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Virtual Reality Market by Technology (Semi & Fully Immersive), Device (HMD, gesture Tracking), Component (Sensor, Display, Software), Application (Gaming, Entertainment, and Industrial), Geography - Trends & Forecasts to 2014-2020

Virtual Reality Market by Technology (Semi & Fully Immersive), Device (HMD, gesture Tracking), Component (Sensor, Display, Software), Application (Gaming, Entertainment, and Industrial), Geography - Trends & Forecasts to 2014-2020

The virtual reality technology is a three-dimensional artificial environment, where the user can experience and interact with the virtual world. This technology is used in various applications such as gaming, entertainment, and for simulation and training purposes in aerospace, defense, medical, industrial, retail and marketing, and education applications. The market for virtual reality technology was valued at $980.4 million in 2014 and is projected to reach $15,899.1 million by 2020, at a CAGR of 63.18% between and 2020.

The virtual reality technology market is growing considerably due to the technological advancements in virtual reality devices such as HMDs and the increasing demand for virtual reality in the gaming and entertainment applications. The market for HMDs is growing gradually with their increasing use in the gaming application. Many companies such as Oculus VR, Inc. (U.S.), Samsung Electronics Co., Ltd (Korea), Zeiss AG (Germany) are developing HMD devices that are technologically advanced and also cost-effective. Apart from HMDs, gesture tracking devices, projectors, and display walls are also used in the virtual reality market. These devices are used in various applications for simulation and training purposes. Virtual reality is categorized into two major technologies, namely, semi-immersive and fully immersive. This segmentation is based on the level of the immersion into the virtual environment experienced by the user. The fully-immersive technology offers a complete virtual experience, and is therefore preferred by users. Based on the component of the technology, this market is segmented on the basis of hardware and software components. Hardware components include electronics and semiconductor components, sensors, and displays. Software plays a significant role in the virtual reality market as the quality of the virtual experience depends on the software content.

The virtual reality market is segmented on the basis of geography into North America, Europe, APAC, and RoW (Rest of World). The North American region is an advanced region for this technology, but in the coming years, the APAC region is projected to show high growth. Several companies are operating in this market to provide virtual reality technology, especially HMDs. The virtual reality market is lucrative due to the projected potential growth in the next five years. Therefore, many startups as well as technology giants are interested in investing in this market. Oculus VR, Inc. (U.S.), Samsung Electronics Co. Ltd (Korea), Eon Reality, Inc. (U.S.), Vuzix Corporation (U.S.), Sensics, Inc. (U.S.), Leap Motion, Inc. (U.S.), Sixense Entertainment, Inc. (U.S.), Cyberglove Systems LLC (U.S.), Microsoft Corporation (U.S.), and Barco N.V. (Belgium) are some of the dynamic companies present in the virtual reality market.

This report describes the value chain for the virtual reality technology market by considering the major stakeholders in the market and their subsequent roles. The report also provides a detailed study of the Porter’s Five Forces analysis of the market.


  • INTRODUCTION
    • OBJECTIVES OF THE STUDY
    • MARKET DEFINITION
    • STUDY SCOPE
      • MARKETS COVERED
      • GEOGRAPHIC SCOPE
      • YEARS CONSIDERED FOR THE STUDY
    • CURRENCY
    • LIMITATIONS
    • STAKEHOLDERS
  • RESEARCH METHODOLOGY
    • MARKET SIZE ESTIMATION
    • MARKET BREAKDOWN & DATA TRIANGULATION
      • KEY DATA FROM SECONDARY SOURCES
      • KEY DATA FROM PRIMARY SOURCES
      • ASSUMPTIONS
  • EXECUTIVE SUMMARY
  • PREMIUM INSIGHTS
    • ATTRACTIVE MARKET OPPORTUNITIES FOR VIRTUAL REALITY
    • VIRTUAL REALITY MARKET, BY TECHNOLOGY
    • VIRTUAL REALITY MARKET IN APAC
    • APAC IS EXPECTED TO EMERGE AS THE FASTEST-GROWING MARKET BETWEEN 2015 AND 2020
    • VIRTUAL REALITY MARKET, BY APPLICATION (2015-2020)
    • VIRTUAL REALITY MARKET: DEVELOPED VS DEVELOPING NATIONS
    • VIRTUAL REALITY MARKET, KEY APPLICATIONS
  • MARKET OVERVIEW
    • INTRODUCTION
    • HISTORY AND EVOLUTION OF VIRTUAL REALITY TECHNOLOGY
    • MARKET DYNAMICS
      • DRIVERS
        • Table THE GROWING DEMAND OF VIRTUAL REALITY IN GAMING APPLICATION
      • RESTRAINTS
        • Table DISPLAY LATENCY IS A MAJOR PROBLEM RESTRAINING THE GROWTH OF VIRTUAL REALITY SYSTEMS
      • OPPORTUNITIES
        • Table VIRTUAL REALITY HAS POTENTIAL FOR USE IN WEARABLE DEVICES IN THE COMING YEARS
      • CHALLENGES
        • Table CHALLENGES IN IDENTIFYING THE LEVEL OF DETAIL IS NECESSARY FOR A USER TO ACCEPT THE ILLUSION
  • INDUSTRY TRENDS
    • INTRODUCTION
    • VALUE CHAIN ANALYSIS
    • PORTER'S FIVE FORCES MODEL
      • BARGAINING POWER OF BUYERS
      • THREAT OF SUBSTITUTES
      • SUPPLIERS BARGAINING POWER
      • THREAT OF NEW ENTRANTS
      • DEGREE OF COMPETITION
    • STRATEGIC BENCHMARKING
      • TECHNOLOGY AND PRODUCT DEVELOPMENT
  • MARKET, BY TECHNOLOGY
    • INTRODUCTION
      • Table GLOBAL VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2014-2020 ($MILLION)
    • SEMI-IMMERSIVE TECHNOLOGY
      • Table SEMI-IMMERSIVE VIRTUAL REALITY MARKET SIZE, BY DEVICE, 2014-2020 ($MILLION)
    • FULLY IMMERSIVE TECHNOLOGY
      • Table FULLY IMMERSIVE VIRTUAL REALITY MARKET SIZE, BY DEVICE, 2014-2020 ($MILLION)
  • MARKET, BY DEVICE
    • INTRODUCTION
      • Table GLOBAL VIRTUAL REALITY MARKET SIZE, BY DEVICE, 2014-2020 ($MILLION)
    • HEAD MOUNTED DISPLAY (HMD)
      • Table GLOBAL HMD MARKET SIZE, BY TECHNOLOGY, 2014-2020 ($MILLION)
      • Table GLOBAL HMD MARKET SIZE, BY APPLICATION, 2014-2020 ($MILLION)
    • GESTURE TRACKING DEVICES
      • DATA GLOVES
      • OTHERS
        • Table GESTURE TRACKING DEVICE MARKET SIZE, BY TYPE , 2014-2020 (MILLION USD)
        • Table GESTURE TRACKING DEVICE MARKET SIZE, BY TECHNOLOGY, 2014-2020 ($MILLION)
        • Table GLOBAL GESTURE TRACKING DEVICE MARKET SIZE, BY APPLICATION, 2014-2020 ($MILLION)
    • PROJECTORS & DISPLAY WALLS
      • Table GLOBAL PROJECTOR & DISPLAY WALL MARKET SIZE, BY TECHNOLOGY, 2014-2020 ($MILLION)
      • Table GLOBAL PROJECTOR & DISPLAY WALL MARKET SIZE, BY APPLICATION, 2014-2020 ($MILLION)
  • MARKET, BY COMPONENT
    • INTRODUCTION
      • Table VIRTUAL REALITY MARKET SIZE, BY COMPONENT, 2014-2020 ($MILLION)
    • HARDWARE COMPONENTS
      • ELECTRONIC AND SEMICONDUCTOR COMPONENTS
      • SENSORS
      • DISPLAY
        • Table VIRTUAL REALITY HARDWARE MARKET SIZE, BY TYPE, 2014-2020 ($MILLION)
    • SOFTWARE
      • Table VIRTUAL REALITY SOFTWARE MARKET SIZE, BY TECHNOLOGY, 2014-2020 ($MILLION)
  • MARKET, BY APPLICATION
    • INTRODUCTION
      • Table GLOBAL VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2014-2020 ($MILLION)
    • CONSUMER
      • ENTERTAINMENT
      • GAMING
        • Table VIRTUAL REALITY MARKET SIZE FOR CONSUMER APPLICATION, BY TYPE, 2014-2020 ($MILLION)
        • Table VIRTUAL REALITY TECHNOLOGY MARKET SIZE FOR CONSUMER APPLICATION, BY DEVICE, 2014-2020 ($MILLION)
    • AEROSPACE AND DEFENSE
      • Table VIRTUAL REALITY MARKET SIZE FOR AEROSPACE & DEFENSE APPLICATION, BY DEVICE, 2014-2020 ($MILLION)
    • MEDICAL
      • HUMAN SIMULATION
      • VIRTUAL REALITY DIANOSTICS
      • VIRTUAL ROBOTIC SURGERY
        • Table VIRTUAL REALITY MARKET SIZE FOR MEDICAL APPLICATION, BY DEVICE, 2014-2020 ($MILLION)
    • INDUSTRIAL
      • Table VIRTUAL REALITY MARKET SIZE FOR INDUSTRIAL APPLICATION, BY DEVICE, 2014-2020 ($MILLION)
    • MARKETING AND RETAIL
      • ADVERTISEMENT
      • FASHION INDUSTRY
        • Table VIRTUAL REALITY MARKET SIZE, FOR RETAIL & MARKETING APPLICATION, BY TYPE, 2014-2020 ($MILLION)
    • OTHERS
      • Table VIRTUAL REALITY MARKET SIZE FOR OTHER APPLICATIONS, BY DEVICE, 2014-2020 ($MILLION)
  • MARKET, BY GEOGRAPHY
    • INTRODUCTION
      • Table VIRTUAL REALITY TECHNOLOGY MARKET SIZE, BY REGION, 2014-2020 ($MILLION)
      • Table VIRTUAL REALITY TECHNOLOGY MARKET SIZE FOR CONSUMER APPLICATION, BY REGION, 2014-2020 ($MILLION)
      • Table VIRTUAL REALITY TECHNOLOGY MARKET SIZE FOR AEROSPACE & DEFENSE APPLICATION, BY REGION, 2014-2020 ($MILLION)
      • Table VIRTUAL REALITY TECHNOLOGY MARKET SIZE FOR MEDICAL APPLICATION, BY REGION 2014-2020 ($MILLION)
      • Table VIRTUAL REALITY TECHNOLOGY MARKET SIZE FOR INDUSTRIAL APPLICATION, BY GEOGRAPHY, 2014-2020 ($MILLION)
      • Table VIRTUAL REALITY TECHNOLOGY MARKET SIZE FOR RETAIL AND MARKETING APPLICATION, BY REGION, 2014-2020 ($MILLION)
      • Table VIRTUAL REALITY TECHNOLOGY MARKET SIZE FOR OTHER APPLICATION, BY REGION, 2014-2020 ($MILLION)
    • NORTH AMERICA
      • Table NORTH AMERICA VIRTUAL REALITY TECHNOLOGY MARKET SIZE, BY APPLICATION, 2014-2020 ($MILLION)
      • Table NORTH AMERICA VIRTUAL REALITY TECHNOLOGY MARKET SIZE, BY COUNTRY, 2014-2020 ($MILLION)
      • U.S.
        • Table U.S. VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2014-2020 ($MILLION)
        • Table NORTH AMERICA VIRTUAL REALITY TECHNOLOGY MARKET SIZE FOR CONSUMER APPLICATION, BY COUNTRY, 2014-2020 ($MILLION)
        • Table NORTH AMERICA VIRTUAL REALITY MARKET SIZE FOR AEROSPACE & DEFENSE APPLICATION, BY COUNTRY, 2014-2020 ($MILLION)
        • Table NORTH AMERICA VIRTUAL REALITY TECHNOLOGY MARKET SIZE FOR MEDICAL APPLICATION, BY COUNTRY, 2014-2020 ($MILLION)
        • Table NORTH AMERICA VIRTUAL REALITY TECHNOLOGY MARKET SIZE FOR INDUSTRIAL APPLICATION, BY COUNTRY, 2014-2020 ($MILLION)
        • Table NORTH AMERICA VIRTUAL REALITY TECHNOLOGY MARKET SIZE FOR RETAIL AND MARKETING APPLICATION, BY COUNTRY, 2014-2020 ($MILLION)
        • Table NORTH AMERICA VIRTUAL REALITY MARKET SIZE FOR OTHER APPLICATION, BY COUNTRY, 2014-2020 ($MILLION)
      • OTHERS
        • Table VIRTUAL REALITY MARKET SIZE FOR REST OF NORTH AMERICA, BY APPLICATION, 2014-2020 ($MILLION)
    • APAC (ASIA-PACIFIC)
      • Table APAC VIRTUAL REALITY TECHNOLOGY MARKET SIZE, BY APPLICATION, 2014-2020 ($MILLION)
      • Table APAC VIRTUAL REALITY TECHNOLOGY MARKET SIZE, BY COUNTRY, 2014-2020 ($MILLION)
      • Table APAC VIRTUAL REALITY TECHNOLOGY MARKET SIZE FOR CONSUMER APPLICATION, BY COUNTRY, 2014-2020 ($MILLION)
      • Table APAC VIRTUAL REALITY MARKET SIZE FOR AEROSPACE & DEFENSE APPLICATION, BY COUNTRY , 2014-2020 ($MILLION)
      • Table APAC VIRTUAL REALITY MARKET SIZE FOR MEDICAL APPLICATION, BY COUNTRY, 2014-2020 ($MILLION)
      • Table APAC VIRTUAL REALITY MARKET SIZE FOR INDUSTRIAL APPLICATION, BY COUNTRY, 2014-2020 ($MILLION)
      • Table APAC VIRTUAL REALITY TECHNOLOGY MARKET SIZE FOR RETAIL AND MARKETING APPLICATION, BY COUNTRY, 2014-2020 ($MILLION)
      • Table APAC VIRTUAL REALITY TECHNOLOGY MARKET SIZE FOR OTHER APPLICATION, BY COUNTRY, 2014-2020 ($MILLION)
      • CHINA
        • Table CHINA VIRTUAL REALITY TECHNOLOGY MARKET SIZE, BY APPLICATION, 2014-2020 ($MILLION)
      • INDIA
        • Table INDIA VIRTUAL REALITY TECHNOLOGY MARKET SIZE, BY APPLICATION, 2014-2020 ($MILLION)
      • JAPAN
        • Table JAPAN VIRTUAL REALITY TECHNOLOGY MARKET SIZE, BY APPLICATION, 2014-2020 ($MILLION)
      • SOUTH KOREA
        • Table SOUTH KOREA VIRTUAL REALITY TECHNOLOGY MARKET SIZE, BY APPLICATION, 2014-2020 ($MILLION)
      • OTHERS
        • Table VIRTUAL REALITY TECHNOLOGY MARKET SIZE FOR REST OF APAC, BY APPLICATION, 2014-2020 ($MILLION)
    • EUROPE
      • Table EUROPE VIRTUAL REALITY TECHNOLOGY MARKET SIZE, BY APPLICATION, 2014-2020 ($MILLION)
      • Table EUROPE VIRTUAL REALITY TECHNOLOGY MARKET SIZE, BY COUNTRY, 2014-2020 ($MILLION)
      • Table EUROPE VIRTUAL REALITY TECHNOLOGY MARKET SIZE FOR CONSUMER APPLICATION, BY GEOGRAPHY, 2014-2020 ($MILLION)
      • Table EUROPE VIRTUAL REALITY MARKET SIZE FOR AEROSPACE & DEFENSE APPLICATION, BY COUNTRY, 2014-2020 ($MILLION)
      • Table EUROPE VIRTUAL REALITY TECHNOLOGY MARKET SIZE FOR MEDICAL APPLICATION, BY COUNTRY , 2014-2020 ($MILLION)
      • Table EUROPE VIRTUAL REALITY TECHNOLOGY MARKET SIZE FOR INDUSTRIAL APPLICATION, BY COUNTRY, 2014-2020 ($MILLION)
      • Table EUROPE VIRTUAL REALITY TECHNOLOGY MARKET SIZE FOR RETAIL AND MARKETING APPLICATION, BY COUNTRY, 2014-2020 ($MILLION)
      • Table EUROPE VIRTUAL REALITY TECHNOLOGY MARKET SIZE FOR OTHER APPLICATION, BY COUNTRY, 2014-2020 ($MILLION)
      • U.K.
        • Table U.K. VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2014-2020 ($MILLION)
      • GERMANY
        • Table GERMANY VIRTUAL REALITY TECHNOLOGY MARKET SIZE, BY APPLICATION, 2014-2020 ($MILLION)
      • FRANCE
        • Table FRANCE VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2014-2020 ($MILLION)
      • OTHERS
    • ROW (REST OF WORLD)
      • Table ROW VIRTUAL REALITY TECHNOLOGY MARKET SIZE, BY APPLICATION, 2014-2020 ($MILLION)
      • Table ROW VIRTUAL REALITY TECHNOLOGY MARKET SIZE, BY REGION, 2014-2020 ($MILLION)
      • Table ROW VIRTUAL REALITY TECHNOLOGY MARKET SIZE FOR CONSUMER APPLICATION, BY REGION, 2014-2020 ($MILLION)
      • Table ROW VIRTUAL REALITY TECHNOLOGY MARKET SIZE FOR AEROSPACE & DEFENSE APPLICATION, BY REGION2014-2020 ($MILLION)
      • Table ROW VIRTUAL REALITY TECHNOLOGY MARKET SIZE FOR MEDICAL APPLICATION, BY REGION, 2014-2020 ($MILLION)
      • Table ROW VIRTUAL REALITY MARKET SIZE FOR INDUSTRIAL APPLICATION, BY REGION, 2014-2020 ($MILLION)
      • Table ROW VIRTUAL REALITY TECHNOLOGY MARKET SIZE FOR RETAIL AND MARKETING APPLICATION, BY REGION, 2014-2020 ($MILLION)
      • Table ROW VIRTUAL REALITY TECHNOLOGY MARKET SIZE FOR OTHER APPLICATION, BY REGION, 2014-2020 ($MILLION)
      • MIDDLE EAST & AFRICA
        • Table MIDDLE EAST & AFRICA VIRTUAL REALITY TECHNOLOGY MARKET SIZE, BY APPLICATION, 2014-2020 ($MILLION)
      • LATIN AMERICA
        • Table LATIN AMERICA VIRTUAL REALITY TECHNOLOGY MARKET SIZE, BY APPLICATION, 2014-2020 ($MILLION)
  • COMPETITIVE LANDSCAPE
    • OVERVIEW
    • MAJOR COMPANIES - VIRTUAL REALITY TECHNOLOGY MARKET
    • COMPETITIVE SITUATION AND TRENDS
    • BATTLE FOR MARKET SHARE: NEW PRODUCT LAUNCHES WAS THE KEY STRATEGY
      • NEW PRODUCT LAUNCHES
        • Table NEW PRODUCT LAUNCHES, 2013-2015
      • AGREEMENTS,PARTNERSHIPS,COLLABORATIONS,& JOINT VENTURES
        • Table AGREEMENTS,PARTNERSHIPS, COLLABORATIONS, & JOINT VENTURES, 2013- 2015
      • ACQUISITIONS
        • Table ACQUSITION STRATEGIES, 2014-2015
      • OTHERS
        • Table OTHER STRATEGIES, 2012-2015
  • COMPANY PROFILES
    • OCULUS VR, INC. (FACEBOOK, INC. (U.S.) COMPANY)
      • BUSINESS OVERVIEW
      • PRODUCT PORTFOLIO
      • RECENT DEVELOPMENTS
      • MNM VIEW
    • SAMSUNG ELECTRONICS CO., LTD.
      • BUSINESS OVERVIEW
      • PRODUCTS PORTFOLIO
      • RECENT DEVELOPMENTS
      • MNM VIEW
    • EON REALITY, INC.
      • BUSINESS OVERVIEW
      • PRODUCTS & SERVICES
      • RECENT DEVELOPMENTS
      • MNM VIEW
    • VUZIX CORPORATION
      • BUSINESS OVERVIEW
      • PRODUCTS PORTFOLIO
      • RECENT DEVELOPMENTS
      • MNM VIEW
    • SENSICS, INC.
      • BUSINESS OVERVIEW
      • PRODUCTS PORTFOLIO
      • PRODUCTS PORTFOLIO
    • LEAP MOTION, INC.
      • BUSINESS OVERVIEW
      • PRODUCTS PORTFOLIO
      • RECENT DEVELOPMENTS
    • SIXENSE ENTERTAINMENT, INC.
      • BUSINESS OVERVIEW
      • PRODUCTS PORTFOLIO
      • RECENT DEVELOPMENTS
    • CYBERGLOVE SYSTEMS LLC.
      • BUSINESS OVERVIEW
      • PRODUCTS OFFERED
      • RECENT DEVELOPMENTS
    • MICROSOFT CORPORATION
      • BUSINESS OVERVIEW
      • PRODUCTS PORTFOLIO
      • RECENT DEVELOPMENTS
      • MNM VIEW
    • BARCO N.V.
      • BUSINESS OVERVIEW
      • PRODUCTS PORTFOLIO
      • RECENT DEVELOPMENTS
  • APPENDIX
    • INSIGHTS OF INDUSTRY EXPERTS
    • DISCUSSION GUIDE
    • INTRODUCING RT: REAL TIME MARKET INTELLIGENCE
    • AVAILABLE CUSTOMIZATIONS
    • RELATED REPORTS

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