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Toys & Games in South Korea (2016) – Market Sizes

Toys & Games in South Korea by Mintel Market Sizes provides you with annual year-end market size data, most recently updated in 2016. This market covers electronic and all traditional toys and games. Market size is based on sales through all retail outlets including direct to consumer. Market size for Toys & Games in South Korea is given in KRW with a minimum of five years' historical data. Market Forecast is provided for five years. Included with this snapshot is socio-economic data for South Korea. Population, Consumer Price Index (CPI), Gross Domestic Product (GDP), Exchange Rates.


  1. Definitions
  2. Retail market size
    • Highlights
    • Figure 1: Value in Local Currency - Value (2007 - 2020)
    • Figure 2: Value in Local Currency - Value growth (2007 - 2020)
    • Table 1: Value in Local Currency (2007 - 2020)
    • Figure 3: Value in USD - Value (2007 - 2020)
    • Figure 4: Value in USD - Spend per capita (population) (2007 - 2020)
    • Figure 5: Value in USD - Spend as a proportion of GDP (2007 - 2020)
    • Figure 6: Value in USD - Value growth (2007 - 2020)
    • Table 2: Value in USD (2007 - 2020)
  3. Market Segmentations
    • Figure 7: South Korea - Toys & Games: Retail market segmentation by value (bn KRW) (2007 - 2015)
    • Table 3: South Korea - Toys & Games: Retail market segmentation by value (bn KRW) (2007 - 2015)
  4. Market Shares
    • Figure 8: South Korea - Toys & Games: Company retail market share by value (%) - 2014
    • Figure 9: South Korea - Toys & Games: Company retail market share by value (%) - 2015
    • Table 4: South Korea - Toys & Games: Company retail market share by value (%) (2014 - 2015)
    • Figure 10: South Korea - Traditional Toys & Games: Company retail market share by value (%) - 2014
    • Figure 11: South Korea - Traditional Toys & Games: Company retail market share by value (%) - 2015
    • Table 5: South Korea - Traditional Toys & Games: Company retail market share by value (%) (2014 - 2015)
  5. Company & Brand details
    • Table 6: South Korea - Toys & Games: Company Website Links
  6. Compound annual growth rates
    • Table 7: Retail market compound annual growth rates (2011 - 2020)
  7. Socio-economic data
    • Figure 12: Population (millions) (2003 - 2021)
    • Table 8: Population (millions) (2003 - 2021)
    • Figure 13: Consumer price index (CPI) (2002 - 2021)
    • Table 9: Consumer price index (CPI) (2002 - 2021)
    • Figure 14: Gross domestic product (bn USD) (2003 - 2021)
    • Table 10: Gross domestic product (bn USD) (2003 - 2021)
    • Figure 15: Exchange rates (2003 - 2021)
    • Table 11: Exchange rates (2003 - 2021)
  8. Sources of Data
    • Table 12: South Korea - Toys & Games
  9. Methodology
  10. About Mintel

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