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Games Software in the United States

Games Software in the United States

Summary

Games Software in the United States industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Synopsis

Essential resource for top-line data and analysis covering the United States games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights

  • The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2016 annual average exchange rates.
  • The US games software market is expected to generate total revenues of $16,816.0m in 2017, representing a compound annual growth rate (CAGR) of 0.7% between 2013 and 2017.
  • Sales generated through online pureplay are expected to be the most lucrative for the US games software market in 2017, with total revenues of $4,183.0m, equivalent to 24.9% of the market's overall value.
  • The US offers the greatest opportunity for retailers to sell games across platforms. With over 25 million sold, the US represents the PlayStation 4’s second largest market behind Europe (29.2 million), but it is by far the Xbox One’s largest market, with the 22.1 million sold accounting for 61.1% of the console’s total global sales. It is also the Nintendo Switch’s biggest market, with more than 5.1 million units sold.
Scope
  • Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in the United States
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in the United States
  • Leading company profiles reveal details of key games software market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the United States games software market with five year forecasts
Reasons to buy
  • What was the size of the United States games software market by value in 2017?
  • What will be the size of the United States games software market in 2022?
  • What factors are affecting the strength of competition in the United States games software market?
  • How has the market performed over the last five years?
  • How large is the United States’s games software market in relation to its regional counterparts?


Executive Summary
Market value
Market value forecast
Geography segmentation
Market rivalry
Market Overview
Market definition
Market analysis
Market Data
Market value
Market Segmentation
Geography segmentation
Market distribution
Market Outlook
Market value forecast
Five Forces Analysis
Summary
Buyer power
Supplier power
New entrants
Threat of substitutes
Degree of rivalry
Leading Companies
Amazon.com, Inc.
Best Buy Co., Inc.
GameStop Corp.
Wal-Mart Stores, Inc.
Macroeconomic Indicators
Country data
Methodology
Industry associations
Related MarketLine research
Appendix
About MarketLine
List of Tables
Table 1: United States games software market value: $ million, 2013-17(e)
Table 2: United States games software market geography segmentation: $ million, 2017(e)
Table 3: United States games software market distribution: % share, by value, 2017(e)
Table 4: United States games software market value forecast: $ million, 2017-22
Table 5: Amazon.com, Inc.: key facts
Table 6: Amazon.com, Inc.: key financials ($)
Table 7: Amazon.com, Inc.: key financial ratios
Table 8: Best Buy Co., Inc.: key facts
Table 9: Best Buy Co., Inc.: key financials ($)
Table 10: Best Buy Co., Inc.: key financial ratios
Table 11: GameStop Corp.: key facts
Table 12: GameStop Corp.: key financials ($)
Table 13: GameStop Corp.: key financial ratios
Table 14: Wal-Mart Stores, Inc.: key facts
Table 15: Wal-Mart Stores, Inc.: key financials ($)
Table 16: Wal-Mart Stores, Inc.: key financial ratios
Table 17: United States size of population (million), 2013-17
Table 18: United States gdp (constant 2005 prices, $ billion), 2013-17
Table 19: United States gdp (current prices, $ billion), 2013-17
Table 20: United States inflation, 2013-17
Table 21: United States consumer price index (absolute), 2013-17
Table 22: United States exchange rate, 2013-17
List of Figures
Figure 1: United States games software market value: $ million, 2013-17(e)
Figure 2: United States games software market geography segmentation: % share, by value, 2017(e)
Figure 3: United States games software market distribution: % share, by value, 2017(e)
Figure 4: United States games software market value forecast: $ million, 2017-22
Figure 5: Forces driving competition in the games software market in the United States, 2017
Figure 6: Drivers of buyer power in the games software market in the United States, 2017
Figure 7: Drivers of supplier power in the games software market in the United States, 2017
Figure 8: Factors influencing the likelihood of new entrants in the games software market in the United States, 2017
Figure 9: Factors influencing the threat of substitutes in the games software market in the United States, 2017
Figure 10: Drivers of degree of rivalry in the games software market in the United States, 2017
Figure 11: Amazon.com, Inc.: revenues & profitability
Figure 12: Amazon.com, Inc.: assets & liabilities
Figure 13: Best Buy Co., Inc.: revenues & profitability
Figure 14: Best Buy Co., Inc.: assets & liabilities
Figure 15: GameStop Corp.: revenues & profitability
Figure 16: GameStop Corp.: assets & liabilities
Figure 17: Wal-Mart Stores, Inc.: revenues & profitability
Figure 18: Wal-Mart Stores, Inc.: assets & liabilities

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