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Global Affective Computing Market by Country (United States, Canada, India, China, Japan, United Kingdom), Company Profiles, Share, Trends, Analysis, Opportunities, Segmentation and Forecast 2015 – 2021

Global Affective Computing Market by Country (United States, Canada, India, China, Japan, United Kingdom), Company Profiles, Share, Trends, Analysis, Opportunities, Segmentation and Forecast 2015 – 2021

The affective computing market is in its most lucrative stage and is expected to generate significant revenues with increasing awareness level about affective computing and increasing trend of wearable devices. The big players of affective computing include TACC, Apple, Qualcomm, IBM, and Numenta.

There are lot more factors driving the market such as applications in wide number of sectors such as government, healthcare etc. and also the tech savvy people who are ever increasing also have played an important role in affective marketing which is so popular and highly revenue oriented field. Due to the increase in the use of internet, the use and demand of affective computing market is also increasing. People have started using it in to day to day life such as in hands free computing, distance education, internet banking etc. application of affective computing is also widely spread across fields such as security sector, medical sector, neurology, psychiatry, Dialog/automatic call centre environment and robotics. Affective computing also utilizes various aspects of technology such as facial affect detection, Body gestures, Blood volume pulse etc.

The affective computing market is witnessing growth all across the world. Asia Pacific is expected to be the fastest growing region for the affective computing market, followed by EMEA and North America. This growth is attributed to increasing rate of wearable devices and use of affective marketing in various sectors.

Companies profiled include

1 Tacc (The Affective Computing Company)
2 Intel Corporation
3 Gestsure
4 Apple, Inc
5 Vicon
6 Texas Advanced Computing Center (TACC)
7 Softkinetic
8 Saffron Technology
9 Qualcomm
10 Pyreos Limited
11 Palantir
12 Numenta
13 Microsoft
14 IBM
15 Gesturek
16 Eyesight Technologies
17 Emotient
18 Elliptic labs
19 Congnivue corporation
20 Cognitec systems
21 Affectiva

This Occams Research Report covers

1. Historical data
2. Revenue forecasts, growth rates and CAGR upto 2021
3. Industry Analysis
4. Competitive Analysis
5. Key geographic growth data
6. In-depth profiling of companies

Please note: The delivery time for the electronic version of this report is between 1-3 business days to allow the preparation of an updated version prior to dispatch.


