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Toys & Games in Australia

Executive Summary
Market value
Market value forecast
Geography segmentation
Market rivalry
Market Overview
Market definition
Market analysis
Market Data
Market value
Market Segmentation
Geography segmentation
Market distribution
Market Outlook
Market value forecast
Five Forces Analysis
Summary
Buyer power
Supplier power
New entrants
Threat of substitutes
Degree of rivalry
Leading Companies
Amazon.com, Inc.
Online Toys Australia
Toys R Us, Inc.
Toyworld
Macroeconomic Indicators
Country data
Methodology
Industry associations
Related MarketLine research
Appendix
About MarketLine
List of Tables
Table 1: Australia toys & games market value: $ million, 2013-17
Table 2: Australia toys & games market geography segmentation: $ million, 2017
Table 3: Australia toys & games market distribution: % share, by value, 2017
Table 4: Australia toys & games market value forecast: $ million, 2017-22
Table 5: Amazon.com, Inc.: key facts
Table 6: Amazon.com, Inc.: key financials ($)
Table 7: Amazon.com, Inc.: key financial ratios
Table 8: Online Toys Australia: key facts
Table 9: Toys R Us, Inc.: key facts
Table 10: Toys R Us, Inc.: key financials ($)
Table 11: Toys R Us, Inc.: key financial ratios
Table 12: Toyworld: key facts
Table 13: Australia size of population (million), 2013-17
Table 14: Australia gdp (constant 2005 prices, $ billion), 2013-17
Table 15: Australia gdp (current prices, $ billion), 2013-17
Table 16: Australia inflation, 2013-17
Table 17: Australia consumer price index (absolute), 2013-17
Table 18: Australia exchange rate, 2013-17
List of Figures
Figure 1: Australia toys & games market value: $ million, 2013-17
Figure 2: Australia toys & games market geography segmentation: % share, by value, 2017
Figure 3: Australia toys & games market distribution: % share, by value, 2017
Figure 4: Australia toys & games market value forecast: $ million, 2017-22
Figure 5: Forces driving competition in the toys & games market in Australia, 2017
Figure 6: Drivers of buyer power in the toys & games market in Australia, 2017
Figure 7: Drivers of supplier power in the toys & games market in Australia, 2017
Figure 8: Factors influencing the likelihood of new entrants in the toys & games market in Australia, 2017
Figure 9: Factors influencing the threat of substitutes in the toys & games market in Australia, 2017
Figure 10: Drivers of degree of rivalry in the toys & games market in Australia, 2017
Figure 11: Amazon.com, Inc.: revenues & profitability
Figure 12: Amazon.com, Inc.: assets & liabilities
Figure 13: Toys R Us, Inc.: revenues & profitability
Figure 14: Toys R Us, Inc.: assets & liabilities

Toys & Games in Australia

Summary

Toys & Games in Australia industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Synopsis

Essential resource for top-line data and analysis covering the Australia toys & games market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights

  • The toys & games market includes retail sales of action figures, activity toys, dolls, games, infant and baby toys, miniature models, plush toys, puzzles, ride-on model toys, and toy vehicles.
  • The Australian toys & games market is expected to generate total revenues of $1.2bn in 2017, representing a compound annual growth rate (CAGR) of 2.3% between 2013 and 2017.
  • Sales generated through department stores are expected to be the most lucrative for the Australian toys & games market in 2017, with total revenues of $83.2m, equivalent to 6.9% of the market's overall value.
  • Video games will continue to stunt growth in the toys and games market but with more franchised toy opportunities from upcoming films in 2018 and beyond and more technology-led toys, the market will continue to grow each year.
Scope
  • Save time carrying out entry-level research by identifying the size, growth, and leading players in the toys & games market in Australia
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the toys & games market in Australia
  • Leading company profiles reveal details of key toys & games market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the Australia toys & games market with five year forecasts
Reasons to buy
  • What was the size of the Australia toys & games market by value in 2017?
  • What will be the size of the Australia toys & games market in 2022?
  • What factors are affecting the strength of competition in the Australia toys & games market?
  • How has the market performed over the last five years?
  • How large is Australia’s toys & games market in relation to its regional counterparts?


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