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Games Software in Asia-Pacific

Games Software in Asia-Pacific

Summary

Games Software in Asia-Pacific industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.Essential resource for top-line data and analysis covering the Asia-Pacific games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights

  • The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2017 annual average exchange rates.
  • The Asia-Pacific games software market generated total revenues of $12,611.2m in 2017, representing a compound annual growth rate (CAGR) of 7.2% between 2013 and 2017.
  • Sales generated through music, video, book, stationery and entertainment software specialists were the most lucrative for the Asia-Pacific games software market in 2017, with total revenues of $4,831.1m, equivalent to 38.3% of the market's overall value.
  • The Asia-Pacific games software market is dominated by South Korea and Japan, which account for 55.0% of the market value in 2017. China, despite being the largest economy in the region, accounts for only 7.5% of market value due to a lengthy ban on games consoles and consumers adapting to PC and mobile gaming.
Scope
  • Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in Asia-Pacific
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Asia-Pacific
  • Leading company profiles reveal details of key games software market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the Asia-Pacific games software market with five year forecasts
Reasons to buy
  • What was the size of the Asia-Pacific games software market by value in 2017?
  • What will be the size of the Asia-Pacific games software market in 2022?
  • What factors are affecting the strength of competition in the Asia-Pacific games software market?
  • How has the market performed over the last five years?
  • How large is Asia-Pacific’s games software market in relation to its regional counterparts?


Executive Summary
Market value
Market value forecast
Geography segmentation
Market rivalry
Market Overview
Market definition
Market analysis
Market Data
Market value
Market Segmentation
Geography segmentation
Market distribution
Market Outlook
Market value forecast
Five Forces Analysis
Summary
Buyer power
Supplier power
New entrants
Threat of substitutes
Degree of rivalry
Leading Companies
Alibaba Group Holding Limited
Rakuten Inc
Tencent Holdings Limited
Yamada Denki Co., Ltd.
Methodology
Industry associations
Related MarketLine research
Appendix
About MarketLine
List of Tables
Table 1: Asia-Pacific games software market value: $ million, 2013-17
Table 2: Asia-Pacific games software market geography segmentation: $ million, 2017
Table 3: Asia-Pacific games software market distribution: % share, by value, 2017
Table 4: Asia-Pacific games software market value forecast: $ million, 2017-22
Table 5: Alibaba Group Holding Limited: key facts
Table 6: Alibaba Group Holding Limited: key financials ($)
Table 7: Alibaba Group Holding Limited: key financials (CNY)
Table 8: Alibaba Group Holding Limited: key financial ratios
Table 9: Rakuten Inc: key facts
Table 10: Rakuten Inc: key financials ($)
Table 11: Rakuten Inc: key financials (¥)
Table 12: Rakuten Inc: key financial ratios
Table 13: Tencent Holdings Limited: key facts
Table 14: Tencent Holdings Limited: key financials ($)
Table 15: Tencent Holdings Limited: key financials (CNY)
Table 16: Tencent Holdings Limited: key financial ratios
Table 17: Yamada Denki Co., Ltd.: key facts
Table 18: Yamada Denki Co., Ltd.: key financials ($)
Table 19: Yamada Denki Co., Ltd.: key financials (¥)
Table 20: Yamada Denki Co., Ltd.: key financial ratios
List of Figures
Figure 1: Asia-Pacific games software market value: $ million, 2013-17
Figure 2: Asia-Pacific games software market geography segmentation: % share, by value, 2017
Figure 3: Asia-Pacific games software market distribution: % share, by value, 2017
Figure 4: Asia-Pacific games software market value forecast: $ million, 2017-22
Figure 5: Forces driving competition in the games software market in Asia-Pacific, 2017
Figure 6: Drivers of buyer power in the games software market in Asia-Pacific, 2017
Figure 7: Drivers of supplier power in the games software market in Asia-Pacific, 2017
Figure 8: Factors influencing the likelihood of new entrants in the games software market in Asia-Pacific, 2017
Figure 9: Factors influencing the threat of substitutes in the games software market in Asia-Pacific, 2017
Figure 10: Drivers of degree of rivalry in the games software market in Asia-Pacific, 2017
Figure 11: Alibaba Group Holding Limited: revenues & profitability
Figure 12: Alibaba Group Holding Limited: assets & liabilities
Figure 13: Rakuten Inc: revenues & profitability
Figure 14: Rakuten Inc: assets & liabilities
Figure 15: Tencent Holdings Limited: revenues & profitability
Figure 16: Tencent Holdings Limited: assets & liabilities
Figure 17: Yamada Denki Co., Ltd.: revenues & profitability
Figure 18: Yamada Denki Co., Ltd.: assets & liabilities

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