Apps, Entertainment, Social Networks and Gaming - Digital and Mobile Media

Digital and Mobile Media - Apps, Entertainment, Social Networks and Gaming

In 2014 improved infrastructure such as fibre and 4G network rollouts is helping to drive the global digital media entertainment market. Incorporating social networks, online video, digital music, gaming apps and online dating; this sector is particularly being driven by the uptake in mobile broadband apps and services. Mobile gambling in particular is expected to thrive once the infrastructure is well established and online and mobile gaming is also one of the most popular online activities - after social networking.

This BuddeComm report provides a global overview of the key areas for entertainment on mobile and fixed Internet. It includes information and statistics on social networks, app stores, photo messaging, online and mobile gambling and gaming and digital music. Please note: Online video and Mobile TV is covered in a separate report.

Latest developments:

In 2014 there are over 2 million apps available from Google Play and Apple app store combined; In May 2013, Candy Crush Saga by was the most popular mobile game downloaded from Apple's app store; Purchasing and accessing online music has been very popular for a number of years and was one of the key drivers behind the early developments in digital media; In 2014 music streaming continues to be a key growth area with Google, Apple, Amazon and other start-ups competing heavily in the sector; In 2013 Twitter's Vine became the fastest growing app in the world.

Companies mentioned in this report:

Facebook; Instagram; Foursquare; Zynga; Apple; Google; Twitter; Blackberry.

1. Synopsis
2. Portals or Apps?
3. Mobile apps insights
3.1 Mobile apps statistics
3.2 Leading free and paid apps
3.3 Fastest growing apps
4. Social networks
4.1 The fickle nature of social networks Twitters turn to feel the heat
4.2 Mobile social networking
4.3 Adult services
4.4 Online dating
5. Mobile photo-messaging
5.1 Instagram
6. Online and mobile gaming
6.1 Gamification
6.2 The highs and low of gaming
7. Online and mobile gambling
8. Online and mobile music
9. Advertising a key revenue source
9.1 Mobile Location-Based Advertising (MLBA)
9.2 Paid add-ons another way to generate revenue
10. Related reports
Table 1 Global - mobile entertainment revenues 2011 - 2017
Table 2 Global - leading app store competitors
Table 3 Global fastest growing apps - 2013
Table 4 Global social network market share March 2013
Table 5 Global subscribers to key social networks - 2014
Table 6 Global digital music revenue 2007 - 2013
Exhibit 1 Mobile apps examples
Exhibit 2 Top 5 free leading apps App Store and Google Play mid 2013
Exhibit 3 Top 5 paid leading apps App Store and Google Play mid 2013
Exhibit 4 CrowdRoaming app
Exhibit 5 Vancouver mall customers shop via Facebook
Exhibit 6 Foursquare
Exhibit 7 Mobile video communication: FaceTime and Google Talk
Exhibit 8 Examples of popular online dating sites
Exhibit 9 Apple iTunes

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