Games Software in Europe industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Essential resource for top-line data and analysis covering the Europe games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.
The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2016 annual average exchange rates.
The European games software market is expected to generate total revenues of $11,960.7m in 2017, representing a compound annual growth rate (CAGR) of 4.3% between 2013 and 2017.
Sales generated through music, video, book, stationery and entertainment software specialists are expected to be the most lucrative for the European games software market in 2017, with total revenues of $4,752.1m, equivalent to 39.7% of the market's overall value.
The UK accounts for over a third of the region’s market and has been growing at a rapid rate in recent years. The UK is therefore a key growth driver for the region as a whole.
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What was the size of the Europe games software market by value in 2017?
What will be the size of the Europe games software market in 2022?
What factors are affecting the strength of competition in the Europe games software market?
How has the market performed over the last five years?
How large is Europe’s games software market in relation to its regional counterparts?