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Games Software in Australia

Games Software in Australia

Summary

Games Software in Australia industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.Essential resource for top-line data and analysis covering the Australia games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights

  • The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2017 annual average exchange rates.
  • The Australian games software market generated total revenues of $1,158.6m in 2017, representing a compound annual growth rate (CAGR) of 9.3% between 2013 and 2017.
  • Sales generated through online pureplay were the most lucrative for the Australian games software market in 2017, with total revenues of $268.9m, equivalent to 23.2% of the market's overall value.
  • Online retail is a growing trend in Australia, with the Australian Bureau of Statistics (ABS) estimating that online retail trade has grown from 2.6% of total retail turnover in December 2014 to 4.8% in December 2017. Physical retail will remain a strong presence in Australia, particularly in the run-up to Christmas.
Scope
  • Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in Australia
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Australia
  • Leading company profiles reveal details of key games software market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the Australia games software market with five year forecasts
Reasons to buy
  • What was the size of the Australia games software market by value in 2017?
  • What will be the size of the Australia games software market in 2022?
  • What factors are affecting the strength of competition in the Australia games software market?
  • How has the market performed over the last five years?
  • How large is Australia’s games software market in relation to its regional counterparts?


Executive Summary
Market value
Market value forecast
Geography segmentation
Market rivalry
Market Overview
Market definition
Market analysis
Market Data
Market value
Market Segmentation
Geography segmentation
Market distribution
Market Outlook
Market value forecast
Five Forces Analysis
Summary
Buyer power
Supplier power
New entrants
Threat of substitutes
Degree of rivalry
Leading Companies
Amazon.com, Inc.
GameStop Corp.
Harvey Norman Holdings Ltd
JB Hi-Fi Limited
Macroeconomic Indicators
Country data
Methodology
Industry associations
Related MarketLine research
Appendix
About MarketLine
List of Tables
Table 1: Australia games software market value: $ million, 2013-17
Table 2: Australia games software market geography segmentation: $ million, 2017
Table 3: Australia games software market distribution: % share, by value, 2017
Table 4: Australia games software market value forecast: $ million, 2017-22
Table 5: Amazon.com, Inc.: key facts
Table 6: Amazon.com, Inc.: key financials ($)
Table 7: Amazon.com, Inc.: key financial ratios
Table 8: GameStop Corp.: key facts
Table 9: GameStop Corp.: key financials ($)
Table 10: GameStop Corp.: key financial ratios
Table 11: Harvey Norman Holdings Ltd: key facts
Table 12: Harvey Norman Holdings Ltd: key financials ($)
Table 13: Harvey Norman Holdings Ltd: key financials (A$)
Table 14: Harvey Norman Holdings Ltd: key financial ratios
Table 15: JB Hi-Fi Limited: key facts
Table 16: JB Hi-Fi Limited: key financials ($)
Table 17: JB Hi-Fi Limited: key financials (A$)
Table 18: JB Hi-Fi Limited: key financial ratios
Table 19: Australia size of population (million), 2013-17
Table 20: Australia gdp (constant 2005 prices, $ billion), 2013-17
Table 21: Australia gdp (current prices, $ billion), 2013-17
Table 22: Australia inflation, 2013-17
Table 23: Australia consumer price index (absolute), 2013-17
Table 24: Australia exchange rate, 2013-17
List of Figures
Figure 1: Australia games software market value: $ million, 2013-17
Figure 2: Australia games software market geography segmentation: % share, by value, 2017
Figure 3: Australia games software market distribution: % share, by value, 2017
Figure 4: Australia games software market value forecast: $ million, 2017-22
Figure 5: Forces driving competition in the games software market in Australia, 2017
Figure 6: Drivers of buyer power in the games software market in Australia, 2017
Figure 7: Drivers of supplier power in the games software market in Australia, 2017
Figure 8: Factors influencing the likelihood of new entrants in the games software market in Australia, 2017
Figure 9: Factors influencing the threat of substitutes in the games software market in Australia, 2017
Figure 10: Drivers of degree of rivalry in the games software market in Australia, 2017
Figure 11: Amazon.com, Inc.: revenues & profitability
Figure 12: Amazon.com, Inc.: assets & liabilities
Figure 13: GameStop Corp.: revenues & profitability
Figure 14: GameStop Corp.: assets & liabilities
Figure 15: Harvey Norman Holdings Ltd: revenues & profitability
Figure 16: Harvey Norman Holdings Ltd: assets & liabilities
Figure 17: JB Hi-Fi Limited: revenues & profitability
Figure 18: JB Hi-Fi Limited: assets & liabilities

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