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Global Games Software

Global Games Software

Summary

Global Games Software industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Synopsis

Essential resource for top-line data and analysis covering the Global games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights

  • The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2016 annual average exchange rates.
  • The global games software market is expected to generate total revenues of $46,998.4m in 2017, representing a compound annual growth rate (CAGR) of 3.9% between 2013 and 2017.
  • Sales generated through music, video, book, stationery and entertainment software specialists are expected to be the most lucrative for the global games software market in 2017, with total revenues of $15,878.5m, equivalent to 33.8% of the market's overall value.
  • The US is the single largest market for gaming software, accounting for 35.8% of the global market. Its fortunes therefore play a large part in shaping those of the global market as a whole.
Scope
  • Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in the global
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the globalgames software market
  • Leading company profiles reveal details of key games software market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the Global games software market with five year forecasts
Reasons to buy
  • What was the size of the Global games software market by value in 2017?
  • What will be the size of the Global games software market in 2022?
  • What factors are affecting the strength of competition in the Global games software market?
  • How has the market performed over the last five years?
  • How large is the global’s games software market in relation to its regional counterparts?


Executive Summary
Market value
Market value forecast
Geography segmentation
Market rivalry
Market Overview
Market definition
Market analysis
Market Data
Market value
Market Segmentation
Geography segmentation
Market distribution
Market Outlook
Market value forecast
Five Forces Analysis
Summary
Buyer power
Supplier power
New entrants
Threat of substitutes
Degree of rivalry
Leading Companies
Amazon.com, Inc.
Carrefour S.A.
GameStop Corp.
Wal-Mart Stores, Inc.
Methodology
Industry associations
Related MarketLine research
Appendix
About MarketLine
List of Tables
Table 1: Global games software market value: $ million, 2013-17(e)
Table 2: Global games software market geography segmentation: $ million, 2017(e)
Table 3: Global games software market distribution: % share, by value, 2017(e)
Table 4: Global games software market value forecast: $ million, 2017-22
Table 5: Amazon.com, Inc.: key facts
Table 6: Amazon.com, Inc.: key financials ($)
Table 7: Amazon.com, Inc.: key financial ratios
Table 8: Carrefour S.A.: key facts
Table 9: Carrefour S.A.: key financials ($)
Table 10: Carrefour S.A.: key financials (€)
Table 11: Carrefour S.A.: key financial ratios
Table 12: GameStop Corp.: key facts
Table 13: GameStop Corp.: key financials ($)
Table 14: GameStop Corp.: key financial ratios
Table 15: Wal-Mart Stores, Inc.: key facts
Table 16: Wal-Mart Stores, Inc.: key financials ($)
Table 17: Wal-Mart Stores, Inc.: key financial ratios
List of Figures
Figure 1: Global games software market value: $ million, 2013-17(e)
Figure 2: Global games software market geography segmentation: % share, by value, 2017(e)
Figure 3: Global games software market distribution: % share, by value, 2017(e)
Figure 4: Global games software market value forecast: $ million, 2017-22
Figure 5: Forces driving competition in the global games software market, 2017
Figure 6: Drivers of buyer power in the global games software market, 2017
Figure 7: Drivers of supplier power in the global games software market, 2017
Figure 8: Factors influencing the likelihood of new entrants in the global games software market, 2017
Figure 9: Factors influencing the threat of substitutes in the global games software market, 2017
Figure 10: Drivers of degree of rivalry in the global games software market, 2017
Figure 11: Amazon.com, Inc.: revenues & profitability
Figure 12: Amazon.com, Inc.: assets & liabilities
Figure 13: Carrefour S.A.: revenues & profitability
Figure 14: Carrefour S.A.: assets & liabilities
Figure 15: GameStop Corp.: revenues & profitability
Figure 16: GameStop Corp.: assets & liabilities
Figure 17: Wal-Mart Stores, Inc.: revenues & profitability
Figure 18: Wal-Mart Stores, Inc.: assets & liabilities

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