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Games Software in Australia (2016) – Market Sizes

  1. Definitions
  2. Retail market size
    • Highlights
    • Figure 1: Value in Local Currency - Value (2008 - 2020)
    • Figure 2: Value in Local Currency - Value growth (2008 - 2020)
    • Table 1: Value in Local Currency (2008 - 2020)
    • Figure 3: Value in USD - Value (2008 - 2020)
    • Figure 4: Value in USD - Spend per capita (population) (2008 - 2020)
    • Figure 5: Value in USD - Spend as a proportion of GDP (2008 - 2020)
    • Figure 6: Value in USD - Value growth (2008 - 2020)
    • Table 2: Value in USD (2008 - 2020)
  3. Market Segmentations
    • Figure 7: Australia - Games Software: Retail market segmentation by value (m AUD) (2014 - 2015)
    • Table 3: Australia - Games Software: Retail market segmentation by value (m AUD) (2014 - 2015)
  4. Market Shares
    • Figure 8: Australia - Games Software: Company retail market share by value (%) - 2014
    • Figure 9: Australia - Games Software: Company retail market share by value (%) - 2015
    • Table 4: Australia - Games Software: Company retail market share by value (%) (2014 - 2015)
  5. Company & Brand details
    • Table 5: Australia - Games Software: Company Website Links
  6. Compound annual growth rates
    • Table 6: Retail market compound annual growth rates (2011 - 2020)
  7. Socio-economic data
    • Figure 10: Population (millions) (2003 - 2020)
    • Table 7: Population (millions) (2003 - 2020)
    • Figure 11: Consumer price index (CPI) (2002 - 2020)
    • Table 8: Consumer price index (CPI) (2002 - 2020)
    • Figure 12: Gross domestic product (bn USD) (2003 - 2020)
    • Table 9: Gross domestic product (bn USD) (2003 - 2020)
    • Figure 13: Exchange rates (2003 - 2020)
    • Table 10: Exchange rates (2003 - 2020)
  8. Sources of Data
    • Table 11: Australia - Games Software
  9. Methodology
  10. About Mintel

Games Software in Australia by Mintel Market Sizes provides you with annual year-end market size data, most recently updated in 2016. This market covers games software for home consoles, handheld consoles, PCs and mobile equipment. Market size is based on boxed retail sales and unboxed (downloadable) sales from online stores. Market size for Games Software in Australia is given in AUD with a minimum of five years' historical data. Market Forecast is provided for five years. Included with this snapshot is socio-economic data for Australia. Population, Consumer Price Index (CPI), Gross Domestic Product (GDP), Exchange Rates.


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