1 Introduction
1.1 Executive Summary
1.2 Estimation methodology
2 Market overview
2.1 Market definition
2.2 Market Scope
2.3 Key findings
2.4 Parametric analysis
2.4.1 Adoption rate across various sectors
2.4.2 Growing wearable device market
2.4.3 R& D investments in affective computing technology
2.5 Key market insights
2.5.1 Innovation Scenario
2.5.2 Dominant market segments
2.5.3 Future research directions
3 Competitive intelligence
3.1 Market share analysis
3.2 Key winning analysis
3.3 Case study; Top competitor’s move
3.4 Key research criteria
3.5 Key applications
4 Sector analysis
4.1 Parent market analysis
4.2 Competitor market analysis
4.3 Alternative market analysis
5 Market determinants
5.1 Market drivers
5.1.1 Emerging trends in wearable devices
5.1.2 Continuous research and development taking place in body gesture, and facial expression.
5.1.3 Applications various sectors such as government, healthcare etc
5.1.4 Rising tech savvy population
5.2 Market Restraints
5.2.1 Privacy concerns; devices can recognize interpret, process, and simulate human affects
5.2.2 Risk of misuse of the technology; Computers start to make emotionally distorted, harmful decision
5.2.3 Complex technology
5.3 Market opportunities
5.3.1 Research in multimodal detection and recognition to achieve higher accuracy
5.3.2 Collaboration among affection researchers from different disciplines
5.4 Market challenges
5.4.1 Risk of false interpretation
5.4.2 False or misleading emotions can lead to false results
6 Market Segmentation
6.1 Global affective computing market, by software, 2014-2021 ($ billion)
6.1.1 Global affective computing market , by speech recognition software, 2014-2021 ($ billion)
6.1.2 Global affective computing market, by gesture recognition software, 2014-2021 ($ billion)
6.1.3 Global affective computing market, by facial expression recognition software, 2014-2021 ($ billion)
6.1.4 Global affective computing market, by neural analytics software, 2014-2021 ($ billion)
6.1.5 Global affective computing market, by enterprise software, 2014-2021 ($ billion)
6.1.6 Others
6.2 Global affective computing market, by hardware, 2014-2021 ($ billion)
6.2.1 Global affective computing market, by sensors, 2014-2021 ($ billion)
6.2.2 Global affective computing market, by cameras, 2014-2021 ($ billion)
6.2.3 Global affective computing market, by storage devices and processors, 2014-2021 ($ billion)
6.2.4 Global affective computing market, by other hardware, 2014-2021 ($ billion)
6.3 Global affective computing market, by industrial sector, 2014-2021 ($ billion)
6.3.1 Global affective computing market, by Security sector, 2014-2021 ($ billion)
6.3.2 Global affective computing market, by Medical sector, 2014-2021 ($ billion)
6.3.3 Global affective computing market, by Neurology, 2014-2021 ($ billion)
6.3.4 Global affective computing market, by Psychiatry, 2014-2021 ($ billion)
6.3.5 Global affective computing market, by Dialog/Automatic call centre environment, 2014-2021 ($ billion)
6.3.6 Global affective computing market, by Robotics, 2014-2021 ($ billion)
6.4 Global affective computing market, by application, 2014-2021 ($ billion)
6.4.1 Global affective computing market , by Hands-free computing, 2014-2021 ($ billion)
6.4.2 Global affective computing market , by Distance education, 2014-2021 ($ billion)
6.4.3 Global affective computing market , by Internet banking, 2014-2021 ($ billion)
6.4.4 Global affective computing market, by Virtual sales assistant, 2014-2021 ($ billion)
6.4.5 Global affective computing market, by Social interfaces, 2014-2021 ($ billion)
7.3 Global affective computing market, by technology, 2014-2021 ($ billion)
7.3.1 Global affective computing market , by Emotional speech, 2014-2021 ($ billion)
7.3.2 Global affective computing market, by Facial effect detection, 2014-2021 ($ billion)
7.3.3 Global affective computing market, by Body gestures, 2014-2021 ($ billion)
7.3.4 Global affective computing market, by Blood volume pulse, 2014-2021 ($ billion)
7.3.5 Global affective computing market, by Facial electromyography, 2014-2021 ($ billion)
7.3.6 Global affective computing market, by Galvanic skin response, 2014-2021 ($ billion)
7.3.7 Global affective computing market, by Visual aesthetics, 2014-2021 ($ billion)
8 Geographic analysis
8.1 North America Affective computing market, 2014-2021,($ billion)
8.1.1 U.S Affective computing market, 2014-2021,($ billion)
8.1.2 Canada Affective computing market, 2014-2021,($ billion)
8.2 Europe Affective computing market, 2014-2021,($ billion)
8.2.1 U.K Affective computing market, 2014-2021,($ billion)
8.2.2 Germany Affective computing market, 2014-2021,($ billion)
8.2.3 France Affective computing market, 2014-2021,($ billion)
8.3 Asia Pacific Affective computing market, 2014-2021,($ billion)
