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Games Software in South Korea

Introduction

Games Software in South Korea industry profile provides top-line qualitative and quantitative summary information including: market size (value 2010-14, and forecast to 2019). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the South Korea games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Highlights

  • The games software market consists of the total revenues generated through the sale of console games and PC & Mac games. Console games includes the software used in games consoles hardware such as the Nintendo Wii, Playstation 3 and 4, and Xbox 360 and Xbox One. This also includes the software that is used in wireless or portable handheld devices such as the Nintendo DS, and Playstation Vita. This category excludes the revenue generated through the sales of games consoles and handheld devices. The PC and Mac games includes PC games and Mac games and excludes online games such as casual games, massively multi player online role play games (mmorpg). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2014 annual average exchange rates.
  • The South Korean games software market had total revenues of $1.8bn in 2014, representing a compound annual growth rate (CAGR) of 12.9% between 2010 and 2014.
  • The console games segment was the market's most lucrative in 2014, with total revenues of $1.7bn, equivalent to 97.4% of the market's overall value.
  • The performance of the market is forecast to decelerate, with an anticipated CAGR of 8.8% for the five-year period 2014 - 2019, which is expected to drive the market to a value of $2.7bn by the end of 2019.
Features

Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in South Korea

Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in South Korea

Leading company profiles reveal details of key games software market players’ global operations and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the South Korea games software market with five year forecasts

Macroeconomic indicators provide insight into general trends within the South Korea economy

Key Questions Answered

What was the size of the South Korea games software market by value in 2014?

What will be the size of the South Korea games software market in 2019?

What factors are affecting the strength of competition in the South Korea games software market?

How has the market performed over the last five years?


Executive Summary
Market value
Market value forecast
Category segmentation
Geography segmentation
Market rivalry
Market Overview
Market definition
Market analysis
Market Data
Market value
Market Segmentation
Category segmentation
Geography segmentation
Market Outlook
Market value forecast
Five Forces Analysis
Summary
Buyer power
Supplier power
New entrants
Threat of substitutes
Degree of rivalry
Leading Companies
Amazon.com, Inc.
eBay Inc.
Lotte Shopping Co., Ltd.
NCSOFT Corporation
Macroeconomic Indicators
Country Data
Methodology
Industry associations
Related MarketLine research
Appendix
About MarketLine
LIST OF TABLES
Table 1: South Korea games software market value: $ million, 2010–14
Table 2: South Korea games software market category segmentation: $ million, 2014
Table 3: South Korea games software market geography segmentation: $ million, 2014
Table 4: South Korea games software market value forecast: $ million, 2014–19
Table 5: Amazon.com, Inc.: key facts
Table 6: Amazon.com, Inc.: key financials ($)
Table 7: Amazon.com, Inc.: key financial ratios
Table 8: eBay Inc.: key facts
Table 9: eBay Inc.: key financials ($)
Table 10: eBay Inc.: key financial ratios
Table 11: Lotte Shopping Co., Ltd.: key facts
Table 12: Lotte Shopping Co., Ltd.: key financials ($)
Table 13: Lotte Shopping Co., Ltd.: key financials (KRW)
Table 14: Lotte Shopping Co., Ltd.: key financial ratios
Table 15: NCSOFT Corporation: key facts
Table 16: NCSOFT Corporation: key financials ($)
Table 17: NCSOFT Corporation: key financials (KRW)
Table 18: NCSOFT Corporation: key financial ratios
Table 19: South Korea size of population (million), 2010–14
Table 20: South Korea gdp (constant 2005 prices, $ billion), 2010–14
Table 21: South Korea gdp (current prices, $ billion), 2010–14
Table 22: South Korea inflation, 2010–14
Table 23: South Korea consumer price index (absolute), 2010–14
Table 24: South Korea exchange rate, 2010–14
LIST OF FIGURES
Figure 1: South Korea games software market value: $ million, 2010–14
Figure 2: South Korea games software market category segmentation: % share, by value, 2014
Figure 3: South Korea games software market geography segmentation: % share, by value, 2014
Figure 4: South Korea games software market value forecast: $ million, 2014–19
Figure 5: Forces driving competition in the games software market in South Korea, 2014
Figure 6: Drivers of buyer power in the games software market in South Korea, 2014
Figure 7: Drivers of supplier power in the games software market in South Korea, 2014
Figure 8: Factors influencing the likelihood of new entrants in the games software market in South Korea, 2014
Figure 9: Factors influencing the threat of substitutes in the games software market in South Korea, 2014
Figure 10: Drivers of degree of rivalry in the games software market in South Korea, 2014
Figure 11: Amazon.com, Inc.: revenues & profitability
Figure 12: Amazon.com, Inc.: assets & liabilities
Figure 13: eBay Inc.: revenues & profitability
Figure 14: eBay Inc.: assets & liabilities
Figure 15: Lotte Shopping Co., Ltd.: revenues & profitability
Figure 16: Lotte Shopping Co., Ltd.: assets & liabilities
Figure 17: NCSOFT Corporation: revenues & profitability
Figure 18: NCSOFT Corporation: assets & liabilities

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