Nintendo; Spotify; Twitter; Zynga.

1. Synopsis
2. Portals or Apps?
2.1 Global mobile entertainment revenues
3. Mobile app insights
3.1 Global mobile app statistics
3.2 Leading free and paid apps
3.3 Machine learning and apps
4. Social networks
4.1 The fickle nature of social networks Twitter feeling the heat
5. Adult services
6. Online and mobile dating
7. Mobile photo-messaging
7.1 Instagram
8. Online and mobile gaming
8.1 Gamification
8.1.1 Gamification is coming of age
9. Online and mobile gambling
10. Online and mobile music
11. Advertising a key revenue source
12. Related reports
Table 1 Global - mobile entertainment revenues 2011 - 2017
Table 2 Global - leading app store competitors by number of apps 2011 - 2014
Table 3 Global top 5 fastest growing app categories - 2014
Table 4 Global largest social networks by user numbers 2014
Table 5 Global subscribers to digital music services 2010 - 2014
Table 6 Global - digital music revenue 2007 - 2014
Exhibit 1 Mobile apps examples
Exhibit 2 Top 5 free leading apps App Store and Google Play Q1 2014
Exhibit 3 Top 5 paid leading apps App Store and Google Play Q1 2014
Exhibit 4 Mobile video chat and conferencing a key growth area
Exhibit 5 Mobile Location Based Advertising (MLBA)

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