Games Consoles in Japan industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2012-16, and forecast to 2021). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
SynopsisEssential resource for top-line data and analysis covering the Japan games consoles market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.
The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including both their respective home entertainment consoles and their handheld models.
The Japanese games consoles market had total revenues of $835.4m in 2016, representing a compound annual rate of change (CARC) of -20.3% between 2012 and 2016.
Market consumption volumes declined with a CARC of -21.1% between 2012 and 2016, to reach a total of 3.7 million units in 2016.
Sony and Nintendo are performing well in this market yet are not immune to the effect of mobile gaming. Smartphones are now able to play specific retro games. As such smartphones are a big threat to handheld gaming.
Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games consoles market in Japan
Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games consoles market in Japan
Leading company profiles reveal details of key games consoles market players’ global operations and financial performance
Add weight to presentations and pitches by understanding the future growth prospects of the Japan games consoles market with five year forecasts by both value and volume
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What was the size of the Japan games consoles market by value in 2016?
What will be the size of the Japan games consoles market in 2021?
What factors are affecting the strength of competition in the Japan games consoles market?
How has the market performed over the last five years?
Who are the top competitiors in Japan's games consoles market?