With mobile gaming taking on an increasingly more prominent role among gamers, and representing an increasingly important source of revenue for game developers, the issue of mobile gaming privacy has become a very hot topic. Pirated games are by definition those games that have stolen intellectual property in the form of a look-alike game, core design, engineering, or even actual software.
Billions of dollars are at stake to the rightful owners of mobile game offerings. Furthermore, a single successful piracy can create a manifold effect from the gamer’s perspective as their as their mobile/wireless device may be compromised and/or their private data may be leaked, including bank account & credit card information.
This research evaluates the mobile security ecosystem as it pertains to piracy, mobile gaming vulnerability patterns/behaviors, piracy incidents case studies by platform, vendor solutions, country specific gaming market & security issues, business impact of piracy, and strategies to protect security and reduce piracy threats.
Countries Analyzed in the Report:
USA, UK, France, Germany, Russia, India, China, Japan, Australia, Emerging Asia, Europe, North America, Latin America, and Africa
- Mobile network operators
- In-app virtual currency providers
- Social and location game providers
- Government and regulatory institutions
- Mobile game developers and publishers
- Mobile network infrastructure providers
- Mobile anti-virus and security software providers
- Content and application mediators and aggregators
Mind Commerce Publishing's research methodology encompasses input from a wide variety of sources.
We rely heavily upon our Subject Matter Experts (SME) in terms of their market knowledge, unique perspective, and vision. We utilize SME industry contacts as well as previous customers and participants in our market surveys and interactive interviews.
In addition, we rely upon our extensive internal database, which contains modeling, qualitative analysis, and quantitative data. We review secondary sources and compare to our primary sources to update previous findings (for prior version reports) and/or compile baseline information for technology and market modeling.
We share preliminary models with industry contacts (select previous clients, experts, and thought leaders) to verify the veracity of initial modeling. Prior to final report production (analysis, findings, and conclusions), we engage in an internal review with internal SMEs as well as cross-expertise, senior staff members to challenge results.
We believe that forecasts should be prepared as part of an integrated process which involves both quantitative as well as qualitative factors. We follow the following 3-step process for forecasting.
Step 1 - Forecasts Input:
The inputs for the present and historical revenues are derived from industry players. Financial and other quantitative data for individual sub-market categories are derived from original research and tested with interviews with major industry constituents.
Step 2 - Forecasting of Future Years:
Mind Commerce extends forecasts based on a variety of factors including demand drivers as well as supply side data. Key success factors and assumptions are considered.
Step 3 - Validation of Data:
The final step is to validate projections, which is accomplished in consultation with both internal and external industry experts, including both topic and regional experts. Adjustments are made to the forecasts based on factors identified throughout this process.