8.3.1 China Affective computing market, 2014-2021,($ billion)
8.3.2 India Affective computing market, 2014-2021,($ billion)
8.3.3 Korea Affective computing market, 2014-2021,($ billion)
8.3.4 Japan Affective computing market, 2014-2021,($ billion)
8.3.5 Australia Affective computing market, 2014-2021,($ billion)
8.4 Rest of the world
9 Company Profiling
9.1 Tacc (The Affective Computing Company)
9.2 Intel Corporation
9.3 Gestsure Technologies, Inc.
9.4 Apple, Inc.
9.5 Vicon
9.6 Texas Advanced Computing Center (TACC)
9.7 Softkinetic
9.8 Saffron Technology
9.9 Qualcomm
9.10 Pyreos Limited
9.11 Palantir
9.12 Numenta
9.13 Microsoft
9.14 IBM
9.15 Gesturek
9.16 Eyesight Technologies
9.17 Emotient
9.18 Elliptic labs
9.19 Congnivue corporation
9.20 Cognitec systems
9.21 Affectiva
List of tables
Global affective computing market, by software, 2014-2021 ($ billion)
Global affective computing market , by speech recognition software, by geography, 2014-2021 ($ billion)
Global affective computing market, by gesture recognition software, by geography, 2014-2021 ($ billion)
Global affective computing market, by facial expression recognition software, by geography,2014-2021 ($ billion)
Global affective computing market, by neural analytics software, by geography, 2014-2021 ($ billion)
Global affective computing market, by enterprise software, by geography,2014-2021 ($ billion)
Global affective computing market, by hardware, 2014-2021 ($ billion)
Global affective computing market, by sensors, by geography, 2014-2021 ($ billion)
Global affective computing market, by cameras, by geography, 2014-2021 ($ billion)
Global affective computing market, by storage devices and processors, by geography,2014-2021 ($ billion)
Global affective computing market, by other hardware, by geography, 2014-2021 ($ billion)
Global affective computing market, by industrial sector, by geography, 2014-2021 ($ billion)
Global affective computing market, by Security sector, by geography, 2014-2021 ($ billion)
Global affective computing market, by Medical sector, by geography, 2014-2021 ($ billion)
Global affective computing market, by Neurology, by geography, 2014-2021 ($ billion)
Global affective computing market, by Psychiatry, by geography, 2014-2021 ($ billion)
Global affective computing market, by Dialog/Automatic call centre environment, by geography, 2014-2021 ($ billion)
Global affective computing market, by Robotics, by geography, 2014-2021 ($ billion)
Global affective computing market, by application, 2014-2021 ($ billion)
Global affective computing market , by Hands-free computing, by geography,2014-2021 ($ billion)
Global affective computing market , by Distance education, by geography,2014-2021 ($ billion)
Global affective computing market , by Internet banking, by geography,2014-2021 ($ billion)
Global affective computing market, by Virtual sales assistant, by geography,2014-2021 ($ billion)
Global affective computing market, by Social interfaces, by geography, 2014-2021 ($ billion)
Global affective computing market, by geography, 2014-2021 ($ billion)
List of Figures
Global affective computing market , by speech recognition software, 2014-2021 ($ billion)
Global affective computing market, by gesture recognition software, 2014-2021 ($ billion)
Global affective computing market, by facial expression recognition software, 2014-2021 ($ billion)
Global affective computing market, by neural analytics software, 2014-2021 ($ billion)
Global affective computing market, by enterprise software, 2014-2021 ($ billion)
Global affective computing market, by sensors, 2014-2021 ($ billion)
Global affective computing market, by cameras, 2014-2021 ($ billion)
Global affective computing market, by storage devices and processors, 2014-2021 ($ billion)
Global affective computing market, by other hardware, 2014-2021 ($ billion)
Global affective computing market, by Security sector, 2014-2021 ($ billion)
Global affective computing market, by Medical sector, 2014-2021 ($ billion)
Global affective computing market, by Neurology, 2014-2021 ($ billion)
Global affective computing market, by Psychiatry, 2014-2021 ($ billion)
Global affective computing market, by Dialog/Automatic call centre environment, 2014-2021 ($ billion)
Global affective computing market, by Robotics, 2014-2021 ($ billion)
Global affective computing market , by Hands-free computing, 2014-2021 ($ billion)
Global affective computing market , by Distance education, 2014-2021 ($ billion)
Global affective computing market , by Internet banking, 2014-2021 ($ billion)
Global affective computing market, by Virtual sales assistant, 2014-2021 ($ billion)
Global affective computing market, by Social interfaces, 2014-2021 ($ billion)

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