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Virtual Reality Market by Component (Hardware and Software), Technology (Non-Immersive, Semi- & Fully Immersive), Device Type (Head-Mounted Display, Gesture Control Device), Application and Geography - Global Forecast to 2022

Virtual Reality Market by Component (Hardware and Software), Technology (Non-Immersive, Semi- & Fully Immersive), Device Type (Head-Mounted Display, Gesture Control Device), Application and Geography - Global Forecast to 2022

“Increasing adoption of head-mounted displays in gaming and entertainment to drive the virtual reality market”
The virtual reality market size, in terms of value, is expected to grow from USD 1.37 billion in 2015 to USD 33.90 billion by 2022, at a CAGR of 57.8% between 2016 and 2022. Virtual reality manufacturers witnessed an increased shipment of devices for various applications such as consumer and commercial among others. The growing demand for smartphones and the growth of mobile VR in the near future would drive the virtual reality market.

“The virtual reality market for head-mounted displays to grow at a high rate during the forecast period”
The head-mounted displays have a high potential for growth, owing to their easy availability and high demand in gaming applications. “Asia-Pacific expected to be the fastest-growing region”

The presence of companies such as the Sony Corporation (Japan), HTC Corporation (Taiwan), and Samsung Electronics Co., Ltd. (South Korea) has helped the growth of the VR market in the APAC region. The growing consumer and commercial markets with increased investments in the APAC region such as Japan, India, and China would help the growth of the virtual reality market in APAC.

In the process of determining and verifying the market size for several segments and subsegments gathered through secondary research, extensive primary interviews were conducted with key people. The break-up of profile of primary participants is given below:
By Company Type: Tier 1 – 35%, Tier 2 – 45%, and Tier 3 – 20%
By Designation: C-Level Executives – 35%, Directors – 25%, and Others – 40%
By Region: North America – 45%, Europe – 20%, APAC – 30%, and RoW – 5%

The key players in the virtual reality market profiled in the report are as follows:
1. Oculus VR, LLC (U.S.)
2. Sony Corporation (Japan)
3. HTC Corporation (Taiwan)
4. Samsung Electronics Co., Ltd. (South Korea)
5. EON Reality Inc. (U.S.)
6. Google Inc. (U.S.)
7. Microsoft Corporation (U.S.)
8. Vuzix Corporation (U.S.)
9. CyberGlove Systems, Inc. (U.S.)
10. Sensics, Inc. (U.S.)
11. Leap Motion, Inc. (U.S.)
12. Sixense Entertainment, Inc. (U.S.)

The report would help the market leaders/new entrants in this market in the following ways:
1. This report segments the virtual reality market comprehensively and provides the closest approximations of the overall market size and that of the subsegments across different verticals and regions.
2. The report helps stakeholders to understand the pulse of the market and provides them information on key market drivers, restraints, challenges, and opportunities.
3. This report would help stakeholders to understand their competitors better and gain more insights to enhance their position in the business. The competitive landscape section includes competitor ecosystem, new product developments and launches, partnerships, and mergers & acquisitions in the virtual reality market.


  • INTRODUCTION
    • OBJECTIVES OF THE STUDY
    • MARKET DEFINITION
    • STUDY SCOPE
      • MARKETS COVERED
      • GEOGRAPHIC SCOPE
      • YEARS CONSIDERED FOR THE STUDY
    • CURRENCY
    • LIMITATIONS
    • STAKEHOLDERS
  • RESEARCH METHODOLOGY
    • RESEARCH DATA
      • SECONDARY DATA
      • PRIMARY DATA
    • MARKET SIZE ESTIMATION
      • BOTTOM-UP APPROACH
      • TOP-DOWN APPROACH
    • MARKET BREAKDOWN & DATA TRIANGULATION
    • RESEARCH ASSUMPTIONS
      • ASSUMPTIONS
  • EXECUTIVE SUMMARY
  • PREMIUM INSIGHTS
    • VIRTUAL REALITY MARKET, 2016-2022 (USD BILLION)
    • VIRTUAL REALITY MARKET IN ASIA-PACIFIC
    • VIRTUAL REALITY MARKET: DEVELOPED VS. DEVELOPING MARKETS, 2015 AND 2022 (USD MILLION)
    • U.S. HOLDS THE LARGEST MARKET SHARE IN THE VIRTUAL REALITY MARKET DURING THE FORECAST PERIOD
    • VIRTUAL REALITY MARKET: BY APPLICATION
    • VIRTUAL REALITY MARKET: CONSUMER AND COMMERCIAL VERTICALS (2015)
  • MARKET OVERVIEW
    • INTRODUCTION
    • MARKET SEGMENTATION
      • VIRTUAL REALITY MARKET, BY COMPONENT
      • VIRTUAL REALITY MARKET, BY TECHNOLOGY
      • VIRTUAL REALITY MARKET, BY DEVICE TYPE
      • VIRTUAL REALITY MARKET, BY APPLICATION
      • VIRTUAL REALITY MARKET, BY GEOGRAPHY
    • MARKET EVOLUTION
    • MARKET DYNAMICS: VIRTUAL REALITY MARKET
      • DRIVERS
      • RESTRAINTS
      • OPPORTUNITIES
      • CHALLENGES
  • INDUSTRY TRENDS
    • INTRODUCTION
    • VALUE CHAIN ANALYSIS: VIRTUAL REALITY
    • KEY TRENDS IN THE VIRTUAL REALITY MARKET
      • Table KEY TRENDS IN THE VIRTUAL REALITY MARKET
    • PORTER'S FIVE FORCES ANALYSIS
      • Table INTENSITY OF RIVALRY AND BARGAINING POWER OF BUYERS HAD A MAJOR IMPACT ON THE OVERALL VIRTUAL REALITY MARKET
      • BARGAINING POWER OF SUPPLIERS
      • BARGAINING POWER OF BUYERS
      • THREAT OF NEW ENTRANTS
      • THREAT OF SUBSTITUTES
      • INTENSITY OF RIVALRY
  • VIRTUAL REALITY MARKET, BY COMPONENT
    • INTRODUCTION
    • VIRTUAL REALITY MARKET FOR COMPONENTS
      • Table VIRTUAL REALITY MARKET, BY COMPONENT, 2013-2022 (USD BILLION)
      • Table VIRTUAL REALITY MARKET FOR HARDWARE COMPONENTS, BY TYPE, 2013-2022 (USD MILLION)
      • Table VIRTUAL REALITY MARKET FOR SOFTWARE COMPONENTS, BY TECHNOLOGY, 2013-2022 (USD MILLION)
      • HARDWARE COMPONENTS IN THE VIRTUAL REALITY MARKET
      • SOFTWARE COMPONENTS AND SERVICES IN THE VIRTUAL REALITY MARKET
  • VIRTUAL REALITY MARKET, BY TECHNOLOGY
    • INTRODUCTION
    • VIRTUAL REALITY TECHNOLOGY
      • NON-IMMERSIVE TECHNOLOGY
      • SEMI-IMMERSIVE & FULLY IMMERSIVE TECHNOLOGIES
        • Table VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2013-2022 (USD MILLION)
        • Table SEMI-IMMERSIVE & FULLY IMMERSIVE VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2013-2022 (USD MILLION)
  • VIRTUAL REALITY MARKET, BY DEVICE TYPE
    • INTRODUCTION
    • VIRTUAL REALITY DEVICES
      • Table VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2013-2022 (USD MILLION)
      • HEAD-MOUNTED DISPLAYS (HMDS)
        • Table VIRTUAL REALITY MARKET FOR HMDS, BY APPLICATION, 2013-2022 (USD MILLION)
      • GESTURE CONTROL DEVICES
        • Table VIRTUAL REALITY MARKET FOR GESTURE CONTROL DEVICES, BY APPLICATION, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR GESTURE CONTROL DEVICES, BY TYPE, 2013-2022 (USD MILLION)
      • PROJECTORS & DISPLAY WALLS
        • Table VIRTUAL REALITY MARKET FOR PROJECTORS & DISPLAY WALLS, BY APPLICATION, 2013-2022 (USD MILLION)
  • VIRTUAL REALITY MARKET, BY APPLICATION
    • INTRODUCTION
    • VIRTUAL REALITY APPLICATIONS
      • Table VIRTUAL REALITY MARKET, BY APPLICATION, 2013-2022 (USD MILLION)
      • CONSUMER
        • Table VIRTUAL REALITY MARKET FOR CONSUMER APPLICATION, BY DEVICE TYPE, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR CONSUMER APPLICATION, BY REGION, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR CONSUMER APPLICATION IN NORTH AMERICA, BY COUNTRY, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR CONSUMER APPLICATION IN EUROPE, BY COUNTRY, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR CONSUMER APPLICATION IN APAC, BY COUNTRY, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR CONSUMER APPLICATION IN ROW, BY REGION, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR CONSUMER APPLICATION, BY TYPE, 2013-2022 (USD MILLION)
      • COMMERCIAL
        • Table VIRTUAL REALITY MARKET FOR COMMERCIAL APPLICATION, BY DEVICE TYPE, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR COMMERCIAL APPLICATION, BY TYPE, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR COMMERCIAL APPLICATION, BY REGION, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR COMMERCIAL APPLICATION IN NORTH AMERICA, BY COUNTRY, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR COMMERCIAL APPLICATION IN EUROPE, BY COUNTRY, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR COMMERCIAL APPLICATION IN APAC, BY COUNTRY, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR COMMERCIAL APPLICATION IN ROW, BY REGION, 2013-2022 (USD MILLION)
      • AEROSPACE & DEFENSE
        • Table VIRTUAL REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION, BY DEVICE TYPE, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION, BY REGION, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION IN NORTH AMERICA, BY COUNTRY, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION IN EUROPE, BY COUNTRY, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION IN APAC, BY COUNTRY, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR AEROSPACE & DEFENSE APPLICATION IN ROW, BY REGION, 2013-2022 (USD MILLION)
      • MEDICAL
        • Table VIRTUAL REALITY MARKET FOR MEDICAL APPLICATION, BY DEVICE TYPE, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR MEDICAL APPLICATION, BY REGION, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR MEDICAL APPLICATION IN NORTH AMERICA, BY COUNTRY, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR MEDICAL APPLICATION IN EUROPE, BY COUNTRY, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR MEDICAL APPLICATION IN APAC, BY COUNTRY, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR MEDICAL APPLICATION IN ROW, BY REGION, 2013-2022 (USD MILLION)
      • INDUSTRIAL
        • Table VIRTUAL REALITY MARKET FOR INDUSTRIAL APPLICATION, BY DEVICE TYPE, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR INDUSTRIAL VERTICAL, BY REGION, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR INDUSTRIAL APPLICATION IN NORTH AMERICA, BY COUNTRY, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR INDUSTRIAL APPLICATION IN EUROPE, BY COUNTRY, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR INDUSTRIAL APPLICATION IN APAC, BY COUNTRY, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR INDUSTRIAL APPLICATION IN ROW, BY REGION, 2013-2022 (USD MILLION)
      • OTHERS
        • Table VIRTUAL REALITY MARKET FOR OTHER APPLICATION, BY DEVICE TYPE, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR OTHER APPLICATIONS, BY REGION, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR OTHER APPLICATIONS IN NORTH AMERICA, BY COUNTRY, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR OTHER APPLICATIONS IN EUROPE, BY COUNTRY, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR OTHER APPLICATIONS IN APAC, BY COUNTRY, 2013-2022 (USD MILLION)
        • Table VIRTUAL REALITY MARKET FOR OTHER APPLICATIONS IN ROW, BY REGION, 2013-2022 (USD MILLION)
  • VIRTUAL REALITY MARKET, BY GEOGRAPHY
    • INTRODUCTION
      • Table VIRTUAL REALITY MARKET, BY REGION, 2013-2022 (USD BILLION)
    • NORTH AMERICA
      • Table VIRTUAL REALITY MARKET IN NORTH AMERICA, BY APPLICATION, 2013-2022 (USD MILLION)
      • Table VIRTUAL REALITY MARKET IN NORTH AMERICA, BY COUNTRY, 2013-2022 (USD MILLION)
      • U.S.
        • Table VIRTUAL REALITY MARKET IN U.S., BY APPLICATION, 2013-2022 (USD MILLION)
      • CANADA
        • Table VIRTUAL REALITY MARKET IN CANADA, BY APPLICATION, 2013-2022 (USD MILLION)
      • MEXICO
        • Table VIRTUAL REALITY MARKET IN MEXICO, BY APPLICATION, 2013-2022 (USD MILLION)
    • EUROPE
      • Table VIRTUAL REALITY MARKET IN EUROPE, BY APPLICATION, 2013-2022 (USD MILLION)
      • Table VIRTUAL REALITY MARKET IN EUROPE, BY COUNTRY, 2013-2022 (USD MILLION)
      • U.K.
        • Table VIRTUAL REALITY MARKET IN U.K., BY APPLICATION, 2013-2022 (USD MILLION)
      • GERMANY
        • Table VIRTUAL REALITY MARKET IN GERMANY, BY APPLICATION, 2013-2022 (USD MILLION)
      • FRANCE
        • Table VIRTUAL REALITY MARKET IN FRANCE, BY APPLICATION, 2013-2022 (USD MILLION)
      • REST OF EUROPE
        • Table VIRTUAL REALITY MARKET IN REST OF EUROPE, BY APPLICATION, 2013-2022 (USD MILLION)
    • ASIA-PACIFIC (APAC)
      • Table VIRTUAL REALITY MARKET IN APAC, BY APPLICATION, 2013-2022 (USD MILLION)
      • Table VIRTUAL REALITY MARKET IN APAC, BY COUNTRY, 2013-2022 (USD MILLION)
      • CHINA
        • Table VIRTUAL REALITY MARKET IN CHINA, BY APPLICATION, 2013-2022 (USD MILLION)
      • INDIA
        • Table VIRTUAL REALITY MARKET IN INDIA, BY APPLICATION, 2013-2022 (USD MILLION)
      • SOUTH KOREA
        • Table VIRTUAL REALITY MARKET IN SOUTH KOREA, BY APPLICATION, 2013-2022 (USD MILLION)
      • JAPAN
        • Table VIRTUAL REALITY MARKET IN JAPAN, BY APPLICTION, 2013-2022 (USD MILLION)
      • REST OF APAC
        • Table VIRTUAL REALITY MARKET IN REST OF APAC, BY APPLICATION, 2013-2022 (USD MILLION)
    • REST OF THE WORLD (ROW)
      • Table VIRTUAL REALITY MARKET IN ROW, BY APPLICATION, 2013-2022 (USD MILLION)
      • Table VIRTUAL REALITY MARKET IN ROW, BY REGION, 2013-2022 (USD MILLION)
      • MIDDLE EAST & AFRICA
        • Table VIRTUAL REALITY MARKET IN MIDDLE EAST & AFRICA, BY APPLICATION, 2013-2022 (USD MILLION)
      • LATIN AMERICA
        • Table VIRTUAL REALITY MARKET IN LATIN AMERICA, BY APPLICATION, 2013-2022 (USD MILLION)
  • COMPETITIVE LANDSCAPE
    • INTRODUCTION
    • RANKING FOR VIRTUAL REALITY MARKET PLAYERS
      • Table RANKING OF TOP 5 PLAYERS IN THE VIRTUAL REALITY MARKET
    • COMPETITIVE SCENARIO
      • NEW PRODUCT LAUNCHES & DEVELOPMENTS
        • Table EW PRODUCT LAUNCHES & DEVELOPMENTS: VIRTUAL REALITY MARKET, 2015-2016
      • PARTNERSHIPS
        • Table PARTNERSHIP: VIRTUAL REALITY MARKET, 2014-2016
      • AGREEMENTS, COLLABORATIONS, AND CAPITAL FUNDINGS
        • Table AGREMENTS. COLLABORATIONS, AND CAPITAL FUNDINGS: VIRTUAL REALITY, 2014-2016
      • ACQUISITIONS AND EXPANSIONS
        • Table ACQUISITIONS AND EXPANSIONS: VIRTUAL REALITY MARKET, 2015-2016
  • COMPANY PROFILE
    • INTRODUCTION
    • OCULUS VR, LLC
      • BUSINESS OVERVIEW
      • PRODUCTS OFFERED
      • RECENT DEVELOPMENTS
      • MNM VIEW
    • SONY CORPORATION
      • BUSINESS OVERVIEW
      • PRODUCTS & SOLUTIONS
      • RECENT DEVELOPMENTS
      • MNM VIEW
    • SAMSUNG ELECTRONICS CO., LTD.
      • BUSINESS OVERVIEW
      • PRODUCTS OFFERED
      • RECENT DEVELOPMENTS
      • MNM VIEW
    • HTC CORPORATION
      • BUSINESS OVERVIEW
      • PRODUCTS OFFERED
      • RECENT DEVELOPMENTS
      • MNM VIEW
    • EON REALITY, INC.
      • BUSINESS OVERVIEW
      • PRODUCTS & SERVICES
      • RECENT DEVELOPMENTS
      • MNM VIEW
    • GOOGLE INC.
      • BUSINESS OVERVIEW
      • PRODUCTS OFFERED
      • RECENT DEVELOPMENTS
      • MNM VIEW
    • MICROSOFT CORPORATION
      • BUSINESS OVERVIEW
      • PRODUCTS OFFERED
      • RECENT DEVELOPMENTS
      • MNM VIEW
    • VUZIX CORPORATION
      • BUSINESS OVERVIEW
      • PRODUCTS OFFERED
      • RECENT DEVELOPMENTS
      • MNM VIEW
    • CYBERGLOVE SYSTEMS INC.
      • BUSINESS OVERVIEW
      • PRODUCTS OFFERED
      • RECENT DEVELOPMENTS
    • SENSICS, INC.
      • BUSINESS OVERVIEW
      • PRODUCTS & SOLUTIONS
      • RECENT DEVELOPMENTS
    • LEAP MOTION, INC.
      • BUSINESS OVERVIEW
      • PRODUCTS OFFERED
      • RECENT DEVELOPMENTS
    • SIXENSE ENTERTAINMENT, INC.
      • BUSINESS OVERVIEW
      • PRODUCTS & SOLUTIONS
      • RECENT DEVELOPMENTS
    • KEY INNOVATORS IN THE VR MARKET
      • MARXENT LABS LLC
      • WORLDVIZ
      • JAUNT INC.
      • CYBERITH GMBH
      • VIRTALIS LIMITED
  • APPENDIX
    • INSIGHTS OF INDUSTRY EXPERTS
    • DISCUSSION GUIDE
    • KNOWLEDGE STORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
    • INTRODUCING RT: REAL-TIME MARKET INTELLIGENCE
    • AVAILABLE CUSTOMIZATION
    • RELATED REPORTS

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