Toys & Games: Top 5 Emerging Markets Industry Guide
The Emerging 5 Toys & Games industry guide provides top-line qualitative and quantitative summary information including: market size (value 2010-14, and forecast to 2019). The guide also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Features and benefits
Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the emerging five toys & games
Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the emerging five toys & games market
Leading company profiles reveal details of key toys & games market players’ emerging five operations and financial performance
Add weight to presentations and pitches by understanding the future growth prospects of the emerging five toys & games market with five year forecasts
Compares data from Brazil, China, India, Mexico and South Africa, alongside individual chapters on each country
These countries contributed $20,960.8 million to the global toys & games industry in 2014, with a compound annual growth rate (CAGR) of 13.1% between 2007 and 2011. The top 5 emerging countries are expected to reach a value of $30,277.1 million in 2019, with a CAGR of 7.6% over the 2014-19 period.
Within the toys & games industry, China is the leading country among the top 5 emerging nations, with market revenues of $12,338.5 million in 2014. This was followed by Brazil and Mexico with a value of $3,712.2 and $2,400.0 million, respectively.
China is expected to lead the toys & games industry in the top five emerging nations, with a value of $18,114.9 million in 2019, followed by Brazil and Mexico with expected values of $4,849.9 and $3,552.9 million, respectively.
Your key questions answered
What was the size of the emerging five toys & games market by value in 2014?
What will be the size of the emerging five toys & games market in 2019?
What factors are affecting the strength of competition in the emerging five toys & games market?
How has the market performed over the last five years?
What are the main segments that make up the emerging five toys & games